• Tyranny – First Impressions

    Tyranny is quite a bit like Pillars of Eternity, but also significantly different in some key ways. The similarities so far (just cleared the first main quest, annulling the timed Edict) are the combat system, visuals, and acquisition of a Stronghold. The differences are the leveling/class system, magic system, reputation system, and general feel of events.

    The leveling/class system is the most striking change. For one thing there are no longer any classes, as instead the game goes the Elder Scrolls route. Your skills increase as you use them, those increases then progress you toward leveling up, and leveling up gives you both a Talent and an Attribute point to spend. You can select any sort of combination of Talents you want from up to 6 different trees (Leadership, Defense, Power, Agility, Ranged, Magic), with the more powerful Talents requiring a greater investment in a particular tree.

    The magic system is completely independent of the leveling system, being a tiny bit similar to how Oblivion handles it. You can learn various types of Sigils (base spell type), Forms (target type), and Accents (sundry parameter modifications) by finding/buying them, then using your spell menu you can arrange those components into all sorts of different spells and assign them to any characters who have a high enough Lore skill (more complex/powerful spells require higher Lore values). Once assigned they can be used just as often as any other basic ability.

    The reputation system is similar to Mass Effect 2‘s, unlocking new abilities/bonuses for the protagonist as your actions raise Loyalty/Fear with your companions and Favor/Wrath with various factions.

    The feel of the game is relatively unique however. Rather than being a random nobody who suddenly becomes great, you’re an already important/influential official who suddenly becomes even more powerful. This has the odd effect of making you not feel very powerful at all… instead everyone else seems strangely weak. You have all these characters who are supposed to be incredible fonts of magical energy walking around and they’re squabbling like children, unable to capture a simple bridge. It’s an interesting choice to make what would be impressive mid-bosses in another game come across like easily dismissable minor bureaucrats.

    I’m also a bit turned off by the narrative so far, as the climax of this first scenario came across as exceptionally forced and frankly I don’t much like either side. The Disfavored are your standard rigid knightly group and the Scarlet Chorus are New Vegas‘ Legion. The former seems more or less okay aside from their obsession with purebred lineage and their leader behaving like a child, while the latter is something of a mess whose members constantly want you to fight their battles for them. Neither side gives a particularly good reason to support it (nor for that matter do the rebels).

    Well, we’ll see how things develop now that there’s no longer a countdown toward the player’s impending doom. Speaking of, don’t worry about that 8-day countdown. Unless you do something ridiculous like rest after every encounter you’ll only need 2-3 days to clear all the side areas before taking the Spire.


  • Titan Quest AE: Post-Normal

    With Tyranny just around the corner, and most of the characters I made in Titan Quest having completed Normal difficulty, it seems it’s time for a progress update. I’ll list the characters in the order I beat Hades with them (with one exception).

    The Oracle ended up preforming much as expected. Most enemies ended up quickly cut down by a flood of Ternion blasts before they could do anything. It’s a bit of a glass cannon though and doesn’t do too well against close-quarter AOE attacks (I died a bunch against Cerberus due to non-existent poison resistance). Lightning Bolt is also a really good skill and I think I may try to max it as a back-up attack.

    The Templar actually ended up being the weakest character for much of the game. It wasn’t until Act IV that the combination of high defenses and high enemy damage resulted in opponents killing themselves in droves, before that point it was a real slog. I wouldn’t suggest trying this sort of build unless you’re prepared for a tedious and somewhat frustrating early game.

    Next is a character made mainly based on wanting to use the Spell Breaker skill, although having someone who could use +Cold equipment was another consideration. Enter the Sage. Spell Breaker is curious. Most skills in this game either start good and stay good, start off good and become lackluster, or are just plain lackluster for a particular build. This one however, initially unimpressive, ends up fantastic when maxed out in Acts III & IV. Tiger Elites? Dragonmen hordes? Demon elites? All instantly either wrecked or rendered effectively harmless. The only real weakness here is a lack of crowd control; Scatter Shot just doesn’t cut it in a non-Bleed build. I may have to try out Freezing Blast or Squall.

    Here is a good time to point out that TitanCalc, the site I’ve been linking to for character builds, uses outdated skill descriptions; quite a number have been buffed/nerfed/changed since that was last updated. Scatter Shot for example no longer does a ton of piercing damage, it does a little piercing with a bunch of Bleeding. Some other notables included Earth’s Volatility increasing physical and burning damage in addition to fire, Dream’s Premonition being a flat increase instead a percentile, Rogue’s Lucky Hit having a 44% change to trigger, Warfare’s Onslaught granting ~half the damage bonus, and Spirit’s Circle of Power now increases Bleed/Vitality/Leech damage and casting speed while decreasing energy cost and recharge rate.

    Getting back to the characters we come to the Harbinger, which is practically the best of all worlds. Tons of speed (Weapon Training, Ardor, Temporal Flux), tons of physical damage (Dual Wielding, Onslaught, Battle Standard), and tons of elemental damage (Temporal Rift). Give it two ‘of Reckless Power’ axes/maces enhanced with some +speed Anubis’ Wrath glyphs and watch it decimate everything in its path. The only notable weakness is a lack of Stun resistance, so make sure to keep an eye out for gear that enhances that.

    Less impressive is the Warlock. Constructs and spectral Undead are the Warlock’s bane, and there are quite a number of the latter in the game. Disarm Traps more or less solves the Construct issue with its hefty damage bonus, but even with Spirit Ward/Bane Undead are still a problem (Deathchill, sensibly enough, turns out to be almost completely ineffective in this area). Lethal Strike certainly destroys them, but that’s only single target. It’s a conundrum. Maybe the elemental damage from maxing out the Lich’s Arcane Blast would be effective?

    After the previous character I really needed to play one that didn’t have an issue with Undead. Enter the Summoner. With summon-enhancing +Elemental gear the Wolves and Nymph (set to ‘aggressive’), along with support from Volcanic Orb and Eruption, just ripped through them. Ripped through most things actually. The Core Dweller was less impressive, and spent most of the game set to ‘normal’ acting as something of a bodyguard to waylay any creatures that bypassed the Wolves. The character basically plays like a siege engine; you stand back and launch Orbs/Eruptions at enemies while your army of summons engage them. The main weakness of the build would have to be enemies that use un-dodgeable AOE attacks; those tend to wreck the Wolves… who obviously won’t physically move out of the way.

    I made the Dreamkiller specifically to have a character that could benefit from Poison-focused gear. Sadly, it doesn’t really play differently enough from the earlier characters (e.g. Warlock, Templar) to grab my attention. So far I’ve left it sitting at the start of Act II Normal since it’s a real pain to kill spectral Undead (immune as they are to poison and the character build not yet having access to Temporal Rift)… which is mostly my fault for trying to max out early skills before unlocking the full Mastery trees. I may respec it a bit and transfer the points from Phantom Strike into advancing toward Rift.

    Lastly we have the previously mentioned Diviner, who I’ve heavily re-specced to focus on Vitality damage. I decide to play through Epic with this character first after all and they ripped things up surprisingly well in Act I. Temporal Rift is insanely powerful and, combined with Trance of Wrath, easily handles the Undead/Constructs that are otherwise immune to Deathchill and the damage type I decided to focus on. The only thing I’ll say about Epic at this point is that it’s a lot like Normal, the main exceptions being: Enemies take longer to die, your base resistances take a huge hit, there’s a new class of equipment, summoned creatures become quite tough, and there are some new boss monsters scattered about.

    I guess I’ll close this with some notes about Normal difficulty:

    • Don’t worry about dying. The XP penalty is small and easily recovered.
    • The difficulty spikes at points. Most notably: The Athens’ Catacombs boss, the start of Act III, the Act III boss, and the Demon archers in Act IV.
    • Note that the area where you fight the Act III boss includes one of each Shrine variety.
    • Life/Energy Leech isn’t very good, since the creature has to stay alive for you to actually leech anything.
    • All Undead and Constructs are completely immune to Life Leech, Bleed/Vitality Damage, and Convert Damage to Health effects. Constructs and spectral Undead are also immune to Poison damage.
    • Expected levels at the end of each Act, assuming no farming/grinding, are: 18-19, 27, 32-33, & 39-40.
    • Don’t try to complete equipment sets with a single character. After going through the game with all the above characters, I’ve only managed to complete three of them (Templar, Fragile/Frail, and Obsidian).
    • While at first blue gear will seem the best, keep a lookout for green gear. Since it can be enhanced with creature parts or glyphs it often ends up far better for specific builds.
    • Summoned creatures aren’t updated in real-time, you have to re-summon them if you want them to use abilities gained from skills you just unlocked.

  • Luger Code 1951

    luger-code-title

    Set in a world where humans are fighting a war against werewolves, this TV special tells the tale of how a soldier and young linguistics expert try to befriend a captured werewolf in order to break their language code.

    Note that this arose from a ‘Create an Anime Scenario’ competition, so do not expect a complete story. It’s a mix of drama and battle shounen with a hint at the end of eventually becoming something altogether different.

    More Information:
    aniDB
    Wikipedia


  • Yahari Ore no Seishun Lovecome wa Machigatte Iru.: Oshatou to Spice

    yahari-ore-ova-title

    Hachiman goes on a ‘date’ with Iroha to research date locations. Later on, Yukino and Yui go out with Hachiman to the same area.

    This is a side-story for the parent seriessecond season. It’s primarily focused on reaction comedy though, so you may be able to watch it even if you haven’t seen that (to decide whether or not you want to).

    More Information:
    aniDB

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  • Heretic Kingdoms, Nox, & Titan Quest

    So, taking a break from Titan Quest, I decided to give the first Heretic Kingdoms game another shot. Loading up my save from just after leaving the opening temple area, I immediately entered Dreamform and explored the new map… finding nothing but ~4 Hex marks (which grant attribute points) and a ghost that gave a quest. This seemed a bit strange, so I left Dreamform and found myself being attacked by a lizardman in short order. The starting wand did 1 damage a hit to it, and it had ~25 life, while each of its hits took off about 15% of my health bar.

    I only just barely defeated it. Then three more showed up and promptly killed me as I was trying to see if attacking with a halberd would be more effective (it didn’t seem like it). Deciding there that the game is quite clearly much more like the first Baldur’s Gate than Diablo, requiring some serious effort to understand its mechanics (What attributes should be raised? What early-game tactics are effective? Etc.), I decided to go try a different game for the time being.

    Enter Nox, which I grabbed some time ago during some sale or other. This game is far easier to grasp and pretty forgiving of wandering into areas unprepared, at least as the class I started out trying (Conjurer). It’s somewhere in-between an RPG and an action RPG, with a somewhat odd control scheme. In most games like this left-click is move/interact, moving you to whatever you may be trying to interact with if you aren’t already near it. Here it’s just interact. You have to right click to move in the direction of your cursor, as though the mouse were simulating WASD (which are used as spell hotkeys), and can only interact with stuff you’re next to. It feels off. The humor too feels off, and the combination made me put it down after getting killed by some bandits I honestly shouldn’t have been engaging.

    So back to Titan Quest it was. In addition to my first character, who’s at the very start of Epic (in Sparta at the moment), I made a few more characters:

    A lightning-spam Oracle (Spirit/Storm) who’s now in Thebes, a soon-to-be Harbinger (Warfare/Dream) who’s just reached Athens, a soon-to-be pierce/bleed Warlock (Rogue/Spirit) who’s at Delphi, and have plans to start a reflection-death Templar (Dream/Defense) and some sort of class focused on summons (Nature/Earth? Nature/Spirit? Unsure). All three of the existing characters are doing much better than my first, partly thanks to a tighter focus and partly a result of the much larger equipment pool (I have yet to really find any gear tailored to a Diviner), and each play rather differently. So having to repeatedly clear the same areas doesn’t end up as boring as I thought it would be; it certainly helps that there’s such a wide variety of equipment drops (though I seem to be getting an inordinate amount of INT-focused gear).

    The Oracle is vaporizing enemies with Ternion, the proto-Harbinger is mincing them with Battle Standard, and the proto-Warlock is doing hit & runs and/or insta-gibbing with Lethal Strike. The first two will only get more powerful in the near future, but I’m a little worried about the Warlock. Automatons and Undead are both resistant/immune to pierce/bleed, so I see some tough going ahead unless I try to rush Deathchill/Necrosis… which will likely cause some severe Energy-related problems.


  • Titan Quest Anniversary Edition

    Have you ever played Diablo II? Titan Quest Anniversary Edition is basically that with a more varied skill system, a few quality of life improvements (base health/mana regen, infinite portals, keep equipment on death, no item durability, easy respec), and no random maps.

    The maps are quite linear, the sidequests amount to killing/finding things, and the dialog and storyline are both very simple. If you don’t enjoy wandering around viciously murdering hordes of enemies while constantly picking up shiny new equipment there won’t really be any reason to play this game. On the plus side you pretty much never have to backtrack through a previously cleared location (there are 2-3 exceptions in Act IV, added by the Immortal Throne expansion).

    My first playthrough was with a Diviner (Mind/Spirit) who focused mainly on ranged attacks, Psionic Immolation (which killed nearly every non-boss in one hit once maxed out), and the Lich summon. At the end of Normal they were at level 40 and ready to start maxing out Lich and Temporal Rift (which turns out is even nastier than PI) in Epic.

    Despite not being optimized in the slightest and not doing any real grinding, for the most part I didn’t have any trouble getting through to the end. Hades’ third form did kill me something like 6 times though because Immolation kept missing his floating body and his life drain wave did tons of damage. However, before going into Epic with this character I think I’m going to run through Normal/Epic with a lightning-spam Oracle (Spirit/Storm, which apparently isn’t very gear dependent) so that I can find better Diviner-focused equipment, as I suspect it won’t do too well in Epic just using whatever.


  • Kaze no Matasaburo

    kaze-no-matasaburou-2016-title

    A young girl from the city transfers to a school in the countryside. The students there, most of whom are talking animals, suspect she may be related to a powerful wind spirit called Matasaburo.

    A short fairy tale-like story presented with picturebook visuals set in the modern day.

    More Information:
    aniDB
    Wikipedia

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  • orange

    orange-title

    A story of regrets and second chances. The protagonist receives a letter from her future self, on the first day of the second year of high school, detailing events that will soon occur and the choices she made at the time which in retrospect feel like mistakes. The letter implores her to not repeat them.

    The time travel aspect is essentially just a gimmick, a bit of flair to make the show stand out. For the most part it’s a normal, realism-styled school life drama/romance that takes the uncommon step of dedicating a portion of each episode to showing how its characters (may have) ended up a decade later.

    More Information:
    aniDB
    Crunchyroll
    Fansub.co
    Wikipedia

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  • Gekijouban Hibike! Euphonium ~Kitauji Koukou Suisougaku Bu e Youkoso~

    hibike-euphonium-movie

    Wanting to try something new after middle school, the protagonist initially wants nothing to do with her high school’s band. Circumstances conspire against her and she ends up joining anyway with her two new friends. Together, along with an old classmate and a childhood friend, they try to improve enough to perform in the national-level competition.

    This is an abridged version of 2015’s Hibike! Euphonium. It focuses primarily on the improvement of the music club as a whole, cutting out most of the dramatic subplots and romance aspects.

    More Information:
    aniDB
    Wikipedia


  • Netoge no Yome wa Onnanoko ja Nai to Omotta?

    ecchihiro_netoge_no_yome_wa_onnanoko_ja_nai_to_omotta_-_04_720p_hi10p_aac62f9c162-mkv_snapshot_03-00_2016-10-10_09-59-20

    An MMO-playing otaku finds out that his online wife (Ako), who’s not a very good player, is a socially awkward girl in real life who can’t separate online fantasy from offline reality. Not only that, she and the other two members of his guild all turn out to attend the same school he does. Together they try to both improve Ako’s skills in game and help her separate fantasy from reality.

    The show alternates between virtual reality settings (primarily fantasy), depicting the characters’ online gaming adventures, and a modern day school setting. The comedic setup isn’t much different from an ecchi harem at the base level, the main difference being that only one of the girls is pursuing the male protagonist.

    More Information:
    aniDB
    Fansub.co
    Funimation
    Wikipedia

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