• Cyberpunk 2077

    Picked this game up about a month ago when it was on sale for $30, since I figured that was an acceptable price for an overly ambitious/flawed large-scale RPG.

    It’s kind of weird. They’ve apparently got most of the bugs and glaring oddities ironed out by this point, yet there are still issues with general balancing, vehicle handling, and really the actual city itself.

    In regard to balancing you’ll very quickly start to overpower all your enemies if you bother with sidequests at all (or focus on quickhacking), but if you try and stick to just the main missions to give yourself a challenge you’ll end up broke.

    As for the city, the issue here is that despite being respectably sprawling and full of NPCs… it feels empty. Just a series of barren corridors lined with flashy wallpaper and inaccessible storefronts. More strange is that there’s a pretty massive amount of sex-related content on display, yet the player can’t interact with any of it beyond a single (yes, just one) prostitute and a ‘sex shop’ which sells unusable junk items with sex toy names. It’s bizarre.

    Despite those issues I managed to make it to the second act and complete all the various fixer side gigs which became available (level 40 aiming for this build), which range from extremely simple to mildly interesting. Although it did take awhile because I kept burning out. Only did two main missions so far in this part of the game (the two Goro ones), so can’t say much about how the plotline plays out just yet. Maybe it will make sticking around worth it.


  • The Batman & Zack Snyder’s Justice League

    Not sure why I decided to watch this most recent movie reboot of the titular Batman character since I’m not a big fan of DC comics or superhero movies in general. Think I was just bored… a state of affairs the movie did little to alleviate. While there’s no problem with the various actors (beside Pattinson looking a bit too much like a punk rock frontman with all that eyeliner maybe), the pacing is pretty damn slow and it ends up feeling more like an endless miniseries than a movie.

    The Snyder Cut of the Justice League movie on the other hand has been on my ‘to watch’ list for some time now, ever since I found out the original release had been heavily modified by Joss Whedon (which handily explained the Avengers resemblance). Anyway, while this extended version no longer feels like a poor knockoff of that movie, I still wouldn’t go out of my way to call it worth watching unless you’re already a fan of the material. Basically it’s a pretty standard superhero movie through and through that you’ll probably like if you can’t get enough of that genre.


  • That Time I Got Reincarnated as a SLIME #13 & In the Land of Leadale #4-5

    By the end of the 12th TenSura novel I was feeling somewhat disenchanted by the series. A mood that its follow-up did not immediately lift. It starts out rather slow unfortunately with far too much time spent detailing the technical aspects of the Empire’s tanks/airships. Once the limiter gets removed though it picks up quite a bit, ending up one of the more entertaining displays of utter domination. The Dwarf interlude and epilogue stand out in particular.

    The English versions of the Leandale no Daichi nite novels sadly do not quite match the quality of the Anime adaptation. Partly (mostly?) because the publisher seems to have used their editing B-team. Not only is there a bad case of ‘same voice’ but there are quite a number of typos/mistakes as well. Even worse, the end of the 4th book and beginning of the 5th blatantly contradict.

    How do you get “To my fiancée” from “Name her” (the latter being the correct phrase)? Was there no proofreading at all?

    Content-wise however I’d say they’re pretty comparable, with the only notable exception being the abnormally large food focus. Because of course there’s a food focus. Only other thing to note is that the transition from the end of the Anime to the start of book 4 is not a smooth one since the former only adapts half of book 3. This is not an issue for that 4th book (since it includes a recap) but appears to be one for the 5th, which prominently features re-occurring characters who did not appear in the Anime.


  • FINAL FANTASY XIV – 5th Character & Patch 6.1

    Originally, the plan had been to create the 5th (and final) character on the new Oceania data center. The lackluster connection quality unfortunately made that option unviable though, leaving the remaining choices of creating one on the European Light data center or waiting for the upcoming data center expansion. A choice I put on hold.

    Then along came Patch 6.1.

    In addition to making some rather significant changes it just so happened to mark the Light DC’s Lich server as ‘preferred’ (meaning new characters get double XP for an extended period). Making it the perfect opportunity to round out my character selection. This dovetailed nicely with the revisions made to various early-game dungeons, giving me the opportunity to play through them naturally.

      Said changes range from minor to pretty major:
      Copperbell Mines seems shorter than it was and now the bosses are pretty straight-forward. They got rid of the annoying loitering bits, but the end result feels unfinished.
      The Thousand Maws of Toto-Rak was also shortened (by quite a bit), but the bosses remain basically unchanged. This results in being painfully aware of how half-assed the first two are.
      Haukke Manor only had its final boss altered (aside from the welcome addition of a new teleporter) and the change merely makes it slightly easier. Presumably because NPC party members wouldn’t be able to turn off the lanterns.
      Brayflox’s Longstop also had a final boss change for the easier; no more poison pools that let it regen health. Again presumably because the NPC tank wouldn’t be able to pull it out of them. It also has less roaming enemies in the swamp section.
      – A trait it now shares with the Stone Vigil dungeon, which in addition got a mid-boss overhaul. This change I have to say is unequivocally for the better, since the old fight was weird in that the tornado attack could make it impossible to interact with the cannons.
      – The formerly repeatable Cape Westwind trial meanwhile has been transformed into a one-off single-player duty. What was once the fastest trial is now a 3-phase slog. At least it makes all those comments about him being one of their best warriors have a bit more weight.
      Castrum Meridianum meanwhile has been massively shortened; in literal size, quantity of players, and number of unskippable cutscenes. Frankly, I think it’s been cut far too much. Only having one shield generator to destroy just makes it feel incomplete.
      – Finally we come to the Praetorum. What was once a nearly hour-long stop & go affair has been chopped up into 3 pieces. The first ends with the Gaius fight and for the most part feel decent enough. The only real problem being that the armor-riding sequence feels much too abrupt/unfinished. The second consists of the 2-phase Ultima Weapon fight which isn’t much different from the previous version. The last piece is the Lahabrea fight, which has been spun-off into a single-player duty with a really dumb ‘death’ scene thrown in for no apparent reason.

    All-in-all I can’t really say the changes were mostly for the better. Though I do suspect a few were necessary to get the new NPC party option to work efficiently.

    The other noteworthy addition in this patch (besides the new alliance raid, which is notable for not having any trash-mob pulls) is the PvP overhaul. Every class now has a completely rebalanced (and reduced) assortment of abilities while crowd control resistance has been removed.

    What this means for Frontlines is that battles are even more random then they used to be, with it now being possible to wipe out an entire team with a couple limit breaks. Not sure how Rival Wings is affected since I’ve never played it and never plan to. As for the Feast, it’s been completely replaced by new Crystalline Conflict matches.

    I’ve played quite a few of these by now (2 characters at gold rank, 3 at silver, 4 have the archfiend armor) and it seem like they generally go one of two ways: Either you utterly crush the enemy in the first minute or so, or your team can’t damage a fly and you lose horribly. Teamwork is important, but not exactly crucial like it was for the Feast. So long as you know basic things like ‘focus on the white mage’ and ‘retreat when heavily outnumbered’ you can generally do well.

    A pretty eventful patch all things considered.


  • Elden Ring – Mountaintop of the Giants & Sidequest Areas

    Noskella ended up pretty much the same as Nokron, just with a much easier boss fight. Deeproot Depths, similarly, doesn’t have much of note danger-wise (although the boss fight is tougher since you don’t have access to your horse).

    After those two areas it seemed I’d been worrying for nothing… but then I arrived at the Lake of Rot. This location is extremely unpleasant. Both because of the unavoidable scarlet rot soup you have to wade through (which will trigger rot in ~10 seconds even if you’re in full mushroom gear with double Immunity talismans) and because the enemies hit quite hard. The area’s pretty small though and the Dragonkin boss can at least be drawn over to the cliffside where you can safety pelt it with ranged attacks from above (good luck fighting the Tree Spirit though; I ended up skipping it).

    The last sidequest location at this point happened to be that formerly unreachable plateau in southwest Liurnia. Not much up there really besides a pretty nasty evergaol fight. That one took awhile, though not as long as the Crucible Knight one since at least this enemy could be easily staggered.

    Once all that was done I was level 121 (Vig 40, End 25, Str 12, Dex 50, Fai 23, Arc 30) with Reduvia +9, Great Knife +20, Eleonora’s Poleblade +8, Nightrider Flail +20, Serpent Bow +8, Dragon Communion Seal +7, Mimic Ashes +10, Fanged Imp/Greatshield Ashes +9, and Ancestral Follower/Jellyfish Ashes +8.

    Now it was time to tackle the Mountaintop of the Giants, which I’d heard was where the game took a nosedive. Personally I don’t see it. The area’s pretty unique and apart from the oddity of seeing a bunch of enemies from Caelid here nothing felt particularly phoned in. In terms of danger the only location that stands out is Castle Sol, which features spectral versions of those windy knights found in Stormveil. The boss fight features them as well and stalled my progress for some time (Greatshield summon reliably distracts the shield knight and boss, but the twin-greatsword knight kept murdering me).

    Once the Fire Giant fell (don’t see why anyone would have trouble with him, he’s just a 2-legged dragon) I was level 131 (End 30, Arc 35) and now using Rivers of Blood +9, Wakizashi +23, Dragon Communion Seal +9, Mimic Ashes +10, and Fanged Imp/Greatshield/Ancestral Follower Ashes +9.

    After a quick trip to kill Rykard (who is in fact quite hard for a melee character if you don’t use the special spear it wants you to use) and before moving on to the the penultimate area, there was one more sidequest location to visit: The Consecrated Snowfield, which in turn allows access to Mohgwyn Palace and the Haligtree.

    The snowfield comes across very much like a DLC area with all the endgame materials strewn about alongside the bizarre palette-swapped bosses. It’s pretty bad and half-assed really. Surprisingly not all that dangerous though so long as you don’t try to fight everything you come across head-on (or at all in some cases). Mohgwyn Palace meanwhile is extremely dangerous since its basic enemies hit quite hard and the giant crows in particular will chase you forever. Fantastic place to grind for Runes though, if that’s your thing.

    With those cleared it was finally time to visit the Haligtree. Heard lots of horror stories about this location… and it absolutely lives up to them. This is just a real dangerous location all-around, whose only saving grace is that most of the trash mobs are easy to kill. The boss in particular is nastier than most in that she can both heal-on-hit and has a brutal 3-second, staggered, multi-hit combo that will basically kill you if any part of it connects. Allegedly there’s a fancy way to dodge this with 100% reliability… but you’d need bullet-hell reflexes to pull it off in the given timeframe. Better to have her use it on your spirit summon, or hit her with a Freezing Pot when she starts floating, instead.

    Then the second phase starts.

    She gets her health back and starts off with a meteor strike that, incongruously, you have to run toward to avoid. After that it pretty much plays out the same as before, except she might do one of several instant-kill moves after floating upward. It’s real unpleasant overall. Took about 10 or so tries to beat her at level 156 (Vig 60, Arc 40) with Mimic Ashes +10, Rivers of Blood +10, Wakizashi (Arcane) +25, Dragon Communion Seal +10, Swarm of Flies, and Freezing Pot & Raw Meat Dumpling on my item wheel. Also had Nightrider Flail +25, Serpent Bow +10, and Fanged Imp/Ancestral Follower Ashes +10 by that point.

    All that’s left now is Farum Azula and the final boss rush.


  • Elden Ring – Alteus Plateau & Leyndell

    After clearing Nokron, which took a surprisingly long time thanks to the dual Gargoyle boss fight (ended up having to trick the first one into jumping off the waterfall edge right next to the entrance), the next stop was the Alteus Plateau/Mt. Gelmir area.

    These two areas are basically one and are overall quite a bit easier than Caelid. The strange thing is that to get here properly though, you have to either pick up the Medallion half from Caelid’s Fort Faroth, or defeat a Magma Wyrm boss tougher than the Gael Tunnel version. The only things really worth noting about this area, difficulty-wise, are the Full-Grown Fallingstar Beast (which is tricky since the battle takes place on a mountaintop) and the Shaded Castle location… although I did skip Rykard for quest-related reasons.

    I also ended up killing that previously skipped Crystalian trio while finishing Sellen‘s quest. Mimic Ashes +7 with Nightrider Flail +13 was enough, particularly after I realized that the mage could be backstabbed to interrupt its spells. When all that was said and done I was level 102 (Vig 39, End 25, Str 12, Dex 50, Fai 15, Arc 20) with Reduvia +9, Great Knife +17, Eleonora’s Poleblade +6, Nightrider Flail +14, Serpent Bow +6, and Fanged Imp/Jellyfish/Ancestral Follower Ashes +7.

    Leyndell was up next since I’d assumed it would be easier than the Noskella or Deeproot Depths sidequest locations.

    There isn’t much of note in the outskirts besides the dual Crucible Knight boss fight. Notable mostly because it was far easier than I thought it’d be: Summoned the Greatshield Soldiers and Rotten Breathed them mostly to death on the first try.

    Inside the city proper (which is lain out similar to a legacy dungeon) there’s quite a bit to discover, but nothing all that challenging to defeat as far as combat goes. The challenge here mostly lies in both not getting lost and completing a platforming puzzle in the Subterranean Shunning-Grounds if you want a particular ending. Was level 113 (Vig 40, Fai 20, Arc 25) at the end of it all with the following upgrades over the previously listed equipment: Great Knife +20, Eleonora’s Poleblade +7, Nightrider Flail +17, Fanged Imp/Greatshield Ashes +9, and Mimic/Ancestral Follower/Jellyfish Ashes +8.

    So now I’m on my way to (hopefully) clear out those aforementioned sidequest areas before heading through the Forbidden Lands.


  • ARIFURETA: FROM COMMONPLACE TO WORLD’S STRONGEST #1-4

    Originally, I had not bothered to read these since the events were covered (in abridged fashion) by the first Anime adaptation. After recently watching the second season though I came to realize that the adaptation didn’t merely skip events. It actually goes and changes some things as well… quite illogically at times in that season’s case. As a result I decided to read them after all.

    The first novel is covered by the first five episodes of the TV series and unsurprisingly ends up not actually having much skipped content beyond the students’ introduction to the world (which was eventually covered by a special episode). The second novel then gets compressed into the sixth and seventh episodes, and yet… you still don’t really miss much. Nothing all that important was actually cut out, and the Labyrinth exploration in particular was edited extremely well.

    The third switches things up by having been adapted into episodes eight through ten, yet again with nothing of particular value being cut out. Finally we come to the fourth novel which similar to the last one was also adapted into 3 episodes. A few more noticeable things were changed here than for the previous novels, yet in all cases they merely serve to streamline events. The only real absence that hurts is not seeing the hero party progress until they’re already near the end.

    So, all-in-all, if it weren’t for the dire state of the first Anime’s action scenes it would actually be a pretty damn good adaptation and can easily be watched in place of reading the novels (assuming you have a tolerance for periodically abysmal animation quality). Frankly, I’m shocked at how well whomever was in charge of the series composition managed to smooth out the event progression.


  • Elden Ring – Liurnia & Caelid

    Liurnia turned out to be a pretty easy area with no difficult enemies of note, though I also ended up having to clear Siofra River since I accidentally skipped it earlier. Which turned out to be a fortunate occurrence since there are some pretty nasty ancestral spirits infesting that area. Anyway, after clearing everything but the Divine Tower and southwestern plateau (both of which are tied to a later quest) I was level 63 (Vig 19, End 25, Str 12, Dex 31, Fai 15, Arc 20) and still using the Reduvia/Great Knife combo (+3 and +11 at the time).

    Next up was Caelid, which is a noticeable spike in difficulty. Quite a number of nasty enemies here. The stand-outs being the Crystalian trio in Sellia Hideaway (which I decided to skip since they don’t drop anything useful to me and I had no good summons that did strike damage) and Black Blade Kindred in front of the Bestial Sanctum (had to ultimately use Skeletal Militiamen +4 as a semi-renewable decoy). Apparently Radahn was much harder in earlier versions of the game, but as of v1.03.2 at least his difficulty is roughly on par with the two previous Grand Rune holders.

    At the time of his defeat I was level 87 (Vig 31, End 25, Str 12, Dex 43, Fai 15, Arc 20) with: Reduvia +6, Great Knife +15, Eleonora’s Poleblade +5, & Nightrider Flail +12. Since then I’ve cleared the few remaining Caelid areas (besides those Crystalians) and have started exploring Nokron.

    While I don’t dislike the game at this point, it as yet hasn’t done anything to change my initial impression. So… it’s okayish as something to intermittently play while taking breaks to do other stuff.


  • 86: Darkest Before the Dawn & Mist

    The follow-up to the fifth 86 novel, Darkest Before the Dawn wraps up the team’s United Kingdom mission quite nicely. Less praiseworthy is the introduction of that old trope ‘the romance hits a rocky patch due to lack of communication’. An issue compounded by the fact that…

    Mist then retreads that exact same ground with the roles inexplicably reversed. Worse, there’s nothing whatsoever to offset it here since this novel is 95% fanservice content with almost nothing of value happening in it. It’s bad. Really, really bad with the only positive trait (and it shouldn’t be a positive trait) being the low pagecount.

    Bad enough that it’s completely extinguished any desire I had to keep reading the series.


  • 86: Under Pressure & Death, Be Not Proud

    The fourth 86 novel continues from where the Anime adaptation concluded. And aside from some early personality differences (which eventually clear up) it’s a pretty smooth transition.

    Content-wise it decides to offer a brief interlude from the horrors of war to focus on the mutual dehumanization the Republic and 86 engage in (the latter as a defense mechanism). But only at the surface level; the actual cause of the Republic’s sudden suicidality genocidal policies is not mentioned. I’m wondering now if it actually was revealed in the earlier novels and just cut from the adaptation. That seems like a weird oversight to have made though.

    Regardless, the fifth book then returns to the topic of ruinous battlefield horrors while simultaneously giving us a look at another of the surviving countries fighting off the Legion. It also happens to feature some welcome character development for both Shin and Anju. All-in-all ending up both a solid self-contained story arc and continuation of the series’ core plotlines.