• Otome Game no Hametsu Flag shika nai Akuyaku Reijou ni Tensei shite shimatta… & Lapis Re:LiGHTs

    The show with the excessively long title (which can be more sensibly shorted to HameFura if you’re so inclined) is a slightly unconventional isekai variant in which the protagonist doesn’t actually have any notable abilities. Her lack of notable skill is, in fact, apparently the very reason all the other characters like her so much (well, that and the way she unconsciously steals all the character-specific romance events for herself). This presents a problem; there’s not much of a reason to root for someone who continually fails into success after all.

    A slightly more conventional ‘magical academy’ series, Lapis Re:Lights starts out featuring some pretty generic character behavior and event developments. Unilaterally forcing Tiara into Rosetta’s group at the beginning was completely unnecessary and leaves a bad taste, while the eventual idol reveal in the second episode (which almost completely invalidates the setting’s premise) is just soul-crushingly banal. I couldn’t bring myself to go any further.

    Then there’s also Honzuki no Gekokujou, another reincarnation-based fantasy isekai with an unpowered protagonist, which I long suspected wouldn’t appeal to me based on said protagonist being a child. A suspicion that turned out to be completely accurate.

    Continue reading  Post ID 8660


  • STAR RENEGADES

    Structurally, this game is similar to Slay the Spire: Traverse three semi-randomized branching paths capped by a static boss fight, fighting turn-based battles and collecting items along the way, concluding with a much smaller endboss level.

    As a roguelike, you’re expected to play through multiple times with different characters in order to unlock various features such as new classes, class variations, individual character bonuses, a larger pool of possible equipment spawns, and a few relatively expensive general ease of use buffs (e.g. additional merchants). Like StS it manages to avoid feeling like these unlocks are a grind or the main purpose of playing; it’s perfectly possible to win with the starting characters on your first playthrough. The endboss changing after every win is a particularly nice touch that provides a remarkable amount of variety.

    Combat is a pretty straight-forward affair with everyone (usually) getting one action a turn and each action having a different speed value which determines the action order. Where the strategy comes into play is that if you attack before your opponent, that attack will end up a guaranteed critical hit. Whereas criticals in most games are just a simple +% damage, here each attack has its own specific bonus and each critical hit also refills the equivalent of your mana pool (used for free actions or combo attacks). Which means making sure you attack before your opponent is essential to success. A task assisted by a stagger system which lets you delay an enemy’s action a certain number of times.

    All in all it provides a remarkably well balanced mix of randomization and skill. Oh, but do be aware that the style of humor is extremely irreverent (think Cosmic Star Heroine).


  • Atelier Lulua: The Scion of Arland

    Breaking with tradition, the 20th Atelier game is a continuation of a previous trilogy rather than the start of a new one. Fortunately, familiarity with the events there isn’t required to follow along here (though Ficus’ character arc won’t make any sense if you aren’t familiar with Atelier Totori).

    Mechanically speaking there’s nothing to complain about. The Alchemy system is solid, the combat is engaging, the exploration areas aren’t over/undersized (and subareas can now be traveled to directly), and it doesn’t take hours of grinding to acquire the best traits to put on your equipment.

    The game’s problems revolve entirely around its plot developments and character behavior: It features some of the most extremely cringey cutesy Anime bullshit you can imagine. Every other line of dialog is delivered with an exaggerated expression, a dumb pose, or both. It’s full of friendship power, event battles that act as though they were hard/dangerous when they weren’t, and extraordinarily dense idiocy. The character design is also uneven; Lulua/Ficus are purestrain Shoujo, Aural/Niko are purestrain Shounen, and Eva looks like an escapee from The Nightmare Before Christmas (also, the assorted generic merchants’ appearances don’t match their voices).

    I made it to the end despite all that thanks to a fondness for collecting things and crafting overpowered equipment… but it was a real struggle that I wouldn’t recommend to anyone who doesn’t happen to enjoy watching generic daytime magical girl shows.


  • Atelier: Mysterious Trilogy

    The first of this trilogy (apparently a sequel to the Dusk Trilogy if Logy’s appearance is any indication) is Atelier Sophie ~The Alchemist of the Mysterious Book~. It starts off very laid-back and slice of life-y, which isn’t really a problem. The problem is that the combat system and gathering areas feel unfinished and are kind of a chore to engage with. Combine that with having to grind requests to advance the plot and I ended up dropping it shortly after the previously mentioned Logy appearance.

    The second, Atelier Firis ~The Alchemist and the Mysterious Journey~, reintroduces the time limit found in earlier Atelier games (you have a year to complete the ‘main’ quest; there’s no limit to continued exploration afterward)… except now time passes constantly. Simply walking around the map causes time to pass. That’s a hard no from me.

    Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ is the third game, and much like Shallie it brings back a large number of characters from both previous games. The plot here is more self-contained though and not having played through those doesn’t seem to result in missing much here (Alt will be a mystery until his last friendship event triggers and the couple mentions of Oskar won’t make sense if you haven’t touched Sophie). There’s no time limit (aside from the repeatable/ignorable requests and one particular, very simple, main quest) and it doesn’t require any grinding to progress the storyline (though unlocking the True End does, effort I feel is wasted due to the conflicting messaging). The only problems are that the gathering areas are much too large (not lifelessly so however… with one notable exception which was presumably intentional) and pretty much everything relating to the Ice Palace painting is pretty bad.

    So the first two are skippable depending on your tolerance for, respectively, lack of direction and feeling rushed, while the third is quite good and has nearly all the elements of Ryza already in place.


  • Sundry Anime Movies

      Gekijouban: FAIRY TAIL – DRAGON CRY
      The improved animation (compared to the parent series) is offset by the worse character artwork and massive pacing hit watching it where it supposedly takes place (post-episode 285) causes. Content-wise it’s effectively a generic battle shounen filler movie.
      Saenai Heroine no Sodatekata Fine
      The franchise‘s conclusion begins by almost entirely sidelining the harem aspects to focus on Megumi and how her comments regarding the game mirror her real-life relationship with Aki… only to have the entire thing derailed by a completely unrelated dramatic development about a third of the way through which inexplicably reintroduces the harem elements. They had a natural ending right there only to go and water down and delay it via contrived drama. Why?
      Goblin Slayer -Goblin’s crowN-
      It starts out with a 25-minute recap of the first season (focusing on the violence and rape; which is an odd choice considering the initial reaction to that season was mostly split between ‘the first episode is nothing like the rest of the series’ and ‘the series is nothing but rape’). Such baffling production decisions. As for the new content, the quality level ends up slightly worse the prequel… assuming you go in expecting a double-length TV episode rather than a movie. If you go in actually expecting a movie it will probably end up mostly disappointing.
      HUMAN LOST
      While inspired by No Longer Human and including some of its major plot points, this movie changes far too much to be considered an adaptation (so best to just forget about that if you haven’t already). It’s an action-drama now and a gorgeous work of desolation and futility… though I feel the giant monster and final fight in the ‘void’ were overkill.
      BURN ✠HE WITCH
      Taking place in the same universe as Bleach, being set in a completely different location (one with more of a Harry Potter vibe to it), this movie focuses entirely on the franchise’s magic system rather than item-based or physical combat. It starts off well enough with crisp artwork, fluid combat animation, and mostly decent characters. The problem is with one particular character: Balgo. He’s awful and has no reason to exist beyond being awful and causing some of the most contrived plot developments I’ve recently had the misfortune of being exposed to.
      Sora no Aosa o Shiru Hito yo
      While the movie works decently enough as a music-themed relationship drama for about 3/4ths of its runtime (leavened by ample comic relief), the vaguely Anohana-like supernatural elements don’t really add anything. It doesn’t have much of an ending either, with events being resolved in the most arbitrary manner possible and an epilogue taking the form of still images embedded in the credit roll.

  • NO GUNS LIFE & Toaru Kagaku no Railgun T.

    The action-drama No Guns Life has a visual similarity to Zetman, an atmospheric similarly to detective noir, and a small ill-fitting streak of often ecchi-related comic relief. Personally I just strongly disliked Tetsurou and Olivier’s character design and wasn’t interested enough in the plot developments to stick with it beyond the first half.

    Yet another entry in the Index franchise, Railgun T takes place sometime between the Accelerator spinoff and Index III. It’s strange. Ideally you would want consistent visual quality, right? Yet here the end result comes off as unnaturally natural. Like, there are fully drawn people walking around with detailed background destruction down to individual glass shards… the world actually looks real.

    And that’s the problem: Anime, in my opinion, shouldn’t look real. It’s disconcerting. Almost as disconcerting as the large amount of fanservice (e.g. there’s an entire episode dedicated to two characters’ quest to enlarge their bust size).

    Oh yeah, I also watched some of Eizouken ni wa Te o Dasu na! recently; if you really like the mechanics of making Anime (and don’t mind children’s drawings) give it a shot. I’m not all that fond of creator mythmaking myself and didn’t like the character design much either.

    Continue reading  Post ID 8660


  • Talisman: Origins

    This game is essentially just a limited version of the main game: There’s no multiplayer and you can’t create your own games.

    What it offers in exchange are a number of puzzle-like scenarios that incorporate both the default setup and the City, Highlands, Dungeon, Firelands, and Dragon DLC. Different scenarios involve different setups. So in theory you could use it as a demo to decide whether or not you want to buy those… but I just don’t see much value to be had there. As for its own clutch of DLC, they feature scenarios that involve content from some of the other base game extensions. So unless you’re an achievement hunting fiend those aren’t worth buying either (I briefly tried Beyond the Veil, which uses content from the Reaper DLC; it’s awful).

    Considering that you can demo the various DLC in the main game simply by playing multiplayer (only the host needs to have bought them; I got to play Cataclysm, Clockwork Kingdom, Ancient Beasts, and Realm of Souls that way and quickly realized I never want to interact with the latter two again), the only reason to bother with Origins is if either multiplayer isn’t an option or you simply don’t have the time to play full-length Talisman games.


  • Talisman: Digital Edition

    The appearance of this game caught me by surprise, as I certainly wasn’t expecting a board game I used to play decades ago to have (relatively) recently been digitized.

    The adaptation as far as I can tell is flawless from a mechanics perspective with the AI behaving remarkably intelligently even when faced with alternate win conditions (you can also play with multiple human characters either on the same computer or through online servers). Visually though it could certainly use some upgrading: Animating the character movement and/or the encounters wouldn’t be unwelcome. Then again, it has a certain retro charm to it as is, it’s far from expensive (on sale for $2 at the moment), and no animation can occasionally be preferable to lackluster animation.

    You may notice that the game has quite a number of available DLC. They are in no way necessary; you can play the game perfectly fine without any of them in fact. They mostly just give you additional options or make winning harder. I’ll briefly go over the ones I’ve played with:

    • Blood Moon adds a situational new mechanic whose usefulness will depend on how many Event-adding DLC you have installed. The new characters are notable for being less situational than most.
    • The City extends the game board with a new Gold-centric region to explore. If you commonly find yourself with nothing to spend your Gold on, or have trouble finding equipment, it’ll be worth picking up (when on sale).
    • The Dragon DLC can make the game harder in two ways. Either by overriding the default encounters with powerful dragon-related encounters, or by making it harder to traverse the inner area with two of the three alternate win conditions (if this DLC is activated, I strongly suggest activating the ‘No Respawn’ house rule as well).
    • The Dungeon expands the game board by the same amount as the City DLC. Unlike that though this new area doesn’t really add anything new to the base game beyond an arguably easier win condition. The characters it includes are less situational though.
    • The Firelands will be more useful the more DLC you have installed, as otherwise its burn mechanic could seriously hinder the exploration part of gameplay.
    • I’m not really sure how useful Frostmarch will be to anyone. It basically just adds more of the same to the base game.
    • In direct contrast to Blood Moon, the Harbinger DLC is apparently more effective with less DLC installed. This is because its central mechanic mostly relies upon drawing specific events… which can end up a rare occurrence when you have a massive Adventure deck.
    • As with the City and Dungeon addons, the Highland DLC also adds a new region to the board. Basically, you’ll want to come here for the new relics to give you that last bit of advantage you’ll need at 10 Strength/Craft to challenge the win condition (assuming the win condition is combat-related).
    • The Reaper is a lot like Blood Moon, except its NPC effect is notably more useful. The instant death result can turn around what would otherwise be a hopeless situation.
    • The Sacred Pool will be most useful if you’re using alternate win conditions. If you only play with the default Crown of Command one there won’t be much point in bothering with it.
    • The fourth of the ‘board extension’ DLC, the Woodland does a number of things. Most notably it adds an entirely new use for Fate which allows you to reroll other players’ rolls rather than your own. Though occasionally useful in the default game, this new Dark Fate is particularly useful for triggering some of the nastier encounter results from other DLC.

    Ancient Beasts, Nether Realm, and the various Legendary Decks were skipped because they just add more challenge (which is not something I’m particularly interested in). Cataclysm meanwhile I’m holding off on until I get bored of the default (DLC-extended) board layout. As for Clockwork Kingdom and Realm of Souls… they’re not cheap enough yet.

    You may notice I didn’t mention any of the single-release additional characters. That’s both because they’re obvious rip-offs and because the characters in this game aren’t exactly well balanced. Their strengths are very much situational and whether one will be better than another will depend heavily on which content-adding DLC you have activated.

    As for


  • Shadows of Self & The Bands of Mourning

    Shadows of Self is the fifth book in Brandon Sanderson‘s Mistborn series. Fortunately, as I remember nothing at all about the prequel, reading it does not require all that much familiarity with the setting or previous events; having read Secret History will be enough (though having read the entire series will of course enhance the experience). It’s solidly entertaining from start to finish.

    Bands of Mourning continues from where that left off, but has a distinctively different atmosphere. It’s more of an ensemble story with most scenes involving three or more members of the now core group of Wax, Wayne, Marasi, Steris, and MeLann. While the cast expansion works however, the setting and scope expansion does not. The new city ends up a vestigial speedbump, the airship and related ‘lost civilization’ are badly integrated, and the ‘evil ancient god’ subplot comes across as extraordinarily arbitrary. It does finally resolve the issue of Wax’s uncle (which is nice I guess)… but I just can’t see his replacement as an improvement.

    Apparently there’s going to be one more book to conclude this segment of the series (it was supposed to have been released by now but allegedly got delayed by the creation of an unrelated YA series), but honestly I’m not all that interested in it if it’s just going to effectively be retreading ground the early Mistborn novels already covered.


  • The Way of Kings & Words of Radiance

    The first novel in Brandon Sanderson‘s Stormlight Archive series reminds me of R. Scott Bakker’s Aspect-Emperor series. Mostly in structure and length, but also slightly in content (it’s nowhere near as dark/gritty or philosophy-laden though… which could go either way depending on your personal tastes).

    It starts out pretty boring while laying the groundwork, picks up markedly by the halfway point, and becomes downright exciting toward the end. Aside from the questionable beginning, the only real issue I had with it were Kaladin and Shallan both acting pretty stupid much of the time. With a book the size of this one you wouldn’t think a mere two characters’ actions could drag it down, but they both end up central to the story it wants to tell. The intermittent flashbacks to Kaladin’s past aren’t particularly interesting either.

    The second novel, Words of Radiance, pretty much entirely redeems Shallan… but Kaladin relapses for a while. I’m also still not fond of the flashback segments (this time focusing on Shallan) and the random character resurrection at the end seems, well, random and ill thought out. That said, overall it’s notably more consistent than the prequel and I’m definitely invested in seeing how the story develops from here.