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Various thoughts on a variety of topics.

Various Thoughts

Various thoughts on a variety of topics.

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  • Majo no Tabitabi: THE JOURNEY OF ELAINA & Shachou, BATTLE no JIKAN Desu!: THE ANIMATION

    Posted on January 24, 2021 12:17 pm by Offkorn Comment

    Majo no Tabitabi caught me by surprise. Based on the description I was expecting something mostly laid-back and/or relaxing, yet it ended up having quite a bit of (remarkably well-animated) action alongside some significant dramatic twists and themes (episode 9 in particular stands out). It’s not a simple episodic travelogue, nor is it a generic ‘cute girls being cute’ comedy (though it takes elements from both)… it’s more a character study that’s not adverse to poking fun at itself.

    After the surprising animation quality of the previous series I looked up the studio responsible only to discover that not only were they involved with SukaSuka, but they also happened to have made another series in 2020.

    That series being Shachibato (which I had skipped over in my earlier scan through the Spring releases), a parody based off of a now defunct online RPG. It’s… okay I guess? Watchable as a distraction. There are some notable oddities (why are noncombatants brought into the dungeon?) and annoyances (the doormat protagonist’s altruism), but the animation is fine and it’s amusing more often than not.

    Continue reading → Post ID 8912

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    This entry was posted in 2020 - Autumn 2020 - Spring Anime Related and tagged Action Anime Original Comedy Dramatic Support Fantasy Finished Funimation Incomplete Source LN Adaptation Parody Series Televised Workplace
  • Dragon’s Dogma & KIMI to BOKU no Saigo no Senjou, Aruiwa Sekai ga Hajimaru SEISEN

    Posted on January 22, 2021 10:10 am by Offkorn Comment

    I’m not really sure what the point of making a new series based on an action-RPG from nearly a decade ago was. If the MMO version were still active or they were in the process of hyping a sequel I could understand… but there just doesn’t seem to be any reason for it to exist.

    Is it worth watching? Not really, no. Though I will grant that the production team did seem to put some effort into re-working the story to fit a miniseries mold.

    The show with the long title on the other hand has an obvious reason for existing: It’s an adaptation of an ongoing light novel series. And is it worth watching? Again, not really. Although most of the action scenes are surprisingly decent; it’s rushed, the comedic elements feel out of place, and both the story and character behavior are as generic as can be.

    Skip them both unless you’re incredibly bored. Maybe even then.

    Continue reading → Post ID 8912

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    This entry was posted in 2020 - Autumn 2020 - Summer Anime Related and tagged Action Anime Original Comic Relief Dragon's Dogma Drama Ecchi Fantasy Finished Funimation Incomplete Source LN Adaptation Netflix OVA Romance Series Televised
  • Dungeon ni Deai o Motomeru no wa Machigatteiru Darou ka III: FAMILIA MYTH & MWZ: MAGATSU WAHRHEIT ZUERST

    Posted on January 17, 2021 7:54 am by Offkorn Comment

    After the massive disappointment of the previous DanMachi season, my expectations going into this third season were rock-bottom. So the fact that it actually manages to advance the shadowy background Guild plotline and recapture some of its earlier momentum came as quite a surprise. Unfortunately… that plotline turned out to be incredibly dumb, executed in the most hamfisted manner possible, and arguably wasn’t even properly resolved.

    So I would say the end result is watchable, but only just.

    Magatsu Wahrheit Zuerst on the other hand has a well thought-out story with remarkably nuanced characters. Attributes which are particularly impressive considering it’s based on a smartphone game. The problem here, aside from a slow start (a notable contrast to DanMachi III‘s rushed start), is that the end is really the beginning of a story that will almost certainly never be told.

    So whether or not its worth watching will depend upon how much you’re willing to weigh the journey over the destination.

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    This entry was posted in 2020 - Autumn Anime Related and tagged Action Anime Original Battle Shounen Comic Relief Crunchyroll DanMachi Drama Fantasy Finished Funimation Harem Hulu Incomplete Source LN Adaptation Series Televised
  • GREAT PRETENDER & Mahouka Koukou no Rettousei: Raihousha-hen

    Posted on January 12, 2021 12:18 am by Offkorn Comment

    I first tried watching Great Pretender back in September… and didn’t get very far. Three attempts later and I’ve only just finished the second arc and can safely say the series simply isn’t for me. It’s certainly engaging visually, and a bit of a Black Lagoon dynamic begins to emerge over time, but the character interactions don’t sit quite right. Particularly how Makoto is treated.

    The second Mahouka series meanwhile is notably lacking in visual quality (particularly when compared to the prequel) and doesn’t have much going for it story-wise either. The characters are its saving grace, and even they take a hit due to the increased harem elements. Frankly, this season probably wouldn’t be worth watching at all if it weren’t for the second arc which introduces a couple new entertaining characters and manages to salvage some of the franchise’s earlier dynamics.

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    This entry was posted in 2020 - Autumn 2020 - Spring 2020 - Summer Anime Related and tagged Action Anime Original Comedy Dramatic Support Dropped Ecchi Finished Harem Hulu LN Adaptation Mahouka Netflix Partial Adaptation School Life Series Televised Urban Fantasy
  • CodeVein – Endgame

    Posted on January 5, 2021 4:26 pm by Offkorn Comment

    So I just beat the game… at level 1, with everything cleared/collected (aside from the four bad end classes) and all equipment upgraded to +9 or higher.

    Hardest fights were Gilded Hunter (his power-up has a limited duration and can be guarded through), those twin Yetis in the Deeps (Fire Weapon & Ice Guard), the Spire Fire/Ice boss fight (used this build), and the final bosses (used this build, swapping Blood Guard for Hasten after Skull King fell).

    I’ve never really seen the appeal of low-level challenges, and honestly there were more than a few frustrating moments… yet after beating the game and leveling up to 90 for NG+ everything suddenly dies so satisfyingly fast. The contrast made it almost worth the effort. Ironically though, it seems I didn’t have to go through all that trouble in the first place since the level caps are much more generous than I thought. Wish I found that page earlier.

    Some other complaints would be:
    – Unlimited Queen’s Steel unlocks far too late.
    – The vestige scene walking speed is far too slow.
    – The Good/True ending doesn’t make a whole lot of sense.

    A mixed experience overall for sure, but an ultimate net positive I think.

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    This entry was posted in PC Video Game Related and tagged Action RPG CodeVein Third Person Perspective Urban Fantasy
  • HELLPOINT & CodeVein

    Posted on December 29, 2020 5:07 pm by Offkorn Comment

    Hellpoint is essentially Dark Souls on a space station. Aside from the atmosphere, the main defining features are the additions of secret doors (if you see an otherwise smooth wall with two vertical indentations appearing to make a doorframe; chances are it’s a secret door) and the ability to jump. Many games including a jump feature don’t really do anything with it, this game however has quite a few platformer sections leading to loot/secrets along with a specific jump attack.

    The only notable flaws, beside the intense similarity to DS, is the kinda illogical leveling system (cost should be based on attribute level rather than total level) and somewhat janky menu system; clicking occasionally won’t work (you’ll have to use the Enter key) and dismantling/upgrading requires far too many confirmations.

    Also taking cues from Dark Souls is Code Vein, a heavily Anime action RPG which combines Souls‘ general structure and gameplay style with a job/class system. Assuming you don’t hate Anime character design it’s pretty damn good… so long as you don’t fall into the trap of actually leveling your character. See, turns out each area has a hidden level cap, and going over it results in extremely slow to nonexistent progress toward unlocking class abilities for universal use. You also don’t get much from leveling up besides more health. It’s far more effective to spend your currency on weapon/armor upgrades and ability unlocks.

    All that said, there’s an extra hurdle to enjoying the game: Actually getting it to launch. Numbers 6 & 8 on that list are ultimately what got it working for me (24bit 192000 Hz for the sound setting). Sometimes though it will simply refuse to launch no matter what, in which case you can try setting your system clock to UTC +9 (Osaka; and no, I have no clue why this works). Once you do manage to get to the title screen (if you do), be very careful with the settings… as changing some of those may cause it to stop launching again (in which case you’ll probably have to delete everything in the “AppData\Local\CodeVein\Saved\Config\WindowsNoEditor” folder).

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    This entry was posted in PC Video Game Related and tagged Action RPG CodeVein Science Fiction Third Person Perspective Urban Fantasy
  • OATHBRINGER & RHYTHM of WAR

    Posted on December 27, 2020 5:27 am by Offkorn Comment

    The third of Brandon Sanderson’s Stormlight Archive novels benefits greatly from having read both Edgedancer and Warbreaker (which I thought I talked about before but apparently haven’t) beforehand.

    Sadly I’m not sure it’s really worth the investment; a good 90% of the book is essentially treading water with events and characterizations repeatedly progressing one step forward and then one step back (Shallan’s sections in particular become painful to read). Only the very last section is truly engaging… but it’s engaging in a manner that echoes a cliffhanger, coming across as deliberately manipulative (which of course it is) rather than feeling natural.

    The follow-up picks up after a 1-year time skip and starts off much better. Unfortunately it seems Sanderson can’t help himself here and once again reverts to character (Kaladin this time, though Shallan hasn’t improved) and event regression to pad out the novel’s length. Its finale isn’t anywhere near as satisfying as the prequel’s either, partly because yet another artificial extension has been introduced (related to Odium this time).

    All that combined with Rhythm‘s foreword stating that the series is intended to be ten books long has me thinking I should just cut my losses now rather than continue to plod through thousands of pages of circular developments for just a couple hundred filled with excitement.

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    This entry was posted in Book Related and tagged Brandon Sanderson Cosmere Fantasy Stormlight Archive
  • Dungeon Siege II & IRON DANGER: Shard of time

    Posted on December 26, 2020 5:40 am by Offkorn 1 Comment

    In a fit of nostalgia I decided to revisit Dungeon Siege II… only to discover I’d never played it before. What I thought were memories of II were in fact of the first game in the franchise.

    While notably better than that first game in the gameplay department, it suffers rather badly from some of the worst character interactions ever conceived. And though better than DS I the gameplay is still not particularly engaging. Rather than Diablo, it instead brings to mind a proto Titan Quest. There’s just a certain emptiness/soullessness about the enemies and loot situation which, when combined with the limited ability system, makes progressing past a certain point far more trouble than its worth.

    Sharing the malus of atrocious writing, Iron Danger takes a notably different path where gameplay is concerned. It’s a ‘real time with mandatory pause’ tactical RPG featuring a time manipulation mechanic you’d expect to see in a puzzle game. Rather than simply take turns acting, characters move about in segmented (paused) real time which you can advance or rewind at will even if your characters die. So every combat encounter essentially becomes an equation to solve by finding the right actions to take during the right segments to most efficiently eliminate the opposition. It’s pretty cool.

    The problem is of course the aforementioned writing; it’s infuriatingly bad. If this were an action RPG where the storyline didn’t matter it would be an acceptable price to pay for the innovative combat system… but that’s not the case. The game’s very clearly story/character driven, and that story and those characters are insufferable.

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    This entry was posted in PC Video Game Related and tagged Action RPG Fantasy Tactical RPG Third Person Perspective
  • BATMAN: ARKHAM ASYLUM & ARKHAM CITY

    Posted on December 19, 2020 3:31 pm by Offkorn Comment

    I heard lots of good things about these two games over the years, alongside seemingly never-ending comments about this or that game using “Arkham-style combat”.

    So perhaps my expectations going in were too high: Neither game is particularly impressive and the much vaunted combat is just your standard beat ’em up fair. Streets of Rage was released over a decade earlier for fuck’s sake.

    I will however grant that they both earn top marks for visual quality and implementing that age-old combat system flawlessly… but that’s not really enough to counteract the somewhat clunky non-combat movement and the complete and utter absence of any loot/pick-ups. Batman basically has everything he needs right at the beginning and doesn’t use conventional weapons so you’re just moving from point to point through static environments beating/creeping up on generic mooks.

    If you’re a beat ’em up fan this obviously won’t be an issue, but personally I need more than button-mashing for button-mashing’s sake to keep me invested in a game.

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    This entry was posted in PC Video Game Related and tagged Action RPG Batman Science Fiction Third Person Perspective
  • the Outer Worlds: PERIL on GORGON

    Posted on December 15, 2020 2:38 am by Offkorn Comment

    The Outer Worlds‘ first major DLC offering, Peril on Gorgon, adds quite a bit of content to the game. Practically equivalent to the amount you find on Monarch.

    There is however a catch: Only the environments and quests/flavor text is new. The weapons and enemies you’ll find over the course of the DLC are (essentially) the same as those in the base game. Meaning it’s more of the same.

    That in and of itself isn’t necessarily a problem if you greatly enjoy the core experience (here shifted a bit more toward Bioshock thanks to the introduction of audiologs), but it ends up dampened by some technical issues. Parts of the DLC feel unfinished… as though a final QC pass or playtesting session was skipped. Relatively minor things like the club added to Terra 2 not having the loot flagged as theft, enemies on Gorgon respawning quite often, and some of the main quest dialog not being responsive to sequence breaks all stand out.

    And while exploring Gorgon itself something just felt missing/off…. As though I were walking through a setpiece, or like the companions were unnaturally silent or something. I can’t quite pinpoint it.

    Anyway, is the DLC worth the money? Absolutely. So long as, again, you don’t mind getting a whole lot more of what the base game already provides.

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    This entry was posted in DLC PC Video Game Related and tagged First Person Perspective Outer Worlds RPG Science Fiction

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