• Pathfinder: Kingmaker – DLC

    The Wildcards is the most obviously useful of the three purchasable DLC for Pathfinder: Kingmaker. It adds a new race, class, and two new companions to the main campaign (though only one can be used at a time until the endgame). The Kineticist is a lot like D&D’s Warlock (except instead of having a neutral energy blast they focus on a specific element or elemental combination), and just like that class they start out weak only to become ludicrously powerful at higher levels.

    The race and class additions are worthwhile of course, but the companions on the other hand don’t seem particularly well-integrated. It’s also worth noting that the associated companion quests are much more heavily scripted than anything in the base game… which can be either novel or annoying depending on your point of view.

    The next DLC at first glance looks like it’s a stand-alone side story (which resulted in my ignoring it until recently). While that’s mostly true, it turns out that your choices there can both change a few things and add a small area to explore in the main campaign. The new campaign is quite a bit different from the main one both in that it’s linear (world map travel is automated) and there’s no time limit (so you can rest as much as you want). It starts you off at level 5 and you’ll reach level 9 somewhere in the final area after about 7 or so hours of playtime; there are three small areas and three large areas not including Varnhold itself.

    I played through it once with Neoseeker’s suggested party and didn’t have any trouble (although I’m not sold on the Freebooter). There doesn’t seem to be much reason to play through it more than once or twice due to the linearity, though there actually are a surprisingly large number of choices to be made which can affect how things end.

    The third and currently final DLC is both a stand alone and fully integrated with the main campaign. The campaign version is static, bizarrely laid out, doesn’t have much worthwhile loot, has a ludicrous final boss fight, and overall in general isn’t worth bothering with. The stand-alone version meanwhile is almost a separate game: You create a new character and explore an effectively endless number of randomized levels (which is similar in structure to Diablo, down to there being Shrines to activate). There’s no story to speak of here, just killing and looting and unlocking new equipment/bonuses for future playthroughs. So it’s the perfect place to play around with all sorts of different builds if you like the game’s combat system but couldn’t stand the kingdom building or time limit aspects.

    I’m on floor 11 at the moment with a Scaled Fist-Eldritch Scion-Paladin, Thug-Aldori Defender-Swordlord-Duelist, Barbarian-Cleric of Gorum, Archaeologist-Vivisectionist-Arcane Trickster, Monk-Tactical Leader (this was supposed to be a Blight Druid… but I messed up the alignment), and a Psychokineticist. The progression so far is a hell of a lot better than the main campaign’s version of the dungeon and I love the randomized loot. So I may end up playing this mode more than the main campaign (of which 2 more playthroughs are planned to grab some more achievements; I started putting together Kingdom Building and Exploration guides to assist in this).

    So, surprisingly enough, all three DLC can end up being worth buying depending on which parts of the game you enjoy.


  • THE WITCHER & THE: MANDALORIAN

    The Netflix Witcher TV series is strange. I first tried watching it back in March but just lost all interest after the first episode. Tried again now and didn’t get much farther. The production quality is perfectly fine aside from Geralt’s eyes not having a slit pupil (and the swordfighting choreography is fantastic), but there’s just an intangible emptiness of some sort there that makes it difficult to watch.

    The Mandalorian on the other hand has both high production values (for the most part… some sets are curiously empty) and relatively engaging developments. It very much feels like the new movies, but not quite as soulless thanks to both actual time being spent on developing its characters and more imaginative scenarios. I still wouldn’t call it good though… merely watchable if you have some time to kill.


  • PROMARE & Violet Evergarden Gaiden -Eien to Jidou Shuki Ningyou-

    Though Promare has a number of similarities to Gurren Lagann and Kill la Kill, it comes off more like an imitation than a celebration. It’s all style and no substance. The supporting Galo/Lio shorts are better, but there’s little point in watching them as stand-alones… and they don’t work well as prequels either.

    The first Violet Evergarden movie meanwhile is a side-story (split into two parts) which appears to take place at some point after the series’ conclusion. Indistinguishable from the TV episodes the movie won’t change anyone’s minds regarding the franchise, but it can be watched as a stand-alone for those on the fence about whether or not they want to watch the series.

    Personally, I’ve never been fond of the whole ‘proper lady, gilded cage’ setup/concept and the particular iteration featured here doesn’t do anything to change that opinion. Fortunately that’s only the theme for the movie’s first half; the second goes back to focusing on the delivery service. Unfortunately, it does so by heavily featuring a new child character who wants to join the office. So long as you don’t mind kids this works as a fitting conclusion. For me however it means pretty much the whole movie ends up a wash.


  • Yet More Grim Dawn

    Having noticed the 5th Challenge Dungeon had been added I decided to start playing again, bringing two new builds (though the Mage Hunter was long planned) up through Elite.

    After that came some re-speccing: Only minor changes were made to the Sentinel and Purifier (who both then completed Ultimate), but the Oppressor and Apostate went through a major revision. In the first case I came to the conclusion that a Defiler would make better use of dual Gargabol pistols (though I have yet to find one), while in the second the damage types/variety seemed extremely unfocused.

    Changes were also made to my Sorcerer, Commando, Tactician, Witchblade, Spellbreaker, Elementalist, & Templar concepts, while new concepts for a Trickster, Paladin, and Conjurer were drawn up. All of these builds, by-the-by, are available packaged together on the Guides page (or right here) with leveling guidelines written up for the ones I’ve actually used. There’s also a recently created list of all the various skills/items that can reduce resistances on the Guide page for those interested (and the Area Outline that’s been there forever has been updated). Those are all mainly for personal use though, since having to repeatedly search GrimTools‘ database is a pain, so don’t expect much/any polish.

    The question now is “What to do next?”. On the one hand I want to try out the Spellbreaker and Elementalist builds, on the other hand I still vaguely want to replay Greedfall, and on the third hand I think it might be a good idea to get the clutch of existing builds stuck at the end of Normal all up through Elite to free up some Stash space; max-level Legendaries/Epics are divided among seven characters, while the Stash holds Potions/Mandates/Universal sets, excess Component/Relics, two pages for mid-level Epics/Legendaries that universally increase class skills, and then the last two pages are devoted to double-rare rares and acting as a transfer space for newly found max-level Legendaries/Epics.

    Inventory Tetris is no joke.


  • Indexing: Reflections & Wayward Children

    The second entry in Seanan McGuire’s Indexing series does not appear to have any reason to exist. Oh sure, the foreword says something about people asking “What came next” and that this was the answer… but basically nothing is resolved here, a few additional things are now unresolved, and it ends in pretty much the exact same place the first book did. Just skip it until/unless a third entry is ever written.

    Speaking of things that should be skipped: Wayward Children.

    I know better than to buy something just because I liked some of the creator’s other works. I know better. Worse, I even have a long history of bad experiences with young adult works by authors normally known for writing standard novels. And yet, I still bought the first four of these books and forced myself through them. There are so many negative things I could list about them, ranging from their physical length to their themes to their structure, but ultimately it’s probably best to keep it as succinct as possible and just say “They are young adult novels through and through”.


  • Sparrow Hill Road & Laughter at the Academy

    The first of Seanan McGuire’s Ghost Roads novels is a collection of related stories/songs which were repurposed into four ‘books’. Book 1 is very good, the follow-up is not. Book 3 fluctuates a bit, while the conclusion is abrupt/lacking. It’s interesting… but ends up too uneven to really care about whatever the sequel might contain.

    Laughter at the Academy is somewhat similar in that it’s a collection of stories, but here they’re all quite independent and run the gamut from Wayward Children to Newsflesh. You can see shades of those series, October Daye, the above mentioned Ghost Roads, Indexing, The Deep, and even Middlegame in the large assortment of mostly chapter-sized tales arrayed here.

    Being anthology bait as many of them are, don’t expect a consistency of quality (’cause there isn’t any), but they succeed quite brilliantly in showcasing the range of topics/foci found in the author’s full-sized works. Interestingly, pretty much all of them are ‘dark’ in some manner and one of the stories (The Tolling of Pavlov’s Bells) may as well have been written specifically for the current viral crisis. My only complaint would be that the intermittent/inconsistent introductory trigger warnings lifted from the fanfic community are aggravating to read.


  • THE LEGEND OF HEROES: Trails of Cold Steel III

    It would’ve been easier had this game followed the lead of its predecessor down into the gutter. Yet it miraculously does not, instead ending up better than the first game in the series by combining elements from both prequels into a far more focused/streamlined product reminiscent of Xenosaga.

    This puts potential players in a bind, leaving them the choice of either starting the series here (effectively playing from Juna’s PoV and missing out on all the reunion content) or having to force their way through the first two games in order to see things from Rean’s perspective. After thinking about it a bit, I think the best course of action (if you haven’t played any Cold Steel games before) is to play the first normally, and then play through the second on the lowest difficulty while avoiding all side-content (make sure to pick up Mint, Alan, Hugo, Becky, Munk, and the twins though). You’ll still be in the dark on the Crossbell references of course… but since those games don’t have official translations there’s not much to be done on that front.

    Speaking of translations: That’s this game’s one weak point (aside from the cliffhanger ending). Similar to the second installment, the character interactions here more often resemble a rewrite than a translation. It’s thankfully not character assassination-level (looking at you Neptune), but it’s pretty noticeable if you’re playing with the original voice actors and I had hoped that using a different localization team would’ve resulted in a more faithful adaptation. Oh well.

    The DLC situation is the same as previous games, which is to say there’s little reason to buy it aside from supporting the developers, and the gameplay progression is quite smooth on normal difficulty. There’s no need for grinding, or going particularly out of the way to find all the sidequests if you simply want to beat the game; just kill the various monster spawns at least once and you’ll be fine.

    Now comes the long wait for the fourth and final Cold Steel game, which was announced for release sometime next year… but may end up delayed due to the whole global pandemic issue.


  • ALTERED CARBON

    The first season of this series starts off great, only to noticeably deteriorate about halfway through when it does that thing ‘prestige’ television seems so fond of: Pull out a plot twist that completely changes the show’s focus/themes. I’d still say it’s worth watching, lot of similarities to Bladerunner, The Expanse, and even a bit of Fifth Element (probably some Westworld there too… but I haven’t seen that), it’s just that it ends up merely watchable instead of a must see.

    Fitting in between the first and second seasons is an Anime movie. It’s a side story (meaning it can be watched as a stand alone or completely ignored) done in what appears to be a cell-shaded 3DCGI style, and I would not suggest watching it as an extension of the series since it reminds me of Souten no Ken Regenesis more than any sci-fi work (except perhaps GitS). What is it with shows featuring inexplicable ninja armies? Am I just unlucky?

    Then there’s the second season, which is quite a bit different from the first… and not only because the actor playing the MC has changed (one ‘benefit’ of having a setting centered on body swapping is the ability to shuffle performers at will). While that’s more of a conspiracy drama this instead focuses on an amnesia-themed and somewhat aimless personal quest, trading the police/detective elements for military/political ones. It comes across as pretty forced and lacks any of the pop present in the first season (though the finale’s pretty good).


  • Batman & Lucifer

    The Batman prequel Gotham starts off remarkably good, basically a crime drama with some action elements and a moderate streak of eccentricity, but as it progresses events become increasingly unhinged. So while there are a few good bits in the second season (the third is garbage), ultimately I can’t recommend watching beyond the first.

    I specifically avoided watching The Dark Knight Rises when it was released mainly due to a review that said it was more a Bruce Wayne movie than a Batman movie. That review ended up being spot on. More problematic though is Bane; why does he sound like an English aristocrat? His voice is beyond disconcerting. Overall I’d say Batman vs. Superman tells this sort of ‘aging Batman’ story far more competently, with a far more believable villain, and a much bigger payoff.

    Lucifer meanwhile turned out to be a hybrid of buddy cop police procedural and urban fantasy familial drama. In quite a few ways it’s reminiscent of Castle, and so far it’s the only DC TV series I’ve seen that manages to avoid deteriorating over time: What you get in the first episode is what you get in the 40th.


  • Divinity: Original Sin II – Definitive Edition

    For one reason or another I decided to finally see what all the fuss was about regarding Original Sin II‘s “Definitive Edition” update (having never bothered to play Original Sin‘s Definitive Edition).

    As it turns out it’s nothing but a glorified balance patch, the kind a game like, say, Grim Dawn releases regularly without any sort of fanfare. Which isn’t to say it’s worthless, since the changes are welcome enough even if they don’t actually affect how the game plays in any way, but the re-branding is pretty misleading.

      I ended up playing through on Honor mode using a group of Steam Guide builds:
      Necromancer (insanely powerful)
      Elemental Conjurer (summons are always good, but lacks finishing power)
      Fire Fury (weakest link, garbage against a single target)
      Ranger (great at eliminating single targets)

    That was actually my second attempt, as the first used an Elemental Archer instead of a Ranger and died during the Lost & Found quest because I had forgotten the game’s cardinal rule: Never, ever, fight fair. Fittingly, toward the end of this successful run I switched over to a barrelmancy strategy to guarantee I’d get all the ending achievements.

    Now I think I’ll play through it again to try out some Fextralife builds that look interesting and grab a bunch of miscellaneous achievements I’m still missing (not on Honor mode though… I’m quite through with that).