• ARROW – Seasons 4-8

    Let’s just get the remaining Arrow seasons out of the way all at once:

      Season 4 – Fantasy elements take center stage this season. Both the present and past main villains are sorcerers, there’s a couple Constantine cameos, a bit more Lazarus Pool fuckery, and a crossover special heavy with Egyptian mythology. It’s not very good… and whomever thought that airing halves of a plot-driven crossover event in different series was a good idea should’ve been fired. Also: Netspeak should never, ever be spoken aloud.

      Season 5 – This season introduces a (mostly) new team, trades the boardroom for the mayor’s office, and retreads some of the same ground the first season covered adversary-wise. The fantasy elements are gone, which is a positive, but the new team is worse than the old and once again we have orphaned cross-over episodes (two this time, one featuring a brief creepily perky Supergirl appearance).

      Season 6 – Hey, remember that annoying secret identity drama from the first season? Guess what? That just so happens to be the central focus here. The series really should’ve just ended after the first season.

      Season 7 – Events here don’t start off very Arrow-like at all. Lot of focus on the police, FBI, and prison side of things… not so much the vigilante side. If this is what you wanted to do, why not just go work on one of the quadrillion existing police procedurals floating around instead? While it does gets more Arrow-y toward the halfway point, it does so in the bad arbitrary way that’s been par for the course in recent seasons and doesn’t drop the police-side perspective until the last quarter or so.

      Season 8 – This is more like a miniseries than a proper season. With less than half the length it mainly focuses on a single extremely comicbook plotline (alongside continued flash-forwards and an episode to wrap up the Guild of Assassins subplot). It’s amazing how they could so thoroughly squander the opportunity to finally tell a concise, focused story.

    Well, that was an impressive waste of time. On the positive side of things, at least the crossover episodes cured me of any desire to check out Supergirl or Batwoman (never had any plans of watching Flash).


  • ARROW – Season 3

    Arrow’s third season starts off decent enough. Rather than unfocused it instead comes across as… unhurried? It knows what it wants to do and does it without any particular fanfare or expository explanations.

    While preferable to the ‘pick ideas out of a hat’ methodology the second season had going on, I can’t say the end result is particularly engaging since ‘what it wants to do’ is explicitly contradict its own core premise. Not only is Oliver now ‘poor’ (though functionally there’s no difference) but he was no longer trapped on a island for 5 years; the survivalism flashbacks get replaced by secret agent flashbacks. What’s even the point of this retcon? What does it add besides extreme incredulity? Then there’s the last quarter.

    The League of Assassins plotline is dumb. Real dumb. So of course the show has to focus on it 100% for the climax while tossing in some fantasy elements (which appear to become more pronounced in later seasons) and bizarre character behavior. Just because a work is inspired by a comic doesn’t mean it’s required to feature the same sort of nonsense plot developments and schizophrenic characterizations endemic to the medium.


  • ARROW – Season 2

    This season picks up from where the first left off following a short time skip.

    It’s nowhere near as focused and mostly just comes across as a random assortment of ideas thrown at a wall: Arbitrary resurrections, sudden sci-fi elements (though some might consider those a positive considering the series didn’t start off very superhero-like), some questionable costume choices, and the appearance of a ninja army (not quite as bad as Daredevil‘s, but still pretty bad).

    I’m generally not one to mourn a loss of realism, but here that was in a sense the show’s defining trait. The corporate elements don’t work well either. As for positives… well, I guess Laurel’s arc is solid enough and I’m certainly not sad to see the (apparent) end of Thea’s questionable romance.


  • ARROW – Season 1

    The first season of the CW’s Arrow TV series combines an assortment of themes/genres.

    It starts off quite good as a mixture of action-focused revenge story and courtroom drama, eventually adding police procedural elements, military survivalism flashbacks, thrillerish conspiracy-related developments, assorted familial/relationship drama, and a fairly large number of romantic subplots. Some parts work better than others.

    The action scenes are solid throughout and I have no complaints regarding the acting or casting (though some characters seem overly similar to one another). The justice-themed monologues however pretty much universally fall flat, him working alone initially plays better than him working with employees (once the tech expert joins it evens out), the background conspiracy is pretty sketchy, and I don’t buy that simply wearing a hood magically makes someone completely unrecognizable.

    It’s a good show, but perhaps just a bit too meandering. I think this season would’ve been better at about half the length with most of the secondary subplots, particularly the ‘crisis of faith’ and re-occurring secret identity drama, cut out to focus entirely on the main revenge/conspiracy.


  • THE BOYS, WATCHMEN

    The Boys is an adaptation of an ~adult~ comic of the same name, which is to say it features graphic violence, sex, cursing, and dark themes. It’s not a 1:1 adaptation though, making a number of changes which (after having read the original’s synopsis) I think end up significant improvements. Homelander and Butcher are fantastic, the majority of the other characters are solid, and only Hughie seems miscast. His acting is perfectly on point, it’s just that its highly visually discordant to see him grouped with everyone else.

    Considering how the first season ended, with a massive departure from the source material, I’m not sure how things can be believably resolved considering that Homelander is not altruistic in the slightest. At the very least I hope they have a different ending in mind for Butcher, since the way the original story plays out is incredibly dumb.

    The Watchmen TV series is also related to a comic, though in this case it’s a sequel rather than an adaptation. With the earlier Watchmen movie being my only previous experience with this franchise I didn’t really have any expectations going in, yet considering the bizarre combination of rural anachronisms and dystopian cosplay on display it doesn’t seem familiarity would’ve helped. It’s strange. Very strange, skipping between being a period piece, a murder mystery, a police procedural, a psychological thriller, and a romantic drama. Heavy on violence, both physical and otherwise, with little counterbalance.


  • Assorted, Mostly DC, Movies

    Went on a brief movie kick recently in a fit of boredom (though I watched the first two on the list below at the time they were released):

    • Detective Pikachu: Reynolds and the pokémon are good; the humans are all extremely cringe.
    • Avengers: Endgame: Does a fantastic job wrapping up all the disparate plotlines featured across the Marvel Cinematic Universe. Surprisingly, a good chunk of it leans strongly toward comedy.
    • Mad Max: Fury Road: Most of it is quite strong… if a little odd in places. The third act however (revisiting the citadel) is a disaster.
    • Suicide Squad: The prologue bits (before they’re captured) are pretty good and the visuals are stellar throughout, but the rest is pretty meh and I wasn’t feeling the ‘forced to fight for the government’ angle.
    • Wonder Woman: Eh. The first two Captain America movies do something similar far more competently.
    • Batman v Superman: Dawn of Justice: This is a very strange movie which plays out like a TV miniseries for the first two-thirds, featuring more thriller elements than action. But then Doomsday appears and holy shit. It’s like night and day; an insanely strong finish worth the price of entry alone (and Wonder Woman is better here than she is in her own movie).
    • Justice League: Not sure what this was supposed to be. An imitation Infinity War? It doesn’t succeed. It’s closer to the first Avengers movie… which is not a good thing.

  • Eschalon: BOOK I

    Similar to the Spiderweb Software games, Eschalon is a throwback to much older titles. Though sadly, it doesn’t feature the same graphical upgrades those do; 800×600 is the only resolution option.

    The gameplay here is also turn-based, albeit with just a single controllable character, while the plot and dialog is significantly more sparse. Health and mana both regenerate, but they do it at such a glacial pace that progress through any dungeon area ends up a tedious stop-and-go affair… even when using a save editor to fully restore the mana pool between fights. I’ve read that the sequel significantly increases the regen rate, so I think I’m just going to stop playing this installment now (~5 hours in at 6th level) and jump to that one.

    If you do decide to play this, here are a few tips:
    – Pressing F3 displays the various hotkeys.
    – Right-click on the map area to show the fast travel menu.
    – Closing a portcullis on a monster instantly kills it.
    – Loot is randomized the moment you open a container, so save beforehand and then reload until something useful appears.


  • Darkest Dungeon – Update

    Two possible solutions came to mind to address my main issues with the game:

    A) Mod the inventory/provision system to be less nonsensical.
    B) Refuse to buy any provisions besides food/torches and retreat the moment further progress became impossible.

    As it would happen, modding the relevant parts of the game is beyond simple; the inventory files are in plain text. Even better, it’s also pretty simple to remove/reduce the ridiculous hunger checks.

    Those changes helped quite a bit. I still have to treat every adventurer as disposable meat, to be dismissed the moment they return from a failed quest, but at least some tangible progress can be made toward building up the Hamlet facilities. Can’t say I enjoy the game though… since having to face near-constant failure/retreat is more than a little exhausting… but at least it’s now tolerable as a periodic diversion. Sort of like an actively antagonistic Rezrog (which is far more stable today than it was at release) in a way.


  • Darkest Dungeon – First Impressions

    After having long ignored this game‘s existence, as I’m not fond of difficulty for difficulty’s sake and don’t play games with the intention of dying/failing, I finally broke down and picked it up during the most recent sale.

    The idea was that it might be tolerable if I went into it as an adventurer torture/death simulator rather than a conventional RPG. And, honestly, in that framework it delivers in spades; lost three of them on the second quest after the triple-threat of starvation, insane stress generation, and a hateful random number generator that thinks a 75% chance to hit should be more like 10%. It wasn’t anywhere near as frustrating as I thought it would be (as new adventurers are always arriving).

    No, the frustrating thing is the provision/inventory system. Rather than a weight system or individual character inventories you just have a universal set of slots. Every type of item takes up a single slot, and the slots have strict stacking limits. So 1 Bandage and 1 Antidote take up exactly as much room as 8 Shovels and a 1-person party can carry just as much as a 4-person party. Gold takes up a slot (and can only stack to 1750), each individual type of gem takes up a slot, each individual resource type takes up a slot (there are 4), and… each journal page takes up a slot. Care to guess how many slots you get? A mere sixteen.

    That, right there, is the most bullshit of bullshit examples of fake difficulty and honestly just makes me not want to bother continuing. What’s the point of dungeon delving if you can’t carry any loot?


  • THE SURGE 2

    Ended up grabbing this game during the initial GOG sale on a whim, having neither played the prequel nor been aware of the developer connection with Lords of the Fallen.

    Gameplay and character progression is very similar to LotF, as can be expected from a Soulsborne game, but the environment is quite different in both appearance (sci-fi to its fantasy) and layout (far closer to the hub experience of Dark Souls). The weight and attribute systems meanwhile have been simplified into a single ‘core power’ rating which increases automatically as you level and a basic Health/Stamina/Energy split which can be customized and respecced as necessary.

    There’s nothing much to note about the combat beyond a frequently hostile camera (make sure to raise the FoV to at least 60) and the addition of a ‘directional block’ system, which despite having just beat the game I still don’t understand properly. At first I thought you just had to pull off the block just before the incoming attack hit you (which is how it works in most games), but then while fighting Celeste blocking only seemed to work against her charging attack if done the moment the indicator appeared on the screen… which was at the very beginning of the charge. I never managed to parry it in the 10 or so times I faced her (no trouble parrying her counterattack though). Probably best to just stick to dodging in most cases.

    The most interesting aspect of the game though is one it apparently shares with its predecessor, which came as welcome relief after the frustration of Labyrinth of Lost Souls‘ anemic drop rate. I’m of course talking about the loot system. Want a new weapon, piece of armor, or upgrade component? Target the relevant part of an enemy and cut it off; guaranteed drop. Incredibly refreshing. Less refreshing is the change that occurs after the Metal Armor boss fight. There are just too many enemies clustered together far too often and they all seem to do far more damage than they should. Killing a PC in one solid combo even when they’re 1-2 tech levels lower in equipment quality seems very wrong, particularly when it requires 3 combos to take them out.

    Ultimately, it’s an initially fun game that unfortunately wears out its welcome partway through.