• WITCHBLADE & HOMELAND

    The turn of the century TV adaptation of the comicbook series Witchblade begins with a movie. Being almost entirely an action-drama (there’s some supernatural mystery in there as well), it suffers rather severely from the fact that the action scenes are mostly ridiculous. More than anything they bring to mind a super sentai series… making it prohibitively difficult to take the drama seriously.

    Homeland is also a TV series, one which thankfully doesn’t appear to suffer from unintentional comedy (just frontloaded gratuitous nudity). The first season is a combination of thriller and familial drama which comes across something like “Hex: The Early Years”. On the face of things that shouldn’t have been much of a problem, but the early ‘fuck people’s privacy!’ theme is taken to Stalker-ish extremes and almost ends up a deal-killer.

    The second season is a continuation of the first, following a timeskip, which slows things down with more of a focus on secret-agenty behavior and personal trauma. The third picks up shortly after and amps up the personal drama quite a bit. At this juncture the re-occurring psychiatric issues subplot (and accompanying mental institution committals) becomes actively aggravating. It also happens to be the point the series starts focusing a hell of a lot more on Saul than Carrie.

    Season 4 is something of a soft reboot which makes the odd choice to replace the adultery-related drama with childcare drama only to almost immediately drop the topic completely, while also going well out of its way to shoehorn in more psychiatric issues. Seriously… what the fuck? And if that weren’t bad enough, the 5th season (picking up two years after S4’s conclusion) goes completely off the rails.

    It’s strange… the show makes so many odd choices and sends so many conflicting signals that it’s tough to get a read on it. The early seasons are both good and bad. Regardless, if you do decide to give it a chance, you should definitely stop watching at the end of S4 (if you can make it that far). Maybe go watch Jormungand after for the Hex/Bookman parallels.


  • PSYCHO-PASS | Sinners of the System & Season 3

    The three Sinners of the System movies are a mixed bag. Being theoretically set a few months after the first Psycho-Pass movie, in practice only the third actually functions like a sequel.

    The first is a side-story that completely overhauls Mika’s personality (for the better) and feels like it should be a prequel to the second season. It’s also not very good. The second is mostly a prequel flashback to the first season (framed by a few ‘modern day’ scenes set before the previous movie) focused on one of the S2 enforcers. This movie is quite good. And then there’s the 3rd movie, which…. Well, it’s sort of required watching if you plan to follow-up with Season 3, yet it comes across nothing like a Psycho-Pass work.

    That third season begins after a multi-year timeskip, and quite a number of things have changed: Mika underwent another personality overhaul, Japan has relaxed its isolationist stance, Sibyl is gearing up to reveal its presence to the masses, Akane is off the team, and there are three new enforcers and two new inspectors. The old team is still around, just in a notably different role. It’s surprisingly good (clearly meant to be a return to Season 1 sensibilities) but suffers both from a number of unexplained developments and having Arata be so ludicrously overpowered. It also ends on a cliffhanger…

    …resolved by a ‘movie’ follow-up. This bloated conclusion takes the concept of “homage” far too far. It apparently wanted to recapture the magic of the mid-series Season 1 climax, but instead stumbles time and again with both questionable action scenes and by just flat-out dragging things out for too long.

    In the end it’s tough to recommend watching any of these besides the 2nd SS movie: The first is a pointless sidestory, the third lacks any Psycho-Pass sensibility, S3 requires having seen that third SS movie, and First Inspector is just plain tedious.


  • TRUE DETECTIVE

    I’ve heard quite a number of good things about True Detective‘s premiere season, and the first 4.5 episodes absolutely live up to the hype. However… once it abandons the past narrative to focus on a current day case, alluded to by the interview framing device, it deteriorates quite quickly. Genre-wise it’s a mix of thrillerish dramatic elements combined with familial/relationship drama and a bit of action here and there, all of which fit together remarkably well.

    The second season switches up the cast, location, and structure; no framing gimmicks here (though there is a time skip). The genre composition remains more or less the same while the character personalities/goals are quite different and it has more of an ensemble cast sort of thing going on. Overall I’d say this season ends up significantly better than the first. Oh sure it starts out shaky and a bit difficult to follow, which can be damning if compared directly to the first season’s beginning, but the connection between the pre- and post-timeskip plotlines is far stronger and the work as a whole is noticeably more consistent.

    The third season goes back to the style and structure of the first in pretty much every way (no, adding a second interview timeline does not count as an innovation), even directly referencing it. Why? Why would you retread old ground like this? Was all the criticism of the second season really so influential or did the creator simply run out of ideas? Just re-watch the first season rather than bother with this pointless rehash.

    In summary: The first is good, the second is great, and the third is a waste of time (unless you like shows featuring alzheimer’s sufferers I guess).


  • COP CRAFT & Kyokou Suiri: In/Spectre

    After seeing a comment that made it sound like Red Data Girl, and noticing the rather large disconnect between the early (edgy) and current (goofy) promotional imagery, I decided to finally get around to watching In/Spectre… and I’m undecided on whether it was a mistake or not. While the beginning is enjoyable, the remaining two-thirds to 50% is for the most part pretty boring and/or distractingly implausible. Rather than an engaging mystery/thriller, exciting action series, or amusing romantic comedy it just ends up something like the second coming of Kyoukai no Kanata.

    Cop Craft on the other hand I didn’t have any particularly strong desire to see, but the ‘odd couple’ relationship angle seemed like it might complement the previous series. It did not. Rather, it reminded me rather acutely of why I mostly stopped watching Anime in the first place. While the series has a lot of ideas and messages to impart, some of them even pretty good, it never manages to sell any of them. Stuff is just sort of thrown at the wall and then forgotten an episode or two later.

    What’s interesting is that both of these series (despite their source material having been written 11 and 9 years ago, respectively) seem tailor-made for current events. In the former’s case you have the central theme of using lies and ‘questions’ to obfuscate and/or distract from the truth, while in the latter you have democracy being boiled down to ‘not choosing which one is good, just which one is better’ and corrupt police. So in the end these two series did end up complimenting one another… just not in the way I had expected.

    Continue reading  Post ID 8119


  • Pathfinder: Kingmaker – Beneath the Stolen Lands

    Since that first run through the stand-alone version of BtSL, I’ve played through the campaign once to get the Ironman achievement and then focused entirely on unlocking the Honest Looting, Memorable Moment, and Apocalypse achievements. None of which turned out to be very straightforward.

    The ‘Apocalypse Can Wait’ one is simple enough on paper… you just have to pray the random enemy/item generation works in your favor (I’m about to start the 20th run now and just have to kill the Captor/Captive one more time). ‘A Memorable Moment’ is a bit more complicated. I’m not sure of the exact requirements (like ‘Tricks of Time’ it apparently has an unmentioned perquisite), but it popped for me after dying to the Fallen Priestess when she was the last boss “blocking the path”.

    ‘Honest Looting’ caused some trouble at first since there’s apparently little to no useful information around regarding its requirements. As it turns out, it requires killing an exorbitant number of bosses/mini-bosses. At the start of this 20th run I’ve killed 77. You can check your own progress by extracting the player.json file from your save, opening it with a text editor, and searching for “vendor”.

    While playing on Normal difficulty my best was 60 floors (this was before I understood how the vendor inventories expanded), worst was 10 floors (damn elementals), and over the course of this odyssey I’ve experimented with quite a number of different character builds. Some notes:

    – Kineticist’s Kinetic Blade works with Vital Strike to bypass the Gather Power charge time (but doesn’t do extra damage)
    – Kinetic Blade doesn’t work with Attacks of Opportunity or Cleaving Finish (but does with Cleave)
    – Magus Spell Combat works with Flurry of Blows and Kinetic Blade
    – Sword Saint works with polymorph if you specialize in a relevant natural weapon
    – Sword Saint works with any Motherless Tiefling or Dragon Disciple build if you pick Bite as your weapon
    – Sensei’s Wisdom attack bonus works when armored
    – Sneak Attack ranged users are insanely good here thanks to the confined quarters (Grenadiers as well)
    – You can dual-wield throwing weapons with Two-Weapon Fighting for tons of attacks
    – There’s no need for a healer due to the abundance of potions
    – Browse the vendor stock before deciding on what team to use for a run
    – Try to avoid buff-intensive builds; yes you can rest frequently, but re-buffing every floor is time-consuming
    – Past the 30th floor golems (Greater Autumn & Golden) and Wild Hunt (Monarchs) become prohibitively annoying
    – Before the 30th floor never underestimate elmentals
    – Kill any Geokineticists you come across quickly
    – Stinking Cloud is a godsend against the Fallen Priestess and Wicked Chanter
    – Secret areas can spawn in a floor’s first room
    – It’s often possible to use Stealth to get through a floor with a solo character


  • Pathfinder: Kingmaker – DLC

    The Wildcards is the most obviously useful of the three purchasable DLC for Pathfinder: Kingmaker. It adds a new race, class, and two new companions to the main campaign (though only one can be used at a time until the endgame). The Kineticist is a lot like D&D’s Warlock (except instead of having a neutral energy blast they focus on a specific element or elemental combination), and just like that class they start out weak only to become ludicrously powerful at higher levels.

    The race and class additions are worthwhile of course, but the companions on the other hand don’t seem particularly well-integrated. It’s also worth noting that the associated companion quests are much more heavily scripted than anything in the base game… which can be either novel or annoying depending on your point of view.

    The next DLC at first glance looks like it’s a stand-alone side story (which resulted in my ignoring it until recently). While that’s mostly true, it turns out that your choices there can both change a few things and add a small area to explore in the main campaign. The new campaign is quite a bit different from the main one both in that it’s linear (world map travel is automated) and there’s no time limit (so you can rest as much as you want). It starts you off at level 5 and you’ll reach level 9 somewhere in the final area after about 7 or so hours of playtime; there are three small areas and three large areas not including Varnhold itself.

    I played through it once with Neoseeker’s suggested party and didn’t have any trouble (although I’m not sold on the Freebooter). There doesn’t seem to be much reason to play through it more than once or twice due to the linearity, though there actually are a surprisingly large number of choices to be made which can affect how things end.

    The third and currently final DLC is both a stand alone and fully integrated with the main campaign. The campaign version is static, bizarrely laid out, doesn’t have much worthwhile loot, has a ludicrous final boss fight, and overall in general isn’t worth bothering with. The stand-alone version meanwhile is almost a separate game: You create a new character and explore an effectively endless number of randomized levels (which is similar in structure to Diablo, down to there being Shrines to activate). There’s no story to speak of here, just killing and looting and unlocking new equipment/bonuses for future playthroughs. So it’s the perfect place to play around with all sorts of different builds if you like the game’s combat system but couldn’t stand the kingdom building or time limit aspects.

    I’m on floor 11 at the moment with a Scaled Fist-Eldritch Scion-Paladin, Thug-Aldori Defender-Swordlord-Duelist, Barbarian-Cleric of Gorum, Archaeologist-Vivisectionist-Arcane Trickster, Monk-Tactical Leader (this was supposed to be a Blight Druid… but I messed up the alignment), and a Psychokineticist. The progression so far is a hell of a lot better than the main campaign’s version of the dungeon and I love the randomized loot. So I may end up playing this mode more than the main campaign (of which 2 more playthroughs are planned to grab some more achievements; I started putting together Kingdom Building and Exploration guides to assist in this).

    So, surprisingly enough, all three DLC can end up being worth buying depending on which parts of the game you enjoy.


  • THE WITCHER & THE: MANDALORIAN

    The Netflix Witcher TV series is strange. I first tried watching it back in March but just lost all interest after the first episode. Tried again now and didn’t get much farther. The production quality is perfectly fine aside from Geralt’s eyes not having a slit pupil (and the swordfighting choreography is fantastic), but there’s just an intangible emptiness of some sort there that makes it difficult to watch.

    The Mandalorian on the other hand has both high production values (for the most part… some sets are curiously empty) and relatively engaging developments. It very much feels like the new movies, but not quite as soulless thanks to both actual time being spent on developing its characters and more imaginative scenarios. I still wouldn’t call it good though… merely watchable if you have some time to kill.


  • PROMARE & Violet Evergarden Gaiden -Eien to Jidou Shuki Ningyou-

    Though Promare has a number of similarities to Gurren Lagann and Kill la Kill, it comes off more like an imitation than a celebration. It’s all style and no substance. The supporting Galo/Lio shorts are better, but there’s little point in watching them as stand-alones… and they don’t work well as prequels either.

    The first Violet Evergarden movie meanwhile is a side-story (split into two parts) which appears to take place at some point after the series’ conclusion. Indistinguishable from the TV episodes the movie won’t change anyone’s minds regarding the franchise, but it can be watched as a stand-alone for those on the fence about whether or not they want to watch the series.

    Personally, I’ve never been fond of the whole ‘proper lady, gilded cage’ setup/concept and the particular iteration featured here doesn’t do anything to change that opinion. Fortunately that’s only the theme for the movie’s first half; the second goes back to focusing on the delivery service. Unfortunately, it does so by heavily featuring a new child character who wants to join the office. So long as you don’t mind kids this works as a fitting conclusion. For me however it means pretty much the whole movie ends up a wash.


  • Yet More Grim Dawn

    Having noticed the 5th Challenge Dungeon had been added I decided to start playing again, bringing two new builds (though the Mage Hunter was long planned) up through Elite.

    After that came some re-speccing: Only minor changes were made to the Sentinel and Purifier (who both then completed Ultimate), but the Oppressor and Apostate went through a major revision. In the first case I came to the conclusion that a Defiler would make better use of dual Gargabol pistols (though I have yet to find one), while in the second the damage types/variety seemed extremely unfocused.

    Changes were also made to my Sorcerer, Commando, Tactician, Witchblade, Spellbreaker, Elementalist, & Templar concepts, while new concepts for a Trickster, Paladin, and Conjurer were drawn up. All of these builds, by-the-by, are available packaged together on the Guides page (or right here) with leveling guidelines written up for the ones I’ve actually used. There’s also a recently created list of all the various skills/items that can reduce resistances on the Guide page for those interested (and the Area Outline that’s been there forever has been updated). Those are all mainly for personal use though, since having to repeatedly search GrimTools‘ database is a pain, so don’t expect much/any polish.

    The question now is “What to do next?”. On the one hand I want to try out the Spellbreaker and Elementalist builds, on the other hand I still vaguely want to replay Greedfall, and on the third hand I think it might be a good idea to get the clutch of existing builds stuck at the end of Normal all up through Elite to free up some Stash space; max-level Legendaries/Epics are divided among seven characters, while the Stash holds Potions/Mandates/Universal sets, excess Component/Relics, two pages for mid-level Epics/Legendaries that universally increase class skills, and then the last two pages are devoted to double-rare rares and acting as a transfer space for newly found max-level Legendaries/Epics.

    Inventory Tetris is no joke.


  • Indexing: Reflections & Wayward Children

    The second entry in Seanan McGuire’s Indexing series does not appear to have any reason to exist. Oh sure, the foreword says something about people asking “What came next” and that this was the answer… but basically nothing is resolved here, a few additional things are now unresolved, and it ends in pretty much the exact same place the first book did. Just skip it until/unless a third entry is ever written.

    Speaking of things that should be skipped: Wayward Children.

    I know better than to buy something just because I liked some of the creator’s other works. I know better. Worse, I even have a long history of bad experiences with young adult works by authors normally known for writing standard novels. And yet, I still bought the first four of these books and forced myself through them. There are so many negative things I could list about them, ranging from their physical length to their themes to their structure, but ultimately it’s probably best to keep it as succinct as possible and just say “They are young adult novels through and through”.