• Sparrow Hill Road & Laughter at the Academy

    The first of Seanan McGuire’s Ghost Roads novels is a collection of related stories/songs which were repurposed into four ‘books’. Book 1 is very good, the follow-up is not. Book 3 fluctuates a bit, while the conclusion is abrupt/lacking. It’s interesting… but ends up too uneven to really care about whatever the sequel might contain.

    Laughter at the Academy is somewhat similar in that it’s a collection of stories, but here they’re all quite independent and run the gamut from Wayward Children to Newsflesh. You can see shades of those series, October Daye, the above mentioned Ghost Roads, Indexing, The Deep, and even Middlegame in the large assortment of mostly chapter-sized tales arrayed here.

    Being anthology bait as many of them are, don’t expect a consistency of quality (’cause there isn’t any), but they succeed quite brilliantly in showcasing the range of topics/foci found in the author’s full-sized works. Interestingly, pretty much all of them are ‘dark’ in some manner and one of the stories (The Tolling of Pavlov’s Bells) may as well have been written specifically for the current viral crisis. My only complaint would be that the intermittent/inconsistent introductory trigger warnings lifted from the fanfic community are aggravating to read.


  • THE LEGEND OF HEROES: Trails of Cold Steel III

    It would’ve been easier had this game followed the lead of its predecessor down into the gutter. Yet it miraculously does not, instead ending up better than the first game in the series by combining elements from both prequels into a far more focused/streamlined product reminiscent of Xenosaga.

    This puts potential players in a bind, leaving them the choice of either starting the series here (effectively playing from Juna’s PoV and missing out on all the reunion content) or having to force their way through the first two games in order to see things from Rean’s perspective. After thinking about it a bit, I think the best course of action (if you haven’t played any Cold Steel games before) is to play the first normally, and then play through the second on the lowest difficulty while avoiding all side-content (make sure to pick up Mint, Alan, Hugo, Becky, Munk, and the twins though). You’ll still be in the dark on the Crossbell references of course… but since those games don’t have official translations there’s not much to be done on that front.

    Speaking of translations: That’s this game’s one weak point (aside from the cliffhanger ending). Similar to the second installment, the character interactions here more often resemble a rewrite than a translation. It’s thankfully not character assassination-level (looking at you Neptune), but it’s pretty noticeable if you’re playing with the original voice actors and I had hoped that using a different localization team would’ve resulted in a more faithful adaptation. Oh well.

    The DLC situation is the same as previous games, which is to say there’s little reason to buy it aside from supporting the developers, and the gameplay progression is quite smooth on normal difficulty. There’s no need for grinding, or going particularly out of the way to find all the sidequests if you simply want to beat the game; just kill the various monster spawns at least once and you’ll be fine.

    Now comes the long wait for the fourth and final Cold Steel game, which was announced for release sometime next year… but may end up delayed due to the whole global pandemic issue.


  • ALTERED CARBON

    The first season of this series starts off great, only to noticeably deteriorate about halfway through when it does that thing ‘prestige’ television seems so fond of: Pull out a plot twist that completely changes the show’s focus/themes. I’d still say it’s worth watching, lot of similarities to Bladerunner, The Expanse, and even a bit of Fifth Element (probably some Westworld there too… but I haven’t seen that), it’s just that it ends up merely watchable instead of a must see.

    Fitting in between the first and second seasons is an Anime movie. It’s a side story (meaning it can be watched as a stand alone or completely ignored) done in what appears to be a cell-shaded 3DCGI style, and I would not suggest watching it as an extension of the series since it reminds me of Souten no Ken Regenesis more than any sci-fi work (except perhaps GitS). What is it with shows featuring inexplicable ninja armies? Am I just unlucky?

    Then there’s the second season, which is quite a bit different from the first… and not only because the actor playing the MC has changed (one ‘benefit’ of having a setting centered on body swapping is the ability to shuffle performers at will). While that’s more of a conspiracy drama this instead focuses on an amnesia-themed and somewhat aimless personal quest, trading the police/detective elements for military/political ones. It comes across as pretty forced and lacks any of the pop present in the first season (though the finale’s pretty good).


  • Batman & Lucifer

    The Batman prequel Gotham starts off remarkably good, basically a crime drama with some action elements and a moderate streak of eccentricity, but as it progresses events become increasingly unhinged. So while there are a few good bits in the second season (the third is garbage), ultimately I can’t recommend watching beyond the first.

    I specifically avoided watching The Dark Knight Rises when it was released mainly due to a review that said it was more a Bruce Wayne movie than a Batman movie. That review ended up being spot on. More problematic though is Bane; why does he sound like an English aristocrat? His voice is beyond disconcerting. Overall I’d say Batman vs. Superman tells this sort of ‘aging Batman’ story far more competently, with a far more believable villain, and a much bigger payoff.

    Lucifer meanwhile turned out to be a hybrid of buddy cop police procedural and urban fantasy familial drama. In quite a few ways it’s reminiscent of Castle, and so far it’s the only DC TV series I’ve seen that manages to avoid deteriorating over time: What you get in the first episode is what you get in the 40th.


  • Divinity: Original Sin II – Definitive Edition

    For one reason or another I decided to finally see what all the fuss was about regarding Original Sin II‘s “Definitive Edition” update (having never bothered to play Original Sin‘s Definitive Edition).

    As it turns out it’s nothing but a glorified balance patch, the kind a game like, say, Grim Dawn releases regularly without any sort of fanfare. Which isn’t to say it’s worthless, since the changes are welcome enough even if they don’t actually affect how the game plays in any way, but the re-branding is pretty misleading.

      I ended up playing through on Honor mode using a group of Steam Guide builds:
      Necromancer (insanely powerful)
      Elemental Conjurer (summons are always good, but lacks finishing power)
      Fire Fury (weakest link, garbage against a single target)
      Ranger (great at eliminating single targets)

    That was actually my second attempt, as the first used an Elemental Archer instead of a Ranger and died during the Lost & Found quest because I had forgotten the game’s cardinal rule: Never, ever, fight fair. Fittingly, toward the end of this successful run I switched over to a barrelmancy strategy to guarantee I’d get all the ending achievements.

    Now I think I’ll play through it again to try out some Fextralife builds that look interesting and grab a bunch of miscellaneous achievements I’m still missing (not on Honor mode though… I’m quite through with that).


  • ARROW – Seasons 4-8

    Let’s just get the remaining Arrow seasons out of the way all at once:

      Season 4 – Fantasy elements take center stage this season. Both the present and past main villains are sorcerers, there’s a couple Constantine cameos, a bit more Lazarus Pool fuckery, and a crossover special heavy with Egyptian mythology. It’s not very good… and whomever thought that airing halves of a plot-driven crossover event in different series was a good idea should’ve been fired. Also: Netspeak should never, ever be spoken aloud.

      Season 5 – This season introduces a (mostly) new team, trades the boardroom for the mayor’s office, and retreads some of the same ground the first season covered adversary-wise. The fantasy elements are gone, which is a positive, but the new team is worse than the old and once again we have orphaned cross-over episodes (two this time, one featuring a brief creepily perky Supergirl appearance).

      Season 6 – Hey, remember that annoying secret identity drama from the first season? Guess what? That just so happens to be the central focus here. The series really should’ve just ended after the first season.

      Season 7 – Events here don’t start off very Arrow-like at all. Lot of focus on the police, FBI, and prison side of things… not so much the vigilante side. If this is what you wanted to do, why not just go work on one of the quadrillion existing police procedurals floating around instead? While it does gets more Arrow-y toward the halfway point, it does so in the bad arbitrary way that’s been par for the course in recent seasons and doesn’t drop the police-side perspective until the last quarter or so.

      Season 8 – This is more like a miniseries than a proper season. With less than half the length it mainly focuses on a single extremely comicbook plotline (alongside continued flash-forwards and an episode to wrap up the Guild of Assassins subplot). It’s amazing how they could so thoroughly squander the opportunity to finally tell a concise, focused story.

    Well, that was an impressive waste of time. On the positive side of things, at least the crossover episodes cured me of any desire to check out Supergirl or Batwoman (never had any plans of watching Flash).


  • ARROW – Season 3

    Arrow’s third season starts off decent enough. Rather than unfocused it instead comes across as… unhurried? It knows what it wants to do and does it without any particular fanfare or expository explanations.

    While preferable to the ‘pick ideas out of a hat’ methodology the second season had going on, I can’t say the end result is particularly engaging since ‘what it wants to do’ is explicitly contradict its own core premise. Not only is Oliver now ‘poor’ (though functionally there’s no difference) but he was no longer trapped on a island for 5 years; the survivalism flashbacks get replaced by secret agent flashbacks. What’s even the point of this retcon? What does it add besides extreme incredulity? Then there’s the last quarter.

    The League of Assassins plotline is dumb. Real dumb. So of course the show has to focus on it 100% for the climax while tossing in some fantasy elements (which appear to become more pronounced in later seasons) and bizarre character behavior. Just because a work is inspired by a comic doesn’t mean it’s required to feature the same sort of nonsense plot developments and schizophrenic characterizations endemic to the medium.


  • ARROW – Season 2

    This season picks up from where the first left off following a short time skip.

    It’s nowhere near as focused and mostly just comes across as a random assortment of ideas thrown at a wall: Arbitrary resurrections, sudden sci-fi elements (though some might consider those a positive considering the series didn’t start off very superhero-like), some questionable costume choices, and the appearance of a ninja army (not quite as bad as Daredevil‘s, but still pretty bad).

    I’m generally not one to mourn a loss of realism, but here that was in a sense the show’s defining trait. The corporate elements don’t work well either. As for positives… well, I guess Laurel’s arc is solid enough and I’m certainly not sad to see the (apparent) end of Thea’s questionable romance.


  • ARROW – Season 1

    The first season of the CW’s Arrow TV series combines an assortment of themes/genres.

    It starts off quite good as a mixture of action-focused revenge story and courtroom drama, eventually adding police procedural elements, military survivalism flashbacks, thrillerish conspiracy-related developments, assorted familial/relationship drama, and a fairly large number of romantic subplots. Some parts work better than others.

    The action scenes are solid throughout and I have no complaints regarding the acting or casting (though some characters seem overly similar to one another). The justice-themed monologues however pretty much universally fall flat, him working alone initially plays better than him working with employees (once the tech expert joins it evens out), the background conspiracy is pretty sketchy, and I don’t buy that simply wearing a hood magically makes someone completely unrecognizable.

    It’s a good show, but perhaps just a bit too meandering. I think this season would’ve been better at about half the length with most of the secondary subplots, particularly the ‘crisis of faith’ and re-occurring secret identity drama, cut out to focus entirely on the main revenge/conspiracy.


  • THE BOYS, WATCHMEN

    The Boys is an adaptation of an ~adult~ comic of the same name, which is to say it features graphic violence, sex, cursing, and dark themes. It’s not a 1:1 adaptation though, making a number of changes which (after having read the original’s synopsis) I think end up significant improvements. Homelander and Butcher are fantastic, the majority of the other characters are solid, and only Hughie seems miscast. His acting is perfectly on point, it’s just that its highly visually discordant to see him grouped with everyone else.

    Considering how the first season ended, with a massive departure from the source material, I’m not sure how things can be believably resolved considering that Homelander is not altruistic in the slightest. At the very least I hope they have a different ending in mind for Butcher, since the way the original story plays out is incredibly dumb.

    The Watchmen TV series is also related to a comic, though in this case it’s a sequel rather than an adaptation. With the earlier Watchmen movie being my only previous experience with this franchise I didn’t really have any expectations going in, yet considering the bizarre combination of rural anachronisms and dystopian cosplay on display it doesn’t seem familiarity would’ve helped. It’s strange. Very strange, skipping between being a period piece, a murder mystery, a police procedural, a psychological thriller, and a romantic drama. Heavy on violence, both physical and otherwise, with little counterbalance.