• Midara na Ao-chan wa Benkyou ga Dekinai

    Determined to get away from her perverted father as quickly as possible Ao Horie has been focusing all her attention on studying to get into a top university. A plan derailed one day when Takumi Kijima suddenly confesses his love to her, triggering a cascade of lewd thoughts that make it all but impossible to concentrate on schoolwork.

    A romantic comedy focused on ecchi-centric situations and misunderstandings.

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  • Joshi Kausei

    Meet Momoko Futo, Mayumi Furui, and Shibumi Shibusawa, three normal friends going about their everyday lives in a world free of spoken language.

    An episodic gag comedy with a moderate level of ecchi and no audible dialog.

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  • Ren’ai Bakumatsu Kareshi Gaiden – BAKUMATSU

    While on a secret mission to investigate rumors of a legendary treasure said to have power over time, Shinsaku Takasugi and Kogorou Katsura find the object stolen out from under them at the last moment. Traveling to Kyoto in pursuit of answers, they discover an imprisoned man who inexplicably starts to glow… an event which triggers a massive change in their surroundings.

    An occasionally comedic action-focused alternate history set in the Tokugawa period.

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  • Hitoribocchi no Marumaru Seikatsu

    Crippling shy, Bocchi Hitori only had one friend in elementary school who made her promise to try and befriend all her new middleschool classmates. A seemingly impossible task that she’s nevertheless determined to accomplish.

    A school-life comedy with a central theme of social awkwardness and unexpected reactions.

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  • Middlegame, Siren’s Song, & Honors

    Seanan McGuire‘s Middlegame is a standalone story with no relation to any of her various series. It’s pretty remarkable for framing thematically dark fairy tale prose with time resets more commonly at home in science fiction. I had been avoiding her Wayward Children books, but may have to check them out after all just to see if they happen to resemble this in any way.

    Kristin McTiernan’s Black Magic’s Prey is a very… raw story. It starts out well enough, only to very quickly escalate into magical mind rape, lots of crying, sudden lesbianism, casual racism, razorblade gargling, situational rape, satan worship, and small town vindictiveness. And that’s all just in the first half (a pretty impressive accomplishment considering the book’s only about half the standard length), which is where I had to stop; I’m not keen on continually victimized protagonists and the summary for the followup just raises all sorts of questions I think I’d be better off not knowing the answers to.

    The Honors series is a sci-fi work co-authored by Rachel Caine and Ann Aguirre which (at least initially) brings to mind Aguirre’s earlier Sirantha Jax series. So, it’s more than a little odd that the ‘about the authors’ section make it seem like everything was Caine’s idea while going well out of the way to pretend that series doesn’t exist. Oddity aside, while the first book is quite engaging the second has a completely different atmosphere to it with: A forced focus on social justice issues, a bit of character assassination where the protagonist is concerned, an overall devolvement into battle shounen tropes, and a cliffhanger ending.


  • Aggressive Retsuko: Season 2

    As if Retsuko’s everyday life weren’t troublesome enough with having to train a new employee, she now also has to deal with the well-meaning meddling of her mother… who’s become determined to push her into an arranged marriage.

    A continuation of the previous season with a larger focus on romance.

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  • Grim Dawn – Elite, Ultimate, & Hardcore

    Playing through the game in Elite difficulty is pretty much identical to Normal: Enemies have higher max levels (ranging from the high 60’s in Act 1 to low 90’s in Forgotten Gods), enemy HP is given a boost (generally only noticeable where bosses are concerned), the PC’s upper resistances (elemental, poison/acid, & piercing) take a 25% hit, and the item drop rate is notably improved (with some bosses dropping completely new items). Aside from the addition of two new smiths and a couple Devotion Shrines the maps and quests are completely identical (you do get the option of changing which factions you’re aligned with, but that choice is retroactive for the Kymon/Order, Outcast, and Barrowholm factions; return to Normal and your alliances will now match the Elite choices).

    Meaning there’s little point in playing through Normal once you have access to Elite… which is where Forgotton Gods comes back into the picture. One of the less obvious additions it makes to the game are a set of ‘Difficulty Merits’ which you can purchase from the new non-faction vendor (when playing on Elite/Ultimate) and then transfer to other characters. Not only do they automatically unlock the higher difficulty levels for that character along with all inventory bags, but they also grant the bonus skill/attribute points you’d normally get from certain quests on lower difficulties and, far more importantly, activate all fast-transit portals on lower difficulties as well. So once you get a single character through Act 1 Ultimate, all future characters can get a massive head start to cut out all the busywork in Normal:

    Make a new character, clear the Burial Cave to get access to your Stash, use the Ultimate Merit and pick up a +XP potion (sold by the Malmouth faction vendor at max reputation), jump into Ultimate difficulty and use the potion, talk to the gatekeeper and spirit guide for a massive amount of experience (wear the Explorer’s Hood for an additional boost), leave Ultimate and enter Elite, talk to the gatekeeper and spirit guide here for a less massive but still large amount of experience. You’ll now be level 18+ with several bonus skill/attribute points and full access to nearly all areas in Normal and Elite. From that point you can do a speed run of Normal, just focusing on the shrines and main quests to hopefully hit level 50 (the point Legendaries start dropping) before jumping into Elite and playing normally.

    But what about Ultimate? I saw a lot of talk about how Ultimate was ‘the real game’, ‘totally different from Elite’ and so on, building it up to the point I was hesitant to try it. Turns out that was all bullshit. The difference between Ultimate and Elite is almost exactly the same as the difference between Elite and Normal, it’s just that your lower resistances (bleed, vitality, aether, chaos) take a 25% hit now as well and a set of unmarked bonus quests get added. As long as your resistances are near maxed and your total DPS (not weapon DPS, the total from all damage sources) is 40k+ you won’t have much/any trouble with Ultimate. As an example look at this character.

    That is certainly not endgame equipment and the damage output is pathetic and yet… I’ve been steamrolling Ultimate so far straight through Darius. The other character I’ve played in Ultimate with was the much earlier mentioned Purifier (slightly modified with FG additions), which breezed through Act 1 Ultimate annihilating everything in its path.

    But wait you say, why are you even bothering with that comparatively lackluster Warder? Because that’s a Hardcore character. While the Purifier may deal out insane amounts of damage, it’s less adept at taking insane amounts of damage. Since a single death means the end for a HC character, my attempt to grab the various related achievements by necessity was made with a heavily defense-focused build. And death can come at any time, even for a character that seems to have God Mode enabled while playing it.

    The Warder you see isn’t my first attempt at an HC run. It’s the second, with the first being a Shieldbreaker which died in Act 6 Elite. How, oh how did I manage to get such a theoretically unkillable build killed? Player error of course. In Mourndale I ran across Grava’Thul at level 88 and was promptly hit by his dispel attack. This being completely unexpected (I did not know there were two different Cthonic Nemesis enemies and had killed the first with no issues earlier) I was thrown into a state of shock and promptly fumbled around with the hotkey bars trying to reactivate the buffs (misclicking and deactivating the ones just reactivated) and was ultimately killed while trying to use a health potion which had not been bound to the secondary hotkey bar. Ironically, my first D3 hardcore character died in a similar manner.

    So yeah, that was totally my fault and not the build’s. The important lessons learned there were A) Keep essential modal buffs on the primary hotkey bar, B) Make sure the health potion is bound to the same key on the secondary hotkey bar, and C) Be extremely careful when engaging Nemesis monsters.

    As a bit of a post-script, an incidental lesson was learned while playing the Warder: Armor Piercing does not reduce enemy armor effectiveness as I had long assumed, instead it converts physical damage into piercing damage. Which depending on build may actually result in less damage being dealt.


  • Grim Dawn – Forgotten Gods

    Forgotten Gods is the second Grim Dawn expansion, being mostly notable for adding a number of new Devotion options along with a new class option. The Oathkeeper has a very Paladin-like feel to it and specializes in shields, fire (or alternately acid) damage, and adding retaliation damage to attack skills.

    So far I’ve played through Vanilla+Malmouth with 4 Oathkeeper blends (and through FG with 1):

    A Sentinel was the first, handily replacing my earlier concept of a retaliation build. Aegis of Menhir and Righteous Fervor are great and the Guardians are fantastic. Meanwhile, Ascension and Presence of Virtue (for this build anyway) offer a wonderful mix of offensive and defensive support. It’s practically a pure Oathkeeper, though the healing and added retaliation from Blood of Dreeg is not to be underestimated. At the moment (post-Malmouth, pre-FG) they look like this; note that I have to reset the Devotions because Dryad wasn’t as useful as I thought it would be.

    With storage space getting a bit tight at this point (1 extra tab isn’t really enough for an expansions’ worth of content) it seemed a good time to finally get rid of all the poison-focused gear I’d been collecting for some time now. So I decided to make a Venomblade Dervish (in contrast to the above, this is practically a pure Nightblade). While they certainly kill things quickly enough, they’re remarkably squishy and I think I’ll have to alter the Devotion setup to include Behemoth and maybe Chariot for some more health restoration; the Ancient Grove boss killed it more or less instantly with that multi-eruption thing it does.

    Becoming somewhat focused on the Corruption of Gargabol pistol while scrolling through the item database the next character ended up being a gunslinger Oppressor. I had forgotten how effective dual pistols were at efficiently killing things and anything that survives the barrage gets a Bone Harvest to the face. The build was a lot of fun before the recent patch that changed the Terrify effect to Confusion, and will probably be even better now.

    Which brings us to the fourth character, a Cyclone Archon, the only one I’ve so far taken through the FG storyline content. Vire’s Might and Eye of Reckoning are both pretty great and synergize well; rush into the middle of a hoard, pop Ascension if it’s a hero/boss, and just start spinning around. It’s such an effective tactic at melting enemies that I’ve often forgotten I even have Wind Spirit. Briarthorn on the other hand is more of a mixed bag. Against most stuff it serves as a perfectly fine damage boost, but against things with AOE death effects (Malmouth’s aetherials for instance) it just dies constantly and the points may be better off in Presence of Virtue.

    And what’s that storyline content like? Well, the first half is much like Act 2 visually with an assortment of mostly Beast-faction enemies; dinosaurs, grobles, basilisks, beetles, scorpion-men, gryphons (fat harpies). There are also a few undead (basically just larger zombies) and some ‘Eldrich Spirits’ (repurposed wendigo spirits), which serve as the new enemy faction. The second half in contrast is much more unique visually (lava-flavored interior ruins aside), being mostly populated by Eldrich-faction creatures (poison-flavored Bysmiel mongrels, reskinned ryloks, stuff that looks like the animats from Pillars of Eternity) including re-designed Kymon enemies who prefer fire magic and crossbows to their earlier rifle/lightning setup.

    Though it forces you to side with one of the three new factions, doing so does not make the others hostile (all the choice does is change which series of quests you get offered). So there’s no reason not to side with a different faction in each difficulty level (for bounties stick to the Sister Crimson and Brother Segarius ones). You can do the Shattered Realm content immediately or wait until after everything else is finished, and I suggest the latter to make things as smooth as possible. Even then however it’s not really worth going past the 5th Shard with any builds that can’t quickly dish out a ton of damage (the Archon build above at level 72 cleared the 1st-25th Shards without notable issue… although the levels with floor hazards were a pain).

    So is the expansion worth buying? Depends on how much you like the Oathkeeper, want/need the new Devotion options, and if you’re interested in the new class of movement abilities (which, granted, fill a much needed mobility hole). If you just want more storyline areas to explore though it’ll probably end up quite disappointing (particularly when compared to Malmouth).


  • CRUSHER Joe

    When someone needs a job completed at any cost they go to the intergalactic mercenaries known as Crushers. The Crushers won’t take just any job though, and those with less-than-legal requests often try to trick them into accepting tasks they normally wouldn’t. So when Joe’s latest job goes sideways he soon realizes he’s been played for a fool and resolves to make an example of the space pirates who dared mislead him.

    An action movie with intermittent comic relief and a bit of nudity.

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  • Wolf Guy

    With Akira Inugami believed dead, Akiko makes her way to Alaska with Jin’s assistance. On the way back from the airport however, he receives a message from a mysterious woman indicating that Akira may yet still be alive.

    An occasionally graphic action-drama with a minor romance subplot and small amount of nudity. Note that it begins in the middle of the story and only provides brief flashbacks to earlier events.

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