• Manaria Friends

    The prestigious Manaria Academy serves as a neutral ground where members of all three great factions can learn the magical arts. It’s here that Anne, the human princess of Manaria, and Grea, a half-dragon princess, first meet and strike up an unlikely friendship.

    An often comedic slice of life series with strong hints of romance and noticeable ecchi elements. While taking place in the same universe, it has no direct connection to either of the previous Shingeki no Bahamut series.

    More Information:
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  • Ueno-san wa Bukiyou

    Though president of her school’s science club and a genius inventor besides, Ueno just can’t manage to confess her feelings for her clubmate Tanaka in a normal manner. And it certainly doesn’t help that Tanaka himself is completely blind to her intentions. Yet ironically enough it’s that very obliviousness she finds so attractive in the first place.

    An ecchi-centric gag comedy specializing in ignored romantic advances and misinterpreted sexual situations.

    More Information:
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  • Mini Toji

    With the great aradama defeated, daily life has now returned to something resembling normal for the various Toji Miko. Can a day in the life of a sword-wielding spirit hunter ever truly be considered normal though?

    A sequel to Toji no Miko featuring chibi artwork and a focus on comedic interactions. Although not plot-driven, having seen that first is advised.

    More Information:
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    Continue reading  Post ID 6763


  • Egao no Daika

    This is the story of a young girl on a planet far from Earth, one forced to assume responsibility beyond her years when a hostile force begins laying waste to her lands, and those from the neighboring empire who wish to see her country fall before them.

    An action-heavy war drama with small splashes of comic relief.

    More Information:
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    Wikipedia


  • Some Movies and a TV Show

    Movies:

    • Quantum of Solace – The argument that it’s ‘overly violent’ for a James Bond film is patently absurd; most of the action is practically slapstick. The oddly bloodless and occasionally longwinded action sequences aside there’s not really anything to complain about here.
    • Skyfall – I see why people consider this a return to form for the franchise, but I don’t view that a good thing. The movie’s still decent, but it comes across like an imitation of days long past.
    • Spectre – Whomever’s responsible for all the extended chase scenes really needs to lay off them for a bit. That aside, what struck me was its anti-surveillance theme. Though clearly meant to be a criticism/warning I can’t shake the feeling that introducing surveillance states into fiction normalizes them. Oh, and despite what some may have claimed, there’s nothing even remotely confusing about the plot developments.
    • Fantastic Beasts: And Where to Find Them – Considering my acute dislike of Harry Potter I’m not sure what possessed me to watch this movie. The atmospheric connection between the two is hard to miss and would be bad enough alone, but far worse is how the protagonist here has the air of a child molester.

    TV Show:

    • Constantine – In the mood to re-watch the Constantine movie for some reason, I ended up reminded that a TV version of the franchise had been created and decided to check that out instead. While some of the episodes are a bit too episodic (and the non-English spellcasting scenes aren’t sold even remotely well) overall this is an often fun and consistently engaging series with perfectly fine production values.

  • Marvel Cinematic Universe

    Having recently seen Captain Marvel and wanting to do a little preparation for the upcoming release of Endgame I decided to finally watch a few Marvel movies I’d been passively avoiding following the disappointment of Thor 2 and The Avengers:

    • Guardians of the Galaxy – It’s good. It’s really good with a great mix of comedy & action along with some fantastic character banter.
    • Guardians of the Galaxy Vol.2 – Same as the above.
    • Avengers: Infinity War – The first Avengers movie suffered from being too busy, a problem this one managed to solve through a sort of compartmentalization. It separates the cast into several groups each doing their own thing and then manages to seamlessly merge those separate plotlines into a cohesive whole. It’s quite impressive and Thanos looks much better in motion than he does in still images.

    After the success of those three, and not really wanting to do anything that would require effort, it seemed catching up with a few more was in order:

    • Avengers: Age of Ultron – This starts out pretty meh, and honestly never manages to rise above decent. The only important takeaway is Vision‘s creation.
    • Thor: Ragnarok – This feels less like a movie and more like a TV episode. It’s not bad, and certainly entertaining for the most part, but it very much comes across like an episodic installment. If you’re not planning on watching Infinity War immediately after I’d strongly suggest just reading the plot summary and moving on.
    • Iron Man 2 – I’ve seen a lot of hate/disappointment directed at this movie, and honestly suspect I actually watched it once before and completely forgot everything that happened, but this time around it was a lot of fun.
    • Iron Man 3 – Hated the kid-related subplot and it gave me a very Bruce Wayne kind of feeling overall.

    Despite the mixed results, I was on something of a roll now and decided to move on to the last batch:

    • Captain America: The First Avenger – Very, very different from the other Marvel works. It starts out more period drama than flashy action spectacle, transforming into a relatively low-tech warfare thriller reminiscent of Command & Conquer.
    • Captain America: Winter Soldier – Ah, now here’s the action spectacle I was looking for. Still leans more toward special agent than superhero, and that’s not a bad thing.
    • Captain America: Civil War – Starts off and concludes very Avengers, briefly slipping back into spy games mode in the middle. Won’t make a great deal of sense unless you’ve already seen both the prequel and Age of Ultron.
    • Black Panther – This also happens to be quite a bit different from the other Marvel movies; less in genre though and more in theme and cultural focus. The disconnect/dissonance between the modern day high-tech setting and heavy traditional/tribal imagery is extraordinarily severe.

    So was all that necessary to watch Infinity War/Endgame? No, not at all. If you just want to see those two I would suggest going with the below viewing order:

    1. Age of Ultron (or read its plot summary)
    2. Civil War (just read the plot summary if you haven’t seen Winter Soldier)
    3. Captain Marvel (skip the post-credits scene)
    4. Guardians 1 & 2
    5. Thor: Ragnarok (or read its plot summary)
    6. Infinity War
    7. Endgame

    And maybe try to fit Doctor Strange and Black Panther in there somewhere pre-Ragnarok to cover a few extra references.


  • Alita: Battle Angel & Captain Marvel

    The live-action Alita movie is pretty bad in ways fairly common to Anime adaptations: Spontaneous romance, questionable character behavior, and suspect plot developments. Then it decides to throw in some of the more eye-rolling tropes from superhero origin stories (“I know kung-fu!“, only worse) as a bonus. The action scenes at least are engaging for the most part, though that’s certainly not enough to outweigh the cringe-worthy performances (Zapan‘s is the only decent one, and even he goes to shit at the end) and face-palming events.

    Captain Marvel is an actually competently constructed adaptation comparatively. Though not without problems (most notably any scene designed to evoke sadness/sympathy) it’s a consistently entertaining mixture of action, comedy, 90’s references, and self-discovery with even the most minor characters getting a brief chance to shine. One aspect which could be taken either way is how events progress/develop at a brisk pace over a short timeframe; on the one hand this keeps you engaged with what’s happening, but on the other it makes the close Danvers-Fury friendship come across as pretty unnatural.

    The take-away here is that I’m definitely not watching any potential Alita sequels in the theater (where skipping through painfully awkward scenes isn’t an option), while I just might end up going to see Avengers: Endgame (which ties directly into Marvel‘s post-credits scene).


  • Pillars of Eternity II: Deadfire – DLC

    All three of the large DLC released for the game are roughly the same size (more or less equivalent to the full scope of one of Neketaka’s districts) and geared toward an endgame party. Which is a bit of a problem since the level cap has not been increased… meaning you’ll spend even more time than before gaining tons of wasted experience.

    The Beast of Winter is the first of them and is best tackled with a level 15-16 party, depending on difficulty (though if you want to face either of the two endbosses in combat you’ll probably want to be 17+). And make sure to pack weapons/spells that can do fire and/or crushing damage to have a slightly easier time clearing the opposition. Combat aside it’s notable mainly for adding an additional henchmen option and giving a number of interactions to Ydwin, raising her up to the status of companion during your time spent in the related areas.

    Seeker, Slayer, Survivor is a very different sort of DLC and cannot be accessed until after completing the game’s main He Waits in Fire quest. So while the ‘recommended’ level is 16 you’ll almost certainly be closer to 20 unless you’re doing a low-level challenge of some sort. That’s a good thing though since the difficulty level varies wildly between fights, which can fortunately be triggered as many times as desired (a feature extremely useful for leveling the clutch of new DLC-added soulbound items), and you’ll definitely want the breathing room granted by the extra levels. SSS also enhances a particular henchman for the duration, but otherwise the only other notable feature is that the arena feels kind of empty and unfinished. The merchants in particular stand out with their low-level/generic equipment and the ‘guiding spirit’ is pretty annoying.

    Depending on your choices in the prequel, the Forgotten Sanctum can be a bit tricky to start. Like SSS it requires He Waits in Fire be completed, but the Giant Wave event that triggers it doesn’t give you any information beyond ‘somewhere in the south’ and no quest gets added to your journal. A second event involving Llengrath is what points directly to the DLC content, but if you didn’t meet her in PoE 1 that event won’t trigger (having killed her dragons may also cause it to not trigger) and you’ll have to find the location yourself. Which, admittedly, isn’t very hard considering a large number of unexplored points of interest will have appeared on the relevant island.

    Triggering it aside, you’ll absolutely want to be level 20 before exploring the new content considering the difficulty of the encounters inside and gimmicky bosses you’ll be forced to face. And as with the previous DLC, one of the available henchmen gets some expanded focus. Unlike those however this adventure is more… wordy I guess you could say. Atmospheric as well. It very much gives the impression of being a throwback to Baldur’s Gate II actually and fits in seamlessly with the default game.


  • Thronebreaker: The Witcher Tales

    Thronebreaker isn’t really much like either the main Witcher games nor Gwent as far as gameplay goes. More like Shandalar really.

    You wander around on 2D maps gathering resources, making roleplaying choices, solving card-based puzzles, and engaging in simplified/modified games of Gwent. Most of the choices are minor and only affect your resource totals or morale level, but quite a few determine what bonus cards you’ll have access to and some affect battles that may appear down the line (sometimes even several maps later). The puzzles are intuitive and/or forgiving for the most part, using custom decks to guarantee each is solvable, but a handful are remarkably obtuse and may require looking up the solutions.

    The Gwent battles range in difficulty from laughably easy (any ‘fair’ confrontation) to punishingly hard (the enemy cheats). Most of the hard ones have a specific weakness of some kind to make them easier with the notable exception of the final battles on the 4th and 5th maps; those two are pure endurance slogs. Difficulty is of course also affected by what kind of deck you’ve built, with compositions heavy on direct damage and point removal (e.g. Jade Figurine) generally having a much easier time than others. Which brings me to the last part of the game: Base building.

    Most of the resources you collect are going to be put toward upgrading your Camp buildings. While it’s true you’ll end up with far more resources than you can spend by the end of the game if each map is thoroughly explored, you’ll always be needing more in the early/mid-game. Getting the Forager’s Quarters (and upgrading it on the second map) should be the #1 priority, followed by maxing out the Royal Tent (Trinkets are insanely powerful) and Mess Tent (the cost reduction is stronger than a straight cap increase). Once all that’s done you can grab the Watchtower for the Scout feature if you don’t trust manual exploration (scouting is cheap and has a huge range) and then whichever Training/Workshop buildings affect the cards you want to use.

    Stay away from the Herald’s Study (recruits should never be in short supply), Cartographer’s Desk (a purely cosmetic effect), and Barracks (with a maxed-out Mess Tent you shouldn’t need more than the first rank of this at most) until everything else you need/want is built. Lumber is what will be in shortest supply, so keep a lookout for choices that give more of it and try to avoid those that require it.

    One final thing of note is that unlocking all the achievements requires making some choices you might otherwise prefer not to. Specifically, one Gold Chest can only be found by dealing with a bandit and collecting all of Meve’s weapons requires a mixture of merciful and ruthless choices.


  • Miami☆Guns

    Enamored of violence and destruction, Yao Sakurakouji decides to join the Miami police force in the hopes of participating in gunfights and car chases. There she’s partnered with the police chief’s daughter Lu Amano, a reserved and no-nonsense officer, and together they set out to clean up the streets by taking out assorted criminals.

    A mostly episodic action comedy with a moderate amount of ecchi. The comedy style is a mix of slapstick, absurd situations/reactions, and a variety of different parodies.

    More Information:
    aniDB
    Wikipedia