• Boku Dake ga Inai Machi

    Following the shock of his mother’s sudden death, Satoru Fujinuma’s normally limited time jumping ability kicks in and sends him all the way back to elementary school. To a point just before an unsolved kidnapping incident resulted in the deaths of three students.

    A character drama with thriller and mystery elements which happens to include a slight romance subplot.

    More Information:
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  • RErideD -Tokigoe no Derrida-

    10 years after the development of a fully autonomous robot, cities have been reduced to ruin and humanity is at war. The young engineer Derrida Yvain awakens in this new reality following an involuntary bought of cryostasis and resolves to fulfill a dying friend’s last wish: To find and protect his daughter.

    An action-heavy thriller centered on time travel.

    More Information:
    Amazon
    aniDB
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  • Dies irae: Verweile doche du bist so schön. Das Ewig-Weibliche Zieht uns hinan.

    Following the end of World War II the secretive Longinus Dreizehn Orden disappeared without a trace following the completion of a grand ritual. Now in the modern day they have returned to usher in the world’s end and have focused their attention on Ren Fujii, a seemingly ordinary student with a connection to the magician who set everything in motion.

    An action-drama with a significant amount of comic relief alongside a few ecchi harem aspects.

    More Information:
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  • Hashiri Tsuzukete Yokattatte.

    Though initially disinterested, while attending a recital event with a friend Minato Suyama becomes enraptured by the actors’ performances and decides to attend the Suidoubashi Animation Academy to become a voice actor himself. There he meets Chikako Oomori, the previous tenant of his new apartment, a voice acting student who suffers from acute performance anxiety.

    A slightly romantic college-life ‘chasing your dream’ series centered on the voice acting profession.

    More Information:
    aniDB
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  • Pathfinder: Kingmaker – Endgame

    The fifth chapter is where, before Patch 1.1, the game started to get notably buggy. With impassible doorways, unresponsive NPCs, and quests that wouldn’t trigger. Difficulty-wise though it’s remarkably easy overall and a high armor class actually ends up useful. The fifth Ancient Curse segment however gives you a preview of just how much more unfair the encounters can get by introducing enemies with paralyzing auras and touch-based ray attacks which deal sneak attack damage and cause blindness.

    The sixth chapter is filled with those enemies, and pre-patch it was a nightmare to navigate. Post-patch it’s much more doable as the paralysis can be avoided with the Blight Fight feat, the blindness is no longer permanent, and the teamwork feats that turned them into living machine guns were changed. The chapter’s still a massive slog though; an incredibly unfun hack & slash deathmarch with annoying puzzle aspects tacked on (I never was able to figure out how to get behind that locked door at the southern end of the 2nd floor, across from the basement steps). Though to be fair a large chunk of the enemies can be avoided if you know exactly where you’re going.

    Depending on your choices, the game can conclude right after defeating the boss of that last chapter. Which is the way I went with this first playthrough (fiend-blood Eldrich Scion) since the team was suboptimal in a large number of ways and I didn’t want to slog through even more annoying enemies in the seventh chapter. My second playthrough (which was started while waiting for the 1.1 patch to fix the chapter 6 progression-blocking bugs) with a Scaled Fist/Knifemaster/Sword Saint is currently in Armag’s Tomb, and that’s the one I plan to take through the seventh chapter.


  • Satsuriku no Tenshi

    One evening Rachel Gardner wakes up alone in the basement of a strange building. Designated as a ‘sacrifice’ she must now survive against an assortment of killers who have been let loose within, while at the same time coming to terms with the trauma of her past.

    A horror-infused psychological thriller with small splashes of comic relief and a few action scenes.

    More Information:
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  • Pathfinder: Kingmaker – Update

    Up to the Rushlight Tournament invitation now in Chapter 5 with a playtime of >70 hours (not sure how much of that is loading times though), at 14th level with Kingdom ranks of 7, 6, 6, 10, 9, 5, 6, 8, 6, 4.

    Chapter 3 turned out to be nowhere near as bullshit as Chapter 2, with most of the enemies being much weaker than the enhanced owlbears. There are still a few unfair encounters scattered about (such a zombie mage with infinite Enervation casts and a class of characters with permanent unavoidable stat-draining auras), but for the most part the chapter’s a breeze, with Chapter 4 being even easier once you get over the initial shock of having no time for kingdom development (development occurs at the end of the chapter instead).

    Some things:
    – Try to focus on Economy first to increase your income; note that after 40 rank-ups a project will appear to cut upgrade times in half.
    — The really game-changing projects start appearing at Kingdom ranks 6+.
    – Do not pick the ‘neutral’ adviser in the beginning, else you’ll eventually get hit by a nasty debuff.
    – When a dwarf pops up demanding recompense for his ancestors’ expenses, give him the money. His request is worded badly and he’s one of the 10 artisans.
    — That said, the artisan quests currently seem to be broken (they still give you expensive gifts though).
    – Save an Emerald, an Emerald Necklace, the 3 “On Transmutation” books, and the Roc Egg; they’re needed for sidequests.
    – Make sure to explore the Dire Narlmarches sometime after Armag’s Tomb; the main quest won’t send you there.
    – Armor class is kind of meaningless with all the attack bonus bloat (reminds me of the first NWN). You’re better off with damage reduction and miss chance.
    – The Shambling Mound in the Elk-Portal Abandoned Keep area can only be killed by negative energy for some reason.
    – The Bridge-area Linnorm and Owlbear Treant in the Everblooming Flower area on the other hand have to be killed with cold iron.
    – Make sure to bring the Second Execution battleaxe with you when you set off on the Varnhold Vanishing quest.
    – You can find/get some pretty cool daggers and kukri, a nice Necrotic fauchard, a sai that causes bleeding, a club that casts Vampiric Touch on crit, a Dex-damaging sickle, and a mage-enhancing scythe.
    — The other weapons so far aren’t as exciting and/or have annoying drawbacks.


  • Pathfinder: Kingmaker

    Been playing this game for something like 30 hours, and being month or so out from the big Varnhold quest I decided now is a good time to post about it.

    It’s very much like Neverwinter Nights 2 crossed with Pillars/Tyranny… only with all the ease-of-use aspects (such as free resting in the former and encounter-based abilities in the latter) that made them tolerable compared to actual P&P games removed:

    – One potion or scroll per belt slot; no stacking.
    – Both individual character encumbrance and party encumbrance.
    – Some (otherwise indispensable defensive) spells require consumable items to cast.
    – Resting for 8 hours heals a whole 2 HP and 1 Attribute point (if drained).
    – Nearly all non-fighter abilities are rest-limited.
    – Time matters; everything is timed to some extent (though thankfully time freezes when you’re not resting/traveling).
    – Enemy stats are not even remotely comparable to PC stats; constant (rest-limited) buffing is essential.

    To give you an example of the insane monster stats, consider a ‘basic’ encounter that can be found when the Monster Invasion starts and special Owlbears with stats equal to dragons start literally appearing out of thin air: A group of 4 normal Owlbears each with a +14 Base Attack combined with 30 strength. Four creatures each effectively equivalent to a level 14 fighter against a party of level 8-9 characters as a standard (unavoidable since a quest target is located just beyond them) non-boss encounter. That’s a large power difference, to the point that I strongly suggest selecting one of the ‘reduced enemy stats’ difficulty options if you’re adverse to frequent reloading.

    Some other things that will make your life easier are to make certain you have both a pure arcane caster (for Blur/Displacement, Haste, Slow) and either a pure divine caster or multiple lesser divine casters (for healing along with mass energy resistance and mass poison neutralization). Without both of those you’re going to be in a world of pain and/or annoyance. You’ll also need someone with maxed-out Perception unless you want to miss about 30% of the content (both loot and side locations).

    If you can get past all those (severe) issues, and following a guide will definitely make the undertaking less daunting (do note though that guide’s a bit out of date and some items have been moved and encounters buffed), the game has a massive amount of value to offer in both its roleplaying options and shear scope: It takes place over a decade and average gameplay times seem to be in the 100+ hour range.

    But wait, what about the kingdom building aspects? Well… they exist and can be set to auto in the difficulty settings if you don’t want to be bothered, but they’re both kind of busy-work and kind of not. While the vast majority of kingdom related things won’t hurt/help you while adventuring there are a few useful things like the artisans and a project that grants global poison immunity while within your borders. Ultimately it’s more of a money-sink though, to give you somewhere to spend the tens of thousands of gold you’ll end up with (the merchant in town sells BP). Just be prepared to constantly have 10-20+ Projects sitting around that you can’t afford to start and try to make sure you’re within your borders just before the beginning of each month to catch any late-spawning Problem events.

    Oh, one other thing to keep in mind is that the developers are actively patching it at the moment and there are some bugs/oversights still present. Mostly notably to me were the missing Forest Bracers and Cypress Queen item set pieces, which you’ll have to manually add through save editing if you want to complete those sets.


  • Yuragi-sou no Yuuna-san

    Being able to see and interact with spirits, Kogarashi Fuyuzora has had a tough time fitting in with human society. One day his luck seems to take a turn for the better when his ability gives him a way into the haunted former hot spring inn turned boarding house Yuragi-sou, only to find that the spirit he’s meant to exorcise turns out to be less harmful than initially thought.

    A heavy-ecchi romantic comedy fond of slapstick humor and intermittent action scenes.

    More Information:
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  • Gintama.

    Returning to Earth after the events on Rakuyou, Gintoki and the gang discover that the planet has become ground-zero for an intergalactic war over the energy reserves Utsuro has been controlling. Once again Edo is under alien rule and it falls to the Yorozuya and their allies to free the city and stop Utsuro once and for all.

    Continues from where Rakuyou Kessen Hen left off with the same genre variety. Though it begins with a brief recap there’s little point in watching it without having seen most of the earlier entries in the franchise, starting from at least Gintama’.

    More Information:
    aniDB (1, 2)
    Crunchyroll
    Wikipedia

    Continue reading  Post ID 6008