• Ys: Memories of Celceta

    Playing Memories of Celceta, the third Ys IV iteration, after Lacrimosa was a very bad idea. Not because of the plot/character connections (which are superficial), but because of the technical quality; it’s no better than Seven. Arguably worse:

    While it’s true you eventually get the ability to warp at any time, for the first half of the game or so your fast travel is restricted by pointlessly color-coded monoliths. Worse is how ‘gamey’ it is, with bizarre obstacles constantly being placed in your path that can only be overcome by using a particular party member’s controlled ability. The new GUI is also a problem, both due to the ease of being able to accidentally click on the Inventory/Item buttons when you’re trying to simply attack (continuously attempting to move the camera via mouselook is a nasty habit) and because the ‘cancel’ keybind doesn’t work on all screens when bound to the right mouse button (you have to manually click the onscreen cancel/back button). On the positive side of things at least the combat itself hasn’t deteriorated and this does mark the first appearance of Flash Dodging… so it’s not all bad.

    Finished it in ~20.5 hours with 100% map/quest/treasure/monster completion at level 57. The storyline this time around is notable for being something of an origin story despite taking place after Felghana, and in that respect it’s decent. The ‘modern day’ part however unfortunately focuses on the winged race and Darkling descendants (both of which are terrible) in a manner similar to Origin; the whole ‘blatantly false god that everyone worships like a god’ trope really needs to go (which, if Lacrimosa is any indication of future direction, may actually come to pass).


  • Ys VIII: Lacrimosa of DANA

    This game improves upon Seven, which occurs after it (Lacrimosa is a mostly stand-alone tale chronologically placed sometime between Napishtim and an occasionally referenced Celceta), in nearly every way… with the notable exception of stability. Chances are if you try to play immediately after installing, you’ll start running into persistent and seemingly random crashes shortly after arriving at the island. The two main causes of this seem to be the ‘Map Shadows’ graphics option (I always disable shadows) and a multi-core threading issue (the fix detailed there fully solved the problem for me). The Version 8 patch may or may not have fixed those complications; based on the changelog I’m guessing it didn’t.

    That’s the only problem it has though: Graphics have been massively improved, the system options have been greatly expanded and can be modified from the title screen, jumping along with combo-attacking have both made a triumphant return, dodging has been upgraded to provide an effect similar to Flash Guard (which now lasts longer), you can warp at any time, the playtime has more than doubled, you now have full camera control, the Japanese voice acting is included, and (wonder of wonders) the storyline and character behavior are actually pretty decent. At least until near the end when the big world-ending-whatever makes its appearance (just how many Roots of All Existence are in this universe?).

    Finished the Epilogue boss at level 77 in a little under 50 hours with 100% completion in all areas (though I forgot to pick up the last map completion bonus), all skills maxed out, and all Suppression/Hunt missions cleared at A rank or higher (4 at S rank). The main thing to note about this entry is that, unlike many of the previous games in the series, combat actually is skill-based. This is thanks to the combined Flash Guard/Dodge systems’ invincibility window, which allows you to negate every single attack so long as your reflexes are up to timing it right. The bosses may have a lot of moves and use them semi-randomly à la Felghana (the dragon-wall thing in Baja Tower and Dana’s last solo boss being the most annoying), but they are all beatable with zero reliance on luck.

    As for the DLC, which has caused a bit of a furor, the only part of it that you can’t find in the game proper is the (100% cosmetic) costume. Nearly all of the accessories are Chapter 2 level, the potions/food are common, you’ll eventually be drowning in materials, and the (non-Tempest) Elixirs are easily craftable late game. I will say though that the Fish Bait is mildly useful and the aforementioned Tempest Elixirs can help you defeat the level 80 optional boss and ‘Never-Ending’ base defense missions the moment they become available (otherwise you’ll have to do 30 minutes or so of grinding to get up to level 70 if you don’t want to wait).


  • Ys SEVEN

    This particular Ys game makes a number of significant changes to the franchise. Changes which mostly serve to turn it into a conventional RPG.

    The character visuals are now full-sized rather than being sprite-based, you can now save at any time, jumping has been replaced by dodging, there’s a party system with a large selection of eventual party members along with a crafting system, a number of quests that don’t involve combat, quite a few optional plot-related scenes, and even some (superficial) dialog choices. Combat mechanics are fundamentally pretty much the same with the magic system being replaced by a skill system (skills are learned from different weapons and can be leveled-up) and boost being slightly modified to trigger a single powerful attack, while the boss difficulty is about the same as Origin‘s (the ‘Furious Bird’ and Wind Dragon being the most annoying). Oh, and a block mechanic has been added as well.

    I finished the game after ~21.5 hours at level 60 with all but one of the final weapons crafted and the only grinding that had to be done was at the very end; to get the materials for those weapons. Overall I’d say the experience was worth it once you’re able to open the menu to change the practically unusable default keyboard/mouse controls… though it must be mentioned that the storyline (note that one of Napishtim‘s characters plays a major role here), character behavior, and certain plot developments are just as terrible as you’d expect from previous entries.


  • Fate EXTRA: Last Encore

    With little interest in school life Hakuno Kishinami’s placid façade conceals thoughts and daydreams filled with hatred and death, feelings he cannot pinpoint the source of. That changes on the morning he visits a mysterious area of the school shrouded in rumors of suicide and waking nightmares, where he learns that this existence is nothing but a virtual world designed to trap potential Masters.

    A philosophical dialog-heavy drama with occasional action scenes and small bits of slice of life-ish comic relief. It can be watched either as a stand alone story or as an alternate universe supplement to Fate/Stay Night.

    More Information:
    aniDB
    Netflix
    Wikipedia


  • Ys: Oath in Felghana, VI, & Origin

    People like to claim the Ys series is skill intensive, and to a degree it is. To a much larger degree however it’s luck-based; whether you win or lose a boss battle (assuming you’re not overleveled from grinding) often depends upon which moves they decide to use… which is partly random.

    Oath in Felghana is a remake of Ys III which has no notable connection to the first two games. It doesn’t do anything unexpected and only really stands out for having extremely quick combat, an awful storyline, and an inability to use items in boss battles. I finished Normal difficulty at level 51 with level 3 equipment in ~7.5 hours (not having bothered to upgrade any of the earlier equipment) and the most difficult fights were the two Dularn encounters (random homing swords are tough to dodge) and the 2nd Chester one (very few openings).

    The sixth main game in the series, Ark of Napishtim, changes things up a bit. The boost and magic functions have been merged, healing items have been added (which can be used in boss battles), combat is a bit slower due to the lesser combo ability, bosses are far easier (even the hidden optional boss is only difficult due to its high stats), and it’s not quite as linear. I finished it in ~8.5 hours, skipping that one optional super-boss, at level 50 with the red sword at 11 and the other two at 10 with practically no grinding required. The storyline is a bit better, but this time around does make some pretty notable references to previous games: The first Ys and Ys V (which currently does not have an official English translation).

    Remember that terrible final dungeon in the first Ys? Well Origin certainly does and wants you to run through it again not once, but three times with three different characters. Joy. The environs in this iteration are more varied though, which is nice, and mechanically it’s identical to Oath in Felghana with boss difficulty that lands somewhere between that game and Ark of Napishtim: They have the attack variety of Felghana‘s with the predictability of Napishtim‘s.

    The first character is Yunica, an extremely talkative Adol clone with very similar magic ability. I finished her story at level 50 with maxed equipment after ~6.5 hours. The second available character (Hugo) plays much differently, being a ranged fighter his attacks evoke Gradius‘ gameplay (and so combat is insanely quick). Finished his story after ~6 hours at level 50 with only the final equipment upgraded (SP went into raising magic & boost recovery). Toal is kind of a combination between the two gameplay-wise (insanely quick but next-to-no range) and his version of the story was completed after ~5 hours also at level 50 with only the final armor upgraded (you should max out Boost recovery). The general plotline is pretty bad, each of the individual stories features something incredibly dumb, and if you were to only play through the game once I’d suggest going with Yunica (her version is almost entirely stand-alone while Hugo and Toal’s are linked, Toal’s being the True End which leads into Ys I & II).


  • Rolling in the Deep & Into the Drowning Deep

    Seanan McGuire‘s Rolling in the Deep is basically a found-footage horror B-movie in novella format. You already know the end result from the very start so what stands out is the lead-up; the anticipation of ‘how’. And, unfortunately, like quite a number of stories in this genre the ultimate reveal is the part that’s lacking. Other issues would be the token deaf guy, the sudden comic-relief-like shift to the aggressors’ perspective, and the way the mermaid performers die so nonsensically.

    The follow-up to the above is Into the Drowning Deep, a full-sized novel which does not require having read Rolling. This is much, much better in practically all respects with the only real issues being the strange behavior of the captive and the inclusion, once again, of what appears to be token deaf characters (though to be fair, their presence here at least has some plausibility to it). The ending is also pretty open.


  • Rise: A Newsflesh Collection

    This is a collection of short stories and novellas which take place in Seanan McGuire’s Newsflesh universe. Some deal with events that occurred before the main trilogy, some take place afterward, and a few of them I’ve written about before (though that post was lost in the first accidental site-wipe).

    The first three stories are ones I had read before and cover the events of the Rising. Countdown is structured a bit like World War Z, Everglades is both extremely short and extremely bleak, and San Diego 2014 tells the emotional tale of the doomed final ComicCon attendees.

    How Green This Land, How Blue This Sea is fairly lengthy, taking place after the trilogy and revealing some of what’s been going on in Australia. It’s a solid all-around continuation to the series that fits in pretty well with what came before despite the somewhat severe thematic shift and abrupt ending.

    The Day the Dead Came to Show and Tell is mostly set during the transitory period when the school system was still adapting to the new reality of zombie outbreaks; it’s heavily weighted toward the topic of security theater and can become a bit heavy-handed at times. Meanwhile, Please Do Not Taunt the Octopus is a much more lighthearted tale (which is not to say it isn’t dark, because it is) that once again shifts the timeframe to post-trilogy and provides some closure to the previous story. It’s kind of exposition-heavy in the beginning and doesn’t really add much though.

    All the Pretty Little Horses and Coming to You Live are the only non-reprints in this collection. The former is again pre-trilogy (shedding some light on how Shaun and George’s parents ended up so mercantile) while the latter is post-trilogy, taking place after the earlier ones and expanding on the brief concern regarding the unknowns surrounding cloning technology that was brought up in How Green This Land. Though the first does a good job of filling that particular timegap, albeit unnecessarily, the second is pretty much completely unnecessary in all respects… which is not to say that it’s entirely unwelcome.


  • FULLMETAL PANIC!: Invisible Victory

    After once again thwarting Amalgam’s schemes Sousuke and Chidori have returned to their everyday student life. This peace is short-lived, as Leonard Testarossa soon re-appears with a warning: Amalgam is through playing, and no longer has any restrictions on using direct and overwhelming force to achieve their goals.

    An action-drama with thriller elements which picks up shortly after the events of The Second Raid. It requires familiarity with the first series at the very least in order to comfortably follow the developments.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia

    Continue reading  Post ID 5553


  • Kidou Senshi Gundam: THE ORIGIN

    The sudden death of Zeon Zum Deikun from a suspiciously-timed heart attack triggers violent riots throughout the space colonies, leading directly to the formation of a new power which stands opposed to the Earth-based Federation government. Deikun’s two surviving children find themselves targets and are forced into hiding, eventually taking drastically different paths through life to end up on opposing sides of the conflict between the Federation and newly minted Zeon forces.

    A character-focused war drama laced with action scenes and reaction-based comic relief. It’s a prequel to the first Gundam series and can be watched without having seen anything else in the franchise.

    More Information:
    aniDB
    Hulu
    Wikipedia


  • DARLING in the FRANXX

    On a devastated world where vicious beasts roam the wilds, children called ‘parasites’ are grouped into male-female pairs in order to pilot the giant robots which keep the remaining bastions of civilization safe. Having failed the piloting test Hiro believes his life is over, but as one of the beasts attack the parasites’ graduation ceremony he suddenly gets a second chance when the mysterious horned beauty Zero Two accepts him as her ‘darling’.

    A romantic action drama with a moderate amount of comic relief (often ecchi-centric) and large number of sexual double entendres.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia