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Various thoughts on a variety of topics.

Various Thoughts

Various thoughts on a variety of topics.

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  • Tag Archives Fantasy
  • our Wandering TIME & Dragonskull Caves

    Posted on November 9, 2025 11:28 am by Offkorn Comment

    Robert H. Butler‘s Our Wandering Time novel, which may or may not be a stand-alone, is the rarer sort of isekai where the protagonist is summoned by accident rather than for some grand cause. This gives it a bit of a slice of life feel as she and her impromptu party move from place to place on what should be a introductory quest which turns out dangerous and complicated. A few hooks have been dangled for future complications, but even if this book ends up being a one-shot the story works well.

    I think I’m going to have to drop Stuart Grosse‘s Reborn as the First Boss novella series after this ninth entry. While I wouldn’t say it’s bad or a departure from earlier books, adding an additional two party members feels excessive when there’s barely enough time to showcase the ones already there. An issue not at all helped by doubling-up on the loot descriptions; if you’re going to detail every piece of equipment they keep, do so only in the back character sheet half of the novella so you actually have the pagecount to tell a story in the front half.

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    1. The World’s Fastest Level Up #1-2 & The Magician Who Rose From Failure #5 The only way I can describe Sekai Saisoku no Level...
    2. The Eminence in Shadow #4 & Sword Saint Adel’s Second Chance #2 Against my better judgement, I went and picked up the...
    3. In the Land of Leadale #7 & Reborn to Master the Blade #7 I can no longer chalk up the consistently disjointed character...
    4. ARIFURETA #14 & Mercedes and the Waning Moon #2 The fourteenth Arifueta novel is the first composed of nothing...
    5. Banished from the HERO’s PARTY #6 & That Time I Got Reincarnated as a SLIME #14 The sixth Shin no Nakama novel continues from where the...

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    This entry was posted in Book Related and tagged Fantasy Novella Our Wandering Time Reborn as the First Boss Robert H. Butler Stuart Grosse
  • the False Hero #1-2 & How I, A Normal High School Student, Went to Royal Academy and Avoided Being Trapped in Hiatus

    Posted on November 7, 2025 1:35 am by Offkorn Comment

    Michael Plymel‘s The False Hero series feel like a bit of a mix between Tate no Yuusha no Nariagari and Isekai Walking; it’s got some of the plot beats of the first with the nonsense progression system of the second. Although the first book has the beginnings of what appear to be a slave harem and that terrible skill-acquisition system, which were major red flags, I like overpowered protagonist revenge stories enough that I was willing to to see if the author managed to course-correct in the second novel.

    Instead, within the first few chapters, they establish the presence of gamified dungeons in their non-game world, further break the already broken leveling system (free skill points for no reason!), and double-down on the slave harem setup. Pretty much an instant drop.

    The first novel in Kal Griffith‘s This Academy Extra series doesn’t have any narrative red flags fortunately, but instead has quite a number of technical issues. Quite a number, ranging from relatively minor things like poor formatting making it hard to tell who’s speaking, to moderate ones like an entire chapter being doubled or inexplicably missing quotation marks, to fairly serious ones like inconsistent chronology and references (e.g. the system messages are referred to as both an AI-like entity and the comments of the Reaper who sent him to this world).

    Aside from that, my main complaint is that no good reason is given why exactly anyone would ever care that the in-universe series went on permanent hiatus when its author is clearly and repeatedly called out for being incompetent. Just let it die and continue to follow the (allegedly far better) fanfictions at that point.

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    This entry was posted in Book Related and tagged Fantasy Kal Griffith Michael Plymel The False Hero This Academy Extra Young Adult Novel
  • the SAGA of TANYA THE EVIL #13-14 & I’m Quitting the Hero’s Party #10

    Posted on November 6, 2025 2:06 pm by Offkorn Comment

    Disappointingly, the two-part arc of the thirteenth and fourteenth Youjo Senki novels is not the series’ conclusion. Worse, the translations have now caught up to the Japanese releases and there’s no continuation in sight. Is the author purposely dragging things out or are they simply stalling due to not having thought of a conclusion? Either case is cause for significant concern.

    The tenth Yongsa Pati Ttaelyeochiubnida novel is absolutely brutal. Whereas other authors might give a timeline for a conclusion and then retcon or extend it, this one seems to have gone in the exact opposite direction and moved everything forward. This novel very much feels like it could be the series’ penultimate, and it hits hard.

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    5. I’m Quitting the Hero’s Party #1-5 Let’s get the bad out of the way first: The...

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    This entry was posted in Book Related and tagged Carlo Zen Fantasy NariaTa Yongsa Pati Ttaelyeochiubnida Youjo Senki Young Adult Novel
  • HERETICAL FISHING #4 & SPLINTER ANGEL

    Posted on November 5, 2025 11:57 am by Offkorn Comment

    With the fourth Heretical Fishing novel it seems the author is settling onto the ‘indefinite slice-of-life’ path and… the occasionally amusing interactions just aren’t worth continuing to tolerate the cultivation and fishing/food elements I have zero or even negative interest in. If you like either or both of those aspects however then there’s no reason not to keep following the series.

    From the same author as Draka, Splinter Angel is a rather different kind of story. While also an isekai the protagonist here is transported to the new world as themselves, the setting is much more game-like, and what look to be significant romantic elements are introduced toward the end of the first novel. I’m not entirely sold on how helpful all the secondary characters are (particularly after it gets mentioned that the people who join new splinters are usually running from something), nor on how such a large enemy force apparently appeared from thin air, but I like the central cast enough to at least see where it goes in the upcoming second novel.

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    5. Enough with This Slow Life! #6 & The Frontier Lord #3 The sixth Slow Life wa 120-nen de Akimashita novel is...

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    This entry was posted in Book Related and tagged AvaritiaBona Fantasy Haylock Jobson Heretical Fishing Paranormal Romance Splinter Angel
  • Dragon Age: THE VEILGUARD – Act I End

    Posted on October 27, 2025 1:20 pm by Offkorn Comment

    Not well. The game does not develop well at all.

    From the seemingly never-ending number of inexplicably blocked/barred passages, to getting arbitrarily locked out of areas, to getting forcibly removed from areas, to the patented DA II encounter style of enemies appearing from thin air… the first act of this game has what should be a drop-worthy number of maluses. And yet, even so, I ended up starting up a second character to see how the big choice mid-act played out from the other side.

    The thing about this choice is that the two available options are in no way equal. Which on the one hand is admirable (few AAA games are willing to actually force you to live with your choices), but on the other rather annoying.

    If you pick Treviso:

    • The opening sequence is new and fairly nonsensical.
    • Dock Town’s map remains almost entirely the same, with only the Shadow Dragon base changing.
    • Several of Dock Town’s merchants are removed.
      • The north market’s blacksmith & artwork merchants, the bridge cheese merchant, the south docks Imperial Weave merchant, and the northeast bar merchant remain.
    • Neve temporarily leaves the party, has reduced relationship gain, and cannot use her healing ability.

    If you pick Dock Town:

    • The opening sequence is a repeat of the prologue and abruptly ends with things half-finished.
    • Treviso’s map gets heavily altered and even some of its enemy types change.
    • All but two Treviso merchants are removed.
      • The Pure Ore vendor and the leatherworker who sells armor appearances remain.
    • Lucanis temporarily leaves the party and cannot be romanced or use his healing ability.

    So the clear ‘best’ option is to pick Treviso, as not only do you lose a mere handful of merchants, but the Shadow Dragon vendor is the only one of the two you can raise to max rank at this point in the game (there’s not enough rare valuables to get the Crow vendor above third). If you do so however the whole thing feels kind of cheap and lackluster since Dock Town doesn’t really change post-attack.

    This highlights the act’s main issue, which is that while the over-arching storyline is decent-to-good it falls flat on its face when it comes to the details. Consider the climax for example. A castle siege! Sounds like a great set-piece right? Wrong. Not only does it kick off by inexplicably introducing a child character who idiotically follows along through a war zone, but it progresses by having you haphazardly stumble from one bizarrely placed roadblock to another while constantly shouting “There must be another path through!”. It’s such a wasted opportunity.

    And yet.

    Yet, I cannot confidently say it’s a worse game than DA II or Andromeda. While it certainly features horrific traits from both, mechanically it’s not bad and as mentioned the direction of the plot as a whole (with the elves’ history being revealed) is actually somewhat interesting. I’m torn on whether or not to continue and be subjected to what I highly suspect will be a botched finale.

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    This entry was posted in PC Video Game Related and tagged Action RPG Dragon Age Fantasy RPG Third Person Perspective
  • Dragon Age: THE VEILGUARD – First Impressions

    Posted on October 20, 2025 9:34 pm by Offkorn Comment

    Although I had been greatly involved with Origins & Inquisition, and even played through II multiple times despite its flaws, for some reason I had no interest in Veilguard. Didn’t even know it existed until fairly long after its release.

    Finally got around to playing it earlier today and have just gotten past what appears to be the prologue/tutorial:

    Gameplay feels like a middle-ground between Mass Effect II and Inquisition, which I consider a step backward. I suspect they moved away from the open-worldish nature of the latter because a corridor-shooter framework better supports the tighter narrative (assuming, that is, they simply didn’t lack the necessary funds/time). Plot developments and dialog meanwhile appear to be on par with Andromeda (i.e. bad) while the character design is atrocious.

    The characters look like nothing found in any of the earlier ME or DA games. My best guess as to how this abomination came about is that someone looked at Inquisition and said to themselves: “Sera is clearly the best character here, and the only reason she had a divisive reception’s because the art style wasn’t goofy/cartoonish enough”.

    Decided to play as a mage and was immediately confronted by the game’s assumption that I was a fighter; both the opening bar fight sequence and all your party members up to the point of reaching the Crossroads being rogues and mages seem to support this. Which is odd but, at least on normal difficulty, not a big issue. The strange structure of the leveling web is a larger one. Why would I have to learn Wall of Fire or Chain Lightning if I want to become a Spellblade? Why is the Spellblade-ish counterattack ability placed behind the former? Because both are offensive defensive abilities maybe? Bizarre.

    A good chunk of the upgrade placement, on the lower half of the web anyway, is similarly head-scratching. Like why is the one that gives a bonus against enemies suffering from Necrosis on the complete opposite side of the web from the Death Caller specialty? It’s almost as if they wanted to make leveling-up a puzzle in and of itself… which doesn’t really work unless there’s a clear logic to how everything’s arrayed. Which there does not seem to be. Looking up the max level shows an apparent endgame pool of 65 points, so perhaps it’s structured like this solely to force you to use them up crisscrossing it.

    Guess we’ll see how things develop.

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    This entry was posted in PC Video Game Related and tagged Action RPG Dragon Age Fantasy RPG Third Person Perspective
  • DIABLO IV – Secondary Characters, Necro & Barb

    Posted on October 18, 2025 1:39 pm by Offkorn Comment

    Ended up trying both Necromancer minion variations and the Bone one came out on top. There’s just too little synergy between Overpower and the other minions to recommend using the Blood Lance version (that it would be useless post-season also played a role).

    Bone Minion Necro

    • Abilities
      • Rank 1 Enhanced Reap, Dreadful Bone Prison, & Plagued Corpse Tendrils
      • Rank 5 Paranormal Bone Spear, Abhorant Decrepify, & Supreme Bone Storm
      • Rank 1 Hewed Flesh, Grim Harvest, Necrotic Carapace, & Kalan’s Edict
      • Rank 2 Necrotic Fortitude
      • Rank 3 Fueled By Death, Titan’s Fall, Skeleton Warrior Mastery, Amplify Damage, Death’s Embrace, Death’s Approach, Skeletal Mage Mastery
        Coalesced Blood, Golem Mastery, Finality, Inspiring Leader, & Hellbent Commander
    • Paragon
      • Gravekeeper, Cult Leader/Deadraiser, Hulking Monstrosity/Warrior, Scent of Death/Golem, Bone Graft/Mage
    • Minions: Skirmishers 2, Bone Mages 1, Bone Golem 2
    • Mercenaries: Rahier (Resistances) & Any
    • Seasonal Powers: Alter the Balance, Grim Reapers, Unstable Power, Crazy Brew
    • Equipment
      • Chaos Ring of Mendeln Head (NeoOhm), Hardened Bones Chest (Topaz), Grasping Veins Gloves, Blood Moon Breeches (Topaz), Chaos Lidless Wall Boots, Reanimation 2H Scythe (NaguVex), Occult Dominion Necklace (Skull), Conceited & Damned Rings (Diamond)

    Main issues are that getting the minions to target what you want them to is incredibly difficult (although Corpse Tendrils with the extended area Temper helps with that), and having to constantly replenish the supply of Skeleton Mages is annoying.

    Post-season changes would be to replace the head with Occult Dominion, the boots with Metamorphosis, the weapon with a 1H Vehement Brawler scythe and Lidless Wall, the conceited ring with a Ring of Mendeln, and swap the amulet affix to Reanimation. Also, the chest slot is meant to be a Shroud of False Death, but I’m currently both 1 rune and 1 Spark short.

    After that build was finalized I moved on toward making a new Barbarian in the mold of that Deathblow one, which turned out more fun to play.

    Arsenal Barbarian

    • Abilities
      • Rank 1 Combat Frenzy, Strategic Rallying Cry, Fighter’s Rupture (2H Slash), Fighter’s Mighty Throw (2H Blunt)
      • Rank 5 Violent Double Swing, Power War Cry, Supreme Wrath of the Berserker
      • Rank 1 Pressure Point, Raid Leader, Thick Skin, Concussion, & Unbridled Rage
      • Rank 3 Warpath, Imposing Presence, Martial Vigor, Guttural Yell, Aggressive Resistance, Pit Fighter, Slaying Strike, Defensive Stance, Counteroffensive, Wallop, Invigorating Fury
    • Paragon
      • Dominate, Decimator/Ambidextrous, Blood Rage/Ire, Bone Breaker/Crusher, Carnage/Seething
    • Expertise: 2H Axe
    • Mercenaries: Raheir (Slow, Iron Wolf’s Call) & Varyana (Whirlwind)
    • Seasonal Powers: A Beast Cornered, Accelerating Chaos, Deafening Chorus, Marred Guard
    • Equipment
      • Harlequin Crest Head (Ruby), Chaos Battle Trance Chest (Ruby), Twin Strikes Gloves, Undying Pants (Ruby), Yen’s Blessing Boots, Limitless Rage 2H Blunt (IgniWat), Vehement Brawler’s 1H Mace & Sabre of Tsasgal (Sapphire), Fields of Crimson 2H Slash (TamVex), Edgemaster’s Amulet (Diamond), Starlight & Vocalized Empowerment Rings (Diamond)
    • Now, you may notice this build does not actually use Walking Arsenal. It meant too, but Unbridled Rage just ended up flat-out better with the benefits of A Beast Cornered. Gameplay is simple yet engaging; Wrath -> Mighty Throw -> Rupture -> spam Double Swing. It slices things up nicely and doesn’t have any notable survivability problems thanks to the barrier and life gain.

      Post-season changes would be to swap in a Deflecting Barrier chestpiece and swap out Unbridled Rage for Walking Arsenal, then switch Rupture to Fighter’s and reduce Frenzy to Enhanced while getting rid of Raid Leader to put two points in Booming Voice. Might also have to swap out the +Skill runeword for a +Resources one since the Shouts won’t have constant uptime.

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      5. DIABLO IV – First Impressions For the past week or two I’ve been on a...

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    This entry was posted in PC Video Game Related and tagged Action RPG Diablo Fantasy Third Person Perspective
  • THE WHITE MAGE #3 & Privateer’s CommissioN #2

    Posted on October 16, 2025 8:47 pm by Offkorn Comment

    Although the third of Argus Philo & Montgomery Quinn‘s The White Mage novels does include a conclusion… the series would’ve been far better off concluded at the end of the second with there being no mention of a lich. Basically all this book offers is a large collection of lesbian-adjacent sex scenes.

    As suspected, the second of Randi Darren‘s Privateer’s Commission novels goes all-in on the harem elements. Fortunately this does not detract much from events as a whole and the protagonist’s slight detachment from everything going on around him remains entertaining. So while I could certainly do with less heavy-handed flirting the setting and background developments remain interesting enough to pick up any continuation.

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    This entry was posted in Book Related and tagged Argus Philo Fantasy Montgomery Quinn Paranormal Romance Privateer's Commission Randi Darren Romance Science Fiction The White Mage
  • I’m Quitting the Hero’s Party #8-9 & the DEVIL PRINCESS #2

    Posted on October 14, 2025 4:49 am by Offkorn Comment

    The Yongsa Pati Ttaelyeochiubnida series, in it’s eighth and ninth installments, remains an insanely smooth mixture of action and drama filled with relatable and unique characters. The editing issues are at a minimum here as well while the plotline looks to be moving onto the final stage. Just beautifully done progression all around.

    The second Akuma Koujo novel continues along its curiously twisted path. A demonic protagonist who does good things because she just loves how horrible humans are is such an effective twist and it will be interesting to see how/if things change now that there are other demons in the mix.

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    This entry was posted in Book Related and tagged Akuma Koujo Fantasy Harunohi Biyori NariaTa Yongsa Pati Ttaelyeochiubnida Young Adult Novel
  • Diplomacy & TRUE MAGIC #1-2

    Posted on October 13, 2025 10:40 am by Offkorn Comment

    Stuart Grosse‘s nineteenth Lich Returnee novella is the first in the series I find myself ambivalent about. It kind of feels at this point as though it’s progressing solely for the sake of progression. There doesn’t seem to be an endgoal in mind beyond slightly re-imagining the geopolitical landscape.

    The first two of K. Voss‘ True Magic novels mainly stand out from the isekai crowd for being lesbian-focused paranormal romance. While the first one is pretty good despite its slowish pacing, the second unfortunately makes me think the series would’ve been better off had the power-stealing ritual been reversed rather than disrupted. A story about dealing with the dying gasps of an empire while having to avoid being corrupted by overwhelming power would’ve been far more engaging than chasing after a villain who keeps inexplicably winning the lottery:

    This guy just had the very source of his power stolen, his preparations shattered, and a chunk of his army massacred… yet somehow a week later all his plans are perfectly on track and all the protagonist’s efforts were just delaying the inevitable.

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    This entry was posted in Book Related and tagged Fantasy K. Voss Lich Returnee Novella Paranormal Romance Stuart Grosse True Magic Urban Fantasy

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