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Various thoughts on a variety of topics.

Various Thoughts

Various thoughts on a variety of topics.

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  • Tag Archives Fantasy
  • Last Epoch Update

    Posted on March 28, 2024 11:59 am by Offkorn Comment

    Took a bit, but now I have eleven of Last Epoch‘s fifteen available specializations sitting at the Cultist Camp. Which (while still quite early game) is a good point to get a feel for most of the builds’ playstyles.

    The Chaos Warlock gets real crazy once it unlocks Chaos Bolt. Just a constant stream of devastation. What’s particularly nice about this build is that since you only have 3 active skills, you can put skeletons or a bone golem on the free slots for some extra damage/distractions with zero drawback. Speaking of which, taking Blood Pact so far has worked out well. It has no downside against powerful single targets and against groups the life drain is negligible with all the healing you get.

    Less chaotic but no less insane damage-wise, the Sparking Spellblade starts getting real crazy once all the synergies start firing. Although early on you’ll want to play it a bit safe and use Lightning Blast manually as a starter, by the time you reach the surface of the Ruined Timeline you should be able to just teleport into masses of enemies and destroy them with both Mana Strike and Static discharges. I cannot wait until Surge gets unlocked and the final piece of the puzzle is assembled.

    The Bleed Bomb Falconer starts off quite slow since all the key abilities are unlocked later, yet once you acquire Falconry stuff just gets minced. Even without Net and Dive Bomb the Falcon Strike ability alone just lays down total devastation. Zero complaints.

    Last of the Icy Veins builds, the Cleaving Void Knight just takes off once you get Erasing Strike. The combo of Lunge -> Void Cleave -> Erasing Strike -> Volatile Reversal is just plain unfair. Nothing to complain about with this build either.

    And that’s it for the builds I modified. Now on to the ones I put together from scratch.

    One of the later ones, the Harvest Lich build focuses on the titular Harvest skill supported by Spirit Plague, (unchanneled) Drain Life, and Reaper Form. Spirit Plague melts anything it touches to a shocking degree. At first I was torn on whether to use Transplant or Reap as the mobility skill, but ultimately Transplant’s Bone Armor tipped the scales in that direction. Currently Reaper Form is saved for bosses, but eventually it should have basically full uptime. We’ll see.

    Last of the Acolyte specializations is the Volatile Necromancer. This build had a bit of a journey, as first the idea was to just cast nothing but Volatile Zombies with the Bone Marrow node activated. Then I realized that Summon Wraith could handle spawning the zombies and Cycle of Putrescence would always keep at least one perpetually spawned. And then, finally, I realized I was being silly and dropped Bone Marrow completely in favor of leveling the wraiths. Just beware of Transplanting into a hostile situation and nothing should ever be able to get close to you.

    For Sorcerer I decided to go with a fire-based channeling build. The idea here is to use Disintegrate on general trash mobs and then switch to Elemental Nova for bosses or massive swarms. Flame Ward provides constant protection, Teleport acts as both mobility and extra damage (from the Nova nodes), and Arcane Ascendance is just there to add insult to injury. Main issue here is the perpetual mana shortage and early game the damage is rather lacking. At this point (Cultist Camp) the damage finally seems to be catching up to some of the above builds, so we’ll see how things develop.

    Lots of minor changes have been made to my Stormy Beastmaster build. I kept flip-flopping on how to ultimately level the wolves, finally settling on maxing out Tundra Stalkers, Stormborn, and On the Hunt while ignoring the Howl nodes. Gathering Storm also had some back-and-forth and may yet still depending on how the mana situation is later on. Pretty happy with its damage and crowd-control aspects so far though.

    For the Thorn Druid build I eventually decided on going the 24/7 shifter route. It will be some time until I can see if Swarmblade is worth it, but right now the Totems (and unleveled Wolf) combined with Spriggan Form’s Vines and Spirit Thorns just massacre enemy groups. I’ve been using leveled Gathering Storm with the staff bolt and physical shift nodes as a placeholder so far to decent effect, but plan to replace it with Summon Spriggan once that’s unlocked and start using unleveled Upheaval as the main attack (assuming my shapeshift uptime is still lacking at that point).

    Next up is the Ethereal Marksman, who seems to wield something closer to a machinegun than a bow. Flurry is fast. One of the ‘late bloomer’ builds, you’re going to have some difficulty with swarms early on until Multishot unlocks (I ended up using a combination of Acid Flask and Decoy to acceptable effect). Once it does you never really have to do anything other than Flurry, toss the occasional Decoy, or drop an (unleveled) Smoke Bomb at your feet if something gets close. The endgame strategy here is to Flurry everything, then if something nasty gets hit use (unleveled) Dark Quiver into Decoy and follow that up with a Flow-boosted Hail of Arrows. Time will tell if the gimmick is worth it or not.

    And last up is my Retaliation Sentinel build, which specializes as a Forge Guard. Gods I love retaliation builds. Sure it’s less than thrilling when you’re fighting something slow or physically resistant, but when you can just (unleveled) Shield Charge through multiple groups of enemies then double back to Rebuke them all into paste…. Few things can even dent my health pool through the Vengeance defense buffs, and those that do get instantly nullified by the Healing Hands auto-spam. Just crazy survivability so far.

    As for the four remaining specializations (Runemaster, Bladedancer, Paladin, and Shaman)… I’m going to hold off making any of them for the time being. I want some progress in the main quest to get a better feel for the expected progression level first.

    Related posts:

    1. Grim Dawn: Reign of Terror Mod Some time back, either earlier this year or last year,...
    2. Pathfinder: Kingmaker – DLC The Wildcards is the most obviously useful of the three...
    3. Diablo III – First Impressions After ignoring this game for many years I decided to...
    4. Last Epoch Occupying a space between Diablo and Grim Dawn, Last Epoch...
    5. Grim Dawn – Forgotten Gods Forgotten Gods is the second Grim Dawn expansion, being mostly...

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    This entry was posted in PC Video Game Related and tagged Action RPG Fantasy Last Epoch Third Person Perspective
  • Free Life Fantasy: Online -IMMORTAL PRINCESS- #6 & My Magical Career at Court #3

    Posted on March 27, 2024 12:30 am by Offkorn Comment

    Free Life Fantasy remains perplexingly readable despite its sixth installment essentially being just an extended blog post. Like, why would anyone care about a fictional character’s upcoming crafting plans and daily grinding regimen? Yet somehow it continues to work.

    The third Oukyuu Majutsushi toshite Hirowareru novel is basically a tournament arc in which the protagonist shows off her freakish adaptability. The elves at the end of the previous novel turned out to be a misdirection, as there’s still no explanation for why she has this superhuman ability, and it looks like there will be actual romantic development in the next book… assuming her impressive level of self-delusion doesn’t kick it up a notch.

    Related posts:

    1. The Magic in this Other World is Too Far Behind! #8 & Free Life Fantasy: Online -IMMORTAL PRINCESS- #8 I picked up this eighth volume of Isekai Mahou wa...
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    3. Free Life Fantasy: Online -IMMORTAL PRINCESS- #5 & I’M not the HERO! #2 The fifth Free Life Fantasy novel wraps up both the...
    4. My Magical Career at Court & Full Clearing Another World #9 The first Black Madougushi Guild o Tsuihou sareta Watashi, Oukyuu...
    5. My Magical Career at Court #2 & Enough with This Slow Life! #2-4 The second Oukyuu Majutsushi toshite Hirowareru novel showcases the source...

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    This entry was posted in Book Related and tagged Akisuzu Nenohi Fantasy Free Life Fantasy Online Oukyuu Majutsushi toshite Hirowareru Paranormal Romance Science Fiction Shusui Hazuki Young Adult Novel
  • THE HALF-LIFE EMPIRE & Liches Get Stitches

    Posted on March 23, 2024 11:40 pm by Offkorn Comment

    Shami Stovall‘s first Half-Life Empire novel has quite an interesting and well-developed setting… so it’s rather unfortunate that the protagonist gets victimized so often. Apart from the very first theft she’s constantly getting captured or fully reliant on someone else to save her (sometimes in a less than believable manner). While the third book’s description hints that she eventually develops power of her own, I’m not thrilled by the idea of wading through two books worth of ‘damsel in distress’ to get there.

    The Litches Get Stitches books, by HJ Tolson, tell the story of a gardening and crafts-loving witch who gets in touch with her inner axe-murderer after unexpectedly transforming into a lich. The contrast between her homemaking interests and (occasionally self-destructive) impulsive bloodlust works rather well and the stakes rise from defending a house in the first book, all the way to planning to oppose a god in the fourth. I’m interested to see if it escalates further or actually concludes the story with deicide.

    Related posts:

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    5. ROLL OVER AND DIE #1-4 & Free Life Fantasy: Online -IMMORTAL PRINCESS- #2 The “Omae Gotoki ga Maou ni Kateru to Omouna” to...

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    This entry was posted in Book Related and tagged Fantasy HJ Tolson Liches Get Stitches Romance Science Fiction Shami Stovall The Half-Life Empire
  • Last Epoch

    Posted on March 23, 2024 12:52 pm by Offkorn Comment

    Occupying a space between Diablo and Grim Dawn, Last Epoch is quite a lot of fun if you’re the type to enjoy theory-crafting character builds and/or collecting randomized loot.

    Class-wise you can choose between five different base characters (like the former game’s), each with three potential specializations (like the latter’s leveling):

      Sentinel is a mix of Soldier, Paladin, and Oathkeeper.
      Rogue takes elements from Assassin/Nightblade and Amazon.
      Mage combines Sorceress and Arcanist.
      Primalist mixes Barbarian and Shaman.
      Acolyte is basically Necromancer with some Cabalist attributes.

    Itemization is where things really stand out though, as not only is there a robust Loot Filter system in place, but there’s also a forging system which lets you directly upgrade or add/remove attributes from items. In a sense an upgraded version of Diablo‘s socket system or GD‘s runes/components. Another change is that legendary items act as personalized uniques instead of being their own drop class, which is an interesting choice to make and was presumably done to further incentivize said forging system.

    When I first started (which was quite recently, but still) I wasn’t really interested in pouring over the ability nodes and so just looked at Icy Veins‘ endgame build list to see if anything stood out. A few did indeed look fun and I promptly ended up doing some minor modifications to the build plans.

    First up was the Chaos Warlock. Only real change here is using Blood Pact (since the minion damage from Blood Aura is kind of wasted without dedicated minions) and taking a Dance of Blood point in Transplant for even more healing. Not sure those will work out…. but I can always revert them if they don’t.

    Next was the Void Knight. Can’t recall if I changed anything significant here, but it’s worth noting that early game you’ll want to focus on void-shifted Warpath and Lunge until you finally unlock your main skills.

    For Rogue, the Bleed Bomb archetype looked fun enough and I ended up waffling around with the build planner for it quite a bit. Don’t think anything too significant changed, but like with the Void Knight above in the early game you’re going to be stranded without your core skills for a while… so don’t sleep on Acid Flask or Decoy.

    The Spark Charge Spellblade was an easy choice for me when deciding which Mage build to go with, and by this point I was really getting into adding/removing points all over the place. The unleveled use of Flame Ward really stands out here as just a ridiculously useful spell for the build and gave me ~ideas~ for later.

    Finally we come to the Primalist and… I didn’t really like any of the builds they had. So this build ended up the first I created from scratch. It is, of course, not without issue. Namely that the base damage of the wolves does not mesh at all with the magic boosting nature of the spriggan. I thought that would be mitigated by the Storm Bolt triggers, but at this point it’s too early to tell. Storm Crows are the obvious solution, and I may end up going that direction (swapping out Shark Aspect for Lynx).

    Strongly gripped by the theory-crafting bug now, I quickly identified that I didn’t have any builds dealing with poison or retaliation damage. Not wanting to double-up on the classes I decided to make the next five builds Hardcore only, with the first being a Retaliation Sentinel (inspired by the Flame Ward usage in that earlier Spellblade build). While my original idea used Ring of Shields, I quickly realized that its presence would only detract from the goal of massive Rebuke and Thornshell damage. Healing Hands looks like it will work far better for automated healing.

    Which just left poison, something a Primalist-Druid seemed best to exploit (that it was my second choice for a retaliation build also played a part). The idea for general play here is to scout with Thorn Totems, then spam Entangling Roots everywhere while using Leap if anything gets too close. When encountering a boss or something else that requires more caution however Spriggan Form comes out to spam vines and Spirit Thorns from a safe distance while doubling up on spriggans for extra healing.

    Rounding out the Hardcore builds will probably be a channeling setup for the Mage, a bow-based Rogue, and some sort of Acolyte yet to be determined. I should be pretty busy leveling and tweaking these seven builds as it is though.

    Related posts:

    1. Grim Dawn: Reign of Terror Mod Some time back, either earlier this year or last year,...
    2. Last Epoch Update Took a bit, but now I have eleven of Last...
    3. Grim Dawn – Forgotten Gods Forgotten Gods is the second Grim Dawn expansion, being mostly...
    4. Pathfinder: Kingmaker – DLC The Wildcards is the most obviously useful of the three...
    5. Diablo III – First Impressions After ignoring this game for many years I decided to...

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    This entry was posted in PC Video Game Related and tagged Action RPG Fantasy Last Epoch Third Person Perspective
  • The Banished Former Hero Lives as He Pleases & Full Clearing Another World #11

    Posted on March 19, 2024 10:49 am by Offkorn Comment

    Dekisokonai to Yobareta Motoeiyuu wa, Jikka kara Tsuihou sareta node Sukikatte ni Ikiru Koto ni Shita starts out fairly similar to Moto Saikyou no Kenshi (both are by the same author), with key differences being that the protagonist here doesn’t really have any goals and his family members happen to be villainous antagonists. Hopefully this series will avoid the problems that one ran into.

    The conclusion of Shinja Zero no Megami-sama‘s time travel arc is… kind of disappointing. Not sure exactly what the problem is though, I just had a general feeling of malaise while reading it. I think events may have simply been too rushed.

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    This entry was posted in Book Related and tagged Dekisokonai to Yobareta Motoeiyuu Fantasy Isle Osaki Paranormal Romance Shin Kouduki Shinja Zero no Megami-sama to Hajimeru Isekai Kouryaku Young Adult Novel
  • The Water Magician: The Central Provinces Arc I & FINDING AVALON #2

    Posted on March 16, 2024 4:42 am by Offkorn Comment

    Though Mizu Zokusei no Mahoutsukai Daiichibu has a number of issues (i.e. questionable protagonist personality, repetitious dialog style, unbelievable event progression etc.), overall I’d say it works acceptably well as a guilty pleasure overpowered protagonist series. It’s interesting the author chose to have the castaway be male, thus avoiding any awkward romance elements, and I like that they don’t apologize for delivering higher than average page counts.

    Looks like I’ll be dropping Saiaku no Avalon following its second installment. The whole multiple player situation is really weird, the hybrid school/dungeon setting is bad, and the ever-fluctuating level of required secrecy is just plain annoying.

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    5. Blood Heir & So I’m a Spider, So What? #12 I actually read Ilona Andrews‘ Blood Heir way back at...

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    This entry was posted in Book Related and tagged Akito Narusawa Fantasy Mizu Zokusei no Mahoutsukai Daiichibu Paranormal Romance Saiaku no Avalon Tadashi Kubou Young Adult Novel
  • The Otome Heroine’s Fight for Survival & 7th Time L∞p #1-3

    Posted on March 11, 2024 2:29 pm by Offkorn Comment

    Otome Game no Heroine de Saikyou Survival makes a couple of unexpected choices in its event trajectory. Rather than have the protagonist be isekai’d into the game world, she’s instead naturally one of the game’s characters who awakens to self-awareness after killing someone who was isekai’d into the story. Then later on it looks like it’s going to go the independent murderhobo route only to swerve into noble-backed battle maid training instead.

    Definitely a number of interesting elements floating around so far and I’m curious to see how things develop. That said, the first quarter or so is a bit of a chore to get through due to being absolutely drenched in background exposition and overflowing with various training-related monologues. Would’ve been nice had that part been condensed to like a chapter or two max.

    The lengthily, and slightly misleadingly, titled Loop 7-kaime no Akuyaku Reijou wa, Moto Tekikoku de Jiyuu Kimama na Hanayome Seikatsu o Mankitsu suru series (English subtitle: The Villainess Enjoys a Carefree Life Married to Her Worst Enemy!) starts out as a fairly enjoyable slow-burn romance with hints toward a larger background plot. The protagonist is a nice mix of competent and awkward, the love interest is a pretty standard kuudere, and events play out in an entertaining manner… for the first two novels at least.

    The third novel, however, is atrocious. The focus there mainly falls on two children, each annoying in a different manner, while the protagonist falls back on behaving like a servant from one of her previous loops (despite now being an empress-to-be) and the prince basically becomes an afterthought. With the event development and secondary characters not being any good either, I’m likely not going to bother following the series any further.

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    This entry was posted in Book Related and tagged Fantasy Harunohi Biyori Loop 7-kaime Otome Game no Heroine de Saikyou Survival Romance Touko Amekawa Young Adult Novel
  • STAND ALONE, TAKING GROUND, & SHATTERED DREAMS

    Posted on March 8, 2024 9:34 am by Offkorn Comment

    A human-centric space opera, John Van Stry‘s first two Wolfhounds novels are remarkably proficient at depicting shades of indefensible behavior. There aren’t really any unequivocal ‘good guys’ here, yet the protagonists still manage to be the people you want to win in the end. My only complaint so far is that the romantic development in the first book is quite abrupt.

    Suffering a bit from a shaky start, Shattered Dreams is the first of Shawn Wilson‘s Ultimate Level 1 novels. The (minor) issue here is that the protagonist starts out terrible yet does a complete 180 after leaving town. So… why not just have him start out with that decent personality? It wouldn’t have changed anything about the awakening event itself, would’ve made reading through said event far less painful, and avoided any whiplash inducing characterization issues afterward.

    Anyway, opening chapter aside the book is a perfectly engaging action-focused zero-to-hero type of story. Particularly notable things at this point would I suppose be the dark undercurrent relating to the protagonist’s skill and the absence of any serious romance elements.

    Related posts:

    1. ARCANE AWAKENING #1-4 & MANIFEST DESTINY With a setup similar to Dead Tired‘s (a wizard emerges...
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    5. Free Life Fantasy: Online -IMMORTAL PRINCESS- #7 & Moon Blossom Asura #3 Quite a bit occurs in the seventh Free Life Fantasy...

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    This entry was posted in Book Related and tagged Fantasy John Van Stry Romance Science Fiction Shawn Wilson Ultimate Level 1 Wolfhounds
  • Primer for the Apocalypse & Awakening

    Posted on March 7, 2024 4:15 am by Offkorn Comment

    The first of Braided Sky‘s Primer for the Apocalypse books is a bit of a bait and switch as there’s not actually much time spent in the game world at all. Most of the focus is in the physical world, split between family interactions and exploring real dungeons, and in the classrooms of a virtual academy. It’s okay so far, but the pacing is fairly slow and it’s a bit strange no one thinks to connect the protagonist’s exceptional Time affinity with her unusually fast growth rate.

    I went into Hikaru Genji‘s first Son of the Hero King novel braced for a certain amount of perversion based on the cover alone. Yet, I still ended up completely blindsided that three of the first four chapters focused on detailing the protagonist’s sexual escapades with his maid and combat instructor. Frankly, I don’t think I’ve encountered something so antithetical to what I’m looking for in a story since Siren’s Song.

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    This entry was posted in Book Related and tagged Braided Sky Fantasy Hikaru Genji Paranormal Romance Primer for the Apocalypse Science Fiction Son of the Hero King Urban Fantasy
  • Fake Saint of the Year #4 & The Frontier Lord #2

    Posted on March 5, 2024 4:09 am by Offkorn Comment

    Nise Seijo‘s conclusion turned out to be a total disappointment, coming across much like a ‘what if?’ fanfic. The Off to Japan segment in particular is just beyond baffling due to its massive food focus. Was the author just bottling up their desire to write a travelogue this whole time?

    Basically, unless you’re absolutely desperate for a contrived happy ending, stick with treating the third novel as the series’ finale.

    The second Ryoumin 0-nin Start novel meanwhile is much like the first, which I suppose shouldn’t be surprising since according to the Afterword it’s essentially the second half of the story’s prologue. At the moment I’m cautiously optimistic for future developments, but the indications of potential future romantic tensions do not bode well.

    Related posts:

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    2. The Frontier Lord Begins with Zero Subjects & The BEGINNING AFTER the END #1-2 Another book with an age-gap romance, Ryoumin 0-nin Start no...
    3. LNs, LNs, and More LNs Shikkaku kara Hajimeru Nariagari Madoushidou! #6: This series‘ sixth entry...
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    5. Fake Saint of the YEAR & Backstabbed in a Backwater Dungeon The first Nise Seijo book (English subtitle: You Wanted the...

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    This entry was posted in Book Related and tagged Fantasy Fuurou KABEDONDAIKOU Nise Seijo Ryoumin 0-nin Start no Henkyou Ryoushu-sama Urban Fantasy Young Adult Novel

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