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Various thoughts on a variety of topics.

Various Thoughts

Various thoughts on a variety of topics.

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  • Tag Archives Fantasy
  • WARHAMMER: CHAOSBANE

    Posted on February 14, 2021 9:03 am by Offkorn Comment

    I had been waffling on this game for some time now when I saw it was once again on sale for $20. Which seemed like an acceptable price for the base game plus all the DLC.

    Ended up… decent, I guess? Rather than Diablo, it reminds me more of Shadows: Heretic Kingdoms in structure, gameplay, and visual style. It does a few interesting things, such as having all skills unlock as you level (you can only equip a limited number), not having a level cap (legendary levels go into increasing a unique set of triggerable passive abilities), and not having any merchants (you donate equipment in exchange for progress toward unlocking extra skills).

    And while repetitious enemies and backtracking are still a problem, fortunately many of the early complaints about the game appear to have been addressed over time. The only issues I’ve had with it so far (just completed the base game with the archer; Health Regen/Poison build) beyond the repetition issue were not being able to re-enter areas if I accidentally left them, and one time it looked like my character had been deleted. Turned out the game just created a new profile and copying over the data from the old profile (in the “Warhammer Chaosbane/Data/Save” directory) to the new one restored them.

    Some things to be aware of:
    – There’s little reason to wear +Loot Quality gear. Save a set for opening chests though.
    – The 3rd level of a skill is not always better than the 2nd level.
    – On the inventory and skill screens, take note that some functions (appearance changes, DLC skills, Legendary skills) appear via small tabs on the very bottom.
    – Raise the difficulty as soon as possible (the difficulty system here is like Diablo III‘s). I started on Normal and raised it one level each chapter.

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    This entry was posted in DLC PC Video Game Related and tagged Action RPG Fantasy Third Person Perspective Warhammer
  • Asteroid in Love & Isekai Maou to Shoukan Shoujo no Dorei Majutsu

    Posted on January 29, 2021 12:56 pm by Offkorn 1 Comment

    Koisuru Asteroid resembles Yama no Susume quite a bit in structure, just focused on geology and astronomy instead of mountain climbing. Though primarily an educational schoolgirl club comedy it also features a not insignificant number of dramatic subplots (usually relationship-related) that crop up periodically, the appearance of which are usually as much of a surprise to the show’s characters as the viewer.

    While also focused on comedy, Isekai Maou features a pretty much equal amount of action and drama as well. This is a series I’ve been on the fence about pretty much since it was first announced due to its synopsis bringing to mind Shinmai Maou no Testament (which did not handle its erotic elements well), but turns out it’s more like a combination of Overlord and Hagure Yuusha. It’s shockingly well made for an isekai harem series, although the ecchi content certainly does veer into overwhelming/awkward/creepy territory more often then I’d prefer.

    Speaking of comedies: I recently tried watching Nami yo Kiitekure… only to lose interest pretty quickly about halfway through the first episode. It was just overly weird. Setup, characters; all weird.

    Continue reading → Post ID 8998

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    This entry was posted in 2018 - Summer 2020 - Winter Anime Related and tagged Action Comedy Comic Adaptation Crunchyroll Drama Dramatic Support Ecchi Educational Fantasy Finished Funimation Harem Incomplete Source LN Adaptation School Life Series Televised
  • Majo no Tabitabi: THE JOURNEY OF ELAINA & Shachou, BATTLE no JIKAN Desu!: THE ANIMATION

    Posted on January 24, 2021 12:17 pm by Offkorn Comment

    Majo no Tabitabi caught me by surprise. Based on the description I was expecting something mostly laid-back and/or relaxing, yet it ended up having quite a bit of (remarkably well-animated) action alongside some significant dramatic twists and themes (episode 9 in particular stands out). It’s not a simple episodic travelogue, nor is it a generic ‘cute girls being cute’ comedy (though it takes elements from both)… it’s more a character study that’s not adverse to poking fun at itself.

    After the surprising animation quality of the previous series I looked up the studio responsible only to discover that not only were they involved with SukaSuka, but they also happened to have made another series in 2020.

    That series being Shachibato (which I had skipped over in my earlier scan through the Spring releases), a parody based off of a now defunct online RPG. It’s… okay I guess? Watchable as a distraction. There are some notable oddities (why are noncombatants brought into the dungeon?) and annoyances (the doormat protagonist’s altruism), but the animation is fine and it’s amusing more often than not.

    Continue reading → Post ID 8998

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    This entry was posted in 2020 - Autumn 2020 - Spring Anime Related and tagged Action Anime Original Comedy Dramatic Support Fantasy Finished Funimation Incomplete Source LN Adaptation Parody Series Televised Workplace
  • Dragon’s Dogma & KIMI to BOKU no Saigo no Senjou, Aruiwa Sekai ga Hajimaru SEISEN

    Posted on January 22, 2021 10:10 am by Offkorn Comment

    I’m not really sure what the point of making a new series based on an action-RPG from nearly a decade ago was. If the MMO version were still active or they were in the process of hyping a sequel I could understand… but there just doesn’t seem to be any reason for it to exist.

    Is it worth watching? Not really, no. Though I will grant that the production team did seem to put some effort into re-working the story to fit a miniseries mold.

    The show with the long title on the other hand has an obvious reason for existing: It’s an adaptation of an ongoing light novel series. And is it worth watching? Again, not really. Although most of the action scenes are surprisingly decent; it’s rushed, the comedic elements feel out of place, and both the story and character behavior are as generic as can be.

    Skip them both unless you’re incredibly bored. Maybe even then.

    Continue reading → Post ID 8998

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    This entry was posted in 2020 - Autumn 2020 - Summer Anime Related and tagged Action Anime Original Comic Relief Dragon's Dogma Drama Ecchi Fantasy Finished Funimation Incomplete Source LN Adaptation Netflix OVA Romance Series Televised
  • Dungeon ni Deai o Motomeru no wa Machigatteiru Darou ka III: FAMILIA MYTH & MWZ: MAGATSU WAHRHEIT ZUERST

    Posted on January 17, 2021 7:54 am by Offkorn Comment

    After the massive disappointment of the previous DanMachi season, my expectations going into this third season were rock-bottom. So the fact that it actually manages to advance the shadowy background Guild plotline and recapture some of its earlier momentum came as quite a surprise. Unfortunately… that plotline turned out to be incredibly dumb, executed in the most hamfisted manner possible, and arguably wasn’t even properly resolved.

    So I would say the end result is watchable, but only just.

    Magatsu Wahrheit Zuerst on the other hand has a well thought-out story with remarkably nuanced characters. Attributes which are particularly impressive considering it’s based on a smartphone game. The problem here, aside from a slow start (a notable contrast to DanMachi III‘s rushed start), is that the end is really the beginning of a story that will almost certainly never be told.

    So whether or not its worth watching will depend upon how much you’re willing to weigh the journey over the destination.

    No related posts.


    This entry was posted in 2020 - Autumn Anime Related and tagged Action Anime Original Battle Shounen Comic Relief Crunchyroll DanMachi Drama Fantasy Finished Funimation Harem Hulu Incomplete Source LN Adaptation Series Televised
  • OATHBRINGER & RHYTHM of WAR

    Posted on December 27, 2020 5:27 am by Offkorn Comment

    The third of Brandon Sanderson’s Stormlight Archive novels benefits greatly from having read both Edgedancer and Warbreaker (which I thought I talked about before but apparently haven’t) beforehand.

    Sadly I’m not sure it’s really worth the investment; a good 90% of the book is essentially treading water with events and characterizations repeatedly progressing one step forward and then one step back (Shallan’s sections in particular become painful to read). Only the very last section is truly engaging… but it’s engaging in a manner that echoes a cliffhanger, coming across as deliberately manipulative (which of course it is) rather than feeling natural.

    The follow-up picks up after a 1-year time skip and starts off much better. Unfortunately it seems Sanderson can’t help himself here and once again reverts to character (Kaladin this time, though Shallan hasn’t improved) and event regression to pad out the novel’s length. Its finale isn’t anywhere near as satisfying as the prequel’s either, partly because yet another artificial extension has been introduced (related to Odium this time).

    All that combined with Rhythm‘s foreword stating that the series is intended to be ten books long has me thinking I should just cut my losses now rather than continue to plod through thousands of pages of circular developments for just a couple hundred filled with excitement.

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    This entry was posted in Book Related and tagged Brandon Sanderson Cosmere Fantasy Stormlight Archive
  • Dungeon Siege II & IRON DANGER: Shard of time

    Posted on December 26, 2020 5:40 am by Offkorn 1 Comment

    In a fit of nostalgia I decided to revisit Dungeon Siege II… only to discover I’d never played it before. What I thought were memories of II were in fact of the first game in the franchise.

    While notably better than that first game in the gameplay department, it suffers rather badly from some of the worst character interactions ever conceived. And though better than DS I the gameplay is still not particularly engaging. Rather than Diablo, it instead brings to mind a proto Titan Quest. There’s just a certain emptiness/soullessness about the enemies and loot situation which, when combined with the limited ability system, makes progressing past a certain point far more trouble than its worth.

    Sharing the malus of atrocious writing, Iron Danger takes a notably different path where gameplay is concerned. It’s a ‘real time with mandatory pause’ tactical RPG featuring a time manipulation mechanic you’d expect to see in a puzzle game. Rather than simply take turns acting, characters move about in segmented (paused) real time which you can advance or rewind at will even if your characters die. So every combat encounter essentially becomes an equation to solve by finding the right actions to take during the right segments to most efficiently eliminate the opposition. It’s pretty cool.

    The problem is of course the aforementioned writing; it’s infuriatingly bad. If this were an action RPG where the storyline didn’t matter it would be an acceptable price to pay for the innovative combat system… but that’s not the case. The game’s very clearly story/character driven, and that story and those characters are insufferable.

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    This entry was posted in PC Video Game Related and tagged Action RPG Fantasy Tactical RPG Third Person Perspective
  • Fae Tactics -THE GIRL WHO DESTROYED THE WORLD-

    Posted on December 10, 2020 6:02 am by Offkorn Comment

    A mobile iteration of Final Fantasy Tactics‘ gameplay with a bright, cheery visual theme (as well as protagonist) along with some fairly dark storytelling, Fae Tactics ends up a pretty decent tactical RPG.

    The gimmick here is that you only have 3-4 actions available at any given time; attack, assist, or wait with the possibility of casting one spell per round (depending on cooldowns). Some things can modify those base actions (Ultra attacks/assists unlock at level 10, which will replace the default action with a more powerful version), but essentially what you have at level 1 is what you’ll have at level 20. Character customization comes in the form of summon, accessory, and weapon choices (leveling simply lets you choose one of three stat groups to increase). While there are a wide range of accessories and summons acquired through combat drops, each main character only has a maximum of three weapons (unlocked through quests) and accessories usually just amount to a specific stat increase.

    So the game pretty much comes down to summons… which is a bit of an issue since you can only summon 1-2 decently powerful units per battle.

    The limited summons combined with only being able to field 3 party members at once means you’ll often be heavily outnumbered. With the universal action system on top of that battles end up fairly challenging and almost puzzle like; you have to figure out the best ratio of allied-to-enemy element types in order to maximize outgoing damage and minimize incoming damage (elemental affinity has a sort of rock-paper-scissors dynamic).

    Currently I’m conflicted: I don’t like the visuals/protagonist or overwhelming simplicity, but the storytelling is pretty good (albeit heavy on loading screens). I like the non-linearity of the quest selection, but find the implementation overly haphazard/disjointed. I want to keep playing to see where the storyline goes, but I also don’t want to have to re-arrange my party every single battle to take advantage of element synergy.

    I guess the safest thing to say is that it’s an acquired taste.

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    This entry was posted in PC Video Game Related and tagged Fantasy Tactical RPG Third Person Perspective
  • Mordheim: City of the Damned

    Posted on December 8, 2020 7:41 am by Offkorn Comment

    Whereas Warhammer proper has you building armies to face off against one another, Mordheim narrows the focus down to skirmishes between two groups of 10 individuals or less.

    Visually, it’s pretty dire. Mechanically… it’s not much better.

    The concept of building/managing a warband is solid and the roguelike elements (Veteran achievements give bonuses across all warbands) are decent enough. The integration between the combat and exploration aspects however is sorely lacking; you basically have to focus on killing the enemy (since numerical superiority is essential) which means you won’t have time to loot anything notable from the battlefield. It’s almost like you’re being punished for success. The winning warband getting to loot everything in their direct line of sight or receiving an extra turn or two after a win to loot would’ve worked far better.

    The other, more significant, issue is that the combat isn’t any fun. Since all offensive actions draw from the same resource pool most of the time you end up standing in place trading basic attacks until someone misses once too often (which is often just once due to the similarity between enemy and ally health/damage totals). It’s incredibly dull and the spellcasting system being actively antagonistic certainly doesn’t help.

    In a sense the game is reminiscent of Darkest Dungeon in that you probably have to be a masochist to get any significant amount of enjoyment out of it.

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    This entry was posted in PC Video Game Related and tagged Fantasy Roguelike Tactical RPG Third Person Perspective Warhammer
  • Quanzhi Gaoshou 2: the King*s avatar & Maou Gakuin no Futekigousha ~Shijou Saikyou no Maou no Shiso, Tensei Shite Shison-tachi no Gakkou e Kayou~

    Posted on December 4, 2020 12:50 pm by Offkorn Comment

    The follow-up to Tebie Pian, though it’s been longer than expected in arriving, fully delivers on its promises. The same effortless destruction of pro-player scheming you’ve come to expect from the series with better animation (than the first season). Not much else to say really; either you like the franchise or you don’t.

    Completely unrelated to the above beyond sharing the ‘overpowered protagonist’ trait, Maou Gakuin no Futekigousha doesn’t take itself very seriously for the most part. Choosing instead to play up the genre’s various tropes in a manner similar to a homage. And, surprisingly enough, it manages to do so fairly competently (even touching on some pretty dark themes)… at least until the lackluster confrontation-heavy conclusion anyway.

    Continue reading → Post ID 8998

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    This entry was posted in 2020 - Autumn 2020 - Summer Anime Related and tagged Action Comedy Crunchyroll Dramatic Support Fantasy Finished Incomplete Source LN Adaptation Partial Adaptation Quanzhi Gaoshou Series Sports Televised Virtual World

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