• Tag Archives Fantasy
  • Kingdoms of Amalur – Endgame

    Yeah, the game really falls off a cliff once you break the siege.

    I avoided the maxed level problem this time around by ignoring the two (formerly) DLC areas and not using Reckoning Mode at all, but that doesn’t solve the issues plaguing the second continent. Chiefly among them being the abundance of enemies that appear out of thin air and absolutely garbage sidequests. If you do decide to keep playing post-Siege, I’d strongly suggest sticking to the main questline while ignoring all distractions. Then just go and clear the Pirate area afterward (maybe the Teeth of Naros as well, though I’ve never bothered with it)… or just do the first continent and bonus areas while skipping the second entirely.

    It was kind of nice being effectively invincible thanks to the semi-overpowered armor crafting system while having the ability to kill 3-6 enemies at a time with a single Mark of Flame. But then again there was no reason for all those enemies to keep appearing out of thin air to begin with; throwing hoards of trash mobs at the PC is a hallmark of bad design.

    So is the end result worth paying full price for? Hell no. Not when it was first released in 2012 and certainly not now. If you want to play it, best to wait until it’s $20 or less.

    Some tips for if/when you do:

    • Weapon abilities max out at 3, while all other abilities max out 2 over their stated limit.
      • Meaning, combined with the rewards for completing the 3 main Faction questlines, you only need one piece of +Skill equipment.
    • Once prismere equipment starts to drop it’s time to switch from selling excess equipment to salvaging any green/blue pieces you find.
    • Nearly every location on the map has a quest tied to it. So, pre-Siege, avoid exploring areas before you find the relevant questgiver to reduce backtracking.
      • Post-Siege, the questgiver is often located inside the location.

  • Book of DEMONS – Archer & Mage

    Once you reach 5th level with the starting class you can play as the other two classes (note that nothing carries over between classes), both of which seem notably better.

    The archer has the distinction of being able to attack off-screen, greatly reducing the annoyance caused by ranged attackers and letting you mow down the hoards before they’re even aware of your presence. Equip a Quiver and Splitting Arrows and she just rains down utter devastation with little effort. The lower starting HP is an issue though and she can’t use arrows if enemies get too close.

    The mage doesn’t seem to have any distinguishing features at all beyond an abysmal starting HP pool. I guess you could say he excels at crowd control thanks to his lightning/ice spell options… but a split-arrow archer can accomplish something similar while attacking at far greater range. So I’m rather underwhelmed at his pre-Cook performance. Maybe later spells are more devastating?

    At this point I doubt I’ll ever touch the starting class again, but the archer is enjoyable in small bursts (due to sidestepping a lot of annoying enemy abilities) and I’ll probably keep playing on-and-off between doing other things for a while yet.


  • Kingdoms of Amalur: RE-RECKONING

    I remember playing Kingdoms of Amalur years ago and enjoying myself quite a bit, only burning out after reaching max level somewhere in a badlands/desert area after having completed the Pirate-themed DLC and building a Keep… or something like that. The memories are vague and looking through Wayback Machine snapshots for what I posted about it at the time (pre-server merge mishap) hasn’t turned up anything.

    This remaster, as far as I can tell from those fuzzy memories, is effectively identical.

    I’ve seen people complain about technical issues regarding slowdown, but since I generally don’t play with extraneous bells and whistles like AA/AS I haven’t noticed anything beyond occasionally long loading times when moving from an interior area to the main map and some choppiness when running through multiple groups of enemies who end up attacking each other (forming a 10+ mob). I suspect that if you disable the advanced graphic options in-game and enable them directly through your graphics card instead it might sidestep some of the more severe cases that people have reported.

    Regardless, I’m having fun so far and will hopefully actually complete the game this time around.


  • Book of DEMONS & Some Other Games

    Book of Demons is a hack & slash game with some minor roguelike elements modeled on the first Diablo. One greatly simplified into a mobile game format where you walk along rails while clicking on anything in your ‘light radius’ to interact with it, while equipment/skills are represented by upgradable cards that you can assign to unlockable action bar slots.

    Despite its simplicity and lack of depth (leveling up gives a choice between +1 Health or +1 Mana), it ends up a pretty fun diversion in the vein of Candy Crush for when you have a few minutes to kill. Not sure what sort of longevity it’ll have though since the levels are so far are all pretty similar (up to the Cook quest boss) with the abilities of various enemies occasionally crossing over into ‘bullshit’ territory.

    As for the titular “other games”:

    • Sword Legacy: omen – I installed this ages ago, played the first battle or two, and then put it aside out of general disinterest. I can safely say now that I have no intention of ever touching it again.
    • MONSTER HUNTER: WORLD – Got through the opening, messed around in the training area for a while… and then promptly uninstalled when I discovered all the hunts have time limits.
    • The: QUEST – A game styled after classic first-person RPGs (think Might & Magic X: Legacy), it felt to me both empty and overpopulated. Leave town and there’s a whole bunch of nothing in every direction, yet there’s also an inexplicably large number of scantily-clad archers waiting to kill you. There’s just a pervading sense of unease about the whole affair.
    • DEEP SKY DERELICTS – After spending a minute or two wandering around the first ship finding a whole lot of nothing, I ran into a battle. There I discovered that every action you take in combat reduces your Energy level (run out of Energy and you die; moving also costs energy). I have no interest whatsoever in dealing with such severe resource management bullshit.
    • Celestian Tales: OLD NORTH – The characterizations are all pretty painful and the visuals are notably lackluster.

  • Children of MORTA

    A roguelike with actual (albeit heavily sentimental) plot/character development along with gameplay quite similar to Diablo‘s, Children of Morta expects you to run through the same semi-randomized levels multiple times with different characters hacking and slashing through hoards of enemies.

    In addition to standard unlockable upgrades such as increased drop rates, stat boosts, and additional playable characters, the game also features specialized universal buffs that automatically unlock as a character spends skill points. I presume this is to make it less of an annoyance that you can’t just play one character exclusively (your maximum health takes a major hit if you use the same character 3+ times in a row). This results in something of a middle ground where you have to grind to progress, but the variety in the characters’ playstyles makes it less onerous than it would otherwise be.

    As mentioned the gameplay is like Diablo’s, just somewhat compressed (and lacking an equipment system). One key difference that greatly affects the difficulty is that health potions here are both far less effective and completely random; sometimes you get 3-4 from a single enemy group, sometimes you’ll go an entire floor without seeing any. Being lucky enough to find a charm/blessing that grants regeneration or increased healing is often the difference between success and failure… although it’s not like there’s any penalty for failure, so while annoying I guess it’s not really all that big an issue.

    At the moment I’ve only just completed the first zone with one character at level 9, two at 8, and one at 6 (I haven’t used the recently unlocked fire mage yet). My strategy so far has been to run through the first level until a character hits level 4, the second until they hit 6, and then the third until they hit 8. It’s been working pretty well progression-wise and I haven’t had to run through the same level with the same character more than twice (though not all have successfully beat each boss).

    Hopefully that trend will continue in the later zones.


  • Otome Game no Hametsu Flag shika nai Akuyaku Reijou ni Tensei shite shimatta… & Lapis Re:LiGHTs

    The show with the excessively long title (which can be more sensibly shorted to HameFura if you’re so inclined) is a slightly unconventional isekai variant in which the protagonist doesn’t actually have any notable abilities. Her lack of notable skill is, in fact, apparently the very reason all the other characters like her so much (well, that and the way she unconsciously steals all the character-specific romance events for herself). This presents a problem; there’s not much of a reason to root for someone who continually fails into success after all.

    A slightly more conventional ‘magical academy’ series, Lapis Re:Lights starts out featuring some pretty generic character behavior and event developments. Unilaterally forcing Tiara into Rosetta’s group at the beginning was completely unnecessary and leaves a bad taste, while the eventual idol reveal in the second episode (which almost completely invalidates the setting’s premise) is just soul-crushingly banal. I couldn’t bring myself to go any further.

    Then there’s also Honzuki no Gekokujou, another reincarnation-based fantasy isekai with an unpowered protagonist, which I long suspected wouldn’t appeal to me based on said protagonist being a child. A suspicion that turned out to be completely accurate.

    Continue reading  Post ID 8704


  • Atelier Lulua: The Scion of Arland

    Breaking with tradition, the 20th Atelier game is a continuation of a previous trilogy rather than the start of a new one. Fortunately, familiarity with the events there isn’t required to follow along here (though Ficus’ character arc won’t make any sense if you aren’t familiar with Atelier Totori).

    Mechanically speaking there’s nothing to complain about. The Alchemy system is solid, the combat is engaging, the exploration areas aren’t over/undersized (and subareas can now be traveled to directly), and it doesn’t take hours of grinding to acquire the best traits to put on your equipment.

    The game’s problems revolve entirely around its plot developments and character behavior: It features some of the most extremely cringey cutesy Anime bullshit you can imagine. Every other line of dialog is delivered with an exaggerated expression, a dumb pose, or both. It’s full of friendship power, event battles that act as though they were hard/dangerous when they weren’t, and extraordinarily dense idiocy. The character design is also uneven; Lulua/Ficus are purestrain Shoujo, Aural/Niko are purestrain Shounen, and Eva looks like an escapee from The Nightmare Before Christmas (also, the assorted generic merchants’ appearances don’t match their voices).

    I made it to the end despite all that thanks to a fondness for collecting things and crafting overpowered equipment… but it was a real struggle that I wouldn’t recommend to anyone who doesn’t happen to enjoy watching generic daytime magical girl shows.


  • Atelier: Mysterious Trilogy

    The first of this trilogy (apparently a sequel to the Dusk Trilogy if Logy’s appearance is any indication) is Atelier Sophie ~The Alchemist of the Mysterious Book~. It starts off very laid-back and slice of life-y, which isn’t really a problem. The problem is that the combat system and gathering areas feel unfinished and are kind of a chore to engage with. Combine that with having to grind requests to advance the plot and I ended up dropping it shortly after the previously mentioned Logy appearance.

    The second, Atelier Firis ~The Alchemist and the Mysterious Journey~, reintroduces the time limit found in earlier Atelier games (you have a year to complete the ‘main’ quest; there’s no limit to continued exploration afterward)… except now time passes constantly. Simply walking around the map causes time to pass. That’s a hard no from me.

    Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ is the third game, and much like Shallie it brings back a large number of characters from both previous games. The plot here is more self-contained though and not having played through those doesn’t seem to result in missing much here (Alt will be a mystery until his last friendship event triggers and the couple mentions of Oskar won’t make sense if you haven’t touched Sophie). There’s no time limit (aside from the repeatable/ignorable requests and one particular, very simple, main quest) and it doesn’t require any grinding to progress the storyline (though unlocking the True End does, effort I feel is wasted due to the conflicting messaging). The only problems are that the gathering areas are much too large (not lifelessly so however… with one notable exception which was presumably intentional) and pretty much everything relating to the Ice Palace painting is pretty bad.

    So the first two are skippable depending on your tolerance for, respectively, lack of direction and feeling rushed, while the third is quite good and has nearly all the elements of Ryza already in place.


  • Sundry Anime Movies

      Gekijouban: FAIRY TAIL – DRAGON CRY
      The improved animation (compared to the parent series) is offset by the worse character artwork and massive pacing hit watching it where it supposedly takes place (post-episode 285) causes. Content-wise it’s effectively a generic battle shounen filler movie.
      Saenai Heroine no Sodatekata Fine
      The franchise‘s conclusion begins by almost entirely sidelining the harem aspects to focus on Megumi and how her comments regarding the game mirror her real-life relationship with Aki… only to have the entire thing derailed by a completely unrelated dramatic development about a third of the way through which inexplicably reintroduces the harem elements. They had a natural ending right there only to go and water down and delay it via contrived drama. Why?
      Goblin Slayer -Goblin’s crowN-
      It starts out with a 25-minute recap of the first season (focusing on the violence and rape; which is an odd choice considering the initial reaction to that season was mostly split between ‘the first episode is nothing like the rest of the series’ and ‘the series is nothing but rape’). Such baffling production decisions. As for the new content, the quality level ends up slightly worse the prequel… assuming you go in expecting a double-length TV episode rather than a movie. If you go in actually expecting a movie it will probably end up mostly disappointing.
      HUMAN LOST
      While inspired by No Longer Human and including some of its major plot points, this movie changes far too much to be considered an adaptation (so best to just forget about that if you haven’t already). It’s an action-drama now and a gorgeous work of desolation and futility… though I feel the giant monster and final fight in the ‘void’ were overkill.
      BURN ✠HE WITCH
      Taking place in the same universe as Bleach, being set in a completely different location (one with more of a Harry Potter vibe to it), this movie focuses entirely on the franchise’s magic system rather than item-based or physical combat. It starts off well enough with crisp artwork, fluid combat animation, and mostly decent characters. The problem is with one particular character: Balgo. He’s awful and has no reason to exist beyond being awful and causing some of the most contrived plot developments I’ve recently had the misfortune of being exposed to.
      Sora no Aosa o Shiru Hito yo
      While the movie works decently enough as a music-themed relationship drama for about 3/4ths of its runtime (leavened by ample comic relief), the vaguely Anohana-like supernatural elements don’t really add anything. It doesn’t have much of an ending either, with events being resolved in the most arbitrary manner possible and an epilogue taking the form of still images embedded in the credit roll.

  • Talisman: Origins

    This game is essentially just a limited version of the main game: There’s no multiplayer and you can’t create your own games.

    What it offers in exchange are a number of puzzle-like scenarios that incorporate both the default setup and the City, Highlands, Dungeon, Firelands, and Dragon DLC. Different scenarios involve different setups. So in theory you could use it as a demo to decide whether or not you want to buy those… but I just don’t see much value to be had there. As for its own clutch of DLC, they feature scenarios that involve content from some of the other base game extensions. So unless you’re an achievement hunting fiend those aren’t worth buying either (I briefly tried Beyond the Veil, which uses content from the Reaper DLC; it’s awful).

    Considering that you can demo the various DLC in the main game simply by playing multiplayer (only the host needs to have bought them; I got to play Cataclysm, Clockwork Kingdom, Ancient Beasts, and Realm of Souls that way and quickly realized I never want to interact with the latter two again), the only reason to bother with Origins is if either multiplayer isn’t an option or you simply don’t have the time to play full-length Talisman games.