• Tag Archives Fantasy
  • LORDS of the FALLEN

    This game is something of a merger between Dark Souls (which I stopped playing at the first mini-boss) and Darksiders (which I stopped playing after the first boss); the weight system and enemy nastiness of Dark Souls with the visuals of Darksiders.

    On the negative side of things: Most of the the areas are cramped, the camera is locked far too close to the PC, and there are some stability issues (over the course of the first playthrough I’ve crashed 3 times on start-up, twice during gameplay, and there’s a nasty freeze when picking up the Gauntlet). Positives would be…. Hmm.

    Basically, if you felt Darksiders was too hack & slashy and/or Souls was too unforgiving with its checkpoints, then this game might just hit the sweet spot between them. And as for the Labyrinth DLC, which comes packaged with the GotY edition… it’s in no way worth buying if you already have an earlier version of the game.

    Some tips:
    – Don’t put any points into Luck on the 1st playthrough.
    – Don’t use any Attribute/Spell Shards on the 1st playthrough.
    – Open all chests on the 1st playthrough.
    – Use all your Shards and respec 25 points into Luck on the 2nd playthrough.
    — Don’t open any chests in NG+ until you have the 25 Luck.

    Doing the above will result in any chests formerly holding specific pieces of equipment to instead contain a bunch of Shards (almost always including an Attribute Shard).


  • Fate hunters & KingdomCome: Deliverance

    Fate Hunters is a game very, very similar to Slay the Spire. A bit easier though, so long as the ‘Reinforcement’ option is turned off (which it probably should be on your first few attempts), thanks to the introduction of disposable ‘one use’ cards you can pick up without fear of ending up with an oversized late game deck.

    The Inquisitor focuses on healing & self-damage with a subfocus on discard. The deck I eventually beat the final boss with was a treasure-heavy Pot of Greed/Empress deck that focused on the combo of Seal of Repentance -> Holy Fire -> Nemesis. The Arcanist specializes in multiple-choice effects, random damage, and duplication, with a subfocus on weaponry. I ended up beating the tower with a Fireball-heavy Wheel of Fortune build with Magic Rune and Fire Rain.

    Unlike those first two characters, the Raider is somewhat more limited in build choices and you’re pretty much forced to focus on a Soul Stone-centric build… though that’s far from a bad thing since Soulstones are quite versatile. The winning deck here ended up being centered around Dark Flame, Famine, Souls Bust, and Soulstorm. The fourth and final unique character is the Berserker, which specializes in Wound creation (far trickier to handle than Soul Stones) & criticals with a subfocus in discard. This time I ended up clearing the tower with a weaponry-centric Hermit build; Feel No Pain and Deadly Swing have no downsides when only a single Wound can be in your deck at a time.

    The final character, the Spy, is a medley of the others. You can build a deck mimicking one of the above builds, or mix and match from multiple builds. The later is quite risky though and can easily result in a deck that does nothing particularly well. The winning combination I ended with was a Curse-heavy self-damaging Possession build (Cursed Sword, Philosopher’s Stone, Eviscerate, Unbreakable, Nemesis) which transformed into a Hermit deck on the last floor.

    So yeah, the game’s fun. I don’t think it’ll have as much repay value as the aforementioned StS though due to the reduced complexity. Of course, that’s to be expected since the entire installation is <300MB. Pick it up on sale sometime for ~$10 if you enjoy StS.

    Switching gears now we come to Kingdom Come: Deliverance, which at first glance appears to be an open-world RPG. While that should be right up my ally, in reality the game bears an unfortunately strong resemblance to a medieval life simulator. A hunger system, an energy/tiredness system, a cleanliness system, a food decay system, an equipment deterioration system, an overly complex real-time locational-targeting-centered melee combat system, and a highly limited ability to save your progress.

    I got to the second area and just kind of lost all will to proceed, since I most certainly don’t play games to be forced into doing things I already have to do in real life. The visual quality is quite impressive though. If you want to give it a shot, make sure to grab the KCDTweak utility to reduce/eliminate some of the inherent annoyance.


  • BATTLETECH & The Banner Saga

    Sometimes when people make a really big deal out of a particular part of a game being bad, the majority of the game actually turns out to be decent to good. Unfortunately, in Battletech‘s case all the complaints turned out to be 100% accurate.

    The bones of an entertaining tactical RPG are there and combat on the face of things is engaging. The problem lies in the number of enemies arrayed against you, the number of sudden/random reinforcements they get, the limits on how many mechs you can field, and the X-Com-like resource management elements. You’re always going to be taking damage while heavily outnumbered, and trying to avoid battle (by, say, traveling a side path instead of approaching an enemy directly) only leads to being even more heavily outnumbered when crossing an invisible threshold suddenly triggers the appearance of more units. It’s simply not fun.

    The Banner Saga, which I finally got around to giving a second chance, suffers from a similar problem. While you don’t have to worry about resources as much (running out of supplies and having everyone starve to death apparently doesn’t actually affect much of anything beyond Morale level) the issue of facing nothing but battle after lopsided battle while traveling along a straight line is a real one. Ash of Gods gives you actual choices that felt like they had meaning/impact on the progress of the story; the few choices provided here are laughable in comparison.


  • The Legend of Heroes -Trails of Cold Steel II-

    With the way the prequel ended I had feared this would turn into some kind of Gundam ripoff. If only. Instead what it delivers is purestrain cringe worse than DQ11.

    It’s especially fond of forcing you to lose or ‘lose’ battles: In addition to a couple battles that literally cannot be won it features battles you win but the story acts like you lost, and battles you win but some random event occurs immediately afterward that requires a 3rd party to magically appear and rescue you. It’s a real bad look. Speaking of battles, the combat remains mostly unchanged (physical attacks miss more often, magical attacks are slightly faster, a new limit-breakish feature has been added) and just as tiresome as ever. Bosses are still massive damage sponges and this time around most of them have access to some kind of healing ability as well, making abuse of the Delay system pretty much mandatory.

    Structurally there’s been a huge change however as the Tokyo Xanadu elements have been mostly removed to be replaced with some Suikoden elements instead; namely the whole wandering the countryside to pick up people to populate your base with bit. This results in most of the game being somewhat non-linear and far more engaging than the prequel from an exploration perspective (though do be aware that the second epilogue returns to that previous ‘explore school’ -> ‘explore old schoolhouse’ format).

    That’s right: Second epilogue. The first has you controlling characters from the Crossbell games and feels incredibly disconnected from everything else. So yeah, content-wise this game may actually surpass the prequel… making the painful plot developments and monotonous combat a real shame.

    Is it worth playing? If you’ve already completed the first then you may as well resolve that cliffhanger. If you haven’t played it though then you’re likely best off avoiding both of them (avoid the DLC regardless, as II‘s is even more worthless than the first’s). If you do decide to play (the GOG version of) it though, take note that the older 1.4 version has to be installed in order for achievements to unlock.


  • The Legend of Heroes -TRAILS OF COLD STEEL-

    A follow-up to the third Trails in the Sky game, this one takes place in a different location and features a mostly new cast. So you don’t need any familiarity with the earlier games to understand what’s going on (though knowing who Oliver is and what Bracers are will help).

    It took me this long to play it due getting burned out on the constant combat (not this series’ strong suit) of the aforementioned 3rd Trails entry. Which ended up being a good thing since it meant I got to play Tokyo Xanadu first. As it turns out, ToCS is half Legend of Heroes (the combat and field trips) and half Xanadu (pretty much everything related to the school).

    The characters are stereotypical for the most part and thankfully display only a minor amount of cringe-inducing behavior while event developments are just what you’d expect from Trails game. The combat as mentioned is pretty much the same as previous franchise installments, as is the ease in which you can miss optional content. Using a guide is pretty much mandatory if you want to see/collect everything and even then you’ll need at least two playthroughs. Only want to get the max bonuses for an import into ToCS II? That’s also going to require two playthroughs (unless you do an insane amount of grinding).

    And while at first glance that can seem daunting with the massive amount of dialog the game has, if you make good use of Turbo Mode combined with holding down the ‘Cancel’ key to fast-forward cutscenes a second run through the game shouldn’t take nearly as long as the first. Incidentally, if you happen to have the Japanese audio enabled you may notice that the translation trends toward the liberal side of things. Not enough to character assassinate anyone mind you… but enough to be noticeable at times. Oh, and avoid the various DLC since they’re completely worthless (unless you really like the costumes I guess).

    Anyways, it’s a decent enough game with a lot of content (60+ hours if you talk to everyone), but if you’ve recently played those other games mentioned above I’d strongly suggest holding off on this since it’ll likely come across as a tiresome retread if you don’t have some distance between them.


  • DRAGON QUEST XI: Echoes of an Elusive Age

    I sincerely wish they would do something about this franchise‘s character/enemy design. The quality of the animation and visual effects is top notch yet consistently ruined by hideous and/or cartoonish faces, with the contrast being especially glaring in this most recent installment.

    Visuals aside the gameplay is standard JRPG turn-based battles combined with semi-linear area exploration. So nothing to complain about (or praise) there. Leveling is a mix of ‘classic’ automatically unlocked abilities and skill points that can be spent to unlock additional options or stat boosts in a manner similar to the systems found in FFX and FFXII (though greatly simplified). It’s an interesting choice and fortunately there’s a repec option available to promote experimentation. There’s also a crafting system… which is cute but sort of extraneous.

    As for the storyline and a good chunk of the character behavior, sadly they fall in line with the character design issue. Which is to say they’re godawful. Painfully so. As of the start of the second half of the game only one or ~maybe~ two plot developments didn’t involve hardcore railroading and/or illogical deus ex machina. It’s been a real struggle not to just look away and button-mash through any cutscene dialog. Oh, speaking of buttons, the PC port of the game is pretty decent as far as control schemes go (though I do wish you could bind both the movement and D-pad commands to the same keys) and doesn’t appear to have any glaring issues or system settings-related omissions.

    So can I recommend playing this game? No, not really. It doesn’t do anything new and some of the things it decided to revisit were better off buried.


  • Tangledeep & Slay the Spire

    Tangledeep is a roguelike in the vein of ToME, just notably less complex… more mobile-gamey. If you haven’t played that yet then this may be worth checking out so long as you make sure to activate Mana/Stamina regeneration (the respawn rate heavily punishes the default no-regen setting). If you already like that though then there won’t be much for you here.

    Another roguelike, Slay the Spire is closer in structure to FTL. The combat is quite different however and resembles a card game, albeit a somewhat 1-sided one since the enemies don’t play cards. The gimmick here is that every replay (a run through the Spire lasts about an hour and a half if you make it to the endboss) requires rebuilding your deck based on what reward options happen to pop-up, with each playable character having different cards to choose from. It’s certainly fun if you can handle the massive amount of deckbulding-related randomness (make sure to prioritize card removal events since you can’t do that manually) and I ended up eventually beating the Spire’s Heart with all three characters:

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  • Gekijouban: Dungeon ni Deai o Motomeru no wa Machigatte Iru Darouka -Orion no Ya-

    In a ruin far from Orario a sealed monster has broken free of its bindings. Having just arrived in town with Hermes’ assistance and proclaimed Bell as the chosen one Orion, the goddess Artemis offers him a quest to defeat the creature. Though suspicious of Hermes motives, he and the rest of the Hestia Familia soon agree to help.

    A sidestory taking place at some point after the parent series’ first season featuring similar attributes.

    More Information:
    aniDB
    Wikipedia


  • Kenja no Mago

    Reincarnated into a fantasy world upon his death and raised by a reclusive sage, the newly named Shin Wolford is taught a number of powerful magic and combat techniques over the years. Eventually the time comes for him to set out on his own… but just how will everyone react to a boy with memories of another world who can instantly master any skill he tries his hand at?

    A fantasy-themed school life comedy featuring frequent action scenes alongside a small amount of drama and romance.

    More Information:
    Amazon
    aniDB
    Crunchyroll
    Funimation
    Wikipedia

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  • Tate no Yuusha no Nariagari

    Whisked off to a fantasy world as one of four great heroes, Naofumi Iwatani quickly finds himself betrayed and destitute. Now, consumed by rage and in possession of only his shield and the companionship of a young slave girl, he must find some way of reversing his fortunes to become the savior he was destined to be.

    A mixed genre series with minor harem elements and a moderate slavery subtheme set in a fantasy world resembling a virtual reality RPG.

    More Information:
    Amazon
    aniDB
    Crunchyroll
    Funimation
    Wikipedia

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