• Tag Archives Fantasy
  • Manaria Friends

    The prestigious Manaria Academy serves as a neutral ground where members of all three great factions can learn the magical arts. It’s here that Anne, the human princess of Manaria, and Grea, a half-dragon princess, first meet and strike up an unlikely friendship.

    An often comedic slice of life series with strong hints of romance and noticeable ecchi elements. While taking place in the same universe, it has no direct connection to either of the previous Shingeki no Bahamut series.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia


  • Pillars of Eternity II: Deadfire – DLC

    All three of the large DLC released for the game are roughly the same size (more or less equivalent to the full scope of one of Neketaka’s districts) and geared toward an endgame party. Which is a bit of a problem since the level cap has not been increased… meaning you’ll spend even more time than before gaining tons of wasted experience.

    The Beast of Winter is the first of them and is best tackled with a level 15-16 party, depending on difficulty (though if you want to face either of the two endbosses in combat you’ll probably want to be 17+). And make sure to pack weapons/spells that can do fire and/or crushing damage to have a slightly easier time clearing the opposition. Combat aside it’s notable mainly for adding an additional henchmen option and giving a number of interactions to Ydwin, raising her up to the status of companion during your time spent in the related areas.

    Seeker, Slayer, Survivor is a very different sort of DLC and cannot be accessed until after completing the game’s main He Waits in Fire quest. So while the ‘recommended’ level is 16 you’ll almost certainly be closer to 20 unless you’re doing a low-level challenge of some sort. That’s a good thing though since the difficulty level varies wildly between fights, which can fortunately be triggered as many times as desired (a feature extremely useful for leveling the clutch of new DLC-added soulbound items), and you’ll definitely want the breathing room granted by the extra levels. SSS also enhances a particular henchman for the duration, but otherwise the only other notable feature is that the arena feels kind of empty and unfinished. The merchants in particular stand out with their low-level/generic equipment and the ‘guiding spirit’ is pretty annoying.

    Depending on your choices in the prequel, the Forgotten Sanctum can be a bit tricky to start. Like SSS it requires He Waits in Fire be completed, but the Giant Wave event that triggers it doesn’t give you any information beyond ‘somewhere in the south’ and no quest gets added to your journal. A second event involving Llengrath is what points directly to the DLC content, but if you didn’t meet her in PoE 1 that event won’t trigger (having killed her dragons may also cause it to not trigger) and you’ll have to find the location yourself. Which, admittedly, isn’t very hard considering a large number of unexplored points of interest will have appeared on the relevant island.

    Triggering it aside, you’ll absolutely want to be level 20 before exploring the new content considering the difficulty of the encounters inside and gimmicky bosses you’ll be forced to face. And as with the previous DLC, one of the available henchmen gets some expanded focus. Unlike those however this adventure is more… wordy I guess you could say. Atmospheric as well. It very much gives the impression of being a throwback to Baldur’s Gate II actually and fits in seamlessly with the default game.


  • Thronebreaker: The Witcher Tales

    Thronebreaker isn’t really much like either the main Witcher games nor Gwent as far as gameplay goes. More like Shandalar really.

    You wander around on 2D maps gathering resources, making roleplaying choices, solving card-based puzzles, and engaging in simplified/modified games of Gwent. Most of the choices are minor and only affect your resource totals or morale level, but quite a few determine what bonus cards you’ll have access to and some affect battles that may appear down the line (sometimes even several maps later). The puzzles are intuitive and/or forgiving for the most part, using custom decks to guarantee each is solvable, but a handful are remarkably obtuse and may require looking up the solutions.

    The Gwent battles range in difficulty from laughably easy (any ‘fair’ confrontation) to punishingly hard (the enemy cheats). Most of the hard ones have a specific weakness of some kind to make them easier with the notable exception of the final battles on the 4th and 5th maps; those two are pure endurance slogs. Difficulty is of course also affected by what kind of deck you’ve built, with compositions heavy on direct damage and point removal (e.g. Jade Figurine) generally having a much easier time than others. Which brings me to the last part of the game: Base building.

    Most of the resources you collect are going to be put toward upgrading your Camp buildings. While it’s true you’ll end up with far more resources than you can spend by the end of the game if each map is thoroughly explored, you’ll always be needing more in the early/mid-game. Getting the Forager’s Quarters (and upgrading it on the second map) should be the #1 priority, followed by maxing out the Royal Tent (Trinkets are insanely powerful) and Mess Tent (the cost reduction is stronger than a straight cap increase). Once all that’s done you can grab the Watchtower for the Scout feature if you don’t trust manual exploration (scouting is cheap and has a huge range) and then whichever Training/Workshop buildings affect the cards you want to use.

    Stay away from the Herald’s Study (recruits should never be in short supply), Cartographer’s Desk (a purely cosmetic effect), and Barracks (with a maxed-out Mess Tent you shouldn’t need more than the first rank of this at most) until everything else you need/want is built. Lumber is what will be in shortest supply, so keep a lookout for choices that give more of it and try to avoid those that require it.

    One final thing of note is that unlocking all the achievements requires making some choices you might otherwise prefer not to. Specifically, one Gold Chest can only be found by dealing with a bandit and collecting all of Meve’s weapons requires a mixture of merciful and ruthless choices.


  • Cast In Oblivion & Guild Hunter #6-11

    The fourteenth entry in Michelle Sagara‘s Elantra series resolves the long-simmering subplot regarding the Barrani’s Test of Name and, far more importantly, gives indication that Kaylin is finally ready to research how to consciously use the powers at her disposal for more than healing. There are many directions the series can go from here, but I hope it continues to advance the ‘main’ storyline involving the Dragon outcast.

    Nalini Singh’s Guild Hunter series is one that I initially loved, but which eventually fell out of favor as the books became more episodic and overly similar to her Psy-Changling series in content. Picking the series back up on a whim turned out to be a good idea:

    • Archangel’s Legion – While the number of sex scenes is certainly overwhelming and/or gratuitous, the character interactions and notable advancement of the central Cascade-related plotline makes it all worthwhile.
    • Archangel’s Shadows – The seventh book slips back into episodic territory… but not completely; though primarily focused on the development of the secondary pairing it does not forget about Elena/Raphael. The number of sex scenes being drastically reduced is a happy bonus.
    • Archangel’s Enigma – Continues the trend of the previous entry fairly seamlessly. It does feel uncomfortably similar to the aforementioned Psy-Changling novels though.
    • Archangel’s Heart – The focus shifts back to Elena/Raphael and the Cascade here, going well out of its way to tie in Elena’s family history. Putting the highly questionable level of contrivance aside the mix of content manages to almost fully recapture the spark of series’ early entries. It unfortunately does nothing to allay my growing concern over the increasing number of lifebond pairings though.
    • Archangel’s Viper – A massive step backward, this book is basically everything that made me drop the series in the first place. Being almost wholly episodic (taking place during the same time period as the previous novel) is bad enough, worse is that the relationship does not develop in even a remotely believable manner. At least the Uram-corruption subplot is finally resolved.
    • Archangel’s Prophecy – Such whiplash. Completely different from Viper, Prophecy goes all-in on the Cascade and ends up perfectly recreating the feeling of Angels’ Blood. I’m now more than a little annoyed the next book won’t be released until September.

  • Tales of Vesperia: Definitive Edition

    Due to never owning an XBox of any form (and not being able to read Japanese), the recent release of the Definitive Edition of Tales of Vesperia marked my first chance to play the game.

    It became immediately apparent why Yuri was a popular protagonist, and nearly all the other characters end up solidly entertaining in some manner (Karol leans more toward annoying). Where the game fails spectacularly though is in the plot developments… which are atrocious. It’s not very completionist-friendly either and requires a ton of grinding and a not insignificant amount of backtracking if you want to collect everything (though be aware that the world map search points can help a little with material requirements).

    In addition to the standard pitfall of missing hidden sidequests (following a walkthrough will solve that issue) another noteworthy trap for completionists is the Fell Arms weapons. If you happen to face the final boss with all of them collected, you’ll get thrown into an extra battle against an enemy scaled for a post-game party. A nasty surprise which will probably force you to grind even more and/or lower the difficulty to Easy.

    As for the prequel movie, it can be watched either before or after playing; all it does is show Yuri’s brief stint with the knights. There’s effectively no storyline connection and little character connection. You do get to see more of the red-haired twins who pop up in a sidequest though.


  • Tales of Vesperia ~The First Strike~

    Former childhood friends Yuri Lowell and Flynn Scifo have just been assigned to the same unit after graduating from the Knight’s Academy. Though once close, now they couldn’t be more different, a strained relationship which will be further tested by events set in motion when their commanding officer decides to investigate the source of the monster infestation currently plaguing the area.

    An action-drama with an early focus on comedy. It’s a prequel to the Tales of Vesperia video game, taking place ~3 years earlier.

    More Information:
    aniDB
    Wikipedia

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  • SD Gundam: Sangokuden -Brave Battle Warriors-

    In a time of great strife, three heroes shall be entrusted with the souls of the three great sovereigns who created the world in order to bring light to the darkness which has engulfed the land. That time is now.

    A warfare-centric action series with a moderate amount of comic relief and a few dramatic elements. It’s a retelling of Romance of the Three Kingdoms with the cast represented by miniature Gundams.

    More Information:
    aniDB
    Wikipedia


  • ConceptioN

    Sucked into an alternate dimension along with his cousin, Itsuki Yuge must now create Star Children with each of the Granvania kingdom’s various Star Maidens in order to battle the chaotic disruptions known as ‘Impurities’ and hopefully find a way home. A task accomplished by creating a special bond through physical contact.

    A semi-episodic ecchi romantic comedy with a few action scenes.

    More Information:
    Amazon
    aniDB
    Crunchyroll
    Wikipedia


  • Merc StoriA ~Mukiryoku Shounen to Bin no Naka no Shoujo~

    In a land where both monsters and humans co-exist there are those with the power to heal aggressive monsters. While the young boy Yuu has this power, he also has severe monster phobia to go along with it. A combination presenting a bit of problem for his companion Merc, an amnesiac slime girl fused to a bottle who wants to go on a journey in an attempt to recover her lost memories.

    An adventure comedy with a few splashes of action.

    More Information:
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    Crunchyroll
    Wikipedia

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  • Ken En Ken: Aoki Kagayaki

    As the Taibai empire continues its hostile takeover of all nearby lands, only a small group of resistance fighters are willing to stand against its overwhelming military strength. While doing her best to avoid that conflict by performing as a traveling sword dancer with her sister Nei, In Fu stumbles across a magical artifact capable of summoning both a powerful mechanized spirit and mystic sword. A discovery which will inevitably draw them both to the front lines of the rebellion.

    A warfare-focused action-drama taking place in the Xuan-Yuan Sword universe. It features both mecha and magical battles.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia