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Various thoughts on a variety of topics.

Various Thoughts

Various thoughts on a variety of topics.

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  • Tag Archives Fantasy
  • The Magic in this Other World is Too Far Behind! #8 & Free Life Fantasy: Online -IMMORTAL PRINCESS- #8

    Posted on December 16, 2024 10:52 am by Offkorn Comment

    I picked up this eighth volume of Isekai Mahou wa Okureteru! after seeing the series had finally come off hiatus only to promptly drop it ~15% of the way through after being reminded of everything I didn’t like about it.

    Speaking of things I didn’t like, I still have no idea why I keep following Immortal Princess. Somehow despite coming within a hair’s breath of dropping it at the beginning of the eighth installment, which starts off incredibly randomly, I ended up at the end with an ambivalent “may as well keep reading to see where it goes”. Can’t even begin to explain how that happened.

    Related posts:

    1. Free Life Fantasy: Online -IMMORTAL PRINCESS- #6 & My Magical Career at Court #3 Free Life Fantasy remains perplexingly readable despite its sixth installment...
    2. Free Life Fantasy: Online -IMMORTAL PRINCESS- #3 & Min-Maxing My TRPG Build #6 Free Life Fantasy Online’s third entry is much the same...
    3. Free Life Fantasy: Online -IMMORTAL PRINCESS- & The Magician Who Rose From Failure: Tales of War and Magic #1-4 Free Life Fantasy Online turned out to be quite similar...
    4. I Surrendered My Sword for a New Life as a Mage #2 & The Magic in this Other World is Too Far Behind! #1-7 The second Moto Saikyou no Kenshi wa Isekai Mahou ni...
    5. ROLL OVER AND DIE #1-4 & Free Life Fantasy: Online -IMMORTAL PRINCESS- #2 The “Omae Gotoki ga Maou ni Kateru to Omouna” to...

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    This entry was posted in Book Related and tagged Akisuzu Nenohi Fantasy Free Life Fantasy Online Gamei Hitsuji Isekai Mahou wa Okureteru! Paranormal Romance Science Fiction Young Adult Novel
  • Pathfinder: WotR – A DANCE OF MASKS & Aeon/Devil/Gold Dragon

    Posted on December 10, 2024 10:52 am by Offkorn Comment

    The A Dance of Masks DLC for WotR adds two things to the main campaign.

    The first is a somewhat sizable questline which triggers partway through Chapter V, which happens to include a mostly optional set of arena battles against an assortment of fairly random opponents. Apart from some awkward voice acting, as if the actors hadn’t had time to re-familiarize themselves with the roles (only Regil and to a lesser extent Woljif didn’t stand out), there’s nothing much on the technical side to complain about. Mechanically it’s pretty easy and tosses a bunch of overpowered items at you on top of that. That said, the arena fights on the other hand are a completely mixed bag. While most don’t pose much of an issue, there are some that are just plain ridiculous (like the wild hunt, or that shadow monk if you don’t have Mass Heal). I certainly do appreciate the free Greater Restoration after every match though and the rewards are useful enough.

    The other addition is a new quest available to the Devil mythic path if the queen survives the events at Iz. Not really sure what the point of that was honestly as it feels kind of like it’s sectioned off into its own thing and doesn’t really flow well.

    I played the above shortly after quickly running through the Gold Dragon endgame and finishing up my Aeon playthrough (made some mistakes there like going Crossblooded when the Abyss STR bonus gets overridden by DoM’s +4 attribute potion and forgetting Transformation) to finally get that Sadistic Game Design achievement.

    Aeon’s unique ending is pretty good and the whole altering the past theme is integrated fairly well. Gold Dragon on the other hand is mostly just annoying, with its quests sending you out into the middle of nowhere, but it also has a somewhat unique ending which at least fits the theme. Devil, as it turns out, is even more annoying than Gold Dragon since you have to wait months to work through the event chain that grants Mythic Level 9… and it doesn’t even have a unique way to resolve the final battle.

    Final thing to note is that I also cleared the full-power version of Sithhud added by importing a Lord of Nothing save. It is not something I ever wish to do again. The first two phases are fine, no problem. The third though… in the third you have to kill him nine times while he gets slightly stronger after each death and constantly jumps around the arena. I actually almost ran out of Empowered+Bolstered Hellfire Rays on Ember while taking him down.

    Related posts:

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    2. Pathfinder: WRATH of the RIGHTEOUS – First Impressions Originally I was going to wait until completing the game‘s...
    3. Pathfinder: WotR – THROUGH the ASHES & THE LORD of NOTHING The entire reason I had initially picked up Enderal earlier...
    4. Pathfinder: WotR – THE LAST SARKORIANS & The TREASURE of the MIDNIGHT ISLES The Last Sarkorians DLC turned out to be fully integrated...
    5. Avernum: ESCAPE FROM THE PIT – Midgame Now having just reached Kyass at level 19 with ~50%...

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    This entry was posted in DLC PC Video Game Related and tagged Fantasy Pathfinder RPG Tactical RPG Third Person Perspective
  • The Strange Adventure of a Broke MERCENARY #9 & HOW I BECAME KING BY EATING MONSTERS

    Posted on December 8, 2024 5:55 am by Offkorn Comment

    After the disappointment of Kuitsume Youhei no Gensou Kitan’s eighth novel I wasn’t really expecting anything (besides further disappointment) from the follow-up. Fortunately though it turned out pretty decent and more or less on par with the earlier books. Guess I won’t be dropping the series just yet after all.

    Picking up Monster no Niku o Kutteitara Oui ni Tsuita Ken on a whim, I ended up pleasantly surprised that it’s primarily a misunderstanding-based comedy somewhat in the vein of Nageki no Bourei wa Intai shitai. The protagonist here however isn’t a dissembling coward and it gets quite a bit more graphic in the combat department. That said, the beginning is pretty rough with how he basically gets brow-beaten into adopting his training regime and it doesn’t truly pick up until after he becomes king about a third of the way through.

    Related posts:

    1. The Strange Adventure of a Broke MERCENARY #1-6 Based on the cover of the first Kuitsume Youhei no...
    2. Hollow Regalia & The Strange Adventure of a Broke MERCENARY #7 The Utsuro naru Regalia series is apparently written by the...
    3. The Hero Laughs While Walking the Path of Vengeance a Second Time #1-5 & The Strange Adventure of a Broke Mercenary #8 Nidome no Yuusha wa Fukushuu no Michi o Warai Ayumu...
    4. Chillin’ in Another World #9 & Full Clearing Another World #7 In the ninth installment, Lv 2 kara Cheat manages to...
    5. Chillin’ in Another World with LV 2 Super CHEAT POWERS #1-7 As you might expect from the title, Lv 2 kara...

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    This entry was posted in Book Related and tagged Daken Fantasy Kuitsume Youhei no Gensou Kitan Mine Monster no Niku o Kutteitara Oui ni Tsuita Ken Paranormal Romance Young Adult Novel
  • The Otome Heroine’s Fight for Survival #3 & The Former Assassin Who Got Reincarnated as a Noble Girl #2

    Posted on December 6, 2024 11:09 am by Offkorn Comment

    The third Otome Game no Heroine de Saikyou Survival book goes on a bit of a sidequest to eliminate a village full of orcs before looping around at the end to return to the conflict with Graves, while also setting the stage to pull the protagonist back into the Princess’ orbit. It’s perfectly fine.

    Moto Ansatsusha‘s second entry meanwhile unexpectedly introduces harem elements instead of focusing on the established love triangle. Is each book going to feature her attendant and the prince being jealous over a new suiter (whom she doesn’t even realize is attracted to her)? That seems like it will get old fast. Putting that potential issue aside, the only other problem is how weirdly the remaining twin is handled. Flipping from ‘delusional idiot’ to ‘promising assassin’ so quickly makes no sense whatsoever.

    Related posts:

    1. The Otome Heroine’s Fight for Survival & 7th Time L∞p #1-3 Otome Game no Heroine de Saikyou Survival makes a couple...
    2. The Grave of VALOR, HERETICAL FISHING #2, & SHATTERED BOUNDARIES Aside from some grammatical issues and a bizarre cover image,...
    3. The Former Assassin Who Got Reincarnated as a Noble Girl & EXP Is Golden Feeling a bit like Otome Game no Heroine de Saikyou...
    4. THE MOST HERETICAL LAST BOSS QUEEN #1-3 & The Vexations of a Shut-In Vampire Princess Starting off a bit like Nise Seijo, Higeki no Genkyou...
    5. A Livid Lady’s Guide #2, The Water Magician: The Central Provinces Arc II, & The Otome Heroine’s Fight #2 Nothing of any interest occurs in the second Buchigire Reijou...

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    This entry was posted in Book Related and tagged Fantasy Harunohi Biyori Moto Ansatsusha Tensei shita Kizoku no Reijou ni Narimashita Otome Game no Heroine de Saikyou Survival Romance Satsuki Otonashi Young Adult Novel
  • HERETICAL FISHING #3 & RUTHLESS SPACE PIRATES ARE MARAUDING AND ALL I GOT IS THIS STAT MENU

    Posted on December 5, 2024 10:46 am by Offkorn Comment

    In the third of Haylock Jobson’s Heretical Fishing novels we appear to be reaching the endgame. The town had been upgraded, enemies have been exorcised, the core romance has evolved, and the protagonist seems to be just a small step away from godhood. That said, the author could instead theoretically just shift into repetitive slice-of-life mode perpetually…. Guess we’ll have to see.

    Considering the disappointing conclusion of All I Got Is This Stat Menu‘s third entry, the wait for the fourth book felt like it took forever. As expected the whole captivity thing didn’t last long, but instead of focusing on the Union or Empire it instead focuses on an independent sector plagued by pirates. Only at the very end does the Empire-related background plot and conflict with that one Warden Commander spontaneously erupt and get resolved. With only two books left in the series I’m rather curious where exactly it plans to go from there.

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    1. ALL I GOT IS THIS STAT MENU & MAGICAL GIRL: CRYSTAL GENOCIDE The All I Got is This Stat Menu series, by...
    2. Enough with This Slow Life! #6 & The Frontier Lord #3 The sixth Slow Life wa 120-nen de Akimashita novel is...
    3. [PSYCHOKINETIC] EYEBALL PULLING #3 & HERETICAL FISHING The most notable thing about the third Psychokinetic novel is...
    4. Primer for the Apocalypse & Awakening The first of Braided Sky‘s Primer for the Apocalypse books...
    5. Reincarnated Into a Game as the Hero’s Friend #2 & The Banished Former Hero #2 When I picked up the second Maou to Yuusha no...

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    This entry was posted in Book Related and tagged All I Got is This Stat Menu Fantasy Haylock Jobson Heretical Fishing J.J. Ackerknecht Paranormal Romance Science Fiction
  • Pathfinder: WotR – THE LAST SARKORIANS & The TREASURE of the MIDNIGHT ISLES

    Posted on December 3, 2024 10:10 am by Offkorn Comment

    The Last Sarkorians DLC turned out to be fully integrated into the main campaign. It adds a new class (which is sort of a mix between Druid and Fighter, sacrificing spellcasting for a focus on Wildshape) and a new romanceable companion with a full set of sidequests taking place in a new multi-part location.

    The companion is decent enough if you spec him toward Charge damage, though he’ll need quite a bit of buffing support. The sidequests meanwhile don’t feel out of place but are a bit unbalanced in some places. Like, why does that Bloodrager have DL37 Cleric/Wizard buffs on him? As long as you’re geared to handle swarms though (and the companion comes specifically with an anti-swarm necklace, with more available in the new area) for the most part the added content doesn’t feel unfair or forced. And more importantly, clearing it won’t unbalance the main campaign’s progression.

    Something that cannot be said for the integrated version of The Treasure of the Midnight Isles DLC. That one is not balanced at all.

    It immediately starts you out against level 18 enemies as basic encounters (in Chapter III) yet, bizarrely, also starts out with level 5 floor bosses. Over the course of all three quests, things never really level out with the difficulty continuously jumping around all over the place. Sometimes a boss will be a one-round joke, other times it’ll inexplicably be able to cast spells with multiple metamagic effects beyond its level or have 70+ AC or 30+ Saves. It’s just a massive slog in general and doesn’t really offer any rewards worth the effort besides a boatload of (effectively useless) gold and enough XP to get you to level 20 shortly after arriving in Chapter V.

    Can’t speak for the stand-alone version yet, but if it’s anything like Kingmaker‘s Beneath the Stolen Lands DLC then it ~may~ be worth picking up if you enjoy playing around with different party compositions.

    As an addendum, I also just ran through the content added by the free Love Beyond Death DLC. It’s… okay? While there’s nothing annoying about it, there doesn’t seem to be much point in actually wandering down there unless you happen to have a character specialized in Earth Breakers.

    Related posts:

    1. AVADON: the Black Fortress Released around the same time as Escape from the Pit,...
    2. Pathfinder: Kingmaker Been playing this game for something like 30 hours, and...
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    4. Pathfinder: WotR – THROUGH the ASHES & THE LORD of NOTHING The entire reason I had initially picked up Enderal earlier...
    5. Pathfinder: WotR – A DANCE OF MASKS & Aeon/Devil/Gold Dragon The A Dance of Masks DLC for WotR adds two...

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    This entry was posted in DLC PC Video Game Related and tagged Fantasy Pathfinder RPG Tactical RPG Third Person Perspective
  • GUARDIAN of ASTER FALL #1-8

    Posted on November 19, 2024 11:51 pm by Offkorn Comment

    David North‘s Guardian of Aster Fall series has similar initial energy to Ultimate Level 1, just with a much heavier crafting focus.

    The first four books are incredibly good, with the start being more survival focused while the rest chart the protagonist’s rise to power, but the fifth is a bit of a road block; the pacing slows way down as the setting temporarily shifts to the greater galaxy. If you can make it through that however, the following three greatly accelerate event development to basically resolve all outstanding plot-related issues in a glorious showcase of overpowered protagonist devastation.

    With effectively all the conflicts resolved the upcoming ninth novel (High Artificer) looks like it will shift gears into a more slice of life-ish type of thing. We’ll have to see how that turns out, but I’m fairly optimistic at this point.

    Related posts:

    1. Housekeeping Mage from Another World #5 & Death’s DAUGHTER and the Ebony BLADE #4 The first two-thirds of Kasei Madoushi no Isekai Seikatsu‘s fifth...
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    3. SKELETON KNIGHT in ANOTHER WORLD #1-8 Gaikotsu Kishi-sama, Tadaima Isekai e Odekakechuu was originally an 8-volume...
    4. Enough with This Slow Life! #5 & I’M not the HERO! #3 No surprises with the fifth Tensei shite High Elf novel;...
    5. Fierce Heart, War Bound, & My Happy Marriage Tara Grayce‘s first two Elven Alliance books (Fierce Heart &...

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    This entry was posted in Book Related and tagged David North Fantasy Guardian of Aster Fall
  • Pathfinder: WotR – THROUGH the ASHES & THE LORD of NOTHING

    Posted on November 8, 2024 10:55 am by Offkorn Comment

    The entire reason I had initially picked up Enderal earlier was because I was in the mood to play some sort of magical melee class of some kind. Yet I ended up, as I usually do in those kind of first-person open world games, playing a stealth sniper/assassin.

    Still wanting to play a monk-sorcerer kind of thing after abandoning that playthrough I decided to re-install Wrath of the Righteous rather than try to look for something new. Both because I never did finish my Aeon run and never tried any of the DLC… and also since I’m still annoyed at missing the Sadistic Game Design achievement due to ONE ENEMY (Ashberry Hamlet’s ghost).

    But first, because completionism is a disease, I had to run through the two stand-alone campaign DLCs so that I could import them for the rewards.

    The first, Through the Ashes, is a low-level adventure (level 1-5) that doesn’t give any XP for killing stuff. Which is a big hint that you’re supposed to avoid combat wherever possible (your first companion being decent enough at stealth is another), and use environmental factors to help eliminate what you can’t avoid. It’s okay. There isn’t really anything annoying about it, but nor is there anything about it that calls for a replay.

    The second, The Lord of Nothing (which brings you from 5-11), takes a more mixed stance. It’s much closer in style to the main campaign in both good and bad ways. Direct combat is encouraged a bit more here (although there are a couple ‘avoid fighting’ areas), but said combat is not always the most balanced (I still completed it on Core with a ridiculously sub-par Demon Dancer build though). You get access to a wide variety of items and equipment… but will only have enough money to buy a few of them.

    Overall I’d say it’s worth running through them once with a Paladin or Dexterity-focused Tank build of some kind, but the replayability value is pretty low.

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    4. Pathfinder: WotR – A DANCE OF MASKS & Aeon/Devil/Gold Dragon The A Dance of Masks DLC for WotR adds two...
    5. Fae Tactics -THE GIRL WHO DESTROYED THE WORLD- A mobile iteration of Final Fantasy Tactics‘ gameplay with a...

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    This entry was posted in DLC PC Video Game Related and tagged Fantasy Pathfinder RPG Tactical RPG Third Person Perspective
  • ENDERAL: FORGOTTEN STORIES – Conclusion

    Posted on November 1, 2024 1:08 pm by Offkorn Comment

    I wanted to clear the entire map before giving up, but the events of the Angel main quest just encapsulated everything wrong with the Mod. Specifically: The railroading. For a work that seems to champion freeform exploration, it’s insanely rigid about quest progression to the point that items or enemies tied to quests simply don’t exist until the proper queststate is triggered.

    Still, I did clear ~most~ of the map (everything except Thalgard and the locations in the north-northeast part of Frostcliff Mountains) and got to level 55 so can say a few things for sure.

    • – Marksmanship is basically worthless without Stealth, and even then you’re going to need a backup plan for the fights you can’t sneak in.
    • – Phasmalism is a mixed bag. It helped keep enemies off me as an archer, but seems like it would better support a melee character since the souls are pretty fragile.
    • – I suggest not bothering to explore any area quests don’t send you to, unless they contain a specific item you need or you’re a completionist. And if you are one, then you’ll absolutely want to install the Tracking Tool Mod.
    • – If you do want to explore everything the general area order is:
      Suncoast/Heartland/Farmer Coast -> West Cliff -> King’s Pass -> Fogville/Whisperwood ->
      Goldenforst -> Dark Valley/Crystal Forest -> Desert -> Frostcliff -> Thalgard.
    • – Plan to max out 3 Memory trees, 3 Combat Skills, and 2-3 Crafting Skills.
    • – For Combat Skills there’s not much point in raising the Magic ones over 90 (including the Knowledge bonus).
    • – Some Crafting Skills have an optimal point to stop raising them (assuming no racial bonus):
      25 Lockpick, 47-65 Rhetoric & 61-70 Sleight of Hand (depending on if you can craft the Venturer gear or not), and 56-75-100 Handicraft (depending on if you care about enhancement and find the ring)
    • – Talk to every named NPC, as several of them have quests or Knowledge prompts.
    • – Don’t bother looting anything with a Value/Weight Ratio under 20 unless you need it for a crafting recipe.

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    This entry was posted in Modding PC Video Game Related and tagged Elder Scrolls Fantasy First Person Perspective RPG
  • The Former Assassin Who Got Reincarnated as a Noble Girl & EXP Is Golden

    Posted on October 31, 2024 3:14 am by Offkorn Comment

    Feeling a bit like Otome Game no Heroine de Saikyou Survival, Moto Ansatsusha, Tensei shita Kizoku no Reijou ni Narimashita. mainly centers on how an emotionally stunted reincarnated assassin deals with having a pacifist airhead of a mother and a manipulative idiot for an adoptive sister. Although it also eventually introduces subdued romance elements via a love triangle between her, the somewhat bloodthirsty slave boy she picks up during a mission, and a highly practical prince, which seem like they’re going to be the more long-term focus of the story.

    Something like a cross between Free Life Fantasy Online and Overlord, Ougon no Keikenchi (English subtitle: The Queen of Destruction Speedruns Her Ascension) embodies its subtitle fairly well; this is absolutely a speedrun which at times lacks believability (why were endgame-level metal ingots available in the starting area?). Still ends up more entertaining than not though as long as you don’t mind a somewhat anti-social protagonist who mostly talks to themselves about game mechanics.

    Related posts:

    1. HERETICAL FISHING #3 & RUTHLESS SPACE PIRATES ARE MARAUDING AND ALL I GOT IS THIS STAT MENU In the third of Haylock Jobson’s Heretical Fishing novels we...
    2. STAND ALONE, TAKING GROUND, & SHATTERED DREAMS A human-centric space opera, John Van Stry‘s first two Wolfhounds...
    3. THE MOST HERETICAL LAST BOSS QUEEN #1-3 & The Vexations of a Shut-In Vampire Princess Starting off a bit like Nise Seijo, Higeki no Genkyou...
    4. The Grave of VALOR, HERETICAL FISHING #2, & SHATTERED BOUNDARIES Aside from some grammatical issues and a bizarre cover image,...
    5. The Otome Heroine’s Fight for Survival #3 & The Former Assassin Who Got Reincarnated as a Noble Girl #2 The third Otome Game no Heroine de Saikyou Survival book...

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    This entry was posted in Book Related and tagged Fantasy Harajun Moto Ansatsusha Tensei shita Kizoku no Reijou ni Narimashita Ougon no Keikenchi Romance Satsuki Otonashi Science Fiction Young Adult Novel

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