• Tag Archives Science Fiction
  • FINAL FANTASY XIV: ONLINE – Level 50

    So I just hit level 50 with my combat class (the gathering/crafting classes hit it earlier). On a level 25 main quest.

    Why yes, it seems I did progress in the most inefficient manner possible. Leveling the gathering/crafting classes first was a terrible idea if for no other reason than walking around everywhere without the speed increases the main questline unlocks can end up taking quite a bit of time. I did however get to play a whole bunch of Triple Triad and can now completely ignore the crafting side of things for the foreseeable future. Which brings me to my current crossroads.

    1) Activate the full game and switch over to Red Mage.

      2) Keep playing the trial and either:
      – Switch to leveling Conjurer/White Mage or Arcanist/Summoner for the remaining main quests.
      – Create a second character with a different specialization (I ultimately want to have 3; this one, a Ninja/Dancer, and a Dark Knight).

    The trial has some very real limitations. In addition to not having access to the more recent expansion-added classes, you also don’t have access to the in-game economy. Meaning if you don’t level fishing for example then you won’t be able to complete the Goldsmith or Carpenter questlines (both require an item that can only be found by fishing). In the full version you can just visit the marketplace and buy the items from another player who did happen to level fishing.

    Another issue is one of inventory. There’s a lot of materials to collect and not having access to the Retainer system definitely starts putting the squeeze on you once hidden items start showing up. Of course, if you completely ignore gathering/crafting then it’s not much of an issue until you get into the expansions.

    As far as questing goes the sidequests have been pretty generic and grindy (all available ones through Mor Dhona have been cleared) while the main quests haven’t been much better. The class quests are serviceable for the most part, though the themes of the Botanist and Leatherworking ones are kinda bad. Frankly it’s pretty much just the collection aspect (there’s so many things to collect) that has me invested in the game so far. That and I do enjoy the Thaumaturgist/Black Mage‘s gameplay style of swapping between Fire and Ice to maximize both damage and mana regen.


  • FINAL FANTASY XIV: ONLINE – Duty Finder

    Of course shortly after I posted about not having to join a party I run into the mandatory party quests: There are 3 immediately following the ‘visit the other two starting cities’ main quest (for levels 15, 16, & 17) and another as the first level 20 main quest.

    They’re… not great. While it helps quite a bit that apparently any player who’s completed the quest before can join up, there’s still notable wait times (expect at least 10 minutes for a DPS class) and playing with random people who may or may not know what they’re doing (and I include myself in that group) is less than ideal. I don’t like the rigid 1 Tank, 1 Healer, 2 DPS party requirements either. I’m not looking forward to future instances of the mechanic and wish they had added that NPC party option introduced in the most recent expansion to the earlier content.

    In other news I tried out crafting; it’s a little overwhelming with all the various quality-related abilities. The way the system is set up, making a high-level item is almost like fighting a turn-based battle. It’s a bit odd really and kind of annoying in regards to crafting low level items even despite the ‘quick synthesis’ option.


  • FINAL FANTASY XIV: ONLINE – First Impressions

    Long have I ignored FFXIV despite hearing nothing but good things about it. Partly because it’s an MMO game, and partly because it’s unusually expensive; generally you’ll have to either pay for the game/expansions and not have a re-occurring cost, or be able to download the game for free but have to pay a re-occurring cost. This requires both buying the game and paying a monthly fee on top of that.

    Recently however I found out that the Free Trial gives you access to both the default game and first expansion for free (albeit with certain restrictions). So I figured now would be as good a time as any to see whether all those claims of high quality and being able to play it solo it were true.

    After ~10 hours I’m at level 24 in Thaumaturge and 17 in Miner and enjoying myself quite a bit. The server-specific doubled experience for low-level characters plays a large role in that though, as without it the game seems like it would be quite grindy (hence all the random FATE quests popping up all over, which I’ve mostly ignored). I have yet to be forced to find a party and it does in fact look like you can solo the majority of main quests.

    Said main questline has been mildly interesting so far, but the Thaumaturge questline took a hard turn into idiocy during the level 15 & 20 quests. There is also of course a large focus on fetch/deliver and generic monster extermination quests in the early game. If you’re the type who complained about having to “collect bear asses” in DA: Inquisition for example then you probably won’t have much fun here either.

    Visually it’s quite impressive and I’m shocked at how much variety they fit into an action as simple as mining. Like, Miner is a full-blown class with tons of abilities. Combat is a bit more complex than I expected as well, with there even being a focus on avoiding powerful incoming attacks. I haven’t tried any of the crafting classes yet, so I’m not sure how they compare, but even just switching back and forth between blasting things with Fire and chipping away at mineral deposits seems like it will keep me occupied for some time.

    We’ll see how things go at level 50.


  • ØBSOLETE & PUELLA MAGI MADOKA MAGICA SIDE STORY – Magia✧Record: Mahou Shoujo Madoka ☆ Magica Gaiden

    Obsolete is a web series exploring the idea of what would happen to the current western-centric technological hegemony if aliens showed up one day and offered a cheap, powerful machine that could be used for both manual labor and combat to anyone willing to pay their price. As the title suggests, it would become obsolete. While there is a simmering conspiracy plotline lurking around in the background that links the various episodes together, it would probably be best to approach this as more of an episodic ‘what if’ kind of series with a military theme.

    In Magia Record‘s case, it would probably be best to treat it as a stand-alone sidestory rather than as a technical sequel to Hangyaku no Monogatari. It nails the atmosphere and visual style… but stumbles pretty badly at the ‘making you care about its characters’ bit.

    Oh, and if you decide to watch a fansubbed version, make sure to avoid any release that uses YameteTomete’s subs. Arbitrarily changing “Tamaki” to “Iroha” is just flat-out unacceptable. Gods only know what other bizarre alterations they made.


  • Null Peta & Space Battleship YAMATO – STAR BLAZERS 2202: Ai no Senshi-tachi

    A short, 5-min episode series that presents itself as a comedy should probably avoid trying to instill any kind of moral values. Null Peta disagrees. Here is a show that attempts to mine comedy from not only having to put up with a overbearing, naggy older sister… but actively wanting to subsume your life to her desires even if it kills you. Especially if it kills you. It’s infuriating on every level, particularly when it tries for drama/pathos near the end.

    As a follow-up to Yamato 2199, Ai no Senshi-tachi is a pretty much complete disappointment. It has all the negatives of a Yamato work (idiotic character behavior, random plot developments, space mysticism, toxic nationalism/hero worship, etc.) without any of the surprisingly engaging combat encounters 2199 pulled off. All of the battles here seem to both start and end in arbitrary manners with inconsistent power levels and destructive potential. They come across like empty setpieces.


  • Akudama Drive & 7seeds

    Being a heist movie in series form, Akudama Drive‘s primary trait is momentum. To work, it’s got to keep the pace moving so that you don’t have time to dwell on the oddities present in the post-apocalyptic setting.

    And it succeeds in that task beautifully.

    7Seeds features a more conventional post-apocalyptic setting but doesn’t pace itself anywhere near as well; the first season is only barely watchable due to a combination of trying to juggle too many balls at once and concluding in one of the worst places possible.

    The second season however improves the pacing quite a bit while simultaneously narrowing the focus, resulting in tighter, easier to follow plot and relationship developments. Making the work as a whole a decent enough choice for when you’re in the mood for relatively light post-apocalyptic survival content.

    Continue reading  Post ID 9021


  • HELLPOINT & CodeVein

    Hellpoint is essentially Dark Souls on a space station. Aside from the atmosphere, the main defining features are the additions of secret doors (if you see an otherwise smooth wall with two vertical indentations appearing to make a doorframe; chances are it’s a secret door) and the ability to jump. Many games including a jump feature don’t really do anything with it, this game however has quite a few platformer sections leading to loot/secrets along with a specific jump attack.

    The only notable flaws, beside the intense similarity to DS, is the kinda illogical leveling system (cost should be based on attribute level rather than total level) and somewhat janky menu system; clicking occasionally won’t work (you’ll have to use the Enter key) and dismantling/upgrading requires far too many confirmations.

    Also taking cues from Dark Souls is Code Vein, a heavily Anime action RPG which combines Souls‘ general structure and gameplay style with a job/class system. Assuming you don’t hate Anime character design it’s pretty damn good… so long as you don’t fall into the trap of actually leveling your character. See, turns out each area has a hidden level cap, and going over it results in extremely slow to nonexistent progress toward unlocking class abilities for universal use. You also don’t get much from leveling up besides more health. It’s far more effective to spend your currency on weapon/armor upgrades and ability unlocks.

    All that said, there’s an extra hurdle to enjoying the game: Actually getting it to launch. Numbers 6 & 8 on that list are ultimately what got it working for me (24bit 192000 Hz for the sound setting). Sometimes though it will simply refuse to launch no matter what, in which case you can try setting your system clock to UTC +9 (Osaka; and no, I have no clue why this works). Once you do manage to get to the title screen (if you do), be very careful with the settings… as changing some of those may cause it to stop launching again (in which case you’ll probably have to delete everything in the “AppData\Local\CodeVein\Saved\Config\WindowsNoEditor” folder).


  • BATMAN: ARKHAM ASYLUM & ARKHAM CITY

    I heard lots of good things about these two games over the years, alongside seemingly never-ending comments about this or that game using “Arkham-style combat”.

    So perhaps my expectations going in were too high: Neither game is particularly impressive and the much vaunted combat is just your standard beat ’em up fair. Streets of Rage was released over a decade earlier for fuck’s sake.

    I will however grant that they both earn top marks for visual quality and implementing that age-old combat system flawlessly… but that’s not really enough to counteract the somewhat clunky non-combat movement and the complete and utter absence of any loot/pick-ups. Batman basically has everything he needs right at the beginning and doesn’t use conventional weapons so you’re just moving from point to point through static environments beating/creeping up on generic mooks.

    If you’re a beat ’em up fan this obviously won’t be an issue, but personally I need more than button-mashing for button-mashing’s sake to keep me invested in a game.


  • the Outer Worlds: PERIL on GORGON

    The Outer Worlds‘ first major DLC offering, Peril on Gorgon, adds quite a bit of content to the game. Practically equivalent to the amount you find on Monarch.

    There is however a catch: Only the environments and quests/flavor text is new. The weapons and enemies you’ll find over the course of the DLC are (essentially) the same as those in the base game. Meaning it’s more of the same.

    That in and of itself isn’t necessarily a problem if you greatly enjoy the core experience (here shifted a bit more toward Bioshock thanks to the introduction of audiologs), but it ends up dampened by some technical issues. Parts of the DLC feel unfinished… as though a final QC pass or playtesting session was skipped. Relatively minor things like the club added to Terra 2 not having the loot flagged as theft, enemies on Gorgon respawning quite often, and some of the main quest dialog not being responsive to sequence breaks all stand out.

    And while exploring Gorgon itself something just felt missing/off…. As though I were walking through a setpiece, or like the companions were unnaturally silent or something. I can’t quite pinpoint it.

    Anyway, is the DLC worth the money? Absolutely. So long as, again, you don’t mind getting a whole lot more of what the base game already provides.


  • the Outer Worlds

    A combination of New Vegas and Bioshock with a No Man’s Sky aesthetic, this game takes place in a hellish corporation-first reality quite similar to our own.

    While shorter than it looks based on the navigation map (you’ll spend the vast majority of your time on Terra 2 and Monarch), there’s plenty of stuff to do (despite missing the entire Roseway section I still managed to hit max level at the start of the last area) and quests to complete. Quests which are good at giving choices (you can play as a savior, a money-hungry mercenary, a corporate bootlicker, or any combination thereof), with even combat-centric ones often being accomplishable through stealth.

    There’s not much reason to skip the combat though. It’s pretty fluid with a more active iteration of the VATS system, only really stumbling when it comes to dodging… which is not implemented well at all. The companions are also pretty good at killing things while not suiciding themselves.

    The loot situation is a definite low point however, bogged-down as it is with innumerable junk items/consumables and tied to an equipment degradation system. See, you have repair your equipment (fairly often) with parts acquired from breaking down equipment. This leads to finding a massive number of generic guns laying around which clog up your inventory until you take the time to manually break them down; they should’ve just increased the durability rather than flooding areas with dreck. The ‘unique’ items aren’t very exciting either.

    All-in-all a perfectly fine RPG worth checking out if you’re a fan of Bioshock-like messaging or/and happen to see it on sale for $20 or so.