• Tag Archives Science Fiction
  • THE BOYS, WATCHMEN

    The Boys is an adaptation of an ~adult~ comic of the same name, which is to say it features graphic violence, sex, cursing, and dark themes. It’s not a 1:1 adaptation though, making a number of changes which (after having read the original’s synopsis) I think end up significant improvements. Homelander and Butcher are fantastic, the majority of the other characters are solid, and only Hughie seems miscast. His acting is perfectly on point, it’s just that its highly visually discordant to see him grouped with everyone else.

    Considering how the first season ended, with a massive departure from the source material, I’m not sure how things can be believably resolved considering that Homelander is not altruistic in the slightest. At the very least I hope they have a different ending in mind for Butcher, since the way the original story plays out is incredibly dumb.

    The Watchmen TV series is also related to a comic, though in this case it’s a sequel rather than an adaptation. With the earlier Watchmen movie being my only previous experience with this franchise I didn’t really have any expectations going in, yet considering the bizarre combination of rural anachronisms and dystopian cosplay on display it doesn’t seem familiarity would’ve helped. It’s strange. Very strange, skipping between being a period piece, a murder mystery, a police procedural, a psychological thriller, and a romantic drama. Heavy on violence, both physical and otherwise, with little counterbalance.


  • Assorted, Mostly DC, Movies

    Went on a brief movie kick recently in a fit of boredom (though I watched the first two on the list below at the time they were released):

    • Detective Pikachu: Reynolds and the pokémon are good; the humans are all extremely cringe.
    • Avengers: Endgame: Does a fantastic job wrapping up all the disparate plotlines featured across the Marvel Cinematic Universe. Surprisingly, a good chunk of it leans strongly toward comedy.
    • Mad Max: Fury Road: Most of it is quite strong… if a little odd in places. The third act however (revisiting the citadel) is a disaster.
    • Suicide Squad: The prologue bits (before they’re captured) are pretty good and the visuals are stellar throughout, but the rest is pretty meh and I wasn’t feeling the ‘forced to fight for the government’ angle.
    • Wonder Woman: Eh. The first two Captain America movies do something similar far more competently.
    • Batman v Superman: Dawn of Justice: This is a very strange movie which plays out like a TV miniseries for the first two-thirds, featuring more thriller elements than action. But then Doomsday appears and holy shit. It’s like night and day; an insanely strong finish worth the price of entry alone (and Wonder Woman is better here than she is in her own movie).
    • Justice League: Not sure what this was supposed to be. An imitation Infinity War? It doesn’t succeed. It’s closer to the first Avengers movie… which is not a good thing.

  • THE SURGE 2

    Ended up grabbing this game during the initial GOG sale on a whim, having neither played the prequel nor been aware of the developer connection with Lords of the Fallen.

    Gameplay and character progression is very similar to LotF, as can be expected from a Soulsborne game, but the environment is quite different in both appearance (sci-fi to its fantasy) and layout (far closer to the hub experience of Dark Souls). The weight and attribute systems meanwhile have been simplified into a single ‘core power’ rating which increases automatically as you level and a basic Health/Stamina/Energy split which can be customized and respecced as necessary.

    There’s nothing much to note about the combat beyond a frequently hostile camera (make sure to raise the FoV to at least 60) and the addition of a ‘directional block’ system, which despite having just beat the game I still don’t understand properly. At first I thought you just had to pull off the block just before the incoming attack hit you (which is how it works in most games), but then while fighting Celeste blocking only seemed to work against her charging attack if done the moment the indicator appeared on the screen… which was at the very beginning of the charge. I never managed to parry it in the 10 or so times I faced her (no trouble parrying her counterattack though). Probably best to just stick to dodging in most cases.

    The most interesting aspect of the game though is one it apparently shares with its predecessor, which came as welcome relief after the frustration of Labyrinth of Lost Souls‘ anemic drop rate. I’m of course talking about the loot system. Want a new weapon, piece of armor, or upgrade component? Target the relevant part of an enemy and cut it off; guaranteed drop. Incredibly refreshing. Less refreshing is the change that occurs after the Metal Armor boss fight. There are just too many enemies clustered together far too often and they all seem to do far more damage than they should. Killing a PC in one solid combo even when they’re 1-2 tech levels lower in equipment quality seems very wrong, particularly when it requires 3 combos to take them out.

    Ultimately, it’s an initially fun game that unfortunately wears out its welcome partway through.


  • Assassin’S CREED: ODYSSEY

    This… somethingth… entry in the Assassin’s Creed franchise incorporates quite a number of elements from Witcher 3: The choices (though less significant here than there), the scattered and numerous love interests (again, not as significant here), the occasional ‘investigation’ mechanics, and the open world you can explore as you wish.

    There’s also bit of Dragon Age: Inquisition there in the form of repeatable/infinite bounty board tasks, which can thankfully be completely ignored.

    While the main questlines aren’t all that exceptionally long, there are a number of optional character-building sidequest chains available and exploring/clearing the whole map will take quite a bit of time (and require playing the game as a schizophrenic asshole). In the neighborhood of 100+ hours. And is it worth it? Well that depends on your playstyle. If you go into it like the aforementioned Witcher 3 then it’s probably going to end up a disappointing, repetitive slog. Go all-in on assassination and/or hunter damage though and you can end up literally running through 4+ enemies at a time (Rush Assassination is a godly ability) while Ghost Arrow lets you pick off individual targets in complete safety.

    Fun for those who like playing characters that feel like gods. Not so much for serious roleplayers or completionists. Prudes may also wish to stay away, as ~40% of the statuary is nude and this is a game focused on climbing things in a location where pants don’t exist; expect to be flashed. Often.


  • THE: TECHNOMANCER

    The followup to Mars: War Logs (chronologically they take place concurrently and there’s a few retcons, so you don’t need to play that first) manages to improve upon almost every single aspect and adopts more of a Deus Ex feel.

    The previous technical issues (keybinding, refresh rate, FOV) have been addressed, environments are much larger and varied visually, combat’s far more fluid, companion commentary has been greatly expanded, many quests now have multiple ways to resolve them, and the dialog and voice acting are both much better. So what hasn’t improved? The backtracking. There’s still a ton of it (particularly if you want to do the side quests) and there’s no fast travel system to speak of.

    The combat difficulty has also been increased a bit. The name of the game now is disruption… also avoidance. You do not want to get hit under any circumstance because it will hurt. Badly. So you’re basically left with two paths to choose from: A strength build that switches between Warrior (multiple enemies) and Guardian (1-on-1) or an Agility build that specializes in Rogue. Rogue is insanely good since it has a ranged attack and you no longer take damage while dodging… but it lacks an AOE attack and has comparatively limited disrupting abilities until/unless you unlock the relevant passive handgun skills.

    As far as Talents go you’ll want at least one point in Lockpicking, Crafting, & Science (whether you need a second point depends on your companion bonuses; the third can be gained by specific armor). Max Charisma if you want to resolve quests that way, and put at least two points in Stealth if you’re playing on any difficulty higher than Normal (using headgear to get the third). The one point in Exploration you can get from either headgear or a companion is plenty. Attributes are straight-forward with Warriors & Guardians focusing on Strength/Constitution (or Strength/Power) and Rogues on Agility/Power while Skill choices depend on what stances you prefer to use. Expect to reach level 34-36 before heading off to the last area.

    All in all I’d say the game is definitely worth picking up on sale sometime if you’re a fan Deus Ex-y RPGs.


  • MARS: WAR Logs

    Mars: War Logs brings to mind three particular games; Gothic, Deus Ex: Invisible War, and Dishonored. Mostly Gothic though.

    The very first thing you need to do is check out the PCGaming Wiki entry on the game in order to address a few technical issues. Keybindings can only be changed by modifying the relevant configuration file, and the same is true for the refresh rate (which defaults to 100 for some bizarre reason) and field of view (the starting value allows you to see basically nothing).

    The game itself resembles the Gothic/Risen games in combat style, leveling system, dialog, and plot developments while being structured a bit more like Invisible War. The Dishonored similarity is minor, with just the morality system bringing it to mind. It’s an… interesting combination that’s playable enough despite some exceptionally cringe-worthy aspects (such as the potential romance with a childlike and somewhat deranged half-naked abuse survivor), and though relatively short and heavy with backtracking ends up decent enough to justify buying on sale.


  • BATTLETECH & The Banner Saga

    Sometimes when people make a really big deal out of a particular part of a game being bad, the majority of the game actually turns out to be decent to good. Unfortunately, in Battletech‘s case all the complaints turned out to be 100% accurate.

    The bones of an entertaining tactical RPG are there and combat on the face of things is engaging. The problem lies in the number of enemies arrayed against you, the number of sudden/random reinforcements they get, the limits on how many mechs you can field, and the X-Com-like resource management elements. You’re always going to be taking damage while heavily outnumbered, and trying to avoid battle (by, say, traveling a side path instead of approaching an enemy directly) only leads to being even more heavily outnumbered when crossing an invisible threshold suddenly triggers the appearance of more units. It’s simply not fun.

    The Banner Saga, which I finally got around to giving a second chance, suffers from a similar problem. While you don’t have to worry about resources as much (running out of supplies and having everyone starve to death apparently doesn’t actually affect much of anything beyond Morale level) the issue of facing nothing but battle after lopsided battle while traveling along a straight line is a real one. Ash of Gods gives you actual choices that felt like they had meaning/impact on the progress of the story; the few choices provided here are laughable in comparison.


  • The Legend of Heroes -Trails of Cold Steel II-

    With the way the prequel ended I had feared this would turn into some kind of Gundam ripoff. If only. Instead what it delivers is purestrain cringe worse than DQ11.

    It’s especially fond of forcing you to lose or ‘lose’ battles: In addition to a couple battles that literally cannot be won it features battles you win but the story acts like you lost, and battles you win but some random event occurs immediately afterward that requires a 3rd party to magically appear and rescue you. It’s a real bad look. Speaking of battles, the combat remains mostly unchanged (physical attacks miss more often, magical attacks are slightly faster, a new limit-breakish feature has been added) and just as tiresome as ever. Bosses are still massive damage sponges and this time around most of them have access to some kind of healing ability as well, making abuse of the Delay system pretty much mandatory.

    Structurally there’s been a huge change however as the Tokyo Xanadu elements have been mostly removed to be replaced with some Suikoden elements instead; namely the whole wandering the countryside to pick up people to populate your base with bit. This results in most of the game being somewhat non-linear and far more engaging than the prequel from an exploration perspective (though do be aware that the second epilogue returns to that previous ‘explore school’ -> ‘explore old schoolhouse’ format).

    That’s right: Second epilogue. The first has you controlling characters from the Crossbell games and feels incredibly disconnected from everything else. So yeah, content-wise this game may actually surpass the prequel… making the painful plot developments and monotonous combat a real shame.

    Is it worth playing? If you’ve already completed the first then you may as well resolve that cliffhanger. If you haven’t played it though then you’re likely best off avoiding both of them (avoid the DLC regardless, as II‘s is even more worthless than the first’s). If you do decide to play (the GOG version of) it though, take note that the older 1.4 version has to be installed in order for achievements to unlock.


  • The Legend of Heroes -TRAILS OF COLD STEEL-

    A follow-up to the third Trails in the Sky game, this one takes place in a different location and features a mostly new cast. So you don’t need any familiarity with the earlier games to understand what’s going on (though knowing who Oliver is and what Bracers are will help).

    It took me this long to play it due getting burned out on the constant combat (not this series’ strong suit) of the aforementioned 3rd Trails entry. Which ended up being a good thing since it meant I got to play Tokyo Xanadu first. As it turns out, ToCS is half Legend of Heroes (the combat and field trips) and half Xanadu (pretty much everything related to the school).

    The characters are stereotypical for the most part and thankfully display only a minor amount of cringe-inducing behavior while event developments are just what you’d expect from Trails game. The combat as mentioned is pretty much the same as previous franchise installments, as is the ease in which you can miss optional content. Using a guide is pretty much mandatory if you want to see/collect everything and even then you’ll need at least two playthroughs. Only want to get the max bonuses for an import into ToCS II? That’s also going to require two playthroughs (unless you do an insane amount of grinding).

    And while at first glance that can seem daunting with the massive amount of dialog the game has, if you make good use of Turbo Mode combined with holding down the ‘Cancel’ key to fast-forward cutscenes a second run through the game shouldn’t take nearly as long as the first. Incidentally, if you happen to have the Japanese audio enabled you may notice that the translation trends toward the liberal side of things. Not enough to character assassinate anyone mind you… but enough to be noticeable at times. Oh, and avoid the various DLC since they’re completely worthless (unless you really like the costumes I guess).

    Anyways, it’s a decent enough game with a lot of content (60+ hours if you talk to everyone), but if you’ve recently played those other games mentioned above I’d strongly suggest holding off on this since it’ll likely come across as a tiresome retread if you don’t have some distance between them.


  • FLCL -Alternative-

    Kana, Tomomi, Mossan, and Hijiri are just ordinary highschool students going about their everyday lives and enjoying youth. Yet the sudden appearance of Haruko Haruhara with the cryptic remark “Seventeen won’t wait for you.” sets off a series of events which will force each of them to decide for themselves just what maturity means.

    A schoolgirl-centric coming of age story with a large amount of comedy, periodic action, and minor ecchi aspects. It’s available in both movie and episodic format and shares a setting with the other FLCL series.

    More Information:
    Amazon
    aniDB
    Crunchyroll
    Wikipedia

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