• Tag Archives Science Fiction
  • FINAL FANTASY XIV – 5th Character & Patch 6.1

    Originally, the plan had been to create the 5th (and final) character on the new Oceania data center. The lackluster connection quality unfortunately made that option unviable though, leaving the remaining choices of creating one on the European Light data center or waiting for the upcoming data center expansion. A choice I put on hold.

    Then along came Patch 6.1.

    In addition to making some rather significant changes it just so happened to mark the Light DC’s Lich server as ‘preferred’ (meaning new characters get double XP for an extended period). Making it the perfect opportunity to round out my character selection. This dovetailed nicely with the revisions made to various early-game dungeons, giving me the opportunity to play through them naturally.

      Said changes range from minor to pretty major:
      Copperbell Mines seems shorter than it was and now the bosses are pretty straight-forward. They got rid of the annoying loitering bits, but the end result feels unfinished.
      The Thousand Maws of Toto-Rak was also shortened (by quite a bit), but the bosses remain basically unchanged. This results in being painfully aware of how half-assed the first two are.
      Haukke Manor only had its final boss altered (aside from the welcome addition of a new teleporter) and the change merely makes it slightly easier. Presumably because NPC party members wouldn’t be able to turn off the lanterns.
      Brayflox’s Longstop also had a final boss change for the easier; no more poison pools that let it regen health. Again presumably because the NPC tank wouldn’t be able to pull it out of them. It also has less roaming enemies in the swamp section.
      – A trait it now shares with the Stone Vigil dungeon, which in addition got a mid-boss overhaul. This change I have to say is unequivocally for the better, since the old fight was weird in that the tornado attack could make it impossible to interact with the cannons.
      – The formerly repeatable Cape Westwind trial meanwhile has been transformed into a one-off single-player duty. What was once the fastest trial is now a 3-phase slog. At least it makes all those comments about him being one of their best warriors have a bit more weight.
      Castrum Meridianum meanwhile has been massively shortened; in literal size, quantity of players, and number of unskippable cutscenes. Frankly, I think it’s been cut far too much. Only having one shield generator to destroy just makes it feel incomplete.
      – Finally we come to the Praetorum. What was once a nearly hour-long stop & go affair has been chopped up into 3 pieces. The first ends with the Gaius fight and for the most part feel decent enough. The only real problem being that the armor-riding sequence feels much too abrupt/unfinished. The second consists of the 2-phase Ultima Weapon fight which isn’t much different from the previous version. The last piece is the Lahabrea fight, which has been spun-off into a single-player duty with a really dumb ‘death’ scene thrown in for no apparent reason.

    All-in-all I can’t really say the changes were mostly for the better. Though I do suspect a few were necessary to get the new NPC party option to work efficiently.

    The other noteworthy addition in this patch (besides the new alliance raid, which is notable for not having any trash-mob pulls) is the PvP overhaul. Every class now has a completely rebalanced (and reduced) assortment of abilities while crowd control resistance has been removed.

    What this means for Frontlines is that battles are even more random then they used to be, with it now being possible to wipe out an entire team with a couple limit breaks. Not sure how Rival Wings is affected since I’ve never played it and never plan to. As for the Feast, it’s been completely replaced by new Crystalline Conflict matches.

    I’ve played quite a few of these by now (2 characters at gold rank, 3 at silver, 4 have the archfiend armor) and it seem like they generally go one of two ways: Either you utterly crush the enemy in the first minute or so, or your team can’t damage a fly and you lose horribly. Teamwork is important, but not exactly crucial like it was for the Feast. So long as you know basic things like ‘focus on the white mage’ and ‘retreat when heavily outnumbered’ you can generally do well.

    A pretty eventful patch all things considered.


  • 86: Darkest Before the Dawn & Mist

    The follow-up to the fifth 86 novel, Darkest Before the Dawn wraps up the team’s United Kingdom mission quite nicely. Less praiseworthy is the introduction of that old trope ‘the romance hits a rocky patch due to lack of communication’. An issue compounded by the fact that…

    Mist then retreads that exact same ground with the roles inexplicably reversed. Worse, there’s nothing whatsoever to offset it here since this novel is 95% fanservice content with almost nothing of value happening in it. It’s bad. Really, really bad with the only positive trait (and it shouldn’t be a positive trait) being the low pagecount.

    Bad enough that it’s completely extinguished any desire I had to keep reading the series.


  • 86: Under Pressure & Death, Be Not Proud

    The fourth 86 novel continues from where the Anime adaptation concluded. And aside from some early personality differences (which eventually clear up) it’s a pretty smooth transition.

    Content-wise it decides to offer a brief interlude from the horrors of war to focus on the mutual dehumanization the Republic and 86 engage in (the latter as a defense mechanism). But only at the surface level; the actual cause of the Republic’s sudden suicidality genocidal policies is not mentioned. I’m wondering now if it actually was revealed in the earlier novels and just cut from the adaptation. That seems like a weird oversight to have made though.

    Regardless, the fifth book then returns to the topic of ruinous battlefield horrors while simultaneously giving us a look at another of the surviving countries fighting off the Legion. It also happens to feature some welcome character development for both Shin and Anju. All-in-all ending up both a solid self-contained story arc and continuation of the series’ core plotlines.


  • DISCIPLE of the LICH #1-2 & So I’m a Spider, So What? #13

    The first two Fushisha no Deshi novels (whose English translations have the rather long, and inaccurate, subtitle Or how I was cursed by the gods and dropped into the abyss!) are somewhat similar to the Saihate no Paladin books with a bit of Arifureta‘s setting thrown in.

    The protagonist gains his power in a similar way, is similarly lacking in common sense, and the titular Lich is sort of like a highly exaggerated version of the Paladin’s god. No shortage of female characters here though and no food-related focus of any kind. Unfortunately neither of those attributes are enough to make the series worth reading on their own and, while amusing at times, the MC being so inconsistently idiotic ends up far too much of a deal breaker to keep reading the series any further.

    The 13th Kumodesuga novel meanwhile is a marked improvement over the previous one. It covers the last remaining time gap from where the 5th book (and Anime) ended and the 6th began in a style closer to the 8th-10th books. While nothing earth-shattering happens, at least we’re finally at the point where the next book will actually advance the plotline instead of merely fleshing out previous events.


  • FINAL FANTASY XIV – ENDWALKER

    Endwalker turned out to be a remarkably solid overall addition to the game. Right up there with Heavensward narratively and mechanically more or less equivalent to Shadowbringers.

    They have found new ways to waste your time though, mainly in the form of escort quests that prevent you from using mounts or teleporting while said quest is active. Fortunately you don’t have to ever worry about the NPC’s health in those quests. Experience-wise the main questline alone gives just enough to get a character from level 80 to level 90, though leveling others will take some time. While I’ve maxed out my crafting and gathering classes, only RDM and BLM are at 90 (with most of the others at 81) even after doing all the sidequests.

    As for the new classes:

    Reaper, though it ~vaguely~ resembles Dragoon with its focus on switching from side to back positionals interspersed with instant attacks, feels very much like it’s own new thing. It’s a very fluid combat experience and not overly complex.

    Sage meanwhile just comes across like Scholar 2.0. Instead of a fairy that indiscriminately heals, there’s a modal that heals your chosen target every time you deal damage. The rest is basically the same, though with a bit more focus on flat damage mitigation rather than shield strength.

    And then there’s Summoner, which got overhauled so heavily it’s basically a new class. You no longer have an autonomous pet which attacks on its own, but rather one that just sits there and does nothing but enable the use of a couple of your abilities. The class also no longer has access to any damage-over-time abilities. So what exactly does it do now? Well, first you cast a buff, then when that runs out you can use a summon as a one-off attack which then unlocks the use of additional summon-themed attacks. Ruby does the most damage but has a cast time, Topaz does normal damage with no cast time, and Emerald does the least damage with no cast time and half cooldown.

    It’s become a very simple, and admittedly somewhat boring class to play. But even if you don’t decide to play it yourself, you should absolutely use the /petsize “All” “Small” text command to avoid being blinded by summon effects.


  • FINAL FANTASY XIV – Eureka Update

    With the release of Endwalker imminent (~20 hours away for those with early access) I’ve been spending the last 3 weeks or so re-acquainting myself with the game.

    Originally this meant completing Eureka with my first character, which I had skipped, but that only ended up taking a week. Turns out you can level quite fast by just showing up at any monster spawn, not dissimilar to the Bozja experience. Wasn’t able to do any Arsenal runs though since that character happened to be located on the Crystal data center, whose BA instances are completely controlled by a Discord group. Everyone else refuses to enter the place.

    So I’ll have to wait for a server visitation option to get added to the game before I can clear that.

    The next week was spent loitering in Eureka to make a few million gil selling expensive (and very rare) monster drops and loot boxes. The Tracker site ended up a true godsend for that goal. Partway through though I started thinking about how Shadowbringers has a bit of quest development locked behind completing all 4 role questlines; none of my existing characters met the requirements to accomplish that since they all had their own job-exclusive themes.

    Basically there were two options: Either level some of the ignored jobs on one or more of the existing characters, or create a 4th character. I originally went with the latter both because I like the whole ‘progression’ experience and I wanted a character on a non-North American server (all three NA data centers had recently gone down twice). But on this last day I also decided to go with the first option as well.

    Which meant raising Gladiator and Archer on my Soul of Magic (who will also pick up the new Sage and Reaper classes). Why Reaper? Because the preliminary EW patch notes mention that it’ll have five sets of role-specific questlines. So I’ll need a melee physical DPS class to see its bonus story bits.

    Future plans then include raising Arcanist and Machinist on my Tank-specialist, and Gunbreaker, Red Mage, and Sage on my ranged DPS specialist. Finally, the most recently created character will raise Astrologian, Dark Knight, and Reaper (no ranged physical DPS though because none of them even remotely fit their theme).

    Doing all that should take a great deal of time. Theoretical far-future plans include ~maybe~ raising Fisher on the SoM to see all the crafting-related role quests and creating a 5th character on the upcoming Oceanic data center (if the connection strength ends up too weak I’ll go with the European Light data center instead).


  • THE LEGEND OF HEROES: Trails of Cold Steel IV

    Picking up shortly after where the prequel left off, this conclusion to the Cold Steel series of games is structured similarly to ToCS II.

    Once again you have to wander the (mostly previously visited) countryside to gather up all your scattered allies with the specter of war hanging in the background. While the repetition is less than welcome, particularly when certain quests have you revisiting an area you just revisited, the game manages to avoid the more annoying (both plot-related and mechanical) pitfalls that so plagued that second game: Instead of having boss fights you ‘lose’ despite winning, it has boss fights where your goal is to reduce the enemies’ HP (which is thankfully not bloated here) by a certain amount.

    Marketing-wise it’s a bit misleading however, as you don’t actually get to play as the Trails in the Sky or Crossbell characters much (and the former in particular are pretty bare-bones on Crafts). For most of the game you ‘only’ have access to the Class VII characters, both old and new, alongside a couple semi-guest characters that won’t be available for the final dungeon… though that’s still quite a selection to choose from even if Millium is unavailable for obvious reasons.

    As far as storyline development goes, I’d guess this stands out more for wrapping up some long-running Trails in the Sky character arcs than concluding Rean’s storyline. If anything, Rean’s situation is kind of open-ended. A particularly weird thing considering how prominent the series’ relationship aspects are… although I suppose they didn’t really have a choice considering that there’s apparently at least one more Legend of Heroes story arc on the way and they couldn’t very well reference every possible romantic coupling in future games.

    To be honest I’m kind of burned out on the series at this point and will probably end up skipping the Reverie epilogue much like I had to end up skipping Trails in the Sky 3.


  • desktop dungeons & UnderRail

    Desktop Dungeons can loosely be considered a combination of Darkest Dungeon and RuneStone Keeper. Like the former you play as an administrator overseeing an upgradable village supported by an infinite number of generic adventurers, and like the latter the main gameplay consists of taking a single adventurer through randomly generated puzzle-like hack&slash-focused dungeons.

    The problem I ended up having with it is basically the same problem I had with RS Keeper; puzzle-like gameplay + randomization adds up to annoyance more often than not. Add on to that the point of hack&slash gameplay being to turn off your brain and you get a game that’s somewhat self-contradictory to play.

    In comparison, Underrail is a conventional turn-based RPG in the vein of Fallout that’s quite thematically consistent in its goal of being an old-school resource-management hassle. To be honest I didn’t get very far into it at all, quickly dropping it when I realized enemies respawned but health had to be restored in town. The thought of going back and forth to kill the same group of molerats while fiddling with inventory/ammo management simply didn’t appeal to me at all.


  • Blood Heir & So I’m a Spider, So What? #12

    I actually read Ilona AndrewsBlood Heir way back at the end of May and just never found a good time to bring it up (since I like to have at least two books to talk about before making a post).

    It’s… okay I guess? It picks up from where the Kate Daniels series left off following a pretty large timeskip with Julie as the new protagonist. Events are what you’d come to expect from the franchise, walking back some of the more ludicrous developments of Magic Triumphs, but the romantic developments can’t help feeling like yet another replay of the Curran/Kate relationship.

    The 12th Kumodesuga novel meanwhile answers the question brought to mind by the 11th. Why did that novel focus almost entirely on Julius? Because this one covers the events surrounding his death in greater detail… not that greater detail was needed. Nor was it necessary to devote 2 chapters or so to the two least interesting people in his party.

    Meaning that overall this 12th entry is highly disappointing. Not quite so much as the 11th, but it’s definitely the second worst book in the series I’ve read so far and probably best off skipped entirely (along with its predecessor) on any re-reads.


  • The Irregular at Magic High School #12-16

    The transition from the end of Raihousha-hen to Book 12 of the source material is unfortunately not particularly seamless.

    There’s some notable overlap between events, namely Minami’s and the Saegusa and Yotsuba twins’ introductions. The skyscraper opening ceremony there meanwhile is actually a near-total alteration of a welcome-home party in the book. An understandable change, seeing as how the original version introduced a bunch of new characters (some of whom are never seen again) and they probably wanted to end the series with a bang.

    What really sticks out though is the density of the text, which shouldn’t have been a surprise considering how wordy the Anime series is. It takes some time to get used to the conversational style, which frequently skips between similarly named characters and occasionally has a rather odd syntax. I wonder if they used multiple editors? When/if you acclimate yourself to the oddities though the general experience is not unlike watching the show, featuring a similar mix of dialog, action, and comedy.

    At least for the 12th through 15th books.

    The 16th however, which (perhaps not incidentally) is the shortest of this bunch, throws a couple pretty severe curve balls which seem completely out of character. Frankly, the way the page count had been steadily decreasing since the 12th book already had me on edge… but then to go and devote what little space they had to such highly questionable developments on top of that has me feeling that there’s no need to continue following the franchise.