Legends of Eisenwald - Recruitable Units Guide Game Version: 1.31 ----------------------------------------------------------------------------- Table of Contents ----------------------------------------------------------------------------- Introduction Unit Listing Starting Classes - Melee Units m1x. Miscellaneous m2x. Infantry m3x. Criminals m4x. Clergy m5x. Nobles - Ranged Units r1x. Archers r2x. Criminals - Spiritual Units s1x. Healers s2x. Clergy s3x. Dark Magi s4x. Apostates s5x. Miscellaneous Appendix a1x. Abilities a2x. Passives a3x. Spells ----------------------------------------------------------------------------- Introduction ----------------------------------------------------------------------------- A simple list of the various units you can hire for your army, including their stats, starting equipment, and potential upgrade paths. If a unit is not included (such as Beggars and Apostates), that means it cannot be hired. Statistics are taken directly from the upgrade trees, and individual units' attributes may be slightly different. Also be aware that the listed statistics already include the bonuses from any starting equipment, and mercenaries can spawn with any weapon they're proficient in. ----------------------------------------------------------------------------- Unit Listing ----------------------------------------------------------------------------- ================== +Starting Classes+ ================== ~~~~~~~~ ~Knight~ ~~~~~~~~ HP: 60 M.Def: 16 Att: 29 R.Def: 16 Ini: 13 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Shield (+2 M.Def/R.Def) Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Sword, Axe, Crowbill, Mace, H.Armor, L.Shield Abilities: Defense Stance Passives: Noble Upgrades: Lance, 2H Sword, Hammer, Halberd, Ramming Attack, Powerful Strike ~~~~~~~~~~ ~Baroness~ ~~~~~~~~~~ HP: 58 M.Def: 11 Att: 20x2 R.Def: 8 Ini: 18 Will: 1 Equipment: Bow (+2 Ini), Arrows (+2 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Bow, Crossbow, M.Armor, Pavise Abilities: N/A Passives: Noble Upgrades: Point-Blank Shot, Aimed Shot, Penetrating Shot ~~~~~~~~ ~Mystic~ ~~~~~~~~ HP: 56 M.Def: 1 SP: 37 R.Def: 1 Ini: 16 Will: 2 Equipment: Book (+2 SP), Head (+5% Ini) Can Equip: Staves, Rods, Books, Cloths Abilities: Meditation Passives: Noble Spells: Ignis Magnesium, Transmutatio Ferrum, Transmutatio Rubigo, Nigredo, Albedo, Rubido Upgrades: Evocation ============= +Melee Units+ ============= ----------------------------------------------------------------------------- m1x. Miscellaneous ----------------------------------------------------------------------------- ~~~~~~~~~ ~Peasant~ ~~~~~~~~~ HP: 50 M.Def: 0 Att: 15 R.Def: 0 Ini: 10 Will: 0 Equipment: N/A Can Equip: Axe, Mace, Pitchfork, L.Armor Abilities: N/A Passives: Mob Upgrades to: N/A XP to Next: 50 Location: Villages Available Paths: None ~~~~~~~ ~Miner~ ~~~~~~~ HP: 55 M.Def: 2 Att: 27 R.Def: 2 Ini: 8 Will: 0 Equipment: Crowbill (-2 Ini) Can Equip: Crowbill, L.Armor Abilities: N/A Passives: Mob Upgrades to: N/A XP to Next: 100 Location: Villages Available Paths: None ~~~~~~~~~~ ~Merchant~ ~~~~~~~~~~ HP: 60 M.Def: 5 Att: 24 R.Def: 3 Ini: 15 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Head (+1 M.Def), Chest (+2 M.Def, +1 R.Def) Can Equip: Sword, L.Armor Abilities: N/A Passives: N/A Upgrades to: N/A XP to Next: 100 Location: Merchant Wharf Available Paths: None ~~~~~~~~~~ ~Traveler~ ~~~~~~~~~~ HP: 65 M.Def: 5 Att: 34 R.Def: 5 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att) Can Equip: Sword, L.Armor Abilities: Parry Passives: N/A Upgrades to: N/A XP to Next: 150 Location: Merchant Wharf Available Paths: None ~~~~~~~~ ~Beggar~ ~~~~~~~~ HP: 45 M.Def: 0 Att: 15 R.Def: 0 Ini: 5 Will: 0 Equipment: Mace (-3 Ini) Can Equip: Mace, L.Armor Abilities: N/A Passives: Mob Upgrades to: N/A XP to Next: 40 Location: Refugee Camp Available Paths: None ~~~~~~~~~~ ~Deserter~ ~~~~~~~~~~ HP: 65 M.Def: 11 Att: 28 R.Def: 8 Ini: 10 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (+1 M.def/R.Def), Chest (+3 M.Def) Can Equip: Axe, Mace, L.Armor, Shield Abilities: N/A Passives: Marauder Upgrades to: Rogue XP to Next: 150 Location: Mercenary Camp Available Paths: False Knight, Assassin ----------------------------------------------------------------------------- m2x. Infantry ----------------------------------------------------------------------------- ~~~~~~~~~ ~Recruit~ ~~~~~~~~~ HP: 55 M.Def: 4 Att: 22 R.Def: 2 Ini: 12 Will: 0 Equipment: Spear (+1 Att), Chest (+2 M.Def) Can Equip: Axe, Mace, Spear, L.Armor Abilities: N/A Passives: Mob Upgrades to: Guard or Soldier XP to Next: 60 Location: Villages Available Paths: Watch Sergeant, Infantry Sergeant, Veteran Pikeman ---------------------------------- Watch Sergeant Path ---------------------------------- ~~~~~~~ ~Guard~ ~~~~~~~ HP: 60 M.Def: 9 Att: 31 R.Def: 4 Ini: 14 Will: 0 Equipment: Spear (+3 Att), Head (+2 M.Def), Chest (+3 M.Def) Can Equip: Axe, Spear, L.Armor, Shield Abilities: N/A Passives: Guard Upgrades to: Watch XP to Next: 120 ~~~~~~~ ~Watch~ ~~~~~~~ HP: 65 M.Def: 11 Att: 38 R.Def: 6 Ini: 16 Will: 0 Equipment: Spear (+3 Att), Head (+2 M.Def), Chest (+3 M.Def) Can Equip: Axe, Spear, L.Armor, Shield Abilities: Counterattack Passives: Guard Upgrades to: Veteran Watch XP to Next: 240 ~~~~~~~~~~~~~~~ ~Veteran Watch~ ~~~~~~~~~~~~~~~ HP: 70 M.Def: 16 Att: 45 R.Def: 13 Ini: 16 Will: 0 Equipment: Spear (+3 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Axe, Spear, M.Armor, Shield Abilities: Counterattack Passives: Guard Upgrades to: Watch Sergeant XP to Next: 470 ~~~~~~~~~~~~~~~~ ~Watch Sergeant~ ~~~~~~~~~~~~~~~~ HP: 75 M.Def: 18 Att: 53 R.Def: 15 Ini: 18 Will: 0 Equipment: Spear (+3 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Sword, Axe, Spear, M.Armor, Shield Abilities: Counterattack Passives: Guard Upgrades to: N/A XP to Next: 800 ---------------------------------- Infantry Sergeant Path ---------------------------------- ~~~~~~~~~ ~Soldier~ ~~~~~~~~~ HP: 60 M.Def: 11 Att: 28 R.Def: 8 Ini: 10 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Axe, Crowbill, Mace, L.Armor, Shield Abilities: N/A Passives: N/A Upgrades to: Infantry XP to Next: 120 ~~~~~~~~~~ ~Infantry~ ~~~~~~~~~~ HP: 65 M.Def: 18 Att: 34 R.Def: 15 Ini: 9 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Axe, Crowbill, Mace, M.Armor, Shield Abilities: Defense Stance Passives: N/A Upgrades to: Heavy Infantry or Pikeman XP to Next: 240 ~~~~~~~~~~~~~~~~ ~Heavy Infantry~ ~~~~~~~~~~~~~~~~ HP: 70 M.Def: 23 Att: 40 R.Def: 23 Ini: 8 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (-1 Ini, +5 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Axe, Crowbill, Mace, H.Armor, L.Shield Abilities: Defense Stance, Cover Passives: N/A Upgrades to: Infantry Sergeant XP to Next: 470 ~~~~~~~~~~~~~~~~~~~ ~Infantry Sergeant~ ~~~~~~~~~~~~~~~~~~~ HP: 75 M.Def: 31 Att: 46 R.Def: 31 Ini: 12 Will: 0 Equipment: Sword (+3 Ini, +1 Att), L.Shield (-3 Ini, +6 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Sword, Axe, Crowbill, Mace, H.Armor, L.Shield Abilities: Defense Stance, Cover Passives: N/A Upgrades to: N/A XP to Next: 800 ---------------------------------- Veteran Pikeman Path ---------------------------------- ~~~~~~~~~ ~Soldier~ ~~~~~~~~~ HP: 60 M.Def: 11 Att: 28 R.Def: 8 Ini: 10 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Axe, Crowbill, Mace, L.Armor, Shield Abilities: N/A Passives: N/A Upgrades to: Infantry XP to Next: 120 ~~~~~~~~~~ ~Infantry~ ~~~~~~~~~~ HP: 65 M.Def: 18 Att: 34 R.Def: 15 Ini: 9 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Axe, Crowbill, Mace, M.Armor, Shield Abilities: Defense Stance Passives: N/A Upgrades to: Heavy Infantry or Pikeman XP to Next: 240 ~~~~~~~~~ ~Pikeman~ ~~~~~~~~~ HP: 70 M.Def: 17 Att: 44 R.Def: 14 Ini: 13 Will: 0 Equipment: Pike (-1 Ini, +2 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Spear, Pike, M.Armor Abilities: Counterattack Passives: N/A Upgrades to: Veteran Pikeman XP to Next: 490 ~~~~~~~~~~~~~~~~~ ~Veteran Pikeman~ ~~~~~~~~~~~~~~~~~ HP: 75 M.Def: 22 Att: 52 R.Def: 22 Ini: 13 Will: 0 Equipment: Pike (-1 Ini, +2 Att), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Spear, Pike, H.Armor Abilities: Counterattack Passives: N/A Upgrades to: N/A XP to Next: 820 ----------------------------------------------------------------------------- m3x. Criminals ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~ ~Fugitive Peasant~ ~~~~~~~~~~~~~~~~~~ HP: 55 M.Def: 3 Att: 20 R.Def: 1 Ini: 6 Will: 0 Equipment: Axe (-5 Ini) Can Equip: Axe, Mace, Pitchfork, L.Armor Abilities: N/A Passives: Mob Upgrades to: N/A XP to Next: 60 Location: Mercenary, Refugee Camp Available Paths: False Knight, Assassin ---------------------------------- False Knight Path ---------------------------------- ~~~~~~~~ ~Bandit~ ~~~~~~~~ HP: 62 M.Def: 6 Att: 25 R.Def: 3 Ini: 8 Will: 0 Equipment: Axe (-5 Ini), Chest (+1 M.Def) Can Equip: Axe, Mace, Spear, L.Armor Abilities: N/A Passives: Mob, Marauder Upgrades to: Rogue XP to Next: 100 ~~~~~~~~ ~Rogue~ ~~~~~~~~ HP: 67 M.Def: 11 Att: 34 R.Def: 6 Ini: 12 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Axe, Mace, Spear, L.Armor Abilities: N/A Passives: Marauder, Ambusher Upgrades to: Chieftain or Assassin XP to Next: 220 ~~~~~~~~~~~ ~Chieftain~ ~~~~~~~~~~~ HP: 70 M.Def: 18 Att: 42 R.Def: 15 Ini: 12 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def) Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Sword, Axe/Halberd, Crowbill, Mace, Lance, M.Armor, Shield Abilities: Powerful Strike, Defense Stance Passives: Marauder, Ambusher Upgrades to: False Knight XP to Next: 450 ~~~~~~~~~~~~~~ ~False Knight~ ~~~~~~~~~~~~~~ HP: 75 M.Def: 23 Att: 51 R.Def: 23 Ini: 11 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Shield (+2 M.Def/R.Def) Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: All Melee Weapons, H.Armor, L.Shield Abilities: Powerful Strike, Defense Stance Passives: Marauder, Ambusher, Ramming Attack Upgrades to: N/A XP to Next: 850 ---------------------------------- Assassin Path ---------------------------------- ~~~~~~~~ ~Bandit~ ~~~~~~~~ HP: 62 M.Def: 6 Att: 25 R.Def: 3 Ini: 8 Will: 0 Equipment: Axe (-5 Ini), Chest (+1 M.Def) Can Equip: Axe, Mace, Spear, L.Armor Abilities: N/A Passives: Mob, Marauder Upgrades to: Rogue XP to Next: 100 ~~~~~~~~ ~Rogue~ ~~~~~~~~ HP: 65 M.Def: 10 Att: 34 R.Def: 7 Ini: 12 Will: 0 Equipment: Axe (-3 Ini, +1 Att), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Axe, Mace, Spear, L.Armor Abilities: N/A Passives: Marauder, Ambusher Upgrades to: Chieftain or Assassin XP to Next: 220 ~~~~~~~~~~ ~Assassin~ ~~~~~~~~~~ HP: 70 M.Def: 10 Att: 36x2 R.Def: 8 Ini: 24 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Dagger (+1 Ini), Chest (+2 M.Def, +1 R.Def) Can Equip: Sword, Dagger, L.Armor Abilities: Parry Passives: Ambusher, Poison Strike Upgrades to: N/A XP to Next: 460 ----------------------------------------------------------------------------- m4x. Clergy ----------------------------------------------------------------------------- ~~~~~~ ~Monk~ ~~~~~~ HP: 60 M.Def: 2 Att: 32 R.Def: 2 Ini: 13 Will: 3 Equipment: Mace (-3 Ini, +2 Att) Can Equip: Mace, L.Armor Abilities: N/A Passives: Preacher, God's Warrior, Fearless Upgrades to: Battle Monk XP to Next: 350 Location: Monasteries Available Paths: Inquisitor ---------------------------------- Inquisitor Path ---------------------------------- ~~~~~~~~~~~~~ ~Battle Monk~ ~~~~~~~~~~~~~ HP: 65 M.Def: 10 Att: 37 R.Def: 8 Ini: 13 Will: 4 Equipment: Mace (-3 Ini, +2 Att), Shield (+2 M.Def/R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Mace, M.Armor, Shield Abilities: N/A Passives: Preacher, God's Warrior, Fearless Upgrades to: Inquisitor XP to Next: 610 ~~~~~~~~~~~~ ~Inquisitor~ ~~~~~~~~~~~~ HP: 70 M.Def: 12 Att: 42 R.Def: 10 Ini: 15 Will: 5 Equipment: Mace (-3 Ini, +2 Att), Shield (+2 M.Def/R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Mace/Hammer, M.Armor, Shield Abilities: Powerful Strike Passives: Preacher, God's Warrior, Fearless Upgrades to: N/A XP to Next: 1000 ----------------------------------------------------------------------------- m5x. Nobles ----------------------------------------------------------------------------- ~~~~~~~~~~~~~ ~Young Noble~ ~~~~~~~~~~~~~ HP: 65 M.Def: 7 Att: 36 R.Def: 6 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Chest (+2 M.Def, +1 R.Def) Can Equip: Sword, L.Armor Abilities: N/A Passives: Noble Upgrades to: Esquire or Duelist XP to Next: 180 Location: Castles, Manors Available Paths: Knight, Paladin, Swordmaster ---------------------------------- Knight Path ---------------------------------- ~~~~~~~~~ ~Esquire~ ~~~~~~~~~ HP: 71 M.Def: 19 Att: 43 R.Def: 16 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Sword, Axe, Crowbill, Mace, Lance, M.Armor, Shield Abilities: Defense Stance Passives: Noble Upgrades to: Armiger XP to Next: 450 ~~~~~~~~~ ~Armiger~ ~~~~~~~~~ HP: 78 M.Def: 25 Att: 51 R.Def: 25 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Sword, Axe/Halberd, Crowbill, Mace, Lance, H.Armor, L.Shield Abilities: Defense Stance, Powerful Strike, Cover Passives: Noble, Ramming Attack Upgrades to: Knight or Paladin XP to Next: 850 ~~~~~~~~ ~Knight~ ~~~~~~~~ HP: 85 M.Def: 29 Att: 58 R.Def: 29 Ini: 20 Will: 1 Equipment: Sword (+3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: All Melee Weapons, H.Armor, L.Shield Abilities: Defense Stance, Powerful Strike, Cover Passives: Noble, Ramming Attack Upgrades to: N/A XP to Next: 1200 ---------------------------------- Paladin Path ---------------------------------- ~~~~~~~~~ ~Esquire~ ~~~~~~~~~ HP: 71 M.Def: 19 Att: 43 R.Def: 16 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Sword, Axe, Crowbill, Mace, Lance, M.Armor, Shield Abilities: Defense Stance Passives: Noble Upgrades to: Armiger XP to Next: 450 ~~~~~~~~~ ~Armiger~ ~~~~~~~~~ HP: 78 M.Def: 25 Att: 51 R.Def: 25 Ini: 18 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Shield (+2 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Sword, Axe/Halberd, Crowbill, Mace, Lance, H.Armor, L.Shield Abilities: Defense Stance, Powerful Strike, Cover Passives: Noble, Ramming Attack Upgrades to: Knight or Paladin XP to Next: 850 ~~~~~~~~~ ~Paladin~ ~~~~~~~~~ HP: 82 M.Def: 27 Att: 55 R.Def: 27 Ini: 17 Will: 3 Equipment: Mace (-3 Ini, +2 Att), Shield (+2 M.Def/R.Def), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Sword/2H Sword, Mace/Hammer, Lance, H.Armor, L.Shield Abilities: Defense Stance, Powerful Strike Passives: Noble, Ramming Attack, God's Warrior, Fearless Upgrades to: N/A XP to Next: 1200 ---------------------------------- Swordmaster Path ---------------------------------- ~~~~~~~~~ ~Duelist~ ~~~~~~~~~ HP: 70 M.Def: 10 Att: 37x2 R.Def: 7 Ini: 23 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Dagger (+1 Ini), Chest (+2 M.Def, +1 R.Def) Can Equip: Sword, Dagger, L.Armor Abilities: Parry Passives: Noble Upgrades to: Fencer XP to Next: 400 ~~~~~~~~~ ~Fencer~ ~~~~~~~~~ HP: 75 M.Def: 15 Att: 41x2 R.Def: 9 Ini: 27 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Dagger (+1 Ini), Head (+1 M.Def), Chest (+2 M.Def, +1 R.Def) Can Equip: Sword, Dagger, L.Armor Abilities: Parry Passives: Noble Upgrades to: Swordmaster XP to Next: 800 ~~~~~~~~~~~~~ ~Swordmaster~ ~~~~~~~~~~~~~ HP: 80 M.Def: 23 Att: 45x2 R.Def: 15 Ini: 29 Will: 0 Equipment: Sword (+3 Ini, +1 Att), Dagger (+1 Ini), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Sword, Dagger, M.Armor Abilities: Parry Passives: Noble Upgrades to: N/A XP to Next: 1100 ============== +Ranged Units+ ============== ----------------------------------------------------------------------------- r1x. Marksmen ----------------------------------------------------------------------------- ~~~~~~~~ ~Hunter~ ~~~~~~~~ HP: 54 M.Def: 1 Att: 13x2 R.Def: 1 Ini: 14 Will: 0 Equipment: Bow (+1 Ini), Arrows (+1 Att) Can Equip: Bow, L.Armor Abilities: N/A Passives: Mob Upgrades to: Bowman XP to Next: 70 Location: Villages Available Paths: Archer Sergeant, Sergeant Crossbowman ---------------------------------- Archer Sergeant Path ---------------------------------- ~~~~~~~~ ~Bowman~ ~~~~~~~~ HP: 58 M.Def: 2 Att: 18x2 R.Def: 2 Ini: 18 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att) Can Equip: Bow, L.Armor Abilities: N/A Passives: N/A Upgrades to: Archer or Crossbowman XP to Next: 150 ~~~~~~~~ ~Archer~ ~~~~~~~~ HP: 65 M.Def: 7 Att: 22x2 R.Def: 4 Ini: 21 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Bow, L.Armor Abilities: Aimed Shot Passives: N/A Upgrades to: Veteran Archer XP to Next: 250 ~~~~~~~~~~~~~~~~ ~Veteran Archer~ ~~~~~~~~~~~~~~~~ HP: 66 M.Def: 12 Att: 26x2 R.Def: 9 Ini: 22 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Bow, M.Armor Abilities: Aimed Shot Passives: N/A Upgrades to: Archer Sergeant XP to Next: 480 ~~~~~~~~~~~~~~~~~ ~Archer Sergeant~ ~~~~~~~~~~~~~~~~~ HP: 70 M.Def: 13 Att: 30x2 R.Def: 10 Ini: 25 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Bow, M.Armor Abilities: Aimed Shot Passives: N/A Upgrades to: N/A XP to Next: 800 ---------------------------------- Sergeant Crossbowman Path ---------------------------------- ~~~~~~~~ ~Bowman~ ~~~~~~~~ HP: 58 M.Def: 2 Att: 18x2 R.Def: 2 Ini: 18 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att) Can Equip: Bow, L.Armor Abilities: N/A Passives: N/A Upgrades to: Archer or Crossbowman XP to Next: 150 ~~~~~~~~~~~~~ ~Crossbowman~ ~~~~~~~~~~~~~ HP: 62 M.Def: 7 Att: 36 R.Def: 4 Ini: 6 Will: 0 Equipment: Crossbow (-12 Ini, +10 Att), Arrows (+2 Att), Head (+1 M.Def/R.Def), Chest (+3 M.Def) Can Equip: Crossbow, L.Armor, Pavise Abilities: Penetrating Shot Passives: N/A Upgrades to: Veteran Crossbowman XP to Next: 250 ~~~~~~~~~~~~~~~~~~~~~ ~Veteran Crossbowman~ ~~~~~~~~~~~~~~~~~~~~~ HP: 66 M.Def: 12 Att: 41 R.Def: 9 Ini: 6 Will: 0 Equipment: Crossbow (-12 Ini, +10 Att), Arrows (+2 Att), Head (+4 M.Def, +3 R.Def), Chest (-2 Ini, +4 M.Def, +2 R.Def) Can Equip: Crossbow, M.Armor, Pavise Abilities: Penetrating Shot Passives: Point-Blank Shot Upgrades to: Sergeant Crossbowman XP to Next: 480 ~~~~~~~~~~~~~~~~~~~~~~ ~Sergeant Crossbowman~ ~~~~~~~~~~~~~~~~~~~~~~ HP: 70 M.Def: 15 Att: 46 R.Def: 15 Ini: 6 Will: 0 Equipment: Crossbow (-12 Ini, +10 Att), Arrows (+2 Att), Head (-1 Ini, +5 M.Def/R.Def), Chest (-3 Ini, +5 M.Def/R.Def) Can Equip: Crossbow, H.Armor, Pavise Abilities: Penetrating Shot Passives: Point-Blank Shot Upgrades to: N/A XP to Next: 800 ----------------------------------------------------------------------------- r2x. Criminals ----------------------------------------------------------------------------- ~~~~~~~~~ ~Poacher~ ~~~~~~~~~ HP: 58 M.Def: 3 Att: 18x2 R.Def: 2 Ini: 18 Will: 0 Equipment: Bow (+1 Ini), Arrows (+1 Att), Chest (+1 M.Def) Can Equip: Bow, L.Armor Abilities: N/A Passives: Mob, Ambusher Upgrades to: Rogue Archer XP to Next: 150 Location: Mercenary Available Paths: Rogue Archer ---------------------------------- Rogue Archer Path ---------------------------------- ~~~~~~~~~~~~~~ ~Rogue Archer~ ~~~~~~~~~~~~~~ HP: 62 M.Def: 8 Att: 25x2 R.Def: 3 Ini: 22 Will: 0 Equipment: Bow (+2 Ini), Arrows (+2 Att), Head (+2 M.Def), Chest (+3 M.Def) Can Equip: Bow, L.Armor Abilities: Aimed Shot Passives: Ambusher, Marauder Upgrades to: N/A XP to Next: 260 ================= +Spiritual Units+ ================= ----------------------------------------------------------------------------- s1x. Healers ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~ ~Peasant Woman~ ~~~~~~~~~~~~~~~ HP: 45 M.Def: 0 SP: 30 R.Def: 0 Ini: 12 Will: 0 Equipment: N/A Can Equip: Cloths Abilities: Meditation Passives: N/A Spells: Restoration Upgrades to: Herbalist Woman XP to Next: 65 Location: Villages, Pagan Shrine Available Paths: Enchantress, Hag ---------------------------------- Enchantress Path ---------------------------------- ~~~~~~~~~~~~~~~~~ ~Herbalist Woman~ ~~~~~~~~~~~~~~~~~ HP: 48 M.Def: 0 SP: 35 R.Def: 0 Ini: 14 Will: 0 Equipment: N/A Can Equip: Cloths Abilities: Meditation Passives: N/A Spells: Restoration, Invigoration Upgrades to: Apothecary Woman XP to Next: 140 ~~~~~~~~~~~~~~~~~~ ~Apothecary Woman~ ~~~~~~~~~~~~~~~~~~ HP: 51 M.Def: 0 SP: 40 R.Def: 0 Ini: 17 Will: 1 Equipment: Head (+5% Ini) Can Equip: Cloths Abilities: Meditation Passives: N/A Spells: Restoration, Invigoration, Vigor Upgrades to: Healer Woman, Witch XP to Next: 250 ~~~~~~~~~~~~~~ ~Healer Woman~ ~~~~~~~~~~~~~~ HP: 54 M.Def: 0 SP: 47 R.Def: 0 Ini: 19 Will: 2 Equipment: Rod (+2 SP), Head (+5% Ini) Can Equip: Staff, Rod, Cloths Abilities: Meditation Passives: N/A Spells: Restoration, Invigoration, Vigor, Gift of Medbh Upgrades to: Enchantress XP to Next: 500 ~~~~~~~~~~~~~ ~Enchantress~ ~~~~~~~~~~~~~ HP: 58 M.Def: 0 SP: 52 R.Def: 0 Ini: 21 Will: 3 Equipment: Rod (+2 SP), Head (+5% Ini) Can Equip: Staff, Rod, Cloths Abilities: Meditation Passives: N/A Spells: Restoration, Invigoration, Vigor, Gift of Medbh, Brigid's Blessing Upgrades to: N/A XP to Next: 900 ---------------------------------- Hag Path ---------------------------------- ~~~~~~~~~~~~~~~~~ ~Herbalist Woman~ ~~~~~~~~~~~~~~~~~ HP: 48 M.Def: 0 SP: 35 R.Def: 0 Ini: 14 Will: 0 Equipment: N/A Can Equip: Cloths Abilities: Meditation Passives: N/A Spells: Restoration, Invigoration Upgrades to: Apothecary Woman XP to Next: 140 ~~~~~~~~~~~~~~~~~~ ~Apothecary Woman~ ~~~~~~~~~~~~~~~~~~ HP: 51 M.Def: 0 SP: 40 R.Def: 0 Ini: 17 Will: 1 Equipment: Head (+5% Ini) Can Equip: Cloths Abilities: Meditation, Restoration, Invigoration, Vigor Passives: N/A Upgrades to: Healer Woman, Witch XP to Next: 250 ~~~~~~~ ~Witch~ ~~~~~~~ HP: 55 M.Def: 1 SP: 50 R.Def: 0 Ini: 19 Will: 3 Equipment: Staff (+1 M.Def), Head (+5% Ini) Can Equip: Staff, Rod, Cloths Abilities: Meditation Passives: Impious Spells: Adhesion, Confound, Evil Eye, Dismount Foe Upgrades to: Hag XP to Next: 500 ~~~~~ ~Hag~ ~~~~~ HP: 60 M.Def: 2 SP: 55 R.Def: 1 Ini: 21 Will: 4 Equipment: Staff (+1 M.Def), Head (+5% Ini) Can Equip: Staff, Rod, Cloths Abilities: Meditation Passives: Impious Spells: Adhesion, Confound, Evil Eye, Dismount Foe, Magical Illness Upgrades to: N/A XP to Next: 900 ----------------------------------------------------------------------------- s2x. Clergy ----------------------------------------------------------------------------- ~~~~~~~~ ~Lector~ ~~~~~~~~ HP: 53 M.Def: 0 SP: 30 R.Def: 0 Ini: 12 Will: 1 Equipment: N/A Can Equip: Cloths Abilities: Meditation Passives: Preacher Spells: Shield of Faith Upgrades to: Acolyte XP to Next: 60 Location: Churches, Monasteries, Villages, Castles Available Paths: Bishop, Inquisitor ---------------------------------- Bishop Path ---------------------------------- ~~~~~~~~~ ~Acolyte~ ~~~~~~~~~ HP: 56 M.Def: 0 SP: 35 R.Def: 0 Ini: 14 Will: 1 Equipment: N/A Can Equip: Cloths Abilities: Meditation Passives: Preacher Spells: Shield of Faith, Blessing Upgrades to: Deacon or Monk XP to Next: 130 ~~~~~~~~ ~Deacon~ ~~~~~~~~ HP: 59 M.Def: 2 SP: 40 R.Def: 1 Ini: 17 Will: 2 Equipment: Staff (+1 M.Def), Head (+5% Ini) Can Equip: Staff, Book, Cloths Abilities: Meditation Passives: Preacher Spells: Shield of Faith, Blessing, Redemption Upgrades to: Priest XP to Next: 220 ~~~~~~~~ ~Priest~ ~~~~~~~~ HP: 62 M.Def: 3 SP: 45 R.Def: 2 Ini: 19 Will: 3 Equipment: Staff (+1 M.Def), Head (+5% Ini) Can Equip: Staff, Book, Cloths Abilities: Meditation Passives: Preacher, Fearless Spells: Shield of Faith, Blessing, Redemption, Exorcism Upgrades to: Bishop XP to Next: 480 ~~~~~~~~ ~Bishop~ ~~~~~~~~ HP: 65 M.Def: 3 SP: 50 R.Def: 2 Ini: 21 Will: 4 Equipment: Staff (+1 M.Def), Head (+5% Ini) Can Equip: Staff, Book, Cloths Abilities: Meditation Passives: Preacher, Fearless Spells: Shield of Faith, Blessing, Redemption, Exorcism, God's Will Upgrades to: N/A XP to Next: 780 ---------------------------------- Inquisitor Path ---------------------------------- See section "m2x. Clergy" above. ----------------------------------------------------------------------------- s3x. Dark Magi ----------------------------------------------------------------------------- ~~~~~~~~~ ~Warlock~ ~~~~~~~~~ HP: 60 M.Def: 1 SP: 37 R.Def: 1 Ini: 15 Will: 2 Equipment: Rod (+2 SP) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Fearless, Impious Spells: Fear, Willpower Suppression Upgrades to: Necromancer XP to Next: 220 Location: Mercenary Available Paths: Master Necromancer ---------------------------------- Master Necromancer Path ---------------------------------- ~~~~~~~~~~~~~ ~Necromancer~ ~~~~~~~~~~~~~ HP: 64 M.Def: 2 SP: 42 R.Def: 2 Ini: 17 Will: 3 Equipment: Rod (+2 SP), Head (+5% Ini) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Fearless, Impious Spells: Fear, Willpower Suppression, Evocation Upgrades to: Master Necromancer XP to Next: 480 ~~~~~~~~~~~~~~~~~~~~ ~Master Necromancer~ ~~~~~~~~~~~~~~~~~~~~ HP: 68 M.Def: 4 SP: 47 R.Def: 4 Ini: 18 Will: 4 Equipment: Rod (+2 SP), Head (+5% Ini) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Fearless, Impious Spells: Fear, Willpower Suppression, Evocation, Damnation of Solomon Upgrades to: N/A XP to Next: 780 ----------------------------------------------------------------------------- s4x. Apostates ----------------------------------------------------------------------------- ~~~~~~~~~~ ~Apostate~ ~~~~~~~~~~ HP: 60 M.Def: 2 SP: 47 R.Def: 2 Ini: 16 Will: 2 Items: Book (+2 SP) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Impious Spells: Possession, Unholy Protection, Xaphan Purge Upgrades to: Heretic XP to Next: 220 Location: Mercenary Available Paths: Heresiarch ---------------------------------- Heresiarch Path ---------------------------------- ~~~~~~~~~ ~Heretic~ ~~~~~~~~~ HP: 64 M.Def: 3 SP: 52 R.Def: 3 Ini: 18 Will: 3 Items: Book (+2 SP) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Impious Spells: Possession, Unholy Protection, Xaphan Purge, Blood Frenzy Upgrades to: Heresiarch XP to Next: 480 ~~~~~~~~~~~~ ~Heresiarch~ ~~~~~~~~~~~~ HP: 68 M.Def: 5 SP: 57 R.Def: 5 Ini: 21 Will: 4 Items: Book (+2 SP), Head (+5% Ini) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: Impious Spells: Possession, Unholy Protection, Xaphan Purge, Blood Frenzy, Madness Upgrades to: N/A XP to Next: 780 ----------------------------------------------------------------------------- s5x. Miscellaneous ----------------------------------------------------------------------------- ~~~~~~~~~~~ ~Alchemist~ ~~~~~~~~~~~ HP: 62 M.Def: 1 SP: 37 R.Def: 1 Ini: 16 Will: 1 Equipment: Book (+2 SP), Head (+5% Ini) Can Equip: Rods, Books, Cloths Abilities: Meditation Passives: N/A Spells: Ignis Magnesium, Transmutatio Ferrum, Transmutatio Rubigo Upgrades to: None XP to Next: 210 Location: Mercenary Available Paths: None ----------------------------------------------------------------------------- Appendix ----------------------------------------------------------------------------- ---------------------------------- a1x. Abilities ---------------------------------- __________ |Aimed Shot| Skip turn to increase the next attack's Damage by 150%. Must have a bow equipped. _____________ |Counterattack| Skip turn to increase counterattack damage by 50%. Unlimited counters. Must have a spear or pike equipped. _____ |Cover| Skip turn to increase adjacent allies' Melee Defense by 50% of this unit's current Melee Defense for attacks made by enemies adjacent to this unit. Must have a large shield equipped. ______________ |Defense Stance| Skip turn to get +15 Defense. __________ |Meditation| Skip turn to get +10 Spiritual Power. _____ |Parry| Skip turn to decrease incoming Melee Damage by 50%. Counterattack is disabled. Must have a sword equipped. ________________ |Penetrating Shot| Skip turn to have the next attack ignore Defense and cause Stun. Must have a crossbow equipped. _______________ |Powerful Strike| Skip turn to increase Attack by 100% for the next attack. Physical Defense is reduced by 50% until the next attack. ---------------------------------- a2x. Passives ---------------------------------- ________ |Ambusher| When in forests or swamps, Attack and Initiative are increased by 50% for the first action. ________ |Fearless| Immune to the Fear effect. _____________ |God's Warrior| Willpower value is added to both Attack and Defense. _____ |Guard| Increases Physical Defense by 5 when indoors. Increases Siege Defense when part of a garrison. _______ |Impious| Friendly units with the Preacher passive have their Willpower reduced by 5. ________ |Marauder| Battle rewards are reduced by 10%. ___ |Mob| When there are 3 or more units with the Mob passive, each such unit receives +1 Attack per unit. _____ |Noble| Adjacent units with the Mob passive get +10% to Melee Attack and Initiative. ________________ |Point-Blank Shot| No damage penalty for attacking adjacent targets with a ranged weapon. _____________ |Poison Strike| Enemies damaged by this unit take 20% of their maximum Health in damage at the end of each action. ________ |Preacher| Other friendly units get +2 Willpower. Other friendly units with the Impious passive instead get -2 Willpower. ______________ |Ramming Attack| If an enemy is killed by a mounted attack following a move, this unit gets an extra action. Limit of one extra action per round. Must have a lance equipped. ---------------------------------- a3x. Spells ---------------------------------- ________ |Adhesion| Restore Health to a friendly unit. Initiative is reduced and the healing is repeated for the next 3 turns. Amount healed is affected by the target's Willpower. ______ |Albedo| Increase target friendly unit's Willpower and heal it for 40% of its Health for each adjacent friendly unit. The Willpower boost lasts until the unit's next action. ________ |Blessing| Units affected by this spell have their Willpower increased and add an amount of Magic Damage to their attacks equal to their Willpower. Lasts 3 turns. ____________ |Blood Frenzy| Units affected by this spell become Obsessed and will get a free action every time they kill someone. Lasts 2 turns. _________________ |Brigid's Blessing| Restore Health to all friendly units. ________ |Confound| Target hostile unit's Initiative is reduced to 1 and they become unable to move. Lasts 2 turns. ____________________ |Damnation of Solomon| Units affected by this spell are invulnerable and cannot take any actions. Lasts 2 turns. ____________ |Dismount Foe| Dismount target hostile mounted unit. ________ |Evil Eye| Units affected by this spell skip their turn every time they receive healing. Lasts 3 turns. _________ |Evocation| Summons a friendly Spirit unit in target location. ________ |Exorcism| Deals damage to Undead or Possessed units. Removes all Possession-related effects. ____ |Fear| Target hostile unit has its Willpower reduced by 5, and its Initiative, Melee Attack, and Spiritual Power all reduced by 30%. Lasts 3 turns. _____________ |Gift of Medbh| Units affected by this spell get an extra action every time they are healed with spells or potions. Lasts 3 turns. __________ |God's Will| Increases all friendly units' Willpower for 4 turns and adds their Willpower to their Melee Attack and Melee Defense for 2 turns. _______________ |Ignis Magnesium| Deal Magic Damage to an adjacent hostile unit. ____________ |Invigoration| Grant bonus Health to a fully healed friendly unit. Lasts 3 turns. _______ |Madness| Target hostile unit becomes Obsessed. It loses a percentage of its Defense and will randomly attack any allies. Lasts 2 turns. _______________ |Magical Illness| Units affected by this spell have their maximum Health reduced by 20% of their current HP each turn. Lasts 5 turns. _______ |Nigredo| Units under the effects of this spell have reduced Initiative and suffer additional Magic Damage every time they are physically attacked. Lasts 3 turns. __________ |Possession| Units affected by this spell become Obsessed and receive a percentage boost to both HP and Melee Attack. Melee Defense is reduced by the same percentage. Lasts 3 turns. __________ |Redemption| Remove all negative effects from a friendly unit. That unit is granted the Fearless passive for 3 turns. ___________ |Restoration| Restore Health to a friendly unit. Amount healed is affected by the target's Willpower. ______ |Rubedo| Increase target friendly unit's Melee Damage and deal magic damage to each adjacent hostile unit. The Damage boost lasts until the unit's next action. _______________ |Shield of Faith| Units affected by this spell have their Willpower increased and add their Willpower to their Melee Defense. Lasts 2 turns. ___________________ |Transmutatio Ferrum| Set a target friendly unit's Melee Defense to a static value. Lasts 3 turns. ___________________ |Transmutatio Rubigo| Units affected by this spell lose a percentage of Melee Defense each turn for the next 3 turns. The Defense reduction lasts until the end of battle. _________________ |Unholy Protection| Units affected by this spell become Possessed. Any units dealing melee damage to them take 50% of the damage themselves. Lasts 3 turns. _____ |Vigor| Target friendly unit's Initiative is increased. Lasts 3 turns. _____________________ |Willpower Suppression| Reduce target hostile unit's Willpower by a set amount. If the Willpower value becomes negative, the unit takes damage equal to its Willpower at the end of each turn. Lasts 2 turns. ____________ |Xaphan Purge| Remove all beneficial effects from target hostile unit and deal Magic Damage equal to a percentage of its max HP. ----------------------------------------------------------------------------- ~!~End~!~ -----------------------------------------------------------------------------