Might & Magic X: Legacy Enemy Listing Game Version: 1.5-16336 Guide Version: 1.0 By: Jake Zahn ------------------------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------------------------ Introduction Bestiary Might P1. Haven P2. Sanctuary P3. Dark Elves P4. Academy P5. Undead P6. Stronghold P7. Neutral Magic M1. Haven M2. Sanctuary M3. Dark Elves M4. Academy M5. Undead M6. Stronghold M7. Neutral Ability Glossary Active Abilities Passive Abilities ------------------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------------------ Most information was taken from the in-game Bestiary tab. What couldn't be found there was taken directly from the MonsterStaticData.csv file. Entries have been separated by general Faction, grouped together in upgrade lines, and roughly ordered by power level within those lines. ------------------------------------------------------------------------------ BESTIARY ------------------------------------------------------------------------------ --------------------------- Might --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~ P1. Haven ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Ranged _____________ Crossbowman (Normal) Health: 1604 XP: 60 Melee Attacks: 1 Attack: 49 Damage: 103-107 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 2 Range: 6 Attack: 53 Damage: 58-62 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 30 Evade: 115 Resistances: 0 Abilities: Piercing Strikes Crossbowman (Elite) Health: 2048 XP: 80 Melee Attacks: 1 Attack: 63 Damage: 89-93 Element Damage: 5-13 Air, 7-11 Light Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 2 Range: 6 Attack: 106 Damage: 58-62 Element Damage: 15-19 Air Crit. Chance: 15 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 30 Evade: 130 Resistances: A50, L50 Abilities: Piercing Strikes Marksman (Normal) Health: 1604 XP: 70 Melee Attacks: 1 Attack: 53 Damage: 115-120 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 2 Range: 6 Attack: 59 Damage: 128-136 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 0 Range: 4 Multiplier: 1 Melee Blocks: 0 General Blocks: 0 Armor: 40 Evade: 125 Resistances: A25, L25 Abilities: Cleansing Light, Piercing Strikes Marksman (Elite) Health: 2048 XP: 90 Melee Attacks: 1 Attack: 75 Damage: 62-66 Element Damage: 41-49 Air, 43-47 Light Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 2 Range: 6 Attack: 119 Damage: 128-136 Element Damage: 48-46 Light Crit. Chance: 15 Crit. Damage: 150% Magic Attacks: 0 Range: 4 Multiplier: 10 Melee Blocks: 0 General Blocks: 0 Armor: 40 Evade: 142 Resistances: A75, L75 Abilities: Cleansing Light, Mass Heal, Piercing Strikes _____________ Melee _____________ Markus Wolf (Champion) Health: 738 XP: 250 Melee Attacks: 1 Attack: 12 Damage: 32-36 Element Damage: 32-36 Light Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 1 General Blocks: 2 Armor: 70 Evade: 141 Resistances: A75, L75 Abilities: Boss Sentinel (Normal) Health: 1662 XP: 60 Melee Attacks: 1 Attack: 53 Damage: 105-139 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 70 Evade: 115 Resistances: 0 Abilities: Piercing Strikes Sentinel (Elite) Health: 2048 XP: 80 Melee Attacks: 1 Attack: 106 Damage: 105-139 Element Damage: 35-43 Light Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 70 Evade: 130 Resistances: L25 Abilities: Overwhelming Assault, Piercing Strikes Praetorian (Normal) Health: 1662 XP: 70 Melee Attacks: 1 Attack: 59 Damage: 174-225 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 80 Evade: 125 Resistances: 0 Abilities: Celestial Armor, Cleansing Light, Piercing Strikes Praetorian (Elite) Health: 2048 XP: 90 Melee Attacks: 1 Attack: 118 Damage: 108-159 Element Damage: 130-136 Light Crit. Chance: 30 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 80 Evade: 142 Resistances: L50 Abilities: Celestial Armor, Cleansing Light, Overwhelming Assault, Piercing Strikes Griffin (Normal) Health: 1750 XP: 40 Melee Attacks: 3 Attack: 60 Damage: 78-82 Element Damage: 25-40 Air Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 90 Resistances: P40, F40, W40, E40, A90, L40, D40 Abilities: Sweeping Attack Helioran (Champion) Health: 1995 XP: 200 Melee Attacks: 4 Attack: 128 Damage: 29-33 Element Damage: 29-33 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 30 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 129 Resistances: A95 Abilities: Boss, Lightning Bolt, Vindictive Gryffindor (Champion) Health: 8080 XP: 200 Melee Attacks: 3 Attack: 158 Damage: 144-162 Element Damage: 32-36 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 25 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 124 Resistances: A75, L75 Abilities: Boss, Chain Lightning, Sweeping Attack, Vindictive Sun Rider (Normal) Health: 2508 XP: 70 Melee Attacks: 1 Attack: 53 Damage: 262-330 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 60 Evade: 96 Resistances: L25 Abilities: Large, Hour of Justice, Martyr, Overwhelming Assault, Unstoppable Strikes Sir Gallant Health: 8080 XP: 200 Melee Attacks: 1 Attack: 164 Damage: 256-320 Element Damage: 90-102 Light Damage Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 70 Evade: 99 Resistances: L75 Abilities: Boss, Hour of Justice, Large, Martyr, Overwhelming Assault, Unstoppable Strikes Seraph (Normal) Health: 3462 XP: 70 Melee Attacks: 2 Attack: 59 Damage: 70-79 Element Damage: 74-76 Light Crit. Chance: 30 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 20 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 15 Evade: 125 Resistances: L100 Weakness: D25 Abilities: Focused, Hour of Justice, Retaliation, Sun Ray Adira (Boss) Health: 17020 XP: 500 Melee Attacks: 2 Attack: 168 Damage: 72-76 Element Damage: 72-76 Light Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 25 Crit. Chance: 50 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 152 Resistances: P25, F25, W25, E25, A25, L100 Weakness: D25 Abilities: Boss, Flicker, Flickering Light, Speed of Light, Sun Ray ~~~~~~~~~~~~~~~~~~~~~~~~ P2. Sanctuary ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Melee _____________ Kenshi (Normal) Health: 216 XP: 20 Melee Attacks: 2 Attack: 50 Damage: 10-12 Element Damage: 0 Crit. Chance: 30 Crit. Damage: 175% Melee Blocks: 1 General Blocks: 0 Armor: 40 Evade: 25 Resistances: 0 Weakness: F25 Abilities: Relentless Kenshi (Elite) Health: 265 XP: 40 Melee Attacks: 2 Attack: 50 Damage: 14-18 Element Damage: 5-7 Water Crit. Chance: 15 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 50 Evade: 25 Resistances: W50 Weakness: F25 Abilities: Relentless Kensei (Normal) Health: 875 XP: 40 Melee Attacks: 4 Attack: 35 Damage: 16-18 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 2 General Blocks: 0 Armor: 20 Evade: 25 Resistances: P25, W75, A50, L50 Weakness: F25 Abilities: Relentless, Vindictive Kensei (Elite) Health: 925 XP: 60 Melee Attacks: 4 Attack: 44 Damage: 15-19 Element Damage: 5-7 Light Crit. Chance: 15 Crit. Damage: 150% Melee Blocks: 2 General Blocks: 0 Armor: 30 Evade: 25 Resistances: P25, W75, A50, L50 Weakness: F25 Abilities: Focused, Relentless, Vindictive Gary (Champion) Health: 2020 XP: 250 Melee Attacks: 4 Attack: 140 Damage: 47-51 Element Damage: 14-18 Light Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 4 General Blocks: 1 Armor: 0 Evade: 139 Resistances: W30, L30 Weakness: F25 Abilities: Focused, Relentless, Vindictive Naga Warlord (Normal) Health: 900 XP: 40 Melee Attacks: 2 Attack: 26 Damage: 22-23 Element Damage: 6-9 Water Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 35 Evade: 64 Resistances: P50, W75, E50, A50, D50 Weakness: F25 Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack Naga Warlord (Elite) Health: 925 XP: 60 Melee Attacks: 2 Attack: 44 Damage: 32-34 Element Damage: 10-12 Water Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 35 Evade: 86 Resistances: P50, W75, E50, A50, D50 Weakness: F25 Abilities: Battle Spirit, Focused, Retaliation, Sweeping Attack Mamushi (Boss) Health: 713 XP: 250 Melee Attacks: 4 Attack: 30 Damage: 17-19 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 3 General Blocks: 1 Armor: 5 Evade: 74 Resistances: W50, D50 Abilities: Boss, Curling, Push, Relentless, Retaliation, Sweeping Attack, Vindictive ~~~~~~~~~~~~~~~~~~~~~~~~ P3. Dark Elves ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Ranged _____________ Stalker (Normal) Health: 190 XP: 30 Melee Attacks: 1 Attack: 16 Damage: 24-28 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 1 Range: 5 Attack: 16 Damage: 24-28 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 5 Evade: 70 Resistances: 0 Weakness: A25 Abilities: Weakening Strikes Stalker (Elite) Health: 240 XP: 50 Melee Attacks: 1 Attack: 27 Damage: 36-40 Element Damage: 11-15 Earth Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 1 Range: 5 Attack: 27 Damage: 36-40 Element Damage: 11-15 Earth Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 5 Evade: 75 Resistances: E50, D50 Weakness: A25 Abilities: Weakening Strikes Chakram Dancer (Normal) Health: 822 XP: 50 Melee Attacks: 2 Attack: 77 Damage: 20-24 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 2 Range: 5 Attack: 77 Damage: 41-45 Element Damage: 0 Crit. Chance: 60 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 5 Evade: 88 Resistances: P40, F40, W40, E75, A40, D75 Weakness: L25 Abilities: Sweeping Attack, Weakening Strikes Chakram Dancer (Elite) Health: 933 XP: 70 Melee Attacks: 2 Attack: 88 Damage: 9-13 Element Damage: 32-36 Earth Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 2 Range: 5 Attack: 88 Damage: 39-43 Element Damage: 12-16 Earth Crit. Chance: 60 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 5 Evade: 125 Resistances: P45, F45, W45, E75, A45, D75 Weakness: L25 Abilities: Sweeping Attack, Weakening Strikes Hélène (Champion) Health: 1347 XP: 250 Melee Attacks: 4 Attack: 140 Damage: 47-51 Element Damage: 14-18 Dark Crit. Chance: 20 Crit. Damage: 175% Ranged Attacks: 2 Range: 4 Attack: 140 Damage: 96-100 Element Damage: 31-35 Dark Crit. Chance: 40 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 10 Evade: 139 Resistances: D50 Weakness: L25 Abilities: Sweeping Attack, Weakening Strikes _____________ Melee _____________ Assassin (Normal) Health: 190 XP: 30 Melee Attacks: 2 Attack: 16 Damage: 11-15 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 10 Evade: 70 Resistances: 0 Weakness: L25 Abilities: Retaliation Assassin (Elite) Health: 240 XP: 50 Melee Attacks: 2 Attack: 27 Damage: 18-20 Element Damage: 5-9 Dark Crit. Chance: 25 Crit. Damage: 200% Melee Blocks: 2 General Blocks: 0 Armor: 10 Evade: 75 Resistances: E50, D50 Weakness: L25 Abilities: Retaliation Shade (Normal) Health: 990 XP: 50 Melee Attacks: 2 Attack: 71 Damage: 20-24 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 0 Evade: 134 Resistances: P40, F40, W40, E75, A40, D75 Weakness: L25 Abilities: Retaliation, Vindictive Shade (Elite) Health: 1190 XP: 70 Melee Attacks: 2 Attack: 99 Damage: 9-13 Element Damage: 32-36 Dark Crit. Chance: 30 Crit. Damage: 200% Melee Blocks: 2 General Blocks: 0 Armor: 0 Evade: 144 Resistances: P45, F45, W45, E75, A45, D75 Weakness: L25 Abilities: Retaliation, Vindictive Salvin (Champion) Health: 2183 XP: 250 Melee Attacks: 4 Attack: 144 Damage: 39-43 Element Damage: 11-15 Earth, 11-15 Dark Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 4 General Blocks: 1 Armor: 25 Evade: 141 Resistances: E75, D75 Weakness: L25 Abilities: Boss, Retaliation, Vindictive, Weakening Strikes ~~~~~~~~~~~~~~~~~~~~~~~~ P4. Academy ~~~~~~~~~~~~~~~~~~~~~~~~ Minotaur (Normal) Health: 699 XP: 30 Melee Attacks: 1 Attack: 18 Damage: 69-73 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 400% Magic Attacks: 1 Range: 1 Multiplier: 2.3 Crit. Chance: 50 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 10 Evade: 54 Resistances: 0 Abilities: Crush, Large, Enraged Minotaur (Elite) Health: 1255 XP: 60 Melee Attacks: 1 Attack: 73 Damage: 96-115 Element Damage: 58-62 Earth Crit. Chance: 20 Crit. Damage: 400% Magic Attacks: 1 Range: 1 Multiplier: 3.5 Crit. Chance: 50 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 35 Evade: 104 Resistances: P20, F30, W30, E50, A30, D40 Abilities: Crush, Large, Enraged Asterion (Champion) Health: 2075 XP: 200 Melee Attacks: 3 Attack: 102 Damage: 54-58 Element Damage: 54-58 Earth Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 1 Multiplier: 4 Crit. Chance: 50 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 15 Evade: 107 Resistances: P25, F40, W40, E75, A40, D50 Abilities: Boss, Crush, Large The Butcher (Champion) Health: 1982 XP: 200 Melee Attacks: 2 Attack: 122 Damage: 90-94 Element Damage: 29-33 Earth Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 1 Multiplier: 5 Crit. Chance: 50 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 15 Evade: 124 Resistances: P25, F40, W40, E60, A40, D50 Abilities: Boss, Crush, Large Rakshasa (Normal) Health: 679 XP: 60 Melee Attacks: 4 Attack: 55 Damage: 11-15 Element Damage: 5-8 Prime Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 2 General Blocks: 0 Armor: 0 Evade: 98 Resistances: P25, A25 Abilities: Relentless, Vindictive Rakshasa (Elite) Health: 754 XP: 80 Melee Attacks: 4 Attack: 93 Damage: 24-28 Element Damage: 7-11 Prime Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 3 General Blocks: 0 Armor: 0 Evade: 128 Resistances: P40, A40 Abilities: Relentless, Vindictive Kilrah (Boss) Health: 2302 XP: 500 Melee Attacks: 4 Attack: 150 Damage: 41-45 Element Damage: 12-16 Prime, 12-16 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 15 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 4 General Blocks: 1 Armor: 0 Evade: 145 Resistances: P50, A50 Abilities: Boss, Chain Lightning, Relentless, Vindictive ~~~~~~~~~~~~~~~~~~~~~~~~ P5. Undead ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Ranged _____________ Skeleton (Normal) Health: 387 XP: 30 Melee Attacks: 1 Attack: 20 Damage: 29-33 Element Damage: 0 Crit. Chance: 50 Crit. Damage: 400% Ranged Attacks: 2 Range: 3 Attack: 20 Damage: 14-18 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 220% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 58 Resistances: 0 Abilities: Undead Skeleton (Elite) Health: 413 XP: 50 Melee Attacks: 1 Attack: 36 Damage: 64-68 Element Damage: 0 Crit. Chance: 50 Crit. Damage: 400% Ranged Attacks: 2 Range: 4 Attack: 36 Damage: 31-35 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 220% Melee Blocks: 0 General Blocks: 0 Armor: 25 Evade: 83 Resistances: E25, D25 Abilities: Undead Skeletal Spearman (Normal) Health: 1100 XP: 40 Melee Attacks: 2 Attack: 37 Damage: 35-39 Element Damage: 0 Crit. Chance: 50 Crit. Damage: 200% Ranged Attacks: 2 Range: 3 Attack: 55 Damage: 30-42 Element Damage: 15-21 Dark Crit. Chance: 10 Crit. Damage: 220% Melee Blocks: 0 General Blocks: 0 Armor: 30 Evade: 76 Resistances: E90, D90 Abilities: Undead, Weakening Strikes Skeletal Spearman (Elite) Health: 1200 XP: 65 Melee Attacks: 1 Attack: 78 Damage: 82-86 Element Damage: 0 Crit. Chance: 50 Crit. Damage: 200% Ranged Attacks: 2 Range: 4 Attack: 28 Damage: 32-98 Element Damage: 10-14 Dark Crit. Chance: 20 Crit. Damage: 220% Melee Blocks: 0 General Blocks: 0 Armor: 35 Evade: 113 Resistances: E90, D90 Abilities: Undead, Weakening Strikes _____________ Melee _____________ Ghoul (Normal) Health: 387 XP: 30 Melee Attacks: 1 Attack: 20 Damage: 29-33 Element Damage: Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 58 Resistances: 0 Abilities: Undead, Vindictive Ghoul (Elite) Health: 413 XP: 50 Melee Attacks: 1 Attack: 36 Damage: 31-35 Element Damage: 31-35 Dark Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 83 Resistances: 0 Abilities: Undead, Vindictive Ravenous Ghoul (Normal) Health: 1100 XP: 40 Melee Attacks: 1 Attack: 37 Damage: 60-70 Element Damage: Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 100 Resistances: E90, D90 Abilities: Enraged, Undead, Vindictive Ravenous Ghoul (Elite) Health: 1200 XP: 65 Melee Attacks: 1 Attack: 78 Damage: 41-45 Element Damage: 19-23 Earth, 19-23 Dark Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 25 Evade: 113 Resistances: E90, D90 Abilities: Enraged, Undead, Vindictive Leander (Champion) Health: 1832 XP: 200 Melee Attacks: 4 Attack: 107 Damage: 32-36 Element Damage: 9-13 Earth, 9-13 Dark Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 0 Range: 1 Multiplier: 10 Melee Blocks: 1 General Blocks: 1 Armor: 0 Evade: 112 Resistances: E50, D50 Abilities: Boss, Enraged, Pain Reflection, Regrowth, Undead ~~~~~~~~~~~~~~~~~~~~~~~~ P6. Stronghold ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Ranged _____________ Goblin (Normal) Health: 525 XP: 30 Melee Attacks: 3 Attack: 24 Damage: 9-13 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 1 Range: 4 Attack: 24 Damage: 27-31 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 5 Evade: 110 Resistances: F40, E40, A40, D40 Abilities: Demonic Lineage Goblin (Elite) Health: 1090 XP: 60 Melee Attacks: 4 Attack: 48 Damage: 13-17 Element Damage: 3-10 Air Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 2 Range: 4 Attack: 58 Damage: 53-57 Element Damage: 16-20 Air Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 10 Evade: 155 Resistances: F60, E60, D60 Abilities: Demonic Lineage Goblin Hunter (Normal) Health: 1150 XP: 40 Melee Attacks: 2 Attack: 55 Damage: 35-45 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 2 Range: 4 Attack: 60 Damage: 40-55 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 10 Evade: 150 Resistances: F60, E60, A60, D60 Abilities: Demonic Lineage, Stunning Strikes Julien (Champion) Health: 1347 XP: 250 Melee Attacks: 4 Attack: 140 Damage: 37-41 Element Damage: 11-15 Earth, 11-15 Air Crit. Chance: 20 Crit. Damage: 175% Ranged Attacks: 2 Range: 4 Attack: 140 Damage: 76-80 Element Damage: 24-28 Earth, 24-28 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 10 Evade: 139 Resistances: E30, A30 Abilities: Demonic Lineage, Poisoning Strikes _____________ Melee _____________ Mauler (Normal) Health: 624 XP: 30 Melee Attacks: 2 Attack: 24 Damage: 20-24 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 60 Evade: 62 Resistances: F40, E40, A40, D40 Abilities: Demonic Lineage, Sweeping Attack Carla (Normal) Health: 624 XP: 0 Melee Attacks: 4 Attack: 163 Damage: 57-61 Element Damage: 0 Crit. Chance: 50 Crit. Damage: 250% Melee Blocks: 8 General Blocks: 0 Armor: 10 Evade: 114 Resistances: 0 Abilities: Retaliation, Spirit Bound, Sweeping Attack Mauler (Elite) Health: 1200 XP: 60 Melee Attacks: 3 Attack: 55 Damage: 20-24 Element Damage: 20-24 Earth Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 60 Evade: 60 Resistances: F60, E60, A60, D60 Abilities: Demonic Lineage, Sweeping Attack Crusher (Normal) Health: 1250 XP: 40 Melee Attacks: 3 Attack: 65 Damage: 53-57 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 60 Evade: 60 Resistances: F60, E60, D60 Abilities: Demonic Lineage, Sweeping Attack Tuco (Champion) Health: 1539 XP: 150 Melee Attacks: 4 Attack: 97 Damage: 35-39 Element Damage: 10-14 Fire Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 5 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 20 Evade: 103 Resistances: E75, A75 Abilities: Boss, Demonic Lineage, Overwhelming Assault, Stone Skin Jaguar Warrior (Normal) Health: 684 XP: 30 Melee Attacks: 1 Attack: 26 Damage: 60-80 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 30 Evade: 64 Resistances: F40, E40, A40, D40 Abilities: Demonic Lineage, Enraged, Overwhelming Assault Jaguar Warrior (Elite) Health: 1280 XP: 60 Melee Attacks: 1 Attack: 65 Damage: 66-70 Element Damage: 21-25 Earth Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 2 General Blocks: 0 Armor: 35 Evade: 87 Resistances: F60, E60, A60, D60 Abilities: Demonic Lineage, Enraged, Overwhelming Assault Panther Warrior (Normal) Health: 1315 XP: 40 Melee Attacks: 1 Attack: 68 Damage: 89-99 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 35 Evade: 76 Resistances: F60, E60, D60 Abilities: Demonic Lineage, Enraged, Overwhelming Assault Sentenza (Champion) Health: 1646 XP: 200 Melee Attacks: 4 Attack: 100 Damage: 11-15 Element Damage: 36-40 Fire Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 2 General Blocks: 1 Armor: 10 Evade: 105 Resistances: F50, W50, E50, A50 Abilities: Boss, Demonic Lineage, Overwhelming Assault, Vindictive Paul (Champion) Health: 2020 XP: 250 Melee Attacks: 2 Attack: 140 Damage: 63-67 Element Damage: 31-35 Earth, 31-35 Air Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 2 General Blocks: 1 Armor: 10 Evade: 139 Resistances: E30, A30 Abilities: Demonic Lineage, Enraged War Panther (Normal) Health: 524 XP: 30 Melee Attacks: 1 Attack: 24 Damage: 32-36 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 50 Evade: 62 Resistances: F40, E40, A40, D40 Abilities: Enraged, Retaliation War Panther (Elite) Health: 1200 XP: 60 Melee Attacks: 2 Attack: 48 Damage: 45-55 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 50 Evade: 90 Resistances: F60, E60, A60, D60 Abilities: Enraged, Retaliation Harpy (Normal) Health: 1000 XP: 40 Melee Attacks: 2 Attack: 50 Damage: 21-25 Element Damage: 6-15 Air Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 130 Resistances: A75 Abilities: Vindictive Harpy (Elite) Health: 1090 XP: 60 Melee Attacks: 2 Attack: 59 Damage: 53-57 Element Damage: 16-30 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 140 Resistances: A95 Abilities: Vindictive Koreke (Champion) Health: 2150 XP: 200 Melee Attacks: 4 Attack: 107 Damage: 12-16 Element Damage: 41-45 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 15.6 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 112 Resistances: A95 Abilities: Boss, Chain Lightning, Vindictive Cyclops (Normal) Health: 1500 XP: 40 Melee Attacks: 1 Attack: 65 Damage: 96-116 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 1 Multiplier: 5 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 1 General Blocks: 0 Armor: 50 Evade: 25 Resistances: P30, F75, W30, E75, A30, L30, D30 Abilities: Crush, Demonic Lineage, Large, Stunning Strikes Davros (Champion) Health: 2100 XP: 200 Melee Attacks: 2 Attack: 105 Damage: 54-58 Element Damage: 54-58 Fire Crit. Chance: 20 Crit. Damage: 175% Ranged Attacks: 2 Range: 4 Attack: 18 Damage: 26-30 Element Damage: 7-11 Earth Crit. Chance: 30 Crit. Damage: 150% Magic Attacks: 0 Range: 1 Multiplier: 4 Melee Blocks: 1 General Blocks: 1 Armor: 10 Evade: 50 Resistances: F75, E75 Abilities: Boss, Demonic Lineage, Large, Regrowth, Stone Skin Pao Kai (Boss) Health: 2150 XP: 350 Melee Attacks: 4 Attack: 107 Damage: 21-25 Element Damage: 15-19 Earth, 15-19 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 8 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 112 Resistances: E95, A95 Abilities: Boss, Chain Lightning, Large ~~~~~~~~~~~~~~~~~~~~~~~~ P7. Neutral ~~~~~~~~~~~~~~~~~~~~~~~~ _____________ Ranged _____________ Brigand (Normal) Health: 150 XP: 20 Melee Attacks: 1 Attack: 9 Damage: 12-16 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 1 Range: 4 Attack: 9 Damage: 12-16 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 60 Resistances: 0 Abilities: Poisoning Strikes Brigand (Elite) Health: 194 XP: 45 Melee Attacks: 1 Attack: 17 Damage: 21-25 Element Damage: 6-10 (Air) Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 1 Range: 4 Attack: 17 Damage: 26-30 Element Damage: 7-11 (Air) Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 25 Evade: 70 Resistances: A25 Abilities: Poisoning Strikes Iven (Champion) Health: 738 XP: 100 Melee Attacks: 4 Attack: 33 Damage: 17-21 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Ranged Attacks: 2 Range: 4 Attack: 33 Damage: 37-41 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 75 Resistances: E50, A50 Abilities: Boss, Retaliation Blackfang Marauder (Normal) Health: 1100 XP: 40 Melee Attacks: 3 Attack: 44 Damage: 19-23 Element Damage: 5-9 Fire Crit. Chance: 10 Crit. Damage: 150% Ranged Attacks: 3 Range: 4 Attack: 24 Damage: 24-28 Element Damage: 7-11 Fire Crit. Chance: 30 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 100 Resistances: F75, E75, D75 Abilities: Poisoning Strikes, Sweeping Attack Perren's Marauder (Elite) Health: 1852 XP: 80 Melee Attacks: 2 Attack: 84 Damage: 32-40 Element Damage: 32-36 Fire Crit. Chance: 20 Crit. Damage: 150% Ranged Attacks: 3 Range: 4 Attack: 106 Damage: 37-41 Element Damage: 11-15 Fire Crit. Chance: 30 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 130 Resistances: F25, A25 Abilities: Poisoning Strikes, Sweeping Attack _____________ Melee _____________ Giant Spider (Normal) Health: 111 XP: 5 Melee Attacks: 2 Attack: 7 Damage: 4-10 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 1 Multiplier: 1.3 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 5 Evade: 40 Resistances: E50 Abilities: Poison Spit Giant Spider (Elite) Health: 965 XP: 60 Melee Attacks: 2 Attack: 34 Damage: 38-42 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 7 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 10 Evade: 80 Resistances: W50, E75, D50 Abilities: Poison Spit Spider Queen Health: 568 XP: 100 Melee Attacks: 3 Attack: 23 Damage: 14-16 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 3 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 5 Evade: 71 Resistances: E50 Abilities: Boss, Poison Spit Moonsilk Spider (Normal) Health: 194 XP: 20 Melee Attacks: 1 Attack: 10 Damage: 4-8 Element Damage: 16-20 Prime Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 1 Multiplier: 0.8 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 5 Evade: 80 Resistances: P50 Abilities: Mana Leech, Crystal Shards Moonsilk Spider (Elite) Health: 975 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 24-29 Element Damage: 77-81 Prime Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 3 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 10 Evade: 100 Resistances: P75, W40, E40, A40, L40, D40 Abilities: Mana Leech, Crystal Shards Crystal Spider (Boss) Health: 2007 XP: 500 Melee Attacks: 4 Attack: 134 Damage: 12-16 Element Damage: 32-36 Prime Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 7 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 134 Resistances: P75, F25, W25, E25, A25, L25, D25 Abilities: Blink, Boss, Crystal Cage, Crystal Cage (Explosive), Crystal Shards, Crystal Shell, Large Wolf (Normal) Health: 120 XP: 20 Melee Attacks: 2 Attack: 8 Damage: 6-8 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 80 Resistances: 0 Abilities: Enrage Wolf (Elite) Health: 288 XP: 50 Melee Attacks: 2 Attack: 28 Damage: 25-29 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: General Blocks: 0 Armor: 0 Evade: 100 Resistances: 0 Abilities: Enrage Amarok (Champion) Health: 1682 XP: 200 Melee Attacks: 2 Attack: 102 Damage: 38-42 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 107 Resistances: F25, W25, E50, A25 Abilities: Boss, Enraged, Retaliation Wolf Hound (Normal) Health: 685 XP: 40 Melee Attacks: 2 Attack: 21 Damage: 25-29 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 120 Resistances: A50, D50 Abilities: Enraged, Relentless Wolf Hound (Elite) Health: 1099 XP: 70 Melee Attacks: 1 Attack: 85 Damage: 86-90 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 25 Evade: 123 Resistances: A50, D50 Abilities: Enraged, Relentless Fluffy (Champion) Health: 1271 XP: 200 Melee Attacks: 2 Attack: 67 Damage: 40-48 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 96 Resistances: P50, F50, W50, E50, A50, D50 Abilities: Boss, Enraged, Large, Overwhelming Assault Militia (Normal) Health: 150 XP: 20 Melee Attacks: 1 Attack: 9 Damage: 12-16 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 40 Resistances: 0 Abilities: Stunning Strikes Militia (Elite) Health: 200 XP: 40 Melee Attacks: 1 Attack: 18 Damage: 23-27 Element Damage: 6-10 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 60 Evade: 65 Resistances: A50 Abilities: Stunning Strikes Luke (Champion) Health: 713 XP: 100 Melee Attacks: 4 Attack: 30 Damage: 14-16 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 1 General Blocks: 1 Armor: 15 Evade: 74 Resistances: A50, L50 Abilities: Boss, Vindictive Militia Captain (Normal) Health: 306 XP: 25 Melee Attacks: 1 Attack: 17 Damage: 25-29 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 70 Evade: 1 Resistances: 0 Abilities: Battle Spirit, Stunning Strikes Militia Captain (Elite) Health: 339 XP: 50 Melee Attacks: 1 Attack: 34 Damage: 30-34 Element Damage: 30-34 Light Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 2 Armor: 80 Evade: 1 Resistances: A50, L50 Abilities: Battle Spirit, Stunning Strikes Montbard (Champion) Health: 1240 XP: 150 Melee Attacks: 3 Attack: 60 Damage: 19-23 Element Damage: 19-23 Light Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 4 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 3 Armor: 70 Evade: 94 Resistances: 0 Abilities: Boss, Fireball, Glaring Light, Stunning Strikes Black Guard (Normal) Health: 785 XP: 40 Melee Attacks: 1 Attack: 21 Damage: 30-34 Element Damage: 12-20 Dark Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 2 Armor: 80 Evade: 60 Resistances: A75, D75 Abilities: Stunning Strikes Black Guard (Elite) Health: 950 XP: 65 Melee Attacks: 1 Attack: 70 Damage: 57-61 Element Damage: 18-22 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 80 Evade: 60 Resistances: A75, D75 Abilities: Stunning Strikes Black Guard Captain (Normal) Health: 1000 XP: 40 Melee Attacks: 1 Attack: 39 Damage: 57-61 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 80 Evade: 1 Resistances: A75, D75 Abilities: Battle Spirit, Stunning Strikes Black Guard Captain (Elite) Health: 1088 XP: 70 Melee Attacks: 1 Attack: 85 Damage: 42-46 Element Damage: 42-54 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 2 Armor: 80 Evade: 1 Resistances: A75, D75 Abilities: Battle Spirit, Stunning Strikes, Vindictive Ripley (Champion) Health: 1271 XP: 200 Melee Attacks: 4 Attack: 67 Damage: 30-34 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 1 General Blocks: 2 Armor: 80 Evade: 96 Resistances: A75, D75 Abilities: Boss, Purge, Stunning Strikes, Vindictive Blackfang Thug (Normal) Health: 1200 XP: 40 Melee Attacks: 2 Attack: 44 Damage: 30-40 Element Damage: 7-8 Fire Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 30 Evade: 80 Resistances: F75, D75 Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation Perren's Thug (Elite) Health: 2020 XP: 80 Melee Attacks: 3 Attack: 106 Damage: 24-28 Element Damage: 24-28 Fire Crit. Chance: 30 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 30 Evade: 130 Resistances: F25, A25 Abilities: Debilitating Strikes, Overwhelming Assault, Retalitation Perren (Champion) Health: 3664 XP: 200 Melee Attacks: 4 Attack: 144 Damage: 48-54 Element Damage: 48-54 Fire Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 15 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 40 Evade: 145 Resistances: F25, A50, L25 Abilities: Boss, Fireball, Overwhelming Assault, Retaliation Shadow Panther (Normal) Health: 306 XP: 30 Melee Attacks: 1 Attack: 17 Damage: 14-18 Element Damage: 3-7 Dark Crit. Chance: 10 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 52 Resistances: D50 Abilities: Retaliation Shadow Panther (Elite) Health: 679 XP: 80 Melee Attacks: 1 Attack: 93 Damage: 33-37 Element Damage: 10-14 Dark Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 128 Resistances: D75 Abilities: Retaliation Manticore (Normal) Health: 699 XP: 30 Melee Attacks: 1 Attack: 18 Damage: 51-55 Element Damage: 16-20 Earth Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 40 Evade: 54 Resistances: E50 Abilities: Poisoning Strikes, Weakening Strikes Manticore (Elite) Health: 1508 XP: 80 Melee Attacks: 1 Attack: 93 Damage: 207-211 Element Damage: 68-72 Earth Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 40 Evade: 128 Resistances: E75 Abilities: Poisoning Strikes, Weakening Strikes Martyaxwar (Champion) Health: 1389 XP: 200 Melee Attacks: 2 Attack: 82 Damage: 44-48 Element Damage: 44-48 Earth Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 0 Range: 1 Multiplier: 10 Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 99 Resistances: D50 Abilities: Boss, Poisoning Strikes, Regrowth, Weakening Strikes Facehugger (Normal) Health: 650 XP: 40 Melee Attacks: 1 Attack: 35 Damage: 5-9 Element Damage: 36-54 Air Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 1 Multiplier: 5 Crit. Chance: 0 Crit. Damage: 0% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 90 Resistances: P50, F50, W50, A75, L50, D50 Abilities: Chain Lightning, Cursing Strikes, Mana Leech Facehugger (Elite) Health: 893 XP: 65 Melee Attacks: 1 Attack: 62 Damage: 20-24 Element Damage: 53-65 Air Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 96 Resistances: P50, A50 Abilities: Cursing Strikes, Mana Leech Erysichthon (Champion) Health: 1240 XP: 200 Melee Attacks: 4 Attack: 60 Damage: 6-10 Element Damage: 15-19 Prime, 15-19 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 5 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 94 Resistances: A50, D50 Abilities: Boss, Crystal Shards, Explosive, Large Earth Elemental (Normal) Health: 340 XP: 30 Melee Attacks: 1 Attack: 17 Damage: 15-19 Element Damage: 15-19 Earth Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 0 Range: 4 Multiplier: 1 Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 1 Resistances: E90 Weakness: A25 Abilities: Regeneration, Stone Skin Earth Elemental (Elite) Health: 800 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 42-46 Element Damage: 42-46 Earth Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 0 Range: 4 Multiplier: 4 Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 1 Resistances: P30, F30, W30, E100, L30, D30 Weakness: A25 Abilities: Regeneration (Passive), Regrowth, Stone Skin Gralkor (Boss) Health: 937 XP: 300 Melee Attacks: 2 Attack: 45 Damage: 30-34 Element Damage: 30-34 Earth Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 1 Multiplier: 2.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 50 Evade: 1 Resistances: E100 Weakness: A25 Abilities: Boss, Crush, Petrification, Regeneration (Passive) Shadow Elemental (Normal) Health: 867 XP: 45 Melee Attacks: 2 Attack: 43 Damage: 2-6 Element Damage: 55-59 Dark Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 84 Resistances: D90 Weakness: L25 Abilities: Pain Reflection Shadow Elemental (Elite) Health: 1210 XP: 70 Melee Attacks: 1 Attack: 73 Damage: 8-12 Element Damage: 105-115 Dark Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 104 Resistances: D100 Weakness: L25 Abilities: Pain Reflection Terror (Elite) Health: 1510 XP: 70 Melee Attacks: 1 Attack: 83 Damage: 8-12 Element Damage: 105-115 Dark Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 133 Resistances: D100 Weakness: L25 Abilities: Pain Reflection Sinshan (Boss) Health: 1995 XP: 300 Melee Attacks: 4 Attack: 128 Damage: 4-8 Element Damage: 54-58 Dark Crit. Chance: 20 Crit. Damage: 175% Melee Blocks: 0 General Blocks: 2 Armor: 0 Evade: 129 Resistances: D100 Weakness: L25 Abilities: Boss, Feeblemind, Pain Reflection, Purge, Torpor Shadow Dragon (Normal) Health: 1460 XP: 50 Melee Attacks: 2 Attack: 85 Damage: 35-45 Element Damage: 29-33 Fire, 29-33 Dark Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 1 Multiplier: 1.2 Crit. Chance: 20 Crit. Damage: 130% Melee Blocks: 0 General Blocks: 0 Armor: 40 Evade: 98 Resistances: P45, F75, W46, E45, A45, L25, D80 Abilities: Large, Swoop Malbeth (Champion) Health: 2020 XP: 500 Melee Attacks: 4 Attack: 140 Damage: 11-15 Element Damage: Fire 24-28, Dark 24-28 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 2.1 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 139 Resistances: P50, F50, W50, E50, A50, L50, D50 Abilities: Boss, Large, Swoop, Withering Breath Taraleth (Boss) Health: 2183 XP: 500 Melee Attacks: 4 Attack: 144 Damage: 48-52 Element Damage: 23-27 Fire, 23-27 Dark Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 2.1 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 25 Evade: 141 Resistances: P75, F75, W75, E75, A75, L75, D75 Abilities: Boss, Large, Spirit Bound, Swoop, Withering Breath Alien Technology (Normal) Health: 133700 XP: 42 Melee Blocks: 0 General Blocks: 0 Armor: 75 Evade: 150 Resistances: P75, F75, W75, E75, A75, L75, D75 Abilities: Pain Reflection, Static Object --------------------------- Magic --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~ M1. Haven ~~~~~~~~~~~~~~~~~~~~~~~~ Inquisitor (Normal) Health: 2048 XP: 70 Melee Attacks: 1 Attack: 49 Damage: 122-126 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 0 Range: 1 Multiplier: 15 Melee Blocks: 1 General Blocks: 0 Armor: 10 Evade: 125 Resistances: P50, F25, E25, A50, L100 Weakness: D25 Abilities: Focused, Martyr, Mass Heal, Pacification Caindale Health: 7780 XP: 200 Melee Attacks: 1 Attack: 107 Damage: 127-131 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 20 Crit. Chance: 50 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 15 Evade: 139 Resistances: P50, F25, E25, A50, L100 Weakness: D25 Abilities: Boss, Mass Heal, Pacification, Sun Ray Light Elemental (Normal) Health: 550 XP: 40 Melee Attacks: 1 Attack: 44 Damage: 2-6 Element Damage: 37-41 Light Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 6 Crit. Chance: 10 Crit. Damage: 130% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 62 Resistances: L90 Weakness: D25 Abilities: Searing Light Light Elemental (Elite) Health: 2222 XP: 80 Melee Attacks: 1 Attack: 84 Damage: 15-23 Element Damage: 135-156 Light Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 11 Crit. Chance: 20 Crit. Damage: 140% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 145 Resistances: L100 Weakness: D25 Abilities: Searing Light, Sun Ray Risellin (Boss) Health: 1357 XP: 350 Melee Attacks: 4 Attack: 75 Damage: 4-6 Element Damage: 38-42 Light Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 14.7 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 0 Evade: 98 Resistances: L100 Weakness: D25 Abilities: Boss, Searing Light ~~~~~~~~~~~~~~~~~~~~~~~~ M2. Sanctuary ~~~~~~~~~~~~~~~~~~~~~~~~ Coral Priestess (Normal) Health: 194 XP: 20 Melee Attacks: 1 Attack: 10 Damage: 8-10 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Damage: Multiplier: 3 Crit. Chance: 10 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 40 Resistances: W50, L50 Weakness: F25 Abilities: Focused, Ice Shards, Liquid Membrane Coral Priestess (Elite) Health: 240 XP: 40 Melee Attacks: 1 Attack: 17 Damage: 14-18 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4 Crit. Chance: 20 Crit. Damage: 200% Melee Blocks: 1 General Blocks: 0 Armor: 25 Evade: 50 Resistances: W50, L50 Weakness: F25 Abilities: Focused, Ice Shards, Liquid Membrane Pearl Priestess (Normal) Health: 820 XP: 40 Melee Attacks: 1 Attack: 26 Damage: 12-14 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 7 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 80 Resistances: P60, W90, E60, A60, L60, D25 Weakness: F25 Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane Pearl Priestess (Elite) Health: 850 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 18-22 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 10 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 86 Resistances: P70, W90, E70, A70, L70, D25 Weakness: F25 Abilities: Focused, Ice Shards, Ice Storm, Liquid Membrane Leslie (Champion) Health: 2020 XP: 250 Melee Attacks: 4 Attack: 140 Damage: 14-18 Element Damage: 47-51 Water Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 12 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 139 Resistances: W75 Weakness: F25 Abilities: Deep Freeze, Focused, Ice Shards Mermaid (Normal) Health: 424 XP: 30 Melee Attacks: 1 Attack: 24 Damage: 9-13 Element Damage: 30-34 Water Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4.3 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 62 Resistances: W75 Weakness: F25 Abilities: Deep Freeze, Ice Shards, Ice Storm Mermaid (Elite) Health: 850 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 20-24 Element Damage: 64-68 Water Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 10 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 86 Resistances: P70, W90, E70, A70, L70 Weakness: F25 Abilities: Deep Freeze, Ice Shards, Ice Storm Iemanja (Champion) Health: 1600 XP: 200 Melee Attacks: 4 Attack: 82 Damage: 9-13 Element Damage: 32-36 Water Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 13.7 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 99 Resistances: P60, W90, E60, A60, L60, D25 Weakness: F25 Abilities: Boss, Deep Freeze, Ice Shards, Ice Storm ~~~~~~~~~~~~~~~~~~~~~~~~ M3. Dark Elves ~~~~~~~~~~~~~~~~~~~~~~~~ Dark Prophet (Normal) Health: 989 XP: 50 Melee Attacks: 1 Attack: 53 Damage: 44-48 Element Damage: 12-15 Dark Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 7.6 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 96 Resistances: P45, F45, W45, E75, A45, D75 Abilities: Pain Reflection, Shadow Bolt, Torpor Dark Prophet (Elite) Health: 1141 XP: 70 Melee Attacks: 1 Attack: 93 Damage: 61-65 Element Damage: 18-25 Dark Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 8.6 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 128 Resistances: P50, F50 W50, E80, A50, D80 Abilities: Pain Reflection, Shadow Bolt, Torpor Erwan (Champion) Health: 1347 XP: 250 Melee Attacks: 4 Attack: 140 Damage: 30-34 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 12 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 139 Resistances: P25, E50, D75 Abilities: Cursing Strikes, Pain Reflection, Shadow Bolt, Torpor Faceless (Normal) Health: 1154 XP: 50 Melee Attacks: 1 Attack: 53 Damage: 67-71 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4.9 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 96 Resistances: P50, F50, W50, E50, A50, D100 Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation Faceless (Elite) Health: 1232 XP: 70 Melee Attacks: 1 Attack: 93 Damage: 135-140 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 5.1 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 128 Resistances: P50, F50, W50, E50, A50, D100 Abilities: Dark Nova, Feeblemind, Pain Reflection, Purge, Retaliation Erebos (Boss) Health: 2302 XP: 500 Melee Attacks: 4 Attack: 150 Damage: 51-55 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 5 Multiplier: 6.1 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 145 Resistances: D80 Abilities: Backstab, Boss, Dark Nova, Dark Restoration, Spirit Bound ~~~~~~~~~~~~~~~~~~~~~~~~ M4. Undead ~~~~~~~~~~~~~~~~~~~~~~~~ Ghost (Normal) Health: 387 XP: 30 Melee Attacks: 1 Attack: 20 Damage: 18-22 Element Damage: 18-22 Prime Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 2.8 Crit. Chance: 25 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 91 Resistances: P50, D50 Abilities: Shadow Bolt, Undead Ghost (Elite) Health: 413 XP: 50 Melee Attacks: 1 Attack: 36 Damage: 39-43 Element Damage: 39-43 Prime Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 6 Crit. Chance: 25 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 94 Resistances: P75, D75 Abilities: Shadow Bolt, Undead Spectre (Normal) Health: 1100 XP: 40 Melee Attacks: 1 Attack: 37 Damage: 12-16 Element Damage: 39-43 Prime Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 6 Crit. Chance: 25 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 110 Resistances: P90, D90 Abilities: Shadow Bolt, Torpor, Undead Spectre (Elite) Health: 1200 XP: 65 Melee Attacks: 1 Attack: 65 Damage: 26-30 Element Damage: 81-85 Prime Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 7.8 Crit. Chance: 25 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 150 Resistances: P90, D90 Abilities: Shadow Bolt, Torpor, Undead Ephie (Champion) Health: 2250 XP: 200 Melee Attacks: 4 Attack: 107 Damage: 4-8 Element Damage: 24-28 Prime, 24-29 Dark Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 12.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 15 Evade: 134 Resistances: P90, F40, W40, E40, A40, D90 Abilities: Boss, Cursing Strikes, Shadow Bolt, Torpor, Undead Melanthe (Champion) Health: 2543 XP: 500 Melee Attacks: 4 Attack: 153 Damage: 52-54 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 16.7 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 148 Resistances: P50, F25, W25, E25, A25, D75 Abilities: Boss, Fireball, Mana Leech, Purge, Torpor, Undead ~~~~~~~~~~~~~~~~~~~~~~~~ M5. Stronghold ~~~~~~~~~~~~~~~~~~~~~~~~ Dreamwalker (Normal) Health: 452 XP: 30 Melee Attacks: 1 Attack: 20 Damage: 26-30 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4.9 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 64 Resistances: F60, W60, E60, A60, D60 Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active) Dreamwalker (Elite) Health: 1200 XP: 60 Melee Attacks: 1 Attack: 48 Damage: 90-94 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 8 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 0 Evade: 87 Resistances: F70, W70, E70, A70, D60 Abilities: Demonic Lineage, Lightning Bolt, Regeneration (Active) Dreamreaver (Normal) Health: 1300 XP: 40 Melee Attacks: 1 Attack: 37 Damage: 53-57 Element Damage: 50-60 Air Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 8 Crit. Chance: 10 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 0 Evade: 76 Resistances: F75, W75, E75, A75 Abilities: Chain Lightning, Demonic Lineage, Lightning Bolt, Regeneration (Active) Manco (Champion) Health: 1794 XP: 200 Melee Attacks: 4 Attack: 105 Damage: 39-43 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 11.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 1 Armor: 0 Evade: 110 Resistances: F75, W75, E75, A75 Abilities: Boss, Chain Lightning, Demonic Lineage, Lightning Bolt, Regeneration (Active) Dweller (Normal) Health: 611 XP: 0 Melee Attacks: 1 Attack: 68 Damage: 55-59 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 130% Magic Attacks: 1 Range: 4 Multiplier: 13.1 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 10 Evade: 112 Resistances: F50, W50, E50, A50 Abilities: Demonic Lineage, Fireball, Spirit Bound ~~~~~~~~~~~~~~~~~~~~~~~~ M6. Neutral ~~~~~~~~~~~~~~~~~~~~~~~~ Rogue Mage (Normal) Health: 214 XP: 20 Melee Attacks: 1 Attack: 11 Damage: 10-14 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 1.6 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 45 Resistances: P25, F50, W50, E50, A50, L50, D25 Abilities: Cleansing Light, Firebolt Rogue Mage (Elite) Health: 227 XP: 45 Melee Attacks: 1 Attack: 23 Damage: 16-20 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 2.6 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 1 General Blocks: 0 Armor: 0 Evade: 67 Resistances: P25, F50, W50, E50, A50, L50, D25 Abilities: Cleansing Light, Firebolt Kirk (Champion) Health: 1240 XP: 150 Melee Attacks: 1 Attack: 60 Damage: 25-29 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 8.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 94 Resistances: P25, F50, W50, E50, A75, D75 Abilities: Boss, Chain Lightning, Deep Freeze Dark Wizard (Normal) Health: 635 XP: 40 Melee Attacks: 1 Attack: 21 Damage: 25-29 Element Damage: 0 Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 6 Crit. Chance: 20 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 80 Resistances: P25, F50, W50, E50, A75, D75 Abilities: Feeblemind, Purge, Shadow Bolt Dark Wizard (Elite) Health: 850 XP: 65 Melee Attacks: 1 Attack: 70 Damage: 59-61 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 9.5 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 100 Resistances: P25, F50, W50, E50, A75, D75 Abilities: Feeblemind, Shadow Bolt Zaahid (Champion) Health: 1832 XP: 200 Melee Attacks: 4 Attack: 107 Damage: 40-44 Element Damage: 0 Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 12.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 112 Resistances: P25, F50, W50, E50, A50, D75 Abilities: Boss, Mana Leech, Shadow Bolt, Torpor Shadow Lurker (Normal) Health: 890 XP: 40 Melee Attacks: 3 Attack: 37 Damage: 12-16 Element Damage: 39-43 Dark Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 6 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 99 Resistances: P90, D90 Abilities: Shadow Bolt Shadow Lurker (Elite) Health: 1077 XP: 60 Melee Attacks: 2 Attack: 65 Damage: 26-30 Element Damage: 81-85 Dark Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 8 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 20 Evade: 96 Resistances: P90, F30, W30, E30, A30, D90 Abilities: Shadow Bolt Eye of Madness (Champion) Health: 2250 XP: 200 Melee Attacks: 4 Attack: 107 Damage: 9-13 Element Damage: 21-25 Prime, 21-25 Dark Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 2 Multiplier: 12.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 25 Evade: 112 Resistances: P90, F40, W40, E40, A40, D90 Abilities: Boss, Feeblemind, Large, Shadowbolt Shadow Watcher (Normal) Health: 855 XP: 50 Melee Attacks: 1 Attack: 43 Damage: 13-17 Element Damage: 44-48 Dark Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 4.3 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 15 Evade: 84 Resistances: P30, D30 Abilities: Feeblemind, Shadow Bolt Shadow Watcher (Elite) Health: 1111 XP: 70 Melee Attacks: 1 Attack: 53 Damage: 32-36 Element Damage: 50-54 Prime, 50-54 Dark Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 9.7 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 126 Resistances: P60, D60 Abilities: Feeblemind, Shadow Bolt Terror (Elite) Health: 1611 XP: 70 Melee Attacks: 1 Attack: 74 Damage: 32-36 Element Damage: 50-54 Prime, 50-54 Dark Crit. Chance: 30 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 9.7 Crit. Chance: 75 Crit. Damage: 200% Melee Blocks: 0 General Blocks: 0 Armor: 0 Evade: 137 Resistances: P60, D60 Abilities: Feeblemind, Shadow Bolt Eye of Terror (Champion) Health: 2007 XP: 250 Melee Attacks: 4 Attack: 134 Damage: 18-32 Element Damage: 24-28 Prime, 24-28 Dark Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 2 Multiplier: 12.2 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 1 Armor: 25 Evade: 134 Resistances: P75, F55, W55, E55, A55, D75 Abilities: Boss, Large, Shadow Bolt, Torpor Fire Elemental (Normal) Health: 1100 XP: 40 Melee Attacks: 1 Attack: 36 Damage: 4-8 Element Damage: 45-49 Fire Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4 Crit. Chance: 10 Crit. Damage: 130% Melee Blocks: 0 General Blocks: 1 Armor: 15 Evade: 95 Resistances: F100, E30, A30, L30, D30 Weakness: W25 Abilities: Explosive, Firebolt Pyrannaste (Boss) Health: 2020 XP: 500 Melee Attacks: 4 Attack: 140 Damage: 11-15 Element Damage: 50-54 Fire Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 14 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 0 Evade: 139 Resistances: F100 Weakness: W25 Abilities: Boss, Fire Bolt, Fireball Water Elemental (Normal) Health: 513 XP: 30 Melee Attacks: 1 Attack: 20 Damage: 4-8 Element Damage: 31-35 Water Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 5 Crit. Chance: 10 Crit. Damage: 130% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 58 Resistances: W90 Weakness: F25 Abilities: Ice Shards, Ice Storm Water Elemental (Elite) Health: 452 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 11-15 Element Damage: 73-77 Water Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4.4 Crit. Chance: 20 Crit. Damage: 140% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 86 Resistances: W100 Weakness: F25 Abilities: Ice Shards, Ice Storm Acwalandar (Boss) Health: 1240 XP: 300 Melee Attacks: 4 Attack: 60 Damage: 2-6 Element Damage: 35-39 Water Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 12 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 0 Evade: 94 Resistances: W100 Weakness: F25 Abilities: Boss, Ice Shards, Ice Storm, Liquid Membrane Air Elemental (Normal) Health: 524 XP: 30 Melee Attacks: 1 Attack: 24 Damage: 9-13 Element Damage: 30-34 Air Crit. Chance: 10 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 4 Crit. Chance: 10 Crit. Damage: 130% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 62 Resistances: A90 Weakness: E25 Abilities: Chain Lightning, Lightning Bolt Air Elemental (Elite) Health: 552 XP: 60 Melee Attacks: 1 Attack: 44 Damage: 9-13 Element Damage: 71-83 Air Crit. Chance: 20 Crit. Damage: 150% Magic Attacks: 1 Range: 4 Multiplier: 7 Crit. Chance: 20 Crit. Damage: 140% Melee Blocks: 0 General Blocks: 1 Armor: 0 Evade: 86 Resistances: A100 Weakness: E25 Abilities: Chain Lightning, Lightning Bolt Shalwend (Boss) Health: 1389 XP: 500 Melee Attacks: 6 Attack: 82 Damage: 6-10 Element Damage: 21-25 Air Crit. Chance: 20 Crit. Damage: 175% Magic Attacks: 1 Range: 4 Multiplier: 10 Crit. Chance: 30 Crit. Damage: 150% Melee Blocks: 0 General Blocks: 2 Armor: 0 Evade: 99 Resistances: A100 Weakness: E25 Abilities: Boss, Chain Lightning, Lightning Bolt ------------------------------------------------------------------------------ ABILITY GLOSSARY ------------------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~ X1. Active Abilities ~~~~~~~~~~~~~~~~~~~~~~~~ Backstab Damage to a single target. Battle Spirit All allies on the same tile receive a temporary bonus to physical damage. Blink Moves the caster to the target tile. Celestial Armor Currently disabled. Chain Lightning Deals Air damage to all targets on a single tile. Cleansing Light Dispels one random negative effect from all allies on the same tile. Crush Makes a melee attack that cannot be blocked and that may inflict Stun against all targets on a single tile. Crystal Cage Moves all targets on a single tile to an adjacent tile and Roots them there until they break the cage. Crystal Cage (Explosive) Moves all targets on a single tile to an adjacent tile and Roots them there until they either break the cage or three turns have passed. If the latter, the cage will deal damage to all targets on the same tile. Crystal Shards Deals Prime damage to all targets on a single tile. Crystal Shell Raises all Elemental Resistances. Dark Nova Deals Dark damage to all targets on a single tile and has a chance to inflict Poison. Dark Restoration Fully restores the Health of a single target. Deep Freeze Inflicts Paralyze on a single target. Feeblemind Inflicts Feeblemind on a single target. Fire Bolt Fire damage to a single target. Fireball Fire damage to all targets on a single target. Flicker Moves the caster to an adjacent tile. Flickering Light Temporarily increases a single target's Evade by 500%. Glaring Light Light damage to a single target. Hour of Justice Temporarily increases melee/ranged Attack and melee/ranged/spell damage. Ice Shards Deals Water damage to a single target and reduces their number of Blocks by 1. Ice Storm Deals Water damage to all targets on a single tile and reduces their number of Blocks by 1. Lightning Bolt Air damage against a single target. Liquid Membrane Any damage delt to the target ally is reduced by a certain percentage. Mass Heal Heals all allies on the same tile. Overwhelming Assault Makes a melee attack against a single target that cannot be blocked, bypasses any damage resistance or mitigation effects, and removes all of the target's Block attempts. Pacification Inflicts Sleep on a single target. Petrification Inflicts Paralyze on a single target. Poison Spit Deals Earth damage to a single target and inflicts Poison. Purge Dispels one random beneficial effect from the party. Regeneration Heals all targets on a single tile, they continue to be healed on the next couple of turns. Regrowth Heals a single target, they continue to be healed on the next couple of turns. Searing Light Light damage to a single target. Shadow Bolt Dark damage to a single target. Stone Skin All allies on the same tile receive a bonus to Armor. Sun Ray Light damage to all targets on a single tile. Swoop Makes a melee attack that cannot be blocked and that may inflict Stun against all targets on a single tile. Torpor Inflicts Paralyze on a single target. Withering Breath Deals Dark damage to all targets on a single tile and has a chance to inflict Poison. ~~~~~~~~~~~~~~~~~~~~~~~~ X2. Passive Abilities ~~~~~~~~~~~~~~~~~~~~~~~~ Boss Immune to Lapse, Mana Surge, Sleep, Terror, Poison, Root, Push, and Stasis effects. Curling Sometimes gets a free movement action. Cursing Strikes Physical attacks have a chance to inflict Curse and Criticals will always inflict it. Debilitating Strikes Physical attacks have a chance to inflict Feeblemind and Criticals will always inflict it. Demonic Lineage Damage increases as Health decreases, incoming Light damage is increased by 25%. Enrage Attack number is doubled at 50% or less Health. Explosive On death deals 100 unpreventable damage to all enemies within melee range. Focused Immune to Lapse, Mana Surge, Provoke, Sleep, and Terror effects. Large Immune to Push and Root effects, takes +25% damage from and loses 10 Evade against spears. Mana Leech Dealing damage to a target will drain their Mana by a set amount. Martyr On death, all allies on the same tile receive a temporary bonus to melee/ranged attack and melee/ranged/spell damage. Pain Reflection If damaged by an attacker in melee range, said attacker will suffer 20% of the damage dealt. Piercing Strikes Physical attacks have a chance to ignore any Armor or damage resistance or mitigation effects and Criticals will always ignore them. Poisoning Strikes Physical attacks have a chance to inflict Poison and Criticals will always inflict it. Push Physical attacks may move the target onto an adjacent tile. Regeneration Heals 2% Max Health each turn. Relentless Each attack that hits increases the damage of any following attacks by 15% for the rest of that turn. Retalitation If attacked with a melee attack, makes one free melee attack in response. Speed of Light Can take multiple actions each turn. Spirit Bound Prevents enemies from moving out of melee range. Static Object Cannot attack or be affected by any Status Effects. Stunning Strikes Physical attacks have a chance to inflict Stun and Criticals will always inflict it. Sweeping Attack Melee attacks are made against both the target and all adjacent characters. Undead Immune to Lapse, Mana Surge, Provoke, Sleep, Terror, Poison, and Agony effects. Unstoppable Strikes Physical attacks ignore Melee Block attempts and reduce the General Block chance by 25%. Vindictive Receives an extra attack for each incoming blocked/evaded attack. Weakening Strikes Physical attacks have a chance to inflict Weakness and Criticals will always inflict it.