//#include "bot9s_inc_maneuvers"
//#include "bot9s_combat_overrides"
//#include "nw_i0_spells"
#include "bot9s_include"
//#include "bot9s_inc_levelup"

void main()
{
	object oPC = OBJECT_SELF;
	object oMartialAdept = GetControlledCharacter(oPC);
	object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
	int nWeapon = GetBaseItemType(oWeapon);
	object oFoe = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, CREATURE_ALIVE_TRUE);
	string sToB = GetFirstName(oMartialAdept) + "tob";
	object oToB = GetObjectByTag(sToB);
	effect eAttack = EffectAttackIncrease(25);
	effect eHeal = EffectHeal(GetMaxHitPoints(oPC));

	ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAttack, oPC, 4.0f);
	ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oPC);

}

/*	

}*/