/*

//:: Created By: Kaedrin (Matt)
//:: cmi_includes

This is the include file for my content and will hopefully allow others
to remap my content for their own use more easily.

*/

//Includes the sneak attack functionality.

//::///////////////////////////////////////////////
/*
Entries added by 2DruNk2FraG - 1-27-2008
*/
//::///////////////////////////////////////////////

const int CLASS_HOSPITALER = 106;
const int CLASS_WARRIOR_DARKNESS = 107;
const int CLASS_BLADESINGER = 108;
const int CLASS_STORMSINGER = 109;
const int CLASS_TEMPEST = 110;
const int CLASS_BLACK_FLAME_ZEALOT = 111;
const int CLASS_SHINING_BLADE = 112;
const int CLASS_NIGHTSONG_ENFORCER = 115;
const int CLASS_DIVINE_SEEKER = 119;
const int CLASS_NIGHTSONG_INFILTRATOR = 129;
const int CLASS_AVENGER = 142;
const int CLASS_DREAD_COMMANDO = 166;

//


const int FEAT_LAYONHANDS_HOSTILE = 2989;

const int FEAT_RANGED_SPELL_SPECIALIZATION = 2991;
const int FEAT_TOUCH_SPELL_SPECIALIZATION = 2992;
const int FEAT_HOSPITALER_SPELLCASTING_SPIRIT_SHAMAN = 2993;
const int FEAT_HOSPITALER_SPELLCASTING_CLERIC = 2994;
const int FEAT_HOSPITALER_SPELLCASTING_DRUID = 2995;
const int FEAT_HOSPITALER_SPELLCASTING_PALADIN = 2996;
const int FEAT_HOSPITALER_SPELLCASTING_RANGER = 2997;
const int FEAT_HOSPITALER_SPELLCASTING_FAVORED_SOUL = 2998;
const int FEAT_SHINING_BLADE_SPELLCASTING_SPIRIT_SHAMAN = 2999;
const int FEAT_SHINING_BLADE_SPELLCASTING_CLERIC = 3000;
const int FEAT_SHINING_BLADE_SPELLCASTING_DRUID = 3001;
const int FEAT_SHINING_BLADE_SPELLCASTING_PALADIN = 3002;
const int FEAT_SHINING_BLADE_SPELLCASTING_RANGER = 3003;
const int FEAT_SHINING_BLADE_SPELLCASTING_FAVORED_SOUL = 3004;
const int FEAT_BFZ_SPELLCASTING_SPIRIT_SHAMAN = 3005;
const int FEAT_BFZ_SPELLCASTING_CLERIC = 3006;
const int FEAT_BFZ_SPELLCASTING_DRUID = 3007;
const int FEAT_BFZ_SPELLCASTING_PALADIN = 3008;
const int FEAT_BFZ_SPELLCASTING_RANGER = 3009;
const int FEAT_BFZ_SPELLCASTING_FAVORED_SOUL = 3010;
const int FEAT_BG_BULLS_STRENGTH_1 = 3011;
const int FEAT_BG_BULLS_STRENGTH_2 = 3012;
const int FEAT_BG_BULLS_STRENGTH_3 = 3013;
const int FEAT_BG_BULLS_STRENGTH_4 = 3014;
const int FEAT_BG_BULLS_STRENGTH_5 = 3015;
const int FEAT_BG_INFLICT_SERIOUS_WOUNDS_1 = 3016;
const int FEAT_BG_INFLICT_SERIOUS_WOUNDS_2 = 3017;
const int FEAT_BG_INFLICT_SERIOUS_WOUNDS_3 = 3018;
const int FEAT_BG_INFLICT_SERIOUS_WOUNDS_4 = 3019;
const int FEAT_BG_INFLICT_SERIOUS_WOUNDS_5 = 3020;
const int FEAT_BG_CONTAGION_1 = 3021;
const int FEAT_BG_CONTAGION_2 = 3022;
const int FEAT_BG_CONTAGION_3 = 3023;
const int FEAT_BG_CONTAGION_4 = 3024;
const int FEAT_BG_INFLICT_CRITICAL_WOUNDS_1 = 3025;
const int FEAT_BG_INFLICT_CRITICAL_WOUNDS_2 = 3026;
const int FEAT_BG_INFLICT_CRITICAL_WOUNDS_3 = 3027;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_1 = 3028;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_2 = 3029;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_3 = 3030;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_4 = 3031;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_5 = 3032;
const int FEAT_PRESTIGE_SPELL_GHOSTLY_VISAGE_6 = 3033;
const int FEAT_PRESTIGE_DARKNESS_1 = 3034;
const int FEAT_PRESTIGE_DARKNESS_2 = 3035;
const int FEAT_PRESTIGE_DARKNESS_3 = 3036;
const int FEAT_PRESTIGE_DARKNESS_4 = 3037;
const int FEAT_PRESTIGE_DARKNESS_5 = 3038;
const int FEAT_PRESTIGE_DARKNESS_6 = 3039;
const int FEAT_PRESTIGEx_INVISIBILITY_1 = 3040;
const int FEAT_PRESTIGEx_INVISIBILITY_2 = 3041;
const int FEAT_PRESTIGEx_INVISIBILITY_3 = 3042;
const int FEAT_PRESTIGEx_INVISIBILITY_4 = 3043;
const int FEAT_PRESTIGEx_INVISIBILITY_5 = 3044;
const int FEAT_PRESTIGEx_INVISIBILITY_6 = 3045;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_1 = 3046;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_2 = 3047;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_3 = 3048;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_4 = 3049;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_5 = 3050;
const int FEAT_PRESTIGE_IMP_INVISIBILITY_6 = 3051;
const int FEAT_EPIC_WIDEN_AURA_DESPAIR = 3052;
const int FEAT_EPIC_IMPROVED_AURA_DESPAIR = 3053;
const int FEAT_TEMPEST_WHIRLWIND = 3054;
const int FEAT_TEMPEST_DEFENSE = 3055;
const int FEAT_BFZ_SACRED_FLAME = 3056;
const int FEAT_BFZ_ZEALOUS_HEART = 3057;
const int FEAT_EPITHET_CELERITY_DOMAIN = 3058;
const int FEAT_EPITHET_DWARF_DOMAIN = 3059;
const int FEAT_EPITHET_ELF_DOMAIN = 3060;
const int FEAT_EPITHET_FATE_DOMAIN = 3061;
const int FEAT_EPITHET_HATRED_DOMAIN = 3062;
const int FEAT_EPITHET_MYSTICISM_DOMAIN = 3063;
const int FEAT_EPITHET_PESTILENCE_DOMAIN = 3064;
const int FEAT_EPITHET_STORM_DOMAIN = 3065;
const int FEAT_EPITHET_SUFFERING_DOMAIN = 3066;
const int FEAT_EPITHET_TYRANNY_DOMAIN = 3067;
const int FEAT_EPITHET_REPOSE_DOMAIN = 3068;
const int FEAT_EPITHET_COURAGE_DOMAIN = 3069;
const int FEAT_EPITHET_GLORY_DOMAIN = 3070;
const int FEAT_EPITHET_PURIFICATION_DOMAIN = 3071;
const int FEAT_EPITHET_COMPETITION_DOMAIN = 3072;
const int FEAT_DOMAIN_INSPIRE_HATRED = 3073;
const int FEAT_DOMAIN_MYSTIC_PROT = 3074;
const int FEAT_DOMAIN_PAIN_TOUCH = 3075;
const int FEAT_DOMAIN_DEATH_TOUCH = 3076;
const int FEAT_SB_SHOCK_BLADE1 = 3077;
const int FEAT_SB_SHOCK_BLADE2 = 3078;
const int FEAT_SB_HOLY_BLADE1 = 3079;
const int FEAT_SB_HOLY_BLADE2 = 3080;
const int FEAT_SB_HOLY_BLADE3 = 3081;
const int FEAT_DIVSEEK_SACRED_STEALTH = 3082;
const int FEAT_DIVSEEK_SACRED_DEFENSE = 3083;
const int FEAT_DIVSEEK_DIVINE_PERSERVERANCE= 3084;
const int FEAT_NI_TEAMWORK = 3085;
const int FEAT_NI_ADRENALINE_BOOST1 = 3086;
const int FEAT_NI_ADRENALINE_BOOST2 = 3087;
const int FEAT_NI_ADRENALINE_BOOST3 = 3088;
const int FEAT_NE_TEAMWORK = 3089;
const int FEAT_NE_AGILITY_TRAINING = 3090;
const int FEAT_NI_TRACKLESS_STEP_ALLIES = 3091;
const int FEAT_RESERVE_ACIDIC_SPLATTER = 3092;
const int FEAT_RESERVE_CLAP_OF_THUNDER = 3093;
const int FEAT_RESERVE_FIERY_BURST = 3094;
const int FEAT_RESERVE_HURRICANE_BREATH = 3095;
const int FEAT_RESERVE_INVISIBLE_NEEDLE = 3096;
const int FEAT_RESERVE_MINOR_SHAPESHIFT = 3097;
const int FEAT_RESERVE_STORM_BOLT = 3098;
const int FEAT_RESERVE_SICKENING_GRASP = 3099;
const int FEAT_RESERVE_SUMMON_ELEMENTAL = 3100;
const int FEAT_RESERVE_WINTERS_BLAST = 3101;
const int FEAT_RESERVE_HOLY_WARRIOR = 3102;
const int FEAT_RESERVE_PROTECTIVE_WARD = 3103;
const int FEAT_RESERVE_TOUCH_OF_HEALING = 3104;
const int FEAT_RESERVE_UMBRAL_SHROUD = 3105;
const int FEAT_DC_TEAM_INITIATIVE = 3106;
const int FEAT_DC_ARMORED_EASE = 3107;

const int FEAT_WOD_DARKLING_WEAPON = 3109;
const int FEAT_WOD_SCARRED_FLESH = 3110;
const int FEAT_WOD_REPELLANT_FLESH = 3111;
const int FEAT_BLADESINGER_SPELLCASTING_BARD = 3112;
const int FEAT_BLADESINGER_SPELLCASTING_SORCERER = 3113;
const int FEAT_BLADESINGER_SPELLCASTING_WIZARD = 3114;
const int FEAT_BLADESINGER_BLADESONG_STYLE = 3115;
const int FEAT_BLADESINGER_SONG_CELERITY_1 = 3116;
const int FEAT_BLADESINGER_SONG_CELERITY_2 = 3117;
const int FEAT_BLADESINGER_SONG_FURY = 3118;
const int FEAT_ARMORED_CASTER_BLADESINGER = 3119;

//

const int SPELL_ASN_GhostlyVisage = 1698;
const int SPELL_ASN_Sleep = 1699;
const int SPELL_ASN_True_Strike = 1700;
const int SPELL_ASN_Spellbook_2 = 1701;
const int SPELL_ASN_Cats_Grace = 1702;
const int SPELL_ASN_Foxs_Cunning = 1703;
const int SPELL_ASN_Darkness = 1704;
const int SPELL_ASN_Spellbook_3 = 1705;
const int SPELL_ASN_Invisibility = 1706;
const int SPELL_ASN_Deep_Slumber = 1707;
const int SPELL_ASN_False_Life = 1708;
const int SPELL_ASN_Magic_Circle_against_Good = 1709;
const int SPELL_ASN_Spellbook_4 = 1710;
const int SPELL_ASN_ImprovedInvisibility = 1711;
const int SPELL_ASN_Freedom_of_Movement = 1712;
const int SPELL_ASN_Poison = 1713;
const int SPELL_ASN_Clairaudience_and_Clairvoyance = 1714;
const int SPELL_BG_Spellbook_1 = 1715;
const int SPELL_BG_BullsStrength = 1716;
const int SPELL_BG_Magic_Weapon = 1717;
const int SPELL_BG_Doom = 1718;
const int SPELL_BG_Cure_Light_Wounds = 1719;
const int SPELL_BG_Spellbook_2 = 1720;
const int SPELL_BG_InflictSerious = 1721;
const int SPELL_BG_Darkness = 1722;
const int SPELL_BG_Cure_Moderate_Wounds = 1723;
const int SPELL_BG_Eagle_Splendor = 1724;
const int SPELL_BG_Death_Knell = 1725;
const int SPELL_BG_Spellbook_3 = 1726;
const int SPELL_BG_Contagion = 1727;
const int SPELL_BG_Cure_Serious_Wounds = 1728;
const int SPELL_BG_Protection_from_Energy = 1729;
const int SPELL_BG_Summon_Creature_III = 1730;
const int SPELL_BG_Spellbook_4 = 1731;
const int SPELL_BG_InflictCritical = 1732;
const int SPELL_BG_Cure_Critical_Wounds = 1733;
const int SPELL_BG_Freedom_of_Movement = 1734;
const int SPELL_BG_Poison = 1735;
const int SPELL_Tempest_Whirlwind = 1736;
const int SPELL_Tempest_Defense = 1737;
const int SPELL_Angelskin = 1738;
const int SPELL_Awaken_Sin = 1739;
const int SPELL_Blessed_Aim = 1740;
const int SPELL_Blessing_Bahumut = 1741;
const int SPELL_Blessing_Righteous = 1742;
const int SPELL_Castigate = 1743;
const int SPELL_Cloak_Bravery = 1744;
const int SPELL_Deafening_Clang = 1745;
const int SPELL_Draconic_Might = 1746;
const int SPELL_Lesser_Energized_Shield = 1747;
const int SPELL_Lesser_Energizedl_Shield_F = 1748;
const int SPELL_Lesser_Energized_Shield_C = 1749;
const int SPELL_Lesser_Energized_Shield_E = 1750;
const int SPELL_Lesser_Energized_Shield_A = 1751;
const int SPELL_Lesser_Energized_Shield_S = 1752;
const int SPELL_Energized_Shield = 1753;
const int SPELL_Energizedl_Shield_F = 1754;
const int SPELL_Energized_Shield_C = 1755;
const int SPELL_Energized_Shield_E = 1756;
const int SPELL_Energized_Shield_A = 1757;
const int SPELL_Energized_Shield_S = 1758;
const int SPELL_Flame_Faith = 1759;
const int SPELL_Hand_Divinity = 1760;
const int SPELL_Lawful_Sword = 1761;
const int SPELL_ASN_Spellbook_1 = 1762;

const int SPELL_Righteous_Fury = 1764;
const int SPELL_Second_Wind = 1765;
const int SPELL_Shield_Warding = 1766;
const int SPELL_Silverbeard = 1767;
const int SPELL_Strategic_Charge = 1768;
const int SPELL_Strength_Stone = 1769;
const int SPELL_Undead_Bane_Weapon = 1770;
const int SPELL_Weapon_of_the_Deity = 1771;
const int SPELL_Zeal = 1772;
const int SPELL_Blood_of_the_Martyr = 1773;
const int SPELL_Righteous_Glory = 1774;

const int SPELL_SB_Shocking_Blade = 1789;
const int SPELL_BFZ_Sacred_Flame = 1790;
const int SPELL_BFZ_Zealous_Heart = 1791;
const int SPELL_SB_Holy_Blade = 1792;
const int SPELL_Blasphemy = 1793;
const int SPELL_Holy_Word = 1794;
const int SPELL_Visage_Deity = 1795;
const int SPELL_Scourge = 1796;
const int SPELL_Domain_Inspire_Hatred = 1797;
const int SPELL_Domain_Mystic_Protection = 1798;
const int SPELL_Domain_Pain_Touch = 1799;
const int SPELL_Domain_Death_Touch = 1800;

const int SPELL_Lay_On_Hands_Hostilev1 = 1802;

const int SPELL_Chasing_Perfection = 1812;
const int SPELL_Sonic_Shield = 1813;
const int SPELL_Weapon_Energy = 1814;
const int SPELL_Weapon_Energy_F = 1815;
const int SPELL_Weapon_Energy_A = 1816;
const int SPELL_Weapon_Energy_C = 1817;
const int SPELL_Weapon_Energy_E = 1818;
const int SPELL_Inspirational_Boost = 1819;
const int SPELL_Lions_Roar = 1820;
const int SPELL_Living_Undeath = 1821;
const int SPELL_Lesser_Orb_Cold = 1822;
const int SPELL_Lesser_Orb_Fire = 1823;
const int SPELL_Lesser_Orb_Electricity = 1824;
const int SPELL_Orb_Cold = 1825;
const int SPELL_Orb_Fire = 1826;
const int SPELL_Orb_Electricity = 1827;
const int SPELL_Natures_Favor = 1828;
const int SPELL_Resonating_Bolt = 1829;
const int SPELL_Sirines_Grace = 1830;
const int SPELL_Sonic_Weapon = 1831;
const int SPELL_Wild_Instinct = 1832;
const int SPELL_Nixies_Grace = 1833;
const int SPELL_DIVSEEK_SACRED_DEFENSE = 1834;
const int SPELL_DIVSEEK_SACRED_STEALTH = 1835;
const int SPELL_DIVSEEK_DIVINE_PERSERVERANCE = 1836;
const int SPELL_NIGHTSONGI_ADRENALINE_BOOST = 1837;
const int SPELL_SPELLABILITY_AURA_NI_TEAMWORK = 1838;
const int SPELL_SPELLABILITY_AURA_NE_TEAMWORK = 1839;
const int SPELL_NIGHTSONGE_AGILITY_TRAINING = 1840;

const int SPELL_Lay_On_Hands_HOSTILEv2 = 1842;
const int SPELL_NIGHTSONGI_TRACKLESS_STEP_ALLIES = 1843;
const int SPELL_REMOVED_Eldritch_Glaive = 1844;
const int SPELL_Lesser_Dispel_AoE = 1845;
const int SPELL_Lesser_Dispel_Hostile = 1846;
const int SPELL_Lesser_Dispel_Friendly = 1847;
const int SPELL_Dispel_Magic_AoE = 1848;
const int SPELL_Dispel_Magic_Hostile = 1849;
const int SPELL_Dispel_Magic_Friendly = 1850;
const int SPELL_Greater_Dispel_Magic_AoE = 1851;
const int SPELL_Greater_Dispel_Magic_Hostile = 1852;
const int SPELL_Greater_Dispel_Magic_Friendly = 1853;
const int SPELL_Mordenkainens_Disjunction_AoE = 1854;
const int SPELL_Mordenkainens_Disjunction_Hostile = 1855;
const int SPELL_Mordenkainens_Disjunction_Friendly = 1856;
const int SPELL_Faerie_Fire = 1857;
const int SPELL_Heartfire = 1858;   
const int SPELL_Orb_Acid = 1859;               
const int SPELL_Lesser_Orb_Acid = 1860;
const int SPELL_Orb_Sound = 1861;
const int SPELL_Lesser_Orb_Sound = 1862;
const int SPELL_Orb_Force = 1863;
const int SPELL_SPELLABILITY_Acidic_Splatter = 1864;
const int SPELL_SPELLABILITY_Clap_Thunder = 1865;
const int SPELL_SPELLABILITY_Fiery_Burst = 1866;
const int SPELL_SPELLABILITY_Hurricane_Breath = 1867;
const int SPELL_SPELLABILITY_Invisible_Needle = 1868;
const int SPELL_SPELLABILITY_Minor_Shapeshift = 1869;
const int SPELL_SPELLABILITY_Storm_Bolt = 1870;
const int SPELL_SPELLABILITY_Sickening_Graspe = 1871;
const int SPELL_SPELLABILITY_Summon_Elemental = 1872;
const int SPELL_SPELLABILITY_Winters_Blast = 1873;
const int SPELL_SPELLABILITY_Holy_Warrior = 1874;
const int SPELL_SPELLABILITY_Protective_Ward = 1875;
const int SPELL_SPELLABILITY_Healing_Touch = 1876;
const int SPELL_SPELLABILITY_Umbral_Shroud = 1877;
const int SPELLABILITY_AURA_DC_TEAMINIT = 1878;
const int DREADCOM_ARMORED_EASE = 1879;
const int WOD_DARKLING_WEAPON = 1880;
const int WOD_DARKLING_WEAPON_FLAMING = 1881;
const int WOD_DARKLING_WEAPON_FROST = 1882;
const int WOD_DARKLING_WEAPON_CLEAVE = 1883;
const int WOD_DARKLING_WEAPON_SHOCK = 1884;
const int WOD_DARKLING_WEAPON_CRITS = 1885;
const int WOD_SCARRED_FLESH = 1886;
const int WOD_REPELLANT_FLESH = 1887;
const int BLADESINGER_BLADESONG_STYLE = 1888;
const int BLADESINGER_SONG_CELERITY = 1889;
const int BLADESINGER_SONG_FURY = 1890;




//

const int VFX_PER_WIDEN_AURA_OF_DESPAIR = 81;
const int VFX_PER_PRC_DARKNESS = 82;
const int VFX_MOB_PRC_CIRCEVIL = 83;
const int VFX_PER_NI_TEAMWORK = 84;
const int VFX_PER_NE_TEAMWORK = 85;
const int VFX_PER_DC_TEAMINIT = 86;

const int IPRP_FEAT_UNCANNYDODGE1 = 706;
const int IPRP_FEAT_EPIC_PERFECT_TWO_WEAPON_FIGHTING = 707;
const int IPRP_FEAT_TRACKLESSSTEP = 708;
const int IPRP_FEAT_EPIC_SUPERIOR_INITIATIVE = 709;

const int DOMAIN_CELERITY = 32;
const int DOMAIN_DWARF = 33;
const int DOMAIN_ELF = 34;
const int DOMAIN_FATE = 35;
const int DOMAIN_HATRED = 36;
const int DOMAIN_MYSTICISM = 37;
const int DOMAIN_PESTILENCE = 38;
const int DOMAIN_STORM = 39;
const int DOMAIN_SUFFERING = 40;
const int DOMAIN_TYRANNY = 41;
const int DOMAIN_REPOSE = 42;
const int DOMAIN_COURAGE = 43;
const int DOMAIN_GLORY = 44;
const int DOMAIN_PURIFICATION = 45;

//**********2d2f********************

const int CLASS_MoTA = 251;
const int CLASS_DOTHF = 252;

const int SPELL_STILL_TOUCH = 3600;
const int SPELL_REST_IN_PEACE = 3601;
const int SPELL_EYE_GOUGE = 3602;
const int SPELL_FIVE_POINT = 3603;
const int SPELL_SKILL_OF_ARMS = 3604;
const int SPELL_FURY_OF_TWO_ARMS = 3605;
const int SPELL_MIGHT_OF_ARMS = 3606;
const int SPELL_MOTA_FEAT_TRIGGER = 3607;
const int SPELL_PERFECT_FURY_OF_TWO_ARMS = 3608;
const int SPELL_PUMMELING_STRIKE = 3609;
const int SPELL_SWIFTNESS_OF_STRIKES = 3610;
const int SPELL_GREATER_SWIFTNESS_OF_STRIKES = 3611;
//const int SPELL_PIERCING_STRIKE = 2612; // removed
const int SPELL_WITHERING_STRIKE = 3613;
const int SPELL_ILLUMINATING_STRIKE = 3614;
const int SPELL_STITCHING_OF_RECLAMATION = 3615;
const int SPELL_ARCANE_STRIKE = 3616;

 
const int FEAT_STILL_TOUCH = 5500;
const int FEAT_REST_IN_PEACE = 5501;
const int FEAT_EYE_GOUGE = 5502;
const int FEAT_FIVE_POINT = 5503;
const int FEAT_SKILL_OF_ARMS = 5504;
const int FEAT_FURY_OF_TWO_ARMS = 5505;
const int FEAT_MIGHT_OF_ARMS = 5506;
const int FEAT_MOTA_FEAT_TRIGGER = 5507;
const int FEAT_PERFECT_FURY_OF_TWO_ARMS = 5508;
const int FEAT_PUMMELING_STRIKE = 5509;
const int FEAT_SWIFTNESS_OF_STRIKES = 5510;
const int FEAT_GREATER_SWIFTNESS_OF_STRIKES = 5511;
//const int FEAT_PIERCING_STRIKE = 5012; //removed
const int FEAT_WITHERING_STRIKE = 5513;
const int FEAT_ILLUMINATING_STRIKE = 5514;
const int FEAT_STITCHING_OF_RECLAMATION = 5515;
const int FEAT_ARCANE_STRIKE = 5516;
const int DOMAIN_COMPETITION = 46;