/*
deck of many things conversation debug script

*/

#include "x0_i0_deckmany"

void main(int nIndex)
{
	object oCaster = GetPCSpeaker();
	int nTurn = 0;
	switch(nIndex)
	{
		case 0 : DoJokerDeckCard(oCaster, nTurn); break;
		case 1 : DoHoardDeckCard(oCaster, nTurn); break;
		case 2 : DoOracleDeckCard(oCaster, nTurn); break;
		case 3 : DoFountainDeckCard(oCaster, nTurn); break;
		case 4 : DoHatchlingDeckCard(oCaster, nTurn); break;
		case 5 : DoFoolDeckCard(oCaster, nTurn); break;
		case 6 : DoTraitorDeckCard(oCaster, nTurn); break;
		case 7 : DoKnaveDeckCard(oCaster, nTurn); break;
		case 8 : DoPlagueDeckCard(oCaster, nTurn); break;
		case 9 : DoWyrmDeckCard(oCaster, nTurn); break;
		default : break;
	}




}