//::///////////////////////////////////////////////
//:: Shapechange
//:: NW_S0_ShapeChg.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 22, 2002
//:://////////////////////////////////////////////
// ChazM 1/18/07 - EvenFlw modifications

#include "jx_inc_magic"
#include "x2_inc_spellhook"

void mainSpell();
void main()
{
	AssignCommand(JXGetCaster(), mainSpell());
}

void mainSpell()
{

/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        { JXPostSpellCastCode(); return; }
    }

// End of Spell Cast Hook


    //Declare major variables
    int nSpell = JXGetSpellId();
    object oTarget = JXGetSpellTargetObject();
    effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
    effect ePoly;
    int nPoly=POLYMORPH_TYPE_HORNED_DEVIL;
    int nMetaMagic = JXGetMetaMagicFeat();
    int nDuration = JXGetCasterLevel(OBJECT_SELF);
    //Enter Metamagic conditions
    if (nMetaMagic & METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2; //Duration is +100%
    }

	// constrain to allowed values
	if(nSpell<392 || nSpell>396)
		nSpell=392+Random(5);
    //Determine Polymorph subradial type
    if(nSpell == 392)
    {
        nPoly = POLYMORPH_TYPE_FROST_GIANT_MALE;
    }
    else if (nSpell == 393)
    {
        nPoly = POLYMORPH_TYPE_FIRE_GIANT;
    }
    else if (nSpell == 394)
    {
        nPoly = POLYMORPH_TYPE_HORNED_DEVIL;
    }
    else if (nSpell == 395)
    {
        nPoly = POLYMORPH_TYPE_NIGHTWALKER;
    }
    else if (nSpell == 396)
    {
        nPoly = POLYMORPH_TYPE_IRON_GOLEM;
    }
    ePoly = EffectPolymorph(nPoly);
    ePoly = EffectLinkEffects(ePoly, eVis);

	if(!GetIsPC(OBJECT_SELF)) 
		SetEffectSpellId(ePoly, SPELL_I_WORD_OF_CHANGING);

    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHAPECHANGE, FALSE));

    //Apply the VFX impact and effects
    //JXApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
    DelayCommand(0.4, AssignCommand(oTarget, ClearAllActions())); // prevents an exploit
    DelayCommand(0.5, JXApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, oTarget, TurnsToSeconds(nDuration)));

	JXPostSpellCastCode();
}
