//::///////////////////////////////////////////////
//:: Owl's Wisdom
//:: NW_S0_OwlWis
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Raises targets Wis by 4
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 15, 2001
//:://////////////////////////////////////////////

// (Updated JLR - OEI 07/05/05 NWN2 3.5)

// JLR - OEI 08/24/05 -- Metamagic changes
#include "nwn2_inc_spells"


#include "jx_inc_magic"
#include "x2_inc_spellhook" 

void mainSpell();
void main()
{
	AssignCommand(JXGetCaster(), mainSpell());
}

void mainSpell()
{

/* 
  Spellcast Hook Code 
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more
  
*/

    if (!X2PreSpellCastCode())
    {
	// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        { JXPostSpellCastCode(); return; }
    }

// End of Spell Cast Hook


    //Declare major variables
    object oTarget = JXGetSpellTargetObject();
    effect eRaise;
    effect eVis = EffectVisualEffect(VFX_DUR_SPELL_OWL_WISDOM);
    //effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
    
    int nRaise = 4;
    float fDuration = TurnsToSeconds(JXGetCasterLevel(OBJECT_SELF));
    
    //Enter Metamagic conditions
    fDuration = ApplyMetamagicDurationMods(fDuration);
    int nDurType = ApplyMetamagicDurationTypeMods(DURATION_TYPE_TEMPORARY);

    //Set Adjust Ability Score effect
    eRaise = EffectAbilityIncrease(ABILITY_WISDOM, nRaise);
    effect eLink = EffectLinkEffects(eRaise, eVis);

    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_OWLS_WISDOM, FALSE));

    //Apply the VFX impact and effects
    JXApplyEffectToObject(nDurType, eLink, oTarget, fDuration);
    //JXApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);

	JXPostSpellCastCode();
}
