//::///////////////////////////////////////////////
//:: Virtue
//:: NW_S0_Virtue.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Target gains 1 temporary HP
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Sept 6, 2001
//:://////////////////////////////////////////////

// JLR - OEI 08/23/05 -- Metamagic changes
#include "nwn2_inc_spells"

#include "jx_inc_magic"
#include "x2_inc_spellhook" 

void mainSpell();
void main()
{
	AssignCommand(JXGetCaster(), mainSpell());
}

void mainSpell()
{

/* 
  Spellcast Hook Code 
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more
  
*/

    if (!X2PreSpellCastCode())
    {
	// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        { JXPostSpellCastCode(); return; }
    }

// End of Spell Cast Hook


    //Declare major variables
    float fDuration = TurnsToSeconds(JXGetCasterLevel(OBJECT_SELF));
    object oTarget = JXGetSpellTargetObject();
	effect eVis = EffectVisualEffect(VFX_DUR_SPELL_VIRTUE);
    effect eHP = EffectTemporaryHitpoints(1);
	effect eLink = EffectLinkEffects(eVis, eHP);

    //Enter Metamagic conditions
    fDuration = ApplyMetamagicDurationMods(fDuration);
    int nDurType = ApplyMetamagicDurationTypeMods(DURATION_TYPE_TEMPORARY);

    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_VIRTUE, FALSE));

	//Apply the VFX impact and effects
    JXApplyEffectToObject(nDurType, eLink, oTarget, fDuration);

	JXPostSpellCastCode();
}
