P&P Mod Version 1.16 ----------------------------------------------------------------------------- Update: 1.155 - 1.16 ----------------------------------------------------------------------------- Blood Packs only give 1 Blood, BlueBlood Packs give 2 Blood. Extended Obfuscate duration a bit. Altered Soak & Defense difficulty from 3/7 to 6/6. ----------------------------------------------------------------------------- Update: 1.15 - 1.155 ----------------------------------------------------------------------------- Restored the Damage animation used by Grout's Ghouls and the Claw-Wielding Chang Brother. Gave True Brujah an actual Merit (+2 on Frenzy checks). Switched Setite placeholder Discipline with their extra Discipline. ----------------------------------------------------------------------------- Update: 1.14 - 1.15 ----------------------------------------------------------------------------- Gargoyle's damage changed to bashing. Claw-Wielding Chang Brother's damage changed to Lethal. Grout's Ghoul's damage changed to Lethal. Blood Buff duration extended. ----------------------------------------------------------------------------- Update: 1.05 - 1.14 ----------------------------------------------------------------------------- Protean 1 gives +1 Perception instead of +1 Wits, and Protean 5 no longer uses the man-bat form. Incorperated Wesp's fixed Blood Heal Discipline. Added Automatic Successes back to Potence. Seems they do work, they just aren't very noticable. Severely reduced Helth Regeneration gained from Feeding. Fixed Blood Heal. ----------------------------------------------------------------------------- Update: 1.045 - 1.05 ----------------------------------------------------------------------------- Fixed Armor Rating issue. Switched level 1 Protean to add +1 Perception, instead of +1 Wits. Removed the god-awful man-bat form. Level 5 Protean now just gives claws. ----------------------------------------------------------------------------- Update: 1.041 - 1.045 ----------------------------------------------------------------------------- Fixed Fortitude so that it no long gives auto-successes, it now just adds to your Soak Pool. Put Celerity back the way it originally was....I don't know why I thought it was cost per action..... Hopefully fixed Fortitude. Presumably stopped Fortitude and Potence from messing with the occult items. Fortitude works perfectly now. I switched Potence back to a Strength increase and shortened its duration to obscenely long. That way you can cancel it if you want to raise your strength. ----------------------------------------------------------------------------- Update: 1.04 ----------------------------------------------------------------------------- Altered Celerity's cost to 1,1,2,2,3. Also altered Blood Buff to only increase attributes by 3. Fixed Discipline costs, all non-clan disciplines now cost Currant Rating * 7 to increase. ----------------------------------------------------------------------------- Update: 1.03 ----------------------------------------------------------------------------- I fixed Potence so that it gives automatic Strength successes rather then dots in Strength, this way you can still raise Strength with XP. Also removed final visual effect. Altered blood costs a bit for Discipline effects not normally in the game. Added file to skip opening cutscenes (the embrace and the theater). Added in free camera look. Now the 1-9 buttons on your numeral pad will be able to rotate the camera around you, +/- keys will zoom in/out, 0/. will pause/unpause the game, and Del will take a screenshot. Reduced number of available Disciplines. ----------------------------------------------------------------------------- Description: ----------------------------------------------------------------------------- This is a rather basic mod that attempts to make the game closer to its Pen and Paper roots. Most of the changes in here are relatively minor. - All clans now start with the ability to buy one of either Celerity, Fortitude, or Potence (depending on clan) if they couldn't buy those Disciplines before. I would've made all available, but that disables use of the hotkeys. - Discipline costs have been altered as follows: Animalism - Levels 3-4 cost 1, levels 1, 2, and 5 have no cost. Auspex - No blood cost for activation. Blood Buff - Costs 3 Blood. Adds +1 Strength and +2 Dexterity. Extended duration. Celerity - No changes. Dementation - Level 1 has no cost, levels 2-4 cost 1, and level 5 costs 2. Dominate - Levels 1, 2, and 4 have no cost, levels 3 and 5 cost 1. Fortitude - Adds dice to you soak pools. No blood cost, semi-permanent effect. Obfuscate - No blood cost, extended duration. Potence - No blood cost, near-permanent effect. End with F8. Presence - No blood cost, altered durations. Protean - Extended effect, adds +1 Per instead of +1 Wits, end effect with F8 key. Thaumaturgy - All levels cost 1 blood. - Slight changes to Feat requirements: Hacking - Determined by Intelligence + Computers Intimidate - Determined by Manipulation + Intimidation Persuasion - Determined by Charisma + Subterfuge - Slight changes to starting Attribute/Ability points for certain clans - Removed extra graphical effects from Fortitude and Potence that appeared on the character. - Stamina now adds to your Lethal Soak, as well as your Bashing Soak. - Incorperated Wesp's restored Blood Heal Discipline, then fixed it. - Removed Health Regen gained by Feeding, and drastically slowed down auto-healing. ----------------------------------------------------------------------------- Installation: ----------------------------------------------------------------------------- Included with the Clan Add-On mod.