Information on the new clans:
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The new clans can be chosen by either answering the questions, or by using 
the menu system. If you use the menu system, click on the choice you want, 
it sometimes gets sticky if you use the number keys.

Any suggestions on alternate Merits/Flaws would be greatly appreciated, I 
had to make most of these up on the fly when the clan's real weakness 
didn't translate into the game well.

Anyway, here's the list:

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Key
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Names in Parenthesis indicate the discipline they should have, but can't due
to lack of a SDK.

The clan name following the "Affected by Template Issue" section indicates 
which clan is currently overriding it. Basically this means you'll see the 
named clan's info and clan symbol instead of the clan it should be, and 
the game will use that clan's auto-level template.

For example: 

The Gangrel antitribu clan is being overwritten by the Gangrel clan. This 
means when you choose Gangrel antitribu as your clan, you will see the 
Gangrel's clan symbol and information instead of the antitribu's information. 
It will also use the Gangrel's auto-level template instead of the antitribu's.

All the other attributes will be the correct attributes. What this means is
that you can't use the auto-level feature for clans that are being
overwritten, and you can only choose from Histories available to the clan
being overridden.

This does have one benefit though; clans effected by the template issue are
able to buy Armor, while those that aren't (due to an annoying hidden clan
value list) can't.

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Sabbat:

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1) City Gangrel
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Merit: Extra +5 to Physical Attributes when frenzied
Flaw: -1 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Celerity, Obfuscate, Protean
Extra Discipline: Potence

Affected by Template Issue: Yes, Gangrel

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2) Lasombra
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Merit: +1 to Sneak Feat
Flaw: Appearance costs x6 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Skills_Knowledges_Talents

Clan Disciplines: Dominate, Obfuscate (Obtenebration), Potence
Extra Discipline: Celerity

Affected by Template Issue: No

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3) Salubri antitribu
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Merit: +1 to Melee Feat
Flaw: Cannot feed on Blood Dolls

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan isciplines: Auspex, Fortitude, Presence (Valeren)
Extra Discipline: Potence

Affected by Template Issue: No

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4) Tzimisce
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Merit: +1 to Appearance and +1 to Intimidate Feat
Flaw: Humanity Max of 6, costs x4 current rating XP to raise

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Animalism, Auspex, Protean (Vicissitude)
Extra Discipline: Fortitude

Affected by Template Issue: No

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Independent:

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1) Assamite Sorcerer Caste
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Merit: Access to Thaumaturgy
Flaw: -1 to Sneaking Feat

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Celerity (Quietus), Obfuscate, Thaumaturgy
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Tremere

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2) Assamite Vizier Caste
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Merit: +1 to Finance
Flaw: Investigation costs x6 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Auspex, Celerity, Dominate (Quietus)
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Assamite Warrior Caste

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3) Assamite Warrior Caste
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Merit: +1 to Melee Feat
Flaw: -2 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Celerity, Fortitude (Quietus), Obfuscate
Extra Discipline: Potence

Affected by Template Issue: No

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4) Baali
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Merit: +2 to Research Feat
Flaw: -2 Humanity, Humanity costs x4 current rating XP to raise

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Auspex (Daimoinon), Obfuscate, Presence
Extra Discipline: Celerity

Affected by Template Issue: Yes, Followers of Set

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5) Daughters of Cacophony
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Merit: +1 to Persuasion Feat
Flaw: Perception Max of 3

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Fortitude, Dementation (Melpominee), Presence
Extra Discipline: Celerity

Affected by Template Issue: Yes, Toreador

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6) Followers of Set
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Merit: Subterfuge costs x2 current rating XP to raise
Flaw: Perception Max of 4

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Fortitude (Serpentis), Obfuscate, Presence
Extra Discipline: Celerity

Affected by Template Issue: No

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7) Giovanni
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Merit: $500 starting cash
Flaw: Cannot feed on blood dolls or Heather

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex (Necromancy), Dominate, Potence
Extra Discipline: Fortitude

Affected by Template Issue: No

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8) Nagaraja
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Merit: Fortitude (Necromancy) only costs x4 current rating XP to raise
Flaw: Social attributes have a Max of 3

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Auspex, Dominate, Fortitude (Necromancy)
Extra Discipline: Celerity

Affected by Template Issue: Yes, Ventrue

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9) Ravnos
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Merit: Manipulation only costs x3 current rating XP to raise
Flaw: -2 on Frenzy checks

Attribute Order: Social_Physical_Mental
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Animalism, Dementation (Chimerstry), Fortitude
Extra Discipline: Celerity

Affected by Template Issue: No

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10) Samedi
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Merit: Melee and Firearms only cost x2 Current rating XP to raise
Flaw: Appearance and Seduction Max of 0.

Attribute Order: Physical_Mental_Social
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Fortitude, Obfuscate, Potence (Thanatosis)
Extra Discipline: Celerity

Affected by Template Issue: Yes, Nosferatu

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11) True Brujah
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Merit: +2 on Frenzy checks
Flaw: Cannot learn Celerity, Humanity costs x4 current rating XP to raise

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Dominate (Temporis), Potence, Presence
Extra Discipline: Fortitude

Affected by Template Issue: Yes, Brujah

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12) Tzimisce, Old Clan
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Merit: Intelligence only costs x3 current rating to raise
Flaw: Humanity Max of 7, costs x4 current rating XP to raise

Attribute Order: Mental_Physical_Social
Ability Order: Knowledges_Skills_Talents

Clan Disciplines: Animalism, Auspex, Dominate
Extra Discipline: Potence

Affected by Template Issue: Yes, Tzimisce

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Original Clans:

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1) Brujah
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Merit: +1 to Brawl
Flaw: -2 on Frenzy checks

Attribute Order: Physical_Social_Mental
Ability Order: Skills_Talents_Knowledges

Clan Disciplines: Celerity, Potence, Presence
Extra Discipline: Fortitude

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2) Gangrel
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Merit: +5 to Strength, Wits, and Stamina during Frenzy
Flaw: -1 on Frenzy checks

Attribute Order: Physical_Mental_Social
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Animalism, Fortitude, Protean
Extra Discipline: Celerity

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3) Malkavian
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Merit: +2 to Inspection Feat
Flaw: Madness

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex, Dementation, Obfuscate
Extra Discipline: Fortitude

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4) Nosferatu
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Merit: Rats do not flee, and gain extra blood from rats
Flaw: Appearance max of 0. Monstrous visage can cause a Masquerade Violation

Attribute Order: Mental_Physical_Social
Ability Order: Skills_Knowledges_Talents

Clan Disciplines: Animalism, Obfuscate, Potence
Extra Discipline: Fortitude

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5) Toreader
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Merit: All Humanity gains are doubled, cheaper cost to raise Humanity
Flaw: Perception Max of 3

Attribute Order: Social_Physical_Mental
Ability Order: Talents_Skills_Knowledges

Clan Disciplines: Auspex, Celerity, Presence
Extra Discipline: Potence

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6) Tremere
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Merit: Has access to Thaumaturgy
Flaw: Physical Attribute max of 4

Attribute Order: Mental_Social_Physical
Ability Order: Knowledges_Talents_Skills

Clan Disciplines: Auspex, Dominate, Thaumaturgy
Extra Discipline: Celerity

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7) Ventrue
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Merit: Can use Dominate in dialog
Flaw: Gains no blood from rats, feeding on bums may cause vomiting

Attribute Order: Social_Mental_Physical
Ability Order: Talents_Knowledges_Skills

Clan Disciplines: Dominate, Fortitude, Presence
Extra Discipline: Potence
