{"id":11879,"date":"2024-11-01T13:08:58","date_gmt":"2024-11-01T13:08:58","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=11879"},"modified":"2025-11-05T16:41:22","modified_gmt":"2025-11-05T16:41:22","slug":"enderal-forgotten-stories-conclusion","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/enderal-forgotten-stories-conclusion\/","title":{"rendered":"ENDERAL: FORGOTTEN STORIES &#8211; Conclusion"},"content":{"rendered":"<p>I wanted to clear the entire map before giving up, but the events of the <a href=\"https:\/\/en.wiki.sureai.net\/Enderal:Angel\" rel=\"noopener\" target=\"_blank\">Angel main quest<\/a> just encapsulated everything wrong with <a href=\"https:\/\/www.offkorn.com\/blog\/enderal-forgotten-stories\/\" title=\"ENDERAL: FORGOTTEN STORIES\" rel=\"noopener\" target=\"_blank\">the Mod<\/a>. Specifically: The railroading. For a work that seems to champion freeform exploration, it&#8217;s <em>insanely<\/em> rigid about quest progression to the point that items or enemies tied to quests simply don&#8217;t exist until the proper queststate is triggered.<\/p>\n<p>Still, I did clear ~most~ of the map (everything except Thalgard and the locations in the north-northeast part of Frostcliff Mountains) and got to level 55 so can say a few things for sure.<\/p>\n<ul>\n<li>Marksmanship is basically worthless without Stealth, and even then you&#8217;re going to need a backup plan for the fights you can&#8217;t sneak in.<\/li>\n<li><a href=\"https:\/\/en.wiki.sureai.net\/Enderal:Phasmalism\" rel=\"noopener\" target=\"_blank\">Phasmalism<\/a> is a mixed bag. It helped keep enemies off me as an archer, but seems like it would better support a melee character since the souls are pretty fragile.<\/li>\n<li>I suggest not bothering to explore any area quests don&#8217;t send you to, unless they contain a specific item you need or you&#8217;re a completionist. And if you are one, then you&#8217;ll absolutely want to install the <a href=\"https:\/\/www.nexusmods.com\/enderalspecialedition\/mods\/72?tab=description\" rel=\"noopener\" target=\"_blank\">Tracking Tool Mod<\/a>.<\/li>\n<li>If you do want to explore everything the general area order is:<br \/>\nSuncoast\/Heartland\/Farmer Coast -> West Cliff -> King&#8217;s Pass -> Fogville\/Whisperwood -><br \/>\nGoldenforst -> Dark Valley\/Crystal Forest -> Desert -> Frostcliff -> Thalgard.<\/li>\n<li>Plan to max out 3 Memory trees, 3 Combat Skills, and 2-3 Crafting Skills.<\/li>\n<li>For Combat Skills there&#8217;s not much point in raising the Magic ones over 90 (including the Knowledge bonus).<\/li>\n<li>Some Crafting Skills have an optimal point to stop raising them (assuming no racial bonus):<br \/>\n25 Lockpick, 47-65 Rhetoric &#038; 61-70 Sleight of Hand (depending on if you can craft <a href=\"https:\/\/vyn.fandom.com\/wiki\/Armor_sets_(Enderal)#Venturer\" rel=\"noopener\" target=\"_blank\">the Venturer gear<\/a> or not), and 56-75-100 Handicraft (depending on if you care about enhancement and find the ring)<\/li>\n<li>Talk to every named NPC, as several of them have quests or Knowledge prompts.<\/li>\n<li>Don&#8217;t bother looting anything with a Value\/Weight Ratio under 20 unless you need it for a crafting recipe.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I wanted to clear the entire map before giving up, but the events of the Angel main quest just encapsulated everything wrong with the Mod. Specifically: The railroading. For a work that seems to champion freeform exploration, it&#8217;s insanely rigid about quest progression to the point that items or enemies tied to quests simply don&#8217;t exist until the proper queststate is triggered. Still, I did clear ~most~ of the map (everything except Thalgard and the locations in the north-northeast part of Frostcliff Mountains) and got to level 55 so can say a few things for sure. Marksmanship is basically worthless without Stealth, and even then you&#8217;re going to need a backup plan for the fights you can&#8217;t sneak in. Phasmalism is a mixed bag. It helped keep enemies off me as an archer, but seems like it would better support a melee character since the souls are pretty fragile. I suggest not bothering to explore any area quests don&#8217;t send you to, unless they contain a specific item you need or you&#8217;re a completionist. And if you are one, then you&#8217;ll absolutely want to install the Tracking Tool Mod. If you do want to explore everything the general area order [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,33,7],"tags":[704,28,472,121],"class_list":["post-11879","post","type-post","status-publish","format-standard","hentry","category-modding","category-pc","category-video-game-related","tag-elder-scrolls","tag-fantasy","tag-first-person-perspective","tag-rpg"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some concluding thoughts on the Skyrim total conversion Mod Enderal.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Offkorn\"\/>\n\t<meta name=\"keywords\" content=\"review,enderal,skyrim,elder scrolls,fantasy,first person perspective,rpg\" \/>\n\t<link rel=\"canonical\" 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