{"id":2373,"date":"2017-02-09T05:13:09","date_gmt":"2017-02-09T05:13:09","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=2373"},"modified":"2020-08-20T05:51:13","modified_gmt":"2020-08-20T05:51:13","slug":"radiant-historia","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/radiant-historia\/","title":{"rendered":"Radiant Historia"},"content":{"rendered":"<p>After seeing a number of comments claiming <a href=\"https:\/\/en.wikipedia.org\/wiki\/Radiant_Historia\" target=\"_blank\" rel=\"noopener noreferrer\">this<\/a> was one of the best RPGs ever, I finally got around to playing it recently.<\/p>\n<p>It&#8217;s a good handheld game, sure&#8230; but it&#8217;s certainly no RPG masterpiece. There are quite a number of flaws, beyond the inherent simplicity of being designed specifically for short play sessions. The most glaring of which would have to be the plot structure and storyline itself:<\/p>\n<p>This is a game about jumping around between timelines and modifying the past to change the future, yet it&#8217;s just as linear as a conventional RPG with every single decision point having a rigidly right and wrong answer. If you choose the wrong decision you have to immediately re-do the choice to pick the right one, and if you do things out-of-order or miss something you&#8217;ll be blocked from continuing until you do everything the right way.<\/p>\n<p>So it has all the negatives of a time travel story (questionable logic, forced backtracking) with none of the positives such as multiple endings. There is only one here, though it&#8217;s accompanied by a number of sidequest-unlocked epilogue scenes (only the Conuts one advances anything), and ultimately you&#8217;ve gone on this epic journey just to&#8230; restore the status quo. The actual progress toward saving the world is put off with a sequel hook.<\/p>\n<p>The combat system is fine at least, despite fundamentally making no sense whatsoever and having a penchant for tossing over-populated encounters at you that basically require the use of magical AOE attacks. And I can&#8217;t really complain about getting ~32 hours worth of playtime out of it to see everything, even if some of that did only just amount to running on a treadmill.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After seeing a number of comments claiming this was one of the best RPGs ever, I finally got around to playing it recently. It&#8217;s a good handheld game, sure&#8230; but it&#8217;s certainly no RPG masterpiece. There are quite a number of flaws, beyond the inherent simplicity of being designed specifically for short play sessions. The most glaring of which would have to be the plot structure and storyline itself: This is a game about jumping around between timelines and modifying the past to change the future, yet it&#8217;s just as linear as a conventional RPG with every single decision point having a rigidly right and wrong answer. If you choose the wrong decision you have to immediately re-do the choice to pick the right one, and if you do things out-of-order or miss something you&#8217;ll be blocked from continuing until you do everything the right way. So it has all the negatives of a time travel story (questionable logic, forced backtracking) with none of the positives such as multiple endings. There is only one here, though it&#8217;s accompanied by a number of sidequest-unlocked epilogue scenes (only the Conuts one advances anything), and ultimately you&#8217;ve gone on this epic journey just [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[147,7],"tags":[28,121,473],"class_list":["post-2373","post","type-post","status-publish","format-standard","hentry","category-nintendo-ds","category-video-game-related","tag-fantasy","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/2373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=2373"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/2373\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=2373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=2373"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=2373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}