{"id":2383,"date":"2017-02-14T06:14:43","date_gmt":"2017-02-14T06:14:43","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=2383"},"modified":"2020-08-20T05:50:41","modified_gmt":"2020-08-20T05:50:41","slug":"infinite-space","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/infinite-space\/","title":{"rendered":"Infinite Space"},"content":{"rendered":"<p>Now <a href=\"https:\/\/en.wikipedia.org\/wiki\/Infinite_Space\" target=\"_blank\" rel=\"noopener noreferrer\">this<\/a> is an RPG. Filled with lots of unlockables (you&#8217;ll need 3 playthroughs to get them all), branching storylines, and choices that actually affect things.<\/p>\n<p>The basic combat system is simple, yet a decent amount of complexity is added by the robust ship-building system. We&#8217;re talking <a href=\"https:\/\/en.wikipedia.org\/wiki\/Master_of_Orion_II:_Battle_at_Antares\" target=\"_blank\" rel=\"noopener noreferrer\">Master of Orion<\/a>-like ship customization and crew assignment. It becomes quite fun once you gotten some decent ships\/weapons and there are some pretty cool touches like the way the bridge area you see while traveling\/talking changes depending on what type of bridge is on your flagship.<\/p>\n<p>The storyline and characters on the other hand are a complete mess. While the second half is better than the first, the game as a whole plays out like a real badly directed\/written Anime (it is internally consistent though, with early scenes that seem like throwaways making far more sense on a second playthrough). And that&#8217;s not the only flaw. There&#8217;s no quest log or map of any sort and, in the second half especially, it&#8217;s sometimes not specified where you have to go next (or the next location is simply named and you&#8217;ll have to remember where that is on your own).<\/p>\n<p>More minor issues would be the inability to simply click on a location to start traveling there (you have to manually click each individual waypoint), the battle camera having to be switched over to close-up mode at the start of every fight (the enemy often ends up covered in normal view if you have a large ship in your fleet), and the way new crew conversations in the Taverns aren&#8217;t prioritized (you have to spam-click the &#8216;Talk with friends&#8217; option and just hope you&#8217;ve seen them all). It&#8217;s also a bit overwhelming when just starting out with no idea what to build\/focus on.<\/p>\n<p>My first playthrough took ~45 hours (that includes 3 spent grinding to get enough Fame for the Evstafi and various Ranking reward ships). Before going through it again to see the other sides of the branching paths on NG+ though, I&#8217;m going to try out <a href=\"https:\/\/en.wikipedia.org\/wiki\/Rebel_Galaxy\" target=\"_blank\" rel=\"noopener noreferrer\">Rebel Galaxy<\/a>. I bought it during a GOG sale a while back on a whim, never really intending to play it&#8230; but I&#8217;m now inspired to make the attempt.<\/p>\n<p>Sample Act 1 Fleet:<br \/>\nOtlichny\/Perekop -> Borodino<br \/>\nOrfey\/Derzky<br \/>\nAskold<\/p>\n<p>Sample Act 2 Fleet:<br \/>\nBorodino -> Pelayo\/Ciscar -> Evstafi\/Freedom<br \/>\nAskold -> Paradizo\/Adrasteia -> Tigro\/Eleganta\/Janitsch<br \/>\nJunkyard x2 -> Zanetti\/Fellowship x2 -> Picaroon\/Belenus x2<br \/>\nLykourgos\/Tsahih\/Erebos<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\nTips<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p>General:<\/p>\n<li>The Help section covers most things well, but not all topics are initially unlocked.<\/li>\n<li>If you&#8217;re not using a walkthrough, stop at every location and talk to every character multiple times.\n<ul>\n<li>It&#8217;s very easy to miss things otherwise.<\/li>\n<\/ul>\n<\/li>\n<li>Don&#8217;t overlook the Ranking option at the CTA.<\/li>\n<p>&nbsp;<br \/>\nCharacter-related:<\/p>\n<li>Character Special Abilities don&#8217;t stack.\n<ul>\n<li>They increase in rank every 20 character levels (+1 at level 20\/40\/60\/80), with a maximum rank of 5.<\/li>\n<\/ul>\n<\/li>\n<li>Fill the lead crew section positions last.\n<ul>\n<li>The Captain&#8217;s stats are added to any section lacking a lead position.<\/li>\n<\/ul>\n<\/li>\n<p>&nbsp;<br \/>\nCombat:<\/p>\n<li>Never use Barrage unless the enemy has just either attacked, used a Special, or launched fighters.<\/li>\n<li>In random battles, you can usually quickly win using melee by just spamming the &#8216;Shoot&#8217; option.\n<ul>\n<li>Assuming the enemy is outmatched, they&#8217;ll almost always keep trying to retreat (which Shoot prevents).<\/li>\n<\/ul>\n<\/li>\n<li>Make sure all your ships are outfitted with the best Security Stations; extra crew quarters are unnecessary.<\/li>\n<li>Try to stagger your melee battle choices so that they occur a little after the opponent&#8217;s.<\/li>\n<p>&nbsp;<br \/>\nShip Modules:<\/p>\n<li>Ship modules of the same type that increase EXP don&#8217;t stack; you only get one bonus even if they&#8217;re on all 5 ships.<\/li>\n<li>Don&#8217;t bother with Holds until\/unless you want to do dedicated farming runs mid-late game.<\/li>\n<li>Modules only need to have one square placed on the same-colored background area.<\/li>\n<li>Fill your R&#038;D positions and build a Science Lab and Analysis Room as soon as possible.\n<ul>\n<li>New weapons are unlocked through science research, which happens automatically.\n<li>The game does not notify you when they become available.<\/li>\n<\/ul>\n<\/li>\n<\/li>\n<p>&nbsp;<br \/>\nFleet Construction:<\/p>\n<li>Build the Borodino Battleship immediately; there&#8217;s nothing better until the 2nd half of the game.<\/li>\n<li>Fighters are expensive; hold off on upgrading them until you&#8217;ve purchased your 5 main ships.<\/li>\n<li>You can buy 60 fighters per ship, but can only use as many as you have Hangers for.\n<ul>\n<li>The darkened squares indicate fighters that won&#8217;t be used.<\/li>\n<\/ul>\n<\/li>\n<li>The Escondido Lane area in Chapter 12+ is a good place to grind Fame\/Money.<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\nProgression:<\/p>\n<li>Ship Livability should be around 40-50 early game, up to around 70-80 after you get the Mess Hall module.<\/li>\n<li>Try to have close to 7000 Fame before the end of the first half (Chapter 8).\n<ul>\n<li>That&#8217;s how much is required for the Junkyard blueprints to show up for purchase.<\/li>\n<\/ul>\n<\/li>\n<li>Try to have 60k+ credits before the end of the first half.\n<ul>\n<li>The blueprints you get early in the second half are far better than anything you&#8217;ve been using in the first half.<\/li>\n<\/ul>\n<\/li>\n<li>Only credits, characters levels, and character stats carry over to NG+. Everything is unlocked in Extra Mode though.<\/li>\n","protected":false},"excerpt":{"rendered":"<p>Now this is an RPG. Filled with lots of unlockables (you&#8217;ll need 3 playthroughs to get them all), branching storylines, and choices that actually affect things. The basic combat system is simple, yet a decent amount of complexity is added by the robust ship-building system. We&#8217;re talking Master of Orion-like ship customization and crew assignment. It becomes quite fun once you gotten some decent ships\/weapons and there are some pretty cool touches like the way the bridge area you see while traveling\/talking changes depending on what type of bridge is on your flagship. The storyline and characters on the other hand are a complete mess. While the second half is better than the first, the game as a whole plays out like a real badly directed\/written Anime (it is internally consistent though, with early scenes that seem like throwaways making far more sense on a second playthrough). And that&#8217;s not the only flaw. There&#8217;s no quest log or map of any sort and, in the second half especially, it&#8217;s sometimes not specified where you have to go next (or the next location is simply named and you&#8217;ll have to remember where that is on your own). More minor issues would [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[147,7],"tags":[121,62,473],"class_list":["post-2383","post","type-post","status-publish","format-standard","hentry","category-nintendo-ds","category-video-game-related","tag-rpg","tag-science-fiction","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/2383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=2383"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/2383\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=2383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=2383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=2383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}