{"id":2490,"date":"2017-03-06T11:55:48","date_gmt":"2017-03-06T11:55:48","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=2490"},"modified":"2020-08-20T05:50:05","modified_gmt":"2020-08-20T05:50:05","slug":"torment-tides-of-numenera-first-impressions","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/torment-tides-of-numenera-first-impressions\/","title":{"rendered":"Torment: Tides of Numenera &#8211; First Impressions"},"content":{"rendered":"<p><a href=\"https:\/\/www.gog.com\/game\/torment_tides_of_numenera\" target=\"_blank\" rel=\"noopener noreferrer\">This game<\/a> is indeed the second coming of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Planescape:_Torment\" target=\"_blank\" rel=\"noopener noreferrer\">Planescape: Torment<\/a>.<\/p>\n<p>Which raises the question: If the above statement is true, why exactly have I spent 40+ hours backtracking and grinding random things in <a href=\"https:\/\/www.offkorn.com\/blog\/tales-of-berseria-first-impressions\/\" target=\"_blank\" rel=\"noopener noreferrer\">Tales of Berseria<\/a> (a game which by all appearances I&#8217;m not very fond of)? Several reasons.<\/p>\n<p>The first and largest is resource management. Resource management in an RPG, especially a story-driven RPG, is a terrible idea pretty much 100% of the time. Each of the three attributes in this game consists of a separate resource pool which you can spend to increase your chance to complete various related challenges\/checks. These pools do not automatically refill; rather there are three separate item types that can restore them. That&#8217;s atrocious. The one-time-use unique items system is a lesser issue, but also pretty bad. Having unique consumable items is an awful enough idea on its own, but to take it a step further and restrict how many you can carry? Shameful.<\/p>\n<p>A more subjective reason for not playing it much right now is the lack of guides\/walkthroughs. I <em>can<\/em> play RPGs without them (I did so for <a href=\"https:\/\/www.offkorn.com\/blog\/pillars-of-eternity-first-impressions\/\" target=\"_blank\" rel=\"noopener noreferrer\">Pillars<\/a>, <a href=\"https:\/\/www.offkorn.com\/blog\/tyranny-first-impressions\/\" target=\"_blank\" rel=\"noopener noreferrer\">Tyranny<\/a>, and most recently <a href=\"https:\/\/www.offkorn.com\/blog\/serpent-in-the-staglands-initial-impressions\/\" target=\"_blank\" rel=\"noopener noreferrer\">Staglands<\/a> after all), but would prefer not to. Generally speaking I only play most games once, so I&#8217;d like to make sure I&#8217;ve seen\/done everything in the first playthrough and not missed anything. And this seems like the kind of game where it&#8217;s incredibly easy to miss things.<\/p>\n<p>The final reason being that (comparatively) <em>Berseria<\/em> is a known factor, where you can just sit back and grind\/collect whatever without having to really think about anything or worry much about missing a chunk of the story\/characterizations. This game however requires more of an active investment.<\/p>\n<p>I do indeed eventually plan on making that effort, as from what little I&#8217;ve seen so far it looks like it rewards such many times over, but it will have to wait until after <em>Berseria<\/em>&#8216;s finished&#8230; and may end up getting sidelined again in favor of the upcoming <a href=\"https:\/\/en.wikipedia.org\/wiki\/Mass_Effect:_Andromeda\" target=\"_blank\" rel=\"noopener noreferrer\">Mass Effect: Andromeda<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This game is indeed the second coming of Planescape: Torment. Which raises the question: If the above statement is true, why exactly have I spent 40+ hours backtracking and grinding random things in Tales of Berseria (a game which by all appearances I&#8217;m not very fond of)? Several reasons. The first and largest is resource management. Resource management in an RPG, especially a story-driven RPG, is a terrible idea pretty much 100% of the time. Each of the three attributes in this game consists of a separate resource pool which you can spend to increase your chance to complete various related challenges\/checks. These pools do not automatically refill; rather there are three separate item types that can restore them. That&#8217;s atrocious. The one-time-use unique items system is a lesser issue, but also pretty bad. Having unique consumable items is an awful enough idea on its own, but to take it a step further and restrict how many you can carry? Shameful. A more subjective reason for not playing it much right now is the lack of guides\/walkthroughs. I can play RPGs without them (I did so for Pillars, Tyranny, and most recently Staglands after all), but would prefer not to. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[28,121,473,310],"class_list":["post-2490","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-fantasy","tag-rpg","tag-third-person-perspective","tag-tides-of-numenera"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some first impressions regarding the Torment: Tides of Numenera PC game.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Offkorn\"\/>\n\t<meta name=\"keywords\" content=\"torment,tides of numenera,review,fantasy,rpg,third person perspective\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.offkorn.com\/blog\/torment-tides-of-numenera-first-impressions\/\" 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01:16:50","updated":"2022-10-11 07:05:27","seo_analyzer_scan_date":null,"focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.offkorn.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.offkorn.com\/blog\/category\/video-game-related\/\" title=\"Video Game Related\">Video Game Related<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.offkorn.com\/blog\/category\/video-game-related\/pc\/\" title=\"PC\">PC<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tTorment: Tides of Numenera \u2013 First 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