{"id":3778,"date":"2017-10-09T11:09:53","date_gmt":"2017-10-09T11:09:53","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=3778"},"modified":"2020-08-20T05:42:59","modified_gmt":"2020-08-20T05:42:59","slug":"divinity-original-sin-ii-early-game","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/divinity-original-sin-ii-early-game\/","title":{"rendered":"Divinity: Original Sin II &#8211; Early Game"},"content":{"rendered":"<p>There&#8217;s honestly not much to say about <a href=\"https:\/\/www.gog.com\/game\/divinity_original_sin_2\" rel=\"noopener noreferrer\" target=\"_blank\">the sequel<\/a> to <a href=\"https:\/\/www.offkorn.com\/blog\/divinity-original-sin\/\" rel=\"noopener noreferrer\" target=\"_blank\">Divinity: Original Sin<\/a>. At this point, having escaped the first island and explored a bit around the first town, apart from the size of the areas it comes across as essentially just a refinement of the previous game.<\/p>\n<p>Which while certainly not a bad thing does make you wonder why it was &#8216;in dev&#8217; for so long. Some things to take note of:<\/p>\n<ul>\n<li>Once off the first island, at about level 8, you&#8217;ll gain access to a repeatable and completely free respec option.<\/li>\n<li>Due to the ally-enemy-ally turn ordering, only one character needs high Initiative.<\/li>\n<li>Lucky Charm is extremely good.<\/li>\n<li>Polymorph is more effective for mages than going above 3\/5 in the specific elemental schools (if the bonus point is added to Intelligence).<\/li>\n<li>When using Thievery, it&#8217;s more efficient to buy a bunch of items and then steal the gold rather than directly stealing the items.<\/li>\n<li>There is no highlight key for interactable objects, like containers, so you&#8217;ll be doing a lot of manual scanning for stuff to click on.<\/li>\n<li>Don&#8217;t play above Classic difficulty unless you know exactly what you&#8217;re doing.<\/li>\n<li>Unless you notably out-level your opponents do not fight them &#8216;fairly&#8217;.\n<ul>\n<li>Most ambushes will engage a character in conversation first, use this opportunity to have the other characters set up death traps or teleport the speaker far away from its allies.<\/li>\n<\/ul>\n<\/li>\n<li>Unless you&#8217;re going with a pure-physical or pure-magic party, make sure <em>all<\/em> characters have some method of dealing with both physical and magical armor.\n<ul>\n<li>The existence of Evasive Aura makes going pure-physical dangerous.<\/li>\n<\/ul>\n<\/li>\n<li>Movable\/interactable objects (including doors) do not block line of sight.<\/li>\n<li>Useful, searchable, crafting guide: <a href=\"http:\/\/www.irodemine.com\/divinity2\/divinity2.php\" rel=\"noopener noreferrer\" target=\"_blank\">www.irodemine.com\/divinity2\/divinity2.php<\/a>.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s honestly not much to say about the sequel to Divinity: Original Sin. At this point, having escaped the first island and explored a bit around the first town, apart from the size of the areas it comes across as essentially just a refinement of the previous game. Which while certainly not a bad thing does make you wonder why it was &#8216;in dev&#8217; for so long. Some things to take note of: Once off the first island, at about level 8, you&#8217;ll gain access to a repeatable and completely free respec option. Due to the ally-enemy-ally turn ordering, only one character needs high Initiative. Lucky Charm is extremely good. Polymorph is more effective for mages than going above 3\/5 in the specific elemental schools (if the bonus point is added to Intelligence). When using Thievery, it&#8217;s more efficient to buy a bunch of items and then steal the gold rather than directly stealing the items. There is no highlight key for interactable objects, like containers, so you&#8217;ll be doing a lot of manual scanning for stuff to click on. Don&#8217;t play above Classic difficulty unless you know exactly what you&#8217;re doing. Unless you notably out-level your opponents do not [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[128,28,121,473],"class_list":["post-3778","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-divinity","tag-fantasy","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/3778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=3778"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/3778\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=3778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=3778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=3778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}