{"id":3848,"date":"2017-10-22T14:14:37","date_gmt":"2017-10-22T14:14:37","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=3848"},"modified":"2020-08-20T05:42:31","modified_gmt":"2020-08-20T05:42:31","slug":"arcania-fall-of-setarrif","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/arcania-fall-of-setarrif\/","title":{"rendered":"ArcaniA: FALL of SETARRIF"},"content":{"rendered":"<p>Thoughts while playing the <a href=\"https:\/\/www.gog.com\/game\/arcania_fall_of_setarrif\" rel=\"noopener noreferrer\" target=\"_blank\">stand-alone expansion<\/a> to <a href=\"https:\/\/www.offkorn.com\/blog\/arcania-gothic-4\/\" rel=\"noopener noreferrer\" target=\"_blank\">ArcaniA<\/a>:<\/p>\n<p>&#8211; Huh. The graphics look slightly improved.<br \/>\n&#8211; Character animations have definitely improved.<br \/>\n&#8211; The geography has changed. Weird.<br \/>\n&#8211; All of my skills, equipment, and inventory were imported. Nice.<br \/>\n&#8211; A few items have changed stats; Belial&#8217;s Scythe is mage-focused now.<br \/>\n&#8211; What&#8217;s with this odd procession of fighting every single creature in the main game?<br \/>\n&#8211; Oh no, not more dungeon tunnels.<br \/>\n&#8211; Lockpick mechanic is gone&#8230; not that it matters.<br \/>\n&#8211; Why is there so much powerful loot just lying around?<br \/>\n&#8211; I guess it&#8217;s there for new characters.<br \/>\n&#8211; Oh good, there&#8217;s more to this than endess red-lit tunnels.<br \/>\n&#8211; Harpies huh&#8230; guess they didn&#8217;t want that female demon model to go to waste.<br \/>\n&#8211; Panthers! Guess this wasn&#8217;t a total copy\/paste job after all.<br \/>\n&#8211; What a bizarre city layout.<br \/>\n&#8211; I wonder if there are any merchants in this expansion.<br \/>\n&#8211; If the antagonist never sent so much free XP at the hero, do you think they would win more often?<br \/>\n&#8211; Ah, the ol&#8217; &#8220;collect a bunch of crap scattered across the area to continue&#8221; quest. Yay.<br \/>\n&#8211; A trader! Who sells&#8230; nothing but bandages and arrows. What the hell.<br \/>\n&#8211; Playing as other pre-made characters as a change of pace is pretty gimmicky at the best of times.<br \/>\n&#8211; This is not the best of times.<br \/>\n&#8211; Oh, two more silent traders. I&#8217;m starting to think it would&#8217;ve been better without them.<br \/>\n&#8211; I liked my old armor better. The things I do to kill enemies with a single Firebolt&#8230;.<br \/>\n&#8211; Possessed enemies can apparently melee attack through walls. Spooky.<br \/>\n&#8211; A spoiled rich girl&#8230; can this day get any worse?<br \/>\n&#8211; Rhetorical question; of course it can.<br \/>\n&#8211; Lester&#8217;s voice acting has taken a major dive.<br \/>\n&#8211; Actually, all the character&#8217;s personalities have taken hits as well.<br \/>\n&#8211; Maybe all those people complaining about VA and characterizations were confusing this with the main game?<br \/>\n&#8211; So. Many. Tunnels.<br \/>\n&#8211; At least the trader in this mine sells something (potentially) useful.<br \/>\n&#8211; So. Tunnels. First red tunnels, then gray tunnels and now&#8230; green tunnels. Such variety.<br \/>\n&#8211; Why is it, again, that all these temple guardians are attacking the goddess&#8217; chosen one?<br \/>\n&#8211; Oh, it&#8217;s because a demon has corrupted them. When\/how did that get down here?<br \/>\n&#8211; Through the perfectly accessible back entrance staffed with two silent vendors of course!<br \/>\n&#8211; &#8220;<em>Is it my hair!?<\/em>&#8220;. Maybe this was worth playing after all.<br \/>\n&#8211; What color tunnel will it be this time? M-multi-colored!?<br \/>\n&#8211; Traps! How unexpected.<br \/>\n&#8211; Nice to see that Slay still works on trolls.<br \/>\n&#8211; Sure am glad I maxed out Inferno damage. Nothing like killing 5+ enemies from across the screen.<br \/>\n&#8211; What, no villain monologue? Weak.<br \/>\n&#8211; It uses the same moveset as the last endboss! And the ending is just as abrupt!<\/p>\n<p>Yeah&#8230; so&#8230; don&#8217;t buy this unless you <em>really<\/em> like the combat system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thoughts while playing the stand-alone expansion to ArcaniA: &#8211; Huh. The graphics look slightly improved. &#8211; Character animations have definitely improved. &#8211; The geography has changed. Weird. &#8211; All of my skills, equipment, and inventory were imported. Nice. &#8211; A few items have changed stats; Belial&#8217;s Scythe is mage-focused now. &#8211; What&#8217;s with this odd procession of fighting every single creature in the main game? &#8211; Oh no, not more dungeon tunnels. &#8211; Lockpick mechanic is gone&#8230; not that it matters. &#8211; Why is there so much powerful loot just lying around? &#8211; I guess it&#8217;s there for new characters. &#8211; Oh good, there&#8217;s more to this than endess red-lit tunnels. &#8211; Harpies huh&#8230; guess they didn&#8217;t want that female demon model to go to waste. &#8211; Panthers! Guess this wasn&#8217;t a total copy\/paste job after all. &#8211; What a bizarre city layout. &#8211; I wonder if there are any merchants in this expansion. &#8211; If the antagonist never sent so much free XP at the hero, do you think they would win more often? &#8211; Ah, the ol&#8217; &#8220;collect a bunch of crap scattered across the area to continue&#8221; quest. Yay. &#8211; A trader! Who sells&#8230; nothing but bandages [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[148,28,168,473],"class_list":["post-3848","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-action-rpg","tag-fantasy","tag-gothic","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/3848","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=3848"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/3848\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=3848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=3848"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=3848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}