{"id":5519,"date":"2018-08-10T10:27:22","date_gmt":"2018-08-10T10:27:22","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=5519"},"modified":"2020-08-20T05:36:52","modified_gmt":"2020-08-20T05:36:52","slug":"ys-seven","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/ys-seven\/","title":{"rendered":"Ys SEVEN"},"content":{"rendered":"<p><a href=\"https:\/\/www.gog.com\/game\/ys_seven\" rel=\"noopener noreferrer\" target=\"_blank\">This particular Ys game<\/a> makes a number of significant changes to the franchise. Changes which mostly serve to turn it into a conventional RPG.<\/p>\n<p>The character visuals are now full-sized rather than being sprite-based, you can now save at any time, jumping has been replaced by dodging, there&#8217;s a party system with a large selection of eventual party members along with a crafting system, a number of quests that don&#8217;t involve combat, quite a few optional plot-related scenes, and even some (superficial) dialog choices. Combat mechanics are fundamentally pretty much the same with the magic system being replaced by a skill system (skills are learned from different weapons and can be leveled-up) and boost being slightly modified to trigger a single powerful attack, while the boss difficulty is about the same as <a href=\"https:\/\/www.offkorn.com\/blog\/ys-oath-in-felghana-vi-origin\/\" rel=\"noopener noreferrer\" target=\"_blank\">Origin<\/a>&#8216;s (the &#8216;Furious Bird&#8217; and Wind Dragon being the most annoying). Oh, and a block mechanic has been added as well.<\/p>\n<p>I finished the game after ~21.5 hours at level 60 with all but one of the final weapons crafted and the only grinding that had to be done was at the very end; to get the materials for those weapons. Overall I&#8217;d say the experience was worth it once you&#8217;re able to open the menu to change the practically unusable default keyboard\/mouse controls&#8230; though it must be mentioned that the storyline (note that one of <em>Napishtim<\/em>&#8216;s characters plays a major role here), character behavior, and certain plot developments are just as terrible as you&#8217;d expect from previous entries.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This particular Ys game makes a number of significant changes to the franchise. Changes which mostly serve to turn it into a conventional RPG. The character visuals are now full-sized rather than being sprite-based, you can now save at any time, jumping has been replaced by dodging, there&#8217;s a party system with a large selection of eventual party members along with a crafting system, a number of quests that don&#8217;t involve combat, quite a few optional plot-related scenes, and even some (superficial) dialog choices. Combat mechanics are fundamentally pretty much the same with the magic system being replaced by a skill system (skills are learned from different weapons and can be leveled-up) and boost being slightly modified to trigger a single powerful attack, while the boss difficulty is about the same as Origin&#8216;s (the &#8216;Furious Bird&#8217; and Wind Dragon being the most annoying). Oh, and a block mechanic has been added as well. I finished the game after ~21.5 hours at level 60 with all but one of the final weapons crafted and the only grinding that had to be done was at the very end; to get the materials for those weapons. Overall I&#8217;d say the experience was worth [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[28,121,473,144],"class_list":["post-5519","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-fantasy","tag-rpg","tag-third-person-perspective","tag-ys"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/5519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=5519"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/5519\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=5519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=5519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=5519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}