{"id":5949,"date":"2018-10-31T16:06:13","date_gmt":"2018-10-31T16:06:13","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=5949"},"modified":"2020-08-20T05:34:17","modified_gmt":"2020-08-20T05:34:17","slug":"pathfinder-kingmaker","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/pathfinder-kingmaker\/","title":{"rendered":"Pathfinder: Kingmaker"},"content":{"rendered":"<p>Been playing <a href=\"https:\/\/www.gog.com\/game\/pathfinder_kingmaker_explorer_edition\" rel=\"noopener noreferrer\" target=\"_blank\">this game<\/a> for something like 30 hours, and being month or so out from the big Varnhold quest I decided now is a good time to post about it.<\/p>\n<p>It&#8217;s very much like <a href=\"https:\/\/en.wikipedia.org\/wiki\/Neverwinter_Nights_2\" rel=\"noopener noreferrer\" target=\"_blank\">Neverwinter Nights 2<\/a> crossed with <a href=\"https:\/\/www.offkorn.com\/blog\/pillars-of-eternity-first-impressions\/\" rel=\"noopener noreferrer\" target=\"_blank\">Pillars<\/a>\/<a href=\"https:\/\/www.offkorn.com\/blog\/tyranny-first-impressions\/\" rel=\"noopener noreferrer\" target=\"_blank\">Tyranny<\/a>&#8230; only with all the ease-of-use aspects (such as free resting in the former and encounter-based abilities in the latter) that made them tolerable compared to actual P&#038;P games removed:<\/p>\n<p>&#8211; One potion or scroll per belt slot; no stacking.<br \/>\n&#8211; Both individual character encumbrance and party encumbrance.<br \/>\n&#8211; Some (otherwise indispensable defensive) spells require consumable items to cast.<br \/>\n&#8211; Resting for 8 hours heals a whole 2 HP and 1 Attribute point (if drained).<br \/>\n&#8211; Nearly all non-fighter abilities are rest-limited.<br \/>\n&#8211; Time matters; everything is timed to some extent (though thankfully time freezes when you&#8217;re not resting\/traveling).<br \/>\n&#8211; Enemy stats are not even remotely comparable to PC stats; constant (rest-limited) buffing is essential.<\/p>\n<p>To give you an example of the insane monster stats, consider a &#8216;basic&#8217; encounter that can be found when the Monster Invasion starts and special Owlbears with stats equal to dragons start literally appearing out of thin air: A group of 4 normal Owlbears each with a +14 Base Attack combined with 30 strength. Four creatures each effectively equivalent to a level 14 fighter against a party of level 8-9 characters as a standard (unavoidable since a quest target is located just beyond them) non-boss encounter. That&#8217;s a large power difference, to the point that I strongly suggest selecting one of the &#8216;reduced enemy stats&#8217; difficulty options if you&#8217;re adverse to frequent reloading.<\/p>\n<p>Some other things that will make your life easier are to make certain you have both a pure arcane caster (for Blur\/Displacement, Haste, Slow) and either a pure divine caster or multiple lesser divine casters (for healing along with mass energy resistance and mass poison neutralization). Without both of those you&#8217;re going to be in a world of pain and\/or annoyance. You&#8217;ll also need someone with maxed-out Perception unless you want to miss about 30% of the content (both loot and side locations).<\/p>\n<p>If you can get past all those (severe) issues, and following <a href=\"https:\/\/www.gamerguides.com\/pathfinder-kingmaker\/guide-information\/introduction\/foreword\" rel=\"noopener noreferrer\" target=\"_blank\">a guide<\/a> will definitely make the undertaking less daunting (do note though that guide&#8217;s a bit out of date and some items have been moved and encounters buffed), the game has a massive amount of value to offer in both its roleplaying options and shear scope: It takes place over a decade and average gameplay times seem to be in the 100+ hour range.<\/p>\n<p>But wait, what about the kingdom building aspects? Well&#8230; they exist and can be set to auto in the difficulty settings if you don&#8217;t want to be bothered, but they&#8217;re both kind of busy-work and kind of not. While the vast majority of kingdom related things won&#8217;t hurt\/help you while adventuring there are a few useful things like the artisans and a project that grants global poison immunity while within your borders. Ultimately it&#8217;s more of a money-sink though, to give you somewhere to spend the tens of thousands of gold you&#8217;ll end up with (the merchant in town sells BP). Just be prepared to constantly have 10-20+ Projects sitting around that you can&#8217;t afford to start and try to make sure you&#8217;re within your borders just before the beginning of each month to catch any late-spawning Problem events.<\/p>\n<p>Oh, one other thing to keep in mind is that the developers are actively patching it at the moment and there are some bugs\/oversights still present. Mostly notably to me were the missing Forest Bracers and Cypress Queen item set pieces, which you&#8217;ll have to <a href=\"https:\/\/steamcommunity.com\/app\/640820\/discussions\/0\/1735468693695054873\/#c1735469327931463362\" rel=\"noopener noreferrer\" target=\"_blank\">manually add<\/a> through <a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=1531104390\" rel=\"noopener noreferrer\" target=\"_blank\">save editing<\/a> if you want to complete those sets.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Been playing this game for something like 30 hours, and being month or so out from the big Varnhold quest I decided now is a good time to post about it. It&#8217;s very much like Neverwinter Nights 2 crossed with Pillars\/Tyranny&#8230; only with all the ease-of-use aspects (such as free resting in the former and encounter-based abilities in the latter) that made them tolerable compared to actual P&#038;P games removed: &#8211; One potion or scroll per belt slot; no stacking. &#8211; Both individual character encumbrance and party encumbrance. &#8211; Some (otherwise indispensable defensive) spells require consumable items to cast. &#8211; Resting for 8 hours heals a whole 2 HP and 1 Attribute point (if drained). &#8211; Nearly all non-fighter abilities are rest-limited. &#8211; Time matters; everything is timed to some extent (though thankfully time freezes when you&#8217;re not resting\/traveling). &#8211; Enemy stats are not even remotely comparable to PC stats; constant (rest-limited) buffing is essential. To give you an example of the insane monster stats, consider a &#8216;basic&#8217; encounter that can be found when the Monster Invasion starts and special Owlbears with stats equal to dragons start literally appearing out of thin air: A group of 4 normal Owlbears each [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[28,406,121,473],"class_list":["post-5949","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-fantasy","tag-pathfinder","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/5949","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=5949"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/5949\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=5949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=5949"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=5949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}