{"id":7607,"date":"2019-09-11T14:35:07","date_gmt":"2019-09-11T14:35:07","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=7607"},"modified":"2020-08-20T05:33:16","modified_gmt":"2020-08-20T05:33:16","slug":"dragon-quest-xi-echoes-of-an-elusive-age","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/dragon-quest-xi-echoes-of-an-elusive-age\/","title":{"rendered":"DRAGON QUEST XI: Echoes of an Elusive Age"},"content":{"rendered":"<p>I sincerely wish they would do something about <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dragon_Quest\" rel=\"noopener noreferrer\" target=\"_blank\">this franchise<\/a>&#8216;s character\/enemy design. The quality of the animation and visual effects is top notch yet consistently ruined by hideous and\/or cartoonish faces, with the contrast being especially glaring in <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dragon_Quest_XI\" rel=\"noopener noreferrer\" target=\"_blank\">this most recent installment<\/a>.<\/p>\n<p>Visuals aside the gameplay is standard JRPG turn-based battles combined with semi-linear area exploration. So nothing to complain about (or praise) there. Leveling is a mix of &#8216;classic&#8217; automatically unlocked abilities and skill points that can be spent to unlock additional options or stat boosts in a manner similar to the systems found in <a href=\"https:\/\/en.wikipedia.org\/wiki\/Final_Fantasy_X\" rel=\"noopener noreferrer\" target=\"_blank\">FFX<\/a> and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Final_Fantasy_XII\" rel=\"noopener noreferrer\" target=\"_blank\">FFXII<\/a> (though greatly simplified). It&#8217;s an interesting choice and fortunately there&#8217;s a repec option available to promote experimentation. There&#8217;s also a crafting system&#8230; which is cute but sort of extraneous.<\/p>\n<p>As for the storyline and a good chunk of the character behavior, sadly they fall in line with the character design issue. Which is to say they&#8217;re godawful. Painfully so. As of the start of the second half of the game only one or ~maybe~ two plot developments didn&#8217;t involve hardcore railroading and\/or illogical deus ex machina. It&#8217;s been a real struggle not to just look away and button-mash through any cutscene dialog. Oh, speaking of buttons, the PC port of the game is pretty decent as far as control schemes go (though I do wish you could bind both the movement and D-pad commands to the same keys) and doesn&#8217;t appear to have any glaring issues or system settings-related omissions.<\/p>\n<p>So can I recommend playing this game? No, not really. It doesn&#8217;t do anything new and some of the things it decided to revisit were better off buried.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I sincerely wish they would do something about this franchise&#8216;s character\/enemy design. The quality of the animation and visual effects is top notch yet consistently ruined by hideous and\/or cartoonish faces, with the contrast being especially glaring in this most recent installment. Visuals aside the gameplay is standard JRPG turn-based battles combined with semi-linear area exploration. So nothing to complain about (or praise) there. Leveling is a mix of &#8216;classic&#8217; automatically unlocked abilities and skill points that can be spent to unlock additional options or stat boosts in a manner similar to the systems found in FFX and FFXII (though greatly simplified). It&#8217;s an interesting choice and fortunately there&#8217;s a repec option available to promote experimentation. There&#8217;s also a crafting system&#8230; which is cute but sort of extraneous. As for the storyline and a good chunk of the character behavior, sadly they fall in line with the character design issue. Which is to say they&#8217;re godawful. Painfully so. As of the start of the second half of the game only one or ~maybe~ two plot developments didn&#8217;t involve hardcore railroading and\/or illogical deus ex machina. It&#8217;s been a real struggle not to just look away and button-mash through any cutscene [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[28,121,473],"class_list":["post-7607","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-fantasy","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/7607","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=7607"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/7607\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=7607"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=7607"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=7607"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}