{"id":7771,"date":"2019-12-20T13:45:47","date_gmt":"2019-12-20T13:45:47","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=7771"},"modified":"2020-08-20T05:30:05","modified_gmt":"2020-08-20T05:30:05","slug":"avernum-ii-crystal-souls","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/avernum-ii-crystal-souls\/","title":{"rendered":"Avernum II: CRYSTAL SOULS"},"content":{"rendered":"<p><a href=\"https:\/\/www.gog.com\/game\/avernum_2_crystal_souls\" rel=\"noopener noreferrer\" target=\"_blank\">The followup<\/a> to <a href=\"https:\/\/www.offkorn.com\/blog\/avernum-escape-from-the-pit-first-impressions\/\">Escape from the Pit<\/a> improves upon just about everything.<\/p>\n<p>The GUI is a bit slicker, the environmental textures are a bit more varied, it starts off somewhat linear to ease you into the game, some puzzles\/traps get introduced that trigger off of careless movement, there&#8217;s a lot more loot to sell, the ending quests aren&#8217;t as mindlessly hack &#038; slashy, and there&#8217;s even a sidequest that has multiple outcomes (though neither actually affects anything).<\/p>\n<p>There wasn&#8217;t any dedicated walkthrough for it though, so I had to do some searching to compile an effective assortment of skills and efficient initial location order. I ended up with:<\/p>\n<blockquote><p>Paladin<br \/>\nInt; End on levels 3\/6\/9\/12\/15\/18\/21\/24\/27\/30<br \/>\nMelee 8, Priest 14; Hardiness\/Parry\/Spellcraft\/Resistance 10; Tool Use 1<br \/>\nMelee+Hardiness\/Parry x7 -> Priest+Hardiness\/Parry x7 -> Priest+Spellcraft\/Resistance x6 -> Spellcraft\/Resistance x7 -> Hardiness\/Parry x2<br \/>\nNimble Fingers, Negotiator, XP x2, Parry Master x2, Elemental Focus x5, Improved Int x5, Health x3, Luck x2, Improved End x3<\/p>\n<p>Warmage<br \/>\nInt; End on levels 3\/6\/9\/12\/15\/18\/21\/24\/27\/30<br \/>\nPole 8, Mage 16; Spellcraft\/Hardiness\/Resistance 10, Luck 3; Tool Use 5, Cave Lore 1<br \/>\nMage+Spellcraft\/Resistance\/Tool Use x12 -> Pole+Mage\/Hardiness x6 -> Pole+Spellcraft -> Spellcraft+Hardiness\/Resistance x5 -> Luck+Hardiness\/Resistance x5<br \/>\nNimble Fingers x2, Negotiator, Sage Lore, XP x2, Elemental Focus x5, Improved Int x5, Luck x2, Blessing Focus x5, Health<\/p>\n<p>Mystic Theurge x2<br \/>\nInt; Dex on levels 4\/8\/12\/16\/20\/24\/28<br \/>\nBow\/Priest 8, Mage 16; Spellcraft\/Resistance 10; Tool Use 2, Arcane Lore 1, First Aid 8<br \/>\nMage+Spellcraft\/Resistance x15 -> Bow+Tool Use -> Bow+Spellcraft\/Resistance x4 -> Bow+Priest\/First Aid x2 -> Priest+First Aid\/Resistance<br \/>\nNimble Fingers, Negotiator, Sage Lore, XP x2, Elemental Focus x5, Improved Int x5, Luck x2, Health x3, Improved Dex x4<\/blockquote>\n<p>All human, since it&#8217;s hard to argue with eight free traits. I went with a full magic party this time and only regretted it a little in the final assassination mission with all those warded enemies that had to be physically hit before they could be damaged. Initial order for Chapter 4 was:<\/p>\n<p>&#8211; Move Mountains 2 (Formello)<br \/>\n&#8211; Buy\/Upgrade Spells (Various)<br \/>\n&#8211; Blessed Athame (Totem Tunnels -> Halls of Chaos)<br \/>\n&#8211; Move Mountains 3 (Serpent Cult)<br \/>\n&#8211; Dispel Barrier 2 (Kill Limoncelli)<br \/>\n&#8211; Deciphering Lens (Magi Clearance -> Patrick&#8217;s Tower)<br \/>\n&#8211; Dispel Barrier 3 (Magi Clearance -> Barrier Tower)<br \/>\n&#8211; Orb of Thralni (Secret Empire Fort -> Kothtar)<\/p>\n<p>This worked out extremely well and resulted in being able to systematically clear every area afterward without any need for backtracking (besides when destroying the portal, as I forgot to pick up the Scepter first). It was a much more enjoyable experience overall than the prequel, though I think for <a href=\"https:\/\/en.wikipedia.org\/wiki\/Avernum_3:_Ruined_World\" rel=\"noopener noreferrer\" target=\"_blank\">the next game in the series<\/a> I&#8217;m going to actually try and use an all-archery party (with magic backup). Hopefully it won&#8217;t turn into a depressing grind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The followup to Escape from the Pit improves upon just about everything. The GUI is a bit slicker, the environmental textures are a bit more varied, it starts off somewhat linear to ease you into the game, some puzzles\/traps get introduced that trigger off of careless movement, there&#8217;s a lot more loot to sell, the ending quests aren&#8217;t as mindlessly hack &#038; slashy, and there&#8217;s even a sidequest that has multiple outcomes (though neither actually affects anything). There wasn&#8217;t any dedicated walkthrough for it though, so I had to do some searching to compile an effective assortment of skills and efficient initial location order. I ended up with: Paladin Int; End on levels 3\/6\/9\/12\/15\/18\/21\/24\/27\/30 Melee 8, Priest 14; Hardiness\/Parry\/Spellcraft\/Resistance 10; Tool Use 1 Melee+Hardiness\/Parry x7 -> Priest+Hardiness\/Parry x7 -> Priest+Spellcraft\/Resistance x6 -> Spellcraft\/Resistance x7 -> Hardiness\/Parry x2 Nimble Fingers, Negotiator, XP x2, Parry Master x2, Elemental Focus x5, Improved Int x5, Health x3, Luck x2, Improved End x3 Warmage Int; End on levels 3\/6\/9\/12\/15\/18\/21\/24\/27\/30 Pole 8, Mage 16; Spellcraft\/Hardiness\/Resistance 10, Luck 3; Tool Use 5, Cave Lore 1 Mage+Spellcraft\/Resistance\/Tool Use x12 -> Pole+Mage\/Hardiness x6 -> Pole+Spellcraft -> Spellcraft+Hardiness\/Resistance x5 -> Luck+Hardiness\/Resistance x5 Nimble Fingers x2, Negotiator, Sage Lore, XP x2, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[460,28,121,120,473],"class_list":["post-7771","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-avernum","tag-fantasy","tag-rpg","tag-tactical-rpg","tag-third-person-perspective"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some thoughts on the PC game Avernum II: Crystal Souls.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Offkorn\"\/>\n\t<meta name=\"keywords\" content=\"avernum,crystal souls,review,fantasy,rpg,tactical rpg,third person perspective\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.offkorn.com\/blog\/avernum-ii-crystal-souls\/\" \/>\n\t<meta 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