{"id":8004,"date":"2020-05-14T00:30:19","date_gmt":"2020-05-14T00:30:19","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8004"},"modified":"2020-08-20T05:27:30","modified_gmt":"2020-08-20T05:27:30","slug":"yet-more-grim-dawn","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/yet-more-grim-dawn\/","title":{"rendered":"Yet More Grim Dawn"},"content":{"rendered":"<p>Having noticed <a href=\"https:\/\/grimdawn.gamepedia.com\/Tomb_of_the_Heretic\" rel=\"noopener noreferrer\" target=\"_blank\">the 5th Challenge Dungeon<\/a> had been added I decided to start playing again, bringing two <a href=\"https:\/\/www.grimtools.com\/calc\/m23L4zEV\" rel=\"noopener noreferrer\" target=\"_blank\">new<\/a> <a href=\"https:\/\/www.grimtools.com\/calc\/4Vxkm3M2\" rel=\"noopener noreferrer\" target=\"_blank\">builds<\/a> (though the Mage Hunter was long planned) up through Elite.<\/p>\n<p>After that came some re-speccing: Only minor changes were made to the <a href=\"https:\/\/www.grimtools.com\/calc\/aZqP9OpV\" rel=\"noopener noreferrer\" target=\"_blank\">Sentinel<\/a> and <a href=\"https:\/\/www.grimtools.com\/calc\/xZygmGK2\" rel=\"noopener noreferrer\" target=\"_blank\">Purifier<\/a> (who both then completed Ultimate), but the <a href=\"https:\/\/www.grimtools.com\/calc\/xZyg9wn2\" rel=\"noopener noreferrer\" target=\"_blank\">Oppressor<\/a> and <a href=\"https:\/\/www.grimtools.com\/calc\/Q2zYQwvN\" rel=\"noopener noreferrer\" target=\"_blank\">Apostate<\/a> went through a major revision. In the first case I came to the conclusion that <a href=\"https:\/\/www.grimtools.com\/calc\/a2Ek7xvZ\" rel=\"noopener noreferrer\" target=\"_blank\">a Defiler<\/a> would make better use of dual <a href=\"https:\/\/www.grimtools.com\/db\/items\/11231\" rel=\"noopener noreferrer\" target=\"_blank\">Gargabol pistols<\/a> (though I have yet to find one), while in the second the damage types\/variety seemed extremely unfocused.<\/p>\n<p>Changes were also made to my Sorcerer, Commando, Tactician, Witchblade, Spellbreaker, Elementalist, &#038; Templar concepts, while new concepts for a Trickster, Paladin, and Conjurer were drawn up. All of these builds, by-the-by, are available packaged together on the <a href=\"https:\/\/www.offkorn.com\/blog\/game-guides\/\" rel=\"noopener noreferrer\" target=\"_blank\">Guides page<\/a> (or <a href=\"https:\/\/www.offkorn.com\/files\/Guides\/Grim_Dawn_Character_Builds.rar\" rel=\"noopener noreferrer\" target=\"_blank\">right here<\/a>) with leveling guidelines written up for the ones I&#8217;ve actually used. There&#8217;s also <a href=\"https:\/\/www.offkorn.com\/files\/Guides\/Grim_Dawn_-_Resistance_Reductions.txt\" rel=\"noopener noreferrer\" target=\"_blank\">a recently created list<\/a> of all the various skills\/items that can reduce resistances on the Guide page for those interested (and <a href=\"https:\/\/www.offkorn.com\/files\/Guides\/Grim_Dawn_-_Area_Info.txt\" rel=\"noopener noreferrer\" target=\"_blank\">the Area Outline<\/a> that&#8217;s been there forever has been updated). Those are all mainly for personal use though, since having to repeatedly search <a href=\"https:\/\/www.grimtools.com\/\" rel=\"noopener noreferrer\" target=\"_blank\">GrimTools<\/a>&#8216; database is a pain, so don&#8217;t expect much\/any polish.<\/p>\n<p>The question now is &#8220;What to do next?&#8221;. On the one hand I want to try out the <a href=\"https:\/\/www.grimtools.com\/calc\/dVbamDg2\" rel=\"noopener noreferrer\" target=\"_blank\">Spellbreaker<\/a> and <a href=\"https:\/\/www.grimtools.com\/calc\/a2d0oK52\" rel=\"noopener noreferrer\" target=\"_blank\">Elementalist<\/a> builds, on the other hand I still vaguely want to replay <a href=\"https:\/\/www.offkorn.com\/blog\/greedfall\/\" title=\"GreedFall\" rel=\"noopener noreferrer\" target=\"_blank\">Greedfall<\/a>, and on the third hand I think it might be a good idea to get the clutch of existing builds stuck at the end of Normal all up through Elite to free up some Stash space; max-level Legendaries\/Epics are divided among seven characters, while the Stash holds Potions\/Mandates\/Universal sets, excess Component\/Relics, two pages for mid-level Epics\/Legendaries that universally increase class skills, and then the last two pages are devoted to double-rare rares and acting as a transfer space for newly found max-level Legendaries\/Epics.<\/p>\n<p><a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/InventoryManagementPuzzle\" rel=\"noopener noreferrer\" target=\"_blank\">Inventory Tetris<\/a> is no joke.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Having noticed the 5th Challenge Dungeon had been added I decided to start playing again, bringing two new builds (though the Mage Hunter was long planned) up through Elite. After that came some re-speccing: Only minor changes were made to the Sentinel and Purifier (who both then completed Ultimate), but the Oppressor and Apostate went through a major revision. In the first case I came to the conclusion that a Defiler would make better use of dual Gargabol pistols (though I have yet to find one), while in the second the damage types\/variety seemed extremely unfocused. Changes were also made to my Sorcerer, Commando, Tactician, Witchblade, Spellbreaker, Elementalist, &#038; Templar concepts, while new concepts for a Trickster, Paladin, and Conjurer were drawn up. All of these builds, by-the-by, are available packaged together on the Guides page (or right here) with leveling guidelines written up for the ones I&#8217;ve actually used. There&#8217;s also a recently created list of all the various skills\/items that can reduce resistances on the Guide page for those interested (and the Area Outline that&#8217;s been there forever has been updated). Those are all mainly for personal use though, since having to repeatedly search GrimTools&#8216; database is a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[163,33,7],"tags":[148,28,442,121,473],"class_list":["post-8004","post","type-post","status-publish","format-standard","hentry","category-dlc","category-pc","category-video-game-related","tag-action-rpg","tag-fantasy","tag-grim-dawn","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8004","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=8004"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8004\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=8004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=8004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=8004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}