{"id":8344,"date":"2020-08-25T06:50:28","date_gmt":"2020-08-25T06:50:28","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8344"},"modified":"2020-09-07T00:14:50","modified_gmt":"2020-09-07T00:14:50","slug":"deus-ex-m%e2%96%b3nkind-divided-mary-skelter-nightmares","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/deus-ex-m%e2%96%b3nkind-divided-mary-skelter-nightmares\/","title":{"rendered":"Deus Ex: M\u25b3NKIND DIVIDED &#038; Mary Skelter: NIGHTMARES"},"content":{"rendered":"<p>The sequel to <a href=\"https:\/\/en.wikipedia.org\/wiki\/Deus_Ex:_Human_Revolution\" rel=\"noopener noreferrer\" target=\"_blank\">Human Revolution<\/a>, <a href=\"https:\/\/www.gog.com\/game\/deus_ex_mankind_divided\" rel=\"noopener noreferrer\" target=\"_blank\">Mankind Divided<\/a> got an extremely hostile reception upon its release. Mainly due to its monetization aspects and what at the time was considered an overly heavy-handed depiction of police vs. activists&#8230; neither of which appear to be particularly egregious in retrospect.<\/p>\n<p>Sure the existence of the Breach minigame and <a href=\"https:\/\/en.wikipedia.org\/wiki\/QR_code\" rel=\"noopener noreferrer\" target=\"_blank\">QR codes<\/a> is immersion breaking, but it&#8217;s not like you have to play it or use them to progress. The in-game depiction of police in the face of a legitimate threat meanwhile is, if anything, too <em>restrained<\/em> when compared to the ongoing real-life police response to imagined threats. Greater issues than either of those are the general clunkiness of the character interactions\/movement, and the incredibly annoying energy system. Everything needs energy and there&#8217;s apparently no way to recharge it (beyond the basic minimum &#8216;1-bar&#8217; level) aside from limited consumable items.<\/p>\n<p>Unlike <a href=\"https:\/\/www.offkorn.com\/blog\/dishonored2-death-of-the-outsider\/\" title=\"DISHONORED2 &#038; DEATH OF THE OUTSIDER\" rel=\"noopener noreferrer\" target=\"_blank\">Dishonored 2<\/a>, while you <em>can<\/em> use stealth to get past any obstacle here, you&#8217;re equally able to go in guns blazing and play it like a conventional cover-based FPS. That should be a good thing, but instead it ends up clashing a bit with the highly non-linear layout of the various maps; going from peaceful exploring to bullets flying everywhere causes enough whiplash to sort of force you into a stealth mindset in order to keep things consistent. It&#8217;s a weird combination and I didn&#8217;t end up getting very far before uninstalling out of disinterest.<\/p>\n<p>And now for something competently different:<\/p>\n<p>When I first saw <a href=\"https:\/\/www.gog.com\/game\/mary_skelter_nightmares\" rel=\"noopener noreferrer\" target=\"_blank\">Mary Skelter: Nightmares<\/a> pop-up on GOG, for some reason I thought it was going to resemble the dungeon portions of <a href=\"https:\/\/www.offkorn.com\/blog\/tokyo-xanadu-ex-overfall\/\" title=\"Tokyo Xanadu eX+ &#038; Overfall\" rel=\"noopener noreferrer\" target=\"_blank\">Tokyo Xanadu<\/a>. As it turns out, that was completely offbase. Instead it&#8217;s a dungeon-mapping game like <a href=\"https:\/\/www.offkorn.com\/blog\/elminage-gothic\/\" title=\"Elminage: Gothic\" rel=\"noopener noreferrer\" target=\"_blank\">Elminage<\/a> &#038; <a href=\"https:\/\/www.offkorn.com\/blog\/wizardry-labyrinth-of-lost-souls-first-impressions\/\" title=\"Wizardry: Labyrinth of Lost Souls \u2013 First Impressions\" rel=\"noopener noreferrer\" target=\"_blank\">Labyrinth of Lost Souls<\/a> with an <a href=\"https:\/\/en.wikipedia.org\/wiki\/Final_Fantasy_Tactics\" rel=\"noopener noreferrer\" target=\"_blank\">FFT<\/a>-like job\/skill system and a few <a href=\"https:\/\/en.wikipedia.org\/wiki\/Bish%C5%8Djo_game\" rel=\"noopener noreferrer\" target=\"_blank\">galge<\/a> elements. There&#8217;s a lot going on here in terms of character\/equipment customization, to the point that (at the start of Chapter 2) I&#8217;m really not sure learning the upgrade systems&#8217; intricacies will be worth the effort&#8230; particularly since the character interactions are so frequently cringe-inducing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The sequel to Human Revolution, Mankind Divided got an extremely hostile reception upon its release. Mainly due to its monetization aspects and what at the time was considered an overly heavy-handed depiction of police vs. activists&#8230; neither of which appear to be particularly egregious in retrospect. Sure the existence of the Breach minigame and QR codes is immersion breaking, but it&#8217;s not like you have to play it or use them to progress. The in-game depiction of police in the face of a legitimate threat meanwhile is, if anything, too restrained when compared to the ongoing real-life police response to imagined threats. Greater issues than either of those are the general clunkiness of the character interactions\/movement, and the incredibly annoying energy system. Everything needs energy and there&#8217;s apparently no way to recharge it (beyond the basic minimum &#8216;1-bar&#8217; level) aside from limited consumable items. Unlike Dishonored 2, while you can use stealth to get past any obstacle here, you&#8217;re equally able to go in guns blazing and play it like a conventional cover-based FPS. That should be a good thing, but instead it ends up clashing a bit with the highly non-linear layout of the various maps; going from peaceful [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[477,472,403,121,62,30],"class_list":["post-8344","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-exploration","tag-first-person-perspective","tag-fps","tag-rpg","tag-science-fiction","tag-urban-fantasy"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8344","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=8344"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8344\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=8344"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=8344"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=8344"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}