{"id":8627,"date":"2020-10-21T00:05:55","date_gmt":"2020-10-21T00:05:55","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8627"},"modified":"2020-10-24T00:21:39","modified_gmt":"2020-10-24T00:21:39","slug":"atelier-mysterious-trilogy","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/atelier-mysterious-trilogy\/","title":{"rendered":"Atelier: Mysterious Trilogy"},"content":{"rendered":"<p>The first of this trilogy (apparently a sequel to <a href=\"https:\/\/www.offkorn.com\/blog\/atelier-dusk-trilogy\/\" title=\"Atelier: Dusk Trilogy\" rel=\"noopener noreferrer\" target=\"_blank\">the Dusk Trilogy<\/a> if Logy&#8217;s appearance is any indication) is <a href=\"https:\/\/en.wikipedia.org\/wiki\/Atelier_Sophie:_The_Alchemist_of_the_Mysterious_Book\" rel=\"noopener noreferrer\" target=\"_blank\">Atelier Sophie ~The Alchemist of the Mysterious Book~<\/a>. It starts off very laid-back and slice of life-y, which isn&#8217;t really a problem. The problem is that the combat system and gathering areas feel unfinished and are kind of a chore to engage with. Combine that with having to grind requests to advance the plot and I ended up dropping it shortly after the previously mentioned Logy appearance.<\/p>\n<p>The second, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Atelier_Firis:_The_Alchemist_and_the_Mysterious_Journey\" rel=\"noopener noreferrer\" target=\"_blank\">Atelier Firis ~The Alchemist and the Mysterious Journey~<\/a>, reintroduces the time limit found in earlier <em>Atelier<\/em> games (you have a year to complete the &#8216;main&#8217; quest; there&#8217;s no limit to continued exploration afterward)&#8230; except now time passes <em>constantly<\/em>. Simply walking around the map causes time to pass. That&#8217;s a hard no from me.<\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Atelier_Lydie_%26_Suelle:_The_Alchemists_and_the_Mysterious_Paintings\" rel=\"noopener noreferrer\" target=\"_blank\">Atelier Lydie &#038; Suelle ~The Alchemists and the Mysterious Paintings~<\/a> is the third game, and much like <em>Shallie<\/em> it brings back a large number of characters from both previous games. The plot here is more self-contained though and not having played through those doesn&#8217;t seem to result in missing much here (Alt will be a mystery until his last friendship event triggers and the couple mentions of Oskar won&#8217;t make sense if you haven&#8217;t touched <em>Sophie<\/em>). There&#8217;s no time limit (aside from the repeatable\/ignorable requests and one particular, very simple, main quest) and it doesn&#8217;t require any grinding to progress the storyline (though unlocking the True End does, effort I feel is wasted due to the conflicting messaging). The only problems are that the gathering areas are much too large (not lifelessly so however&#8230; with one notable exception which was presumably intentional) and pretty much everything relating to the Ice Palace painting is pretty bad.<\/p>\n<p>So the first two are skippable depending on your tolerance for, respectively, lack of direction and feeling rushed, while the third is quite good and has nearly all the elements of <a href=\"https:\/\/www.offkorn.com\/blog\/atelier-ryza-ever-darkness-the-secret-hideout\/\" title=\"Atelier Ryza: Ever Darkness &#038; the Secret Hideout\" rel=\"noopener noreferrer\" target=\"_blank\">Ryza<\/a> already in place.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first of this trilogy (apparently a sequel to the Dusk Trilogy if Logy&#8217;s appearance is any indication) is Atelier Sophie ~The Alchemist of the Mysterious Book~. It starts off very laid-back and slice of life-y, which isn&#8217;t really a problem. The problem is that the combat system and gathering areas feel unfinished and are kind of a chore to engage with. Combine that with having to grind requests to advance the plot and I ended up dropping it shortly after the previously mentioned Logy appearance. The second, Atelier Firis ~The Alchemist and the Mysterious Journey~, reintroduces the time limit found in earlier Atelier games (you have a year to complete the &#8216;main&#8217; quest; there&#8217;s no limit to continued exploration afterward)&#8230; except now time passes constantly. Simply walking around the map causes time to pass. That&#8217;s a hard no from me. Atelier Lydie &#038; Suelle ~The Alchemists and the Mysterious Paintings~ is the third game, and much like Shallie it brings back a large number of characters from both previous games. The plot here is more self-contained though and not having played through those doesn&#8217;t seem to result in missing much here (Alt will be a mystery until his last [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[479,28,121,473],"class_list":["post-8627","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-atelier","tag-fantasy","tag-rpg","tag-third-person-perspective"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some thoughts on the three Atelier Mysterious games: Sophie, Firis, and Lydie &amp; Suelle.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Offkorn\"\/>\n\t<meta name=\"keywords\" 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