{"id":8744,"date":"2020-12-06T13:40:54","date_gmt":"2020-12-06T13:40:54","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8744"},"modified":"2020-12-16T16:06:47","modified_gmt":"2020-12-16T16:06:47","slug":"warhammer-40000-mechanicus","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/warhammer-40000-mechanicus\/","title":{"rendered":"WARHAMMER 40,000: MECHANICUS"},"content":{"rendered":"<p>I&#8217;ve never had much luck with digital versions of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Warhammer_Fantasy_Battle\" rel=\"noopener noreferrer\" target=\"_blank\">War<\/a><a href=\"https:\/\/en.wikipedia.org\/wiki\/Warhammer_40,000\" rel=\"noopener noreferrer\" target=\"_blank\">hammer<\/a> games so had put off picking <a href=\"https:\/\/www.gog.com\/game\/warhammer_40000_mechanicus\" rel=\"noopener noreferrer\" target=\"_blank\">this<\/a> up until it was exceptionally cheap (which it recently was). All I ever wanted was an adaptation where you could build an army and fight turn-based battles just like the tabletop version, ideally with some form of leveling or upgrade system.<\/p>\n<p>Yet every PC version features either real-time combat (most of them), <a href=\"https:\/\/en.wikipedia.org\/wiki\/4X\" rel=\"noopener noreferrer\" target=\"_blank\">4X<\/a> elements (<a href=\"https:\/\/en.wikipedia.org\/wiki\/Total_War:_Warhammer_II\" rel=\"noopener noreferrer\" target=\"_blank\">Total War<\/a>, <a href=\"https:\/\/www.gog.com\/game\/warhammer_40000_gladius_relics_of_war\" rel=\"noopener noreferrer\" target=\"_blank\">Gladius<\/a>), or has <em>extremely<\/em> limited army selection (<a href=\"https:\/\/www.gog.com\/game\/warhammer_40000_sanctus_reach\" rel=\"noopener noreferrer\" target=\"_blank\">Sanctus Reach<\/a>). And unfortunately, this game falls into that last category.<\/p>\n<p>You don&#8217;t really have many options here and all of the challenge lies in avoiding bad event choices until you have your first 3 Priests at about Rank 12 or so with access to an AOE weapon (like the Flamer or Grav\/Torsion Cannon). Save scumming works, as does <a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1MOGR4Hr0YVK9ED14DiSEnd2TCCAMxfY10pHYJUlrUqc\/edit#gid=0\" rel=\"noopener noreferrer\" target=\"_blank\">referencing someone else&#8217;s run<\/a>. If you want to do things naturally, then make sure to listen to the other characters&#8217; advice (if they suggest acquiring something, acquire it) and choose options that fit the mission objective (assuming everything&#8217;s a trap is a good rule of thumb).<\/p>\n<p>After that point you can pretty much roll every encounter and clear missions with 0-1% awakening rates. Then once those Priests hit Rank 19-20 there&#8217;s little reason to bother looking for Blackstone any longer and battles just become an annoyance. I ended up upgrading two additional Priests into pure troop-summoners just for the hell of it; instantly summoning a flame-spewing battle robot anywhere on the field is mildly amusing.<\/p>\n<p>So yeah, the game&#8217;s fine for one playthrough&#8230; but at this point I can&#8217;t imagine ever replaying it.<\/p>\n<p>Some Stuff:<\/p>\n<p><code>[Builds]<\/p>\n<p>Tech 9, Lex 5, Explor 3, Dom 2<br \/>\nTech 1, Lex 9, Explor 3, Dom 5<br \/>\nTech 9, Lex 9, Dom 1 || Tech 1, Lex 5, & (Explor+Dom) 12<br \/>\nTech 1, Sec 9, Dom 1<\/p>\n<p>[Armor Stats]<\/p>\n<p>Head<br \/>\nExplor = 2 HP, 1 P.Arm<br \/>\nSec = 2 HP, 1 E.Arm<br \/>\nTech = 2 E.Arm<br \/>\nLex = 1 Arm<br \/>\nEngine = 1 P.Arm<br \/>\nDom = 2 HP, 1 E.Arm<\/p>\n<p>Arms<br \/>\nExplor = 1 P.Dam<br \/>\nSec = 2 HP, 20% Crit<br \/>\nTech = 1 HP, 20% Crit<br \/>\nLex = 2 HP, 20% Dodge<br \/>\nEngine = 2 HP<br \/>\nDom = 1 E.Dam<\/p>\n<p>Torso<br \/>\nExplor = 3 HP, 1 P.Arm<br \/>\nSec = 4 HP<br \/>\nTech = 4 HP, 1 P.Arm<br \/>\nLex = 4 HP<br \/>\nEngine = 3 HP, 1 E.Arm<br \/>\nDom = 3 HP, 1 E.Arm<\/p>\n<p>Legs<br \/>\nExplor = 2 HP, 3 Mov<br \/>\nSec = 3 HP, 1 Mov<br \/>\nTech = 2 HP\/Mov<br \/>\nLex = 2 HP\/Mov<br \/>\nEngine = 2 HP, 1 E.Arm<br \/>\nDom = 3 HP\/Mov<\/code><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve never had much luck with digital versions of Warhammer games so had put off picking this up until it was exceptionally cheap (which it recently was). All I ever wanted was an adaptation where you could build an army and fight turn-based battles just like the tabletop version, ideally with some form of leveling or upgrade system. Yet every PC version features either real-time combat (most of them), 4X elements (Total War, Gladius), or has extremely limited army selection (Sanctus Reach). And unfortunately, this game falls into that last category. You don&#8217;t really have many options here and all of the challenge lies in avoiding bad event choices until you have your first 3 Priests at about Rank 12 or so with access to an AOE weapon (like the Flamer or Grav\/Torsion Cannon). Save scumming works, as does referencing someone else&#8217;s run. If you want to do things naturally, then make sure to listen to the other characters&#8217; advice (if they suggest acquiring something, acquire it) and choose options that fit the mission objective (assuming everything&#8217;s a trap is a good rule of thumb). After that point you can pretty much roll every encounter and clear missions with 0-1% [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[62,120,473,494],"class_list":["post-8744","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-science-fiction","tag-tactical-rpg","tag-third-person-perspective","tag-warhammer"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8744","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=8744"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8744\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=8744"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=8744"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=8744"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}