{"id":8757,"date":"2020-12-07T17:48:38","date_gmt":"2020-12-07T17:48:38","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8757"},"modified":"2020-12-09T01:31:01","modified_gmt":"2020-12-09T01:31:01","slug":"warhammer-40000-gladius-relics-of-war","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/warhammer-40000-gladius-relics-of-war\/","title":{"rendered":"WARHAMMER 40,000: GLADIUS &#8211; RELICS OF WAR"},"content":{"rendered":"<p>After thinking about why I disliked <a href=\"https:\/\/en.wikipedia.org\/wiki\/4X\" rel=\"noopener noreferrer\" target=\"_blank\">4X games<\/a> so much nowadays despite having formerly loved them, I came to the conclusion that it was the way most grouped all production into a single queue. Why should I have to choose between building a factory or an infantry unit (or a worker and an infantry unit for that matter)? It makes no sense.<\/p>\n<p>I mentioned <a href=\"https:\/\/www.gog.com\/game\/warhammer_40000_gladius_relics_of_war\" rel=\"noopener noreferrer\" target=\"_blank\">Gladius<\/a> while talking about <a href=\"https:\/\/www.offkorn.com\/blog\/warhammer-40000-mechanicus\/\" title=\"WARHAMMER 40,000: MECHANICUS\" rel=\"noopener noreferrer\" target=\"_blank\">Mechanicus<\/a> earlier, and it got me thinking that maybe I should give it chance instead of dismissing it out of hand. That maybe it wouldn&#8217;t be just another <a href=\"https:\/\/en.wikipedia.org\/wiki\/Civilization_(series)\" rel=\"noopener noreferrer\" target=\"_blank\">Civilization<\/a> reskin and instead do something innovative. Shockingly enough&#8230; it does.<\/p>\n<p>Imagine my surprise when I discovered that the game just so happened to have multiple build queues; each building type has its own queue, similar to a turn-based <a href=\"https:\/\/en.wikipedia.org\/wiki\/StarCraft\" rel=\"noopener noreferrer\" target=\"_blank\">StarCraft<\/a>. Not only that, but the various factions (although there&#8217;s only 4 of them by default) play notably differently from one another. Some can only build a single city (Space Marines), some can only build cities in very specific locations (Necrons), and they all seem to have different resource requirements. It&#8217;s immensely refreshing.<\/p>\n<p>My only complaint at this point is that you have to pay an exorbitant amount of money if you want a decent number of army choices: Additional factions will cost you $15 each. Meaning to get the full game you&#8217;ll have to fork over $100. So&#8230; best wait until it&#8217;s on sale for like 70%+ off.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After thinking about why I disliked 4X games so much nowadays despite having formerly loved them, I came to the conclusion that it was the way most grouped all production into a single queue. Why should I have to choose between building a factory or an infantry unit (or a worker and an infantry unit for that matter)? It makes no sense. I mentioned Gladius while talking about Mechanicus earlier, and it got me thinking that maybe I should give it chance instead of dismissing it out of hand. That maybe it wouldn&#8217;t be just another Civilization reskin and instead do something innovative. Shockingly enough&#8230; it does. Imagine my surprise when I discovered that the game just so happened to have multiple build queues; each building type has its own queue, similar to a turn-based StarCraft. Not only that, but the various factions (although there&#8217;s only 4 of them by default) play notably differently from one another. Some can only build a single city (Space Marines), some can only build cities in very specific locations (Necrons), and they all seem to have different resource requirements. It&#8217;s immensely refreshing. My only complaint at this point is that you have to pay [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[163,33,7],"tags":[62,164,473,494],"class_list":["post-8757","post","type-post","status-publish","format-standard","hentry","category-dlc","category-pc","category-video-game-related","tag-science-fiction","tag-strategy","tag-third-person-perspective","tag-warhammer"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some thoughts regarding the PC game Warhammer 40k: Gladius.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Offkorn\"\/>\n\t<meta name=\"keywords\" content=\"review,warhammer,40k,40000,gladius,relics of war,science fiction,strategy,third person perspective\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.offkorn.com\/blog\/warhammer-40000-gladius-relics-of-war\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Various Thoughts\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"WARHAMMER 40,000: GLADIUS - 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