{"id":8784,"date":"2020-12-13T16:28:23","date_gmt":"2020-12-13T16:28:23","guid":{"rendered":"http:\/\/www.offkorn.com\/blog\/?p=8784"},"modified":"2020-12-15T07:16:30","modified_gmt":"2020-12-15T07:16:30","slug":"the-outer-worlds","status":"publish","type":"post","link":"https:\/\/www.offkorn.com\/blog\/the-outer-worlds\/","title":{"rendered":"the Outer Worlds"},"content":{"rendered":"<p>A combination of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Fallout:_New_Vegas\" rel=\"noopener\" target=\"_blank\">New Vegas<\/a> and <a href=\"https:\/\/en.wikipedia.org\/wiki\/BioShock\" rel=\"noopener\" target=\"_blank\">Bioshock<\/a> with a <a href=\"https:\/\/en.wikipedia.org\/wiki\/No_Man%27s_Sky\" rel=\"noopener\" target=\"_blank\">No Man&#8217;s Sky<\/a> aesthetic, <a href=\"https:\/\/www.gog.com\/game\/the_outer_worlds\" rel=\"noopener\" target=\"_blank\">this game<\/a> takes place in a hellish corporation-first reality quite similar to our own.<\/p>\n<p>While shorter than it looks based on the navigation map (you&#8217;ll spend the <em>vast<\/em> majority of your time on Terra 2 and Monarch), there&#8217;s plenty of stuff to do (despite missing the entire Roseway section I still managed to hit max level at the start of the last area) and quests to complete. Quests which are good at giving choices (you can play as a savior, a money-hungry mercenary, a corporate bootlicker, or any combination thereof), with even combat-centric ones often being accomplishable through stealth. <\/p>\n<p>There&#8217;s not much reason to skip the combat though. It&#8217;s pretty fluid with a more active iteration of the <a href=\"https:\/\/fallout.fandom.com\/wiki\/Vault-Tec_Assisted_Targeting_System\" rel=\"noopener\" target=\"_blank\">VATS system<\/a>, only really stumbling when it comes to dodging&#8230; which is not implemented well at all. The companions are also pretty good at killing things while not suiciding themselves.<\/p>\n<p>The loot situation is a definite low point however, bogged-down as it is with innumerable junk items\/consumables and tied to an equipment degradation system. See, you have repair your equipment (fairly often) with parts acquired from breaking down equipment. This leads to finding a massive number of generic guns laying around which clog up your inventory until you take the time to manually break them down; they should&#8217;ve just increased the durability rather than flooding areas with dreck. The &#8216;unique&#8217; items aren&#8217;t very exciting either.<\/p>\n<p>All-in-all a perfectly fine RPG worth checking out if you&#8217;re a fan of <em>Bioshock<\/em>-like messaging or\/and happen to see it on sale for $20 or so.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A combination of New Vegas and Bioshock with a No Man&#8217;s Sky aesthetic, this game takes place in a hellish corporation-first reality quite similar to our own. While shorter than it looks based on the navigation map (you&#8217;ll spend the vast majority of your time on Terra 2 and Monarch), there&#8217;s plenty of stuff to do (despite missing the entire Roseway section I still managed to hit max level at the start of the last area) and quests to complete. Quests which are good at giving choices (you can play as a savior, a money-hungry mercenary, a corporate bootlicker, or any combination thereof), with even combat-centric ones often being accomplishable through stealth. There&#8217;s not much reason to skip the combat though. It&#8217;s pretty fluid with a more active iteration of the VATS system, only really stumbling when it comes to dodging&#8230; which is not implemented well at all. The companions are also pretty good at killing things while not suiciding themselves. The loot situation is a definite low point however, bogged-down as it is with innumerable junk items\/consumables and tied to an equipment degradation system. See, you have repair your equipment (fairly often) with parts acquired from breaking down equipment. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,7],"tags":[472,495,121,62],"class_list":["post-8784","post","type-post","status-publish","format-standard","hentry","category-pc","category-video-game-related","tag-first-person-perspective","tag-outer-worlds","tag-rpg","tag-science-fiction"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8784","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/comments?post=8784"}],"version-history":[{"count":0,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/posts\/8784\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/media?parent=8784"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/categories?post=8784"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.offkorn.com\/blog\/wp-json\/wp\/v2\/tags?post=8784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}