----------------------------------------- Exploration Order ----------------------------------------- ----------------- | Chapter 1 | ----------------- Eurac V -> Astropathic Station -> Rykad Minoris Starport -> Rykad Majoris -> Rykadi Philia -> Voidship -> Rykad Minoris Electrodynamic Cenobium ----------------- | Chapter 2 | ----------------- Navigator Insight Usage New Routes Mundus Valancius (Dargonus) <-> Telikos Epsilon (Janus) Cranach (Kiava Gamma) <-> Mundus Valancius Narmer IV <-> Neos Charditus (Lex Imperialis DLC) Mortus Acies (Vheabos VI) <-> Mundus Valancius Telikos Epsilon <-> Frozen Prince /// Janus & Footfall Quarantine \\\ Sotto's Tomb -> Aviorus -> Trinnitos -> Omicron -> System Speculo -> Trinnitos -> Telikos Epsilon -> Furibundus /// Dargonus \\\ Telikos Epsilon -> Pulvis Platinum -> Silence of Mer-Segrit -> Langrenn's Belt -> Forgotten Twins -> Nameless Star -> Langrenn's Belt -> Mu-Rho 79 -> Latotian's Passage -> Mundus Nullius -> Mundus Valancius /// Kiava Gamma \\\ Mundus Valancius -> Hundred Dreams Crossroads -> Pillars of Viridice -> Agathus Archides -> Orsellio Prophecy -> Adermatt II -> Porta Septentum -> Adermatt II -> Tenebris Aquae -> Nolla Septum -> Cranach /// Vheabos VI \\ Mundus Valancius -> Pelium Solitas -> Narmer IV -> Neos Charditus (Lex Imperialis DLC) -> Silbannacos (Lex Imperialis DLC) -> Lavella's Heart (Lex Imperialis DLC) -> Neos Charditus -> Narmer IV -> Odaenathus XI -> Mortus Acies /// Blades in the Void Quest - Part 1 \\\ Mundus Valancius -> Telikos Epsilon -> Trinnitos -> Omnicron -> System Speculo -> Trinnitos -> Telikos Epsilon -> Silence of Mer-Segrit -> Telikos Epsilon -> Trinnitos -> Cradle of Khepri -> Palatium Stellios /// Optional \\\ Telikos Epsilon -> Frozen Prince -> Emperor's Palm /// Showing the Way Rumor \\\ Mundus Valancius -> Mundus Nullius -> Mu-Rho 79 /// Blades in the Void Quest - Part 2 \\\ Mundus Valancius -> Pelium Solitas -> Litoribum Maledicta -> Lapidus Mortus -> Last Chance of Cyrene /// Burning Worlds Rumor & Lectionary of the Revelations of the Emperor-Progenitor \\\ Telikos Epsilon -> Aviorus -> Furibundus -> Trinnitos -> Telikos Epsilon -> Orsellio Prophecy ----------------- | Chapter 4 | ----------------- Navigator Insight Usage New Routes Nameless Star <-> Cradle of Khepri Raeth-Tawi <-> Porta Septentum || Hundred Dreams Crossroads Green Routes Mundus Valancius <-> Telikos Epsilon (Janus) Telikos Epsilon <-> Trinnitos (Foulstone) Trinnitos <-> Furibundus (Footfall) Mundus Valancius <-> Cranach (Kiava Gamma) Mundus Valancius <-> Mortus Acies (Vheabos VI) Yellow Routes Everything Else /// Abelard, Solomorne, Heinrix Sidequests \\\ Telikos Epsilon -> Mundus Valancius -> Mortus Acies -> Gartrafal's Calamity /// Rumors & Hunting Grounds Quest \\\ Mundus Valancius -> Mundus Nullius -> Mu-Rho 79 -> Langrenn's Belt -> Nameless Star -> Cradle of Khepri /// Rumors & Solomorne Sidequest \\ Mundus Valancius -> Narmer IV -> Adermatt II -> Stars of Martianus -> Adermatt II -> Tenebris Aquae -> Nolla Septum -> Cranach -> Mundus Valancius /// Elusive Contempt Rumors \\\ Mundus Valancius -> Telikos Epsilon -> Mundus Nullius -> Latotian's Passage -> Mundus Nullius -> Mundus Valancius -> Telikos Epsilon -> Silence of Mer-Segrit /// Rumors, Sidequests, The Lord Inquisitor and the Lord Captain Quest \\\ Trinnitos -> Furibundus -> Sotto's Tomb -> Aviorus -> Trinnitos -> Omicron -> System Speculo -> Orsellio Prophecy -> Agathus Archides -> Orsellio Prophecy -> Smaragous Mundos /// Rumors & The Siege Quest \\\ Telikos Epsilon -> Frozen Prince -> Emperor's Palm /// Pasqal Sidequest & Questions and Answers Quest \\\ Telikos Epsilon -> Trinnitos -> System Speculo -> Trinnitos -> Furibundus /// Sidequests, Rumors, & Questions and Answers Quest \\\ Mundus Valancius -> Pelium Solitas -> Litoribum Maledicta -> Lapidus Mortus -> Raeth-Tawi -> Porta Septentum /// Alternate path for The Haemonculus's Gift Rumor \\\ Mundus Valancius -> Pelium Solitas -> Litoribum Maledicta -> Lapidus Mortus -> Raeth-Tawi -> Hundred Dreams Crossroads -> Orsellio Prophecy -> Adermatt II -> Porta Septentum ----------------- | Chapter 5 | ----------------- Debris of Battiada -> //-An#8954No01-KT// -> Nephritis Dominium -> Sanctum of Taaphetus ----------------------------------------- Detailed Exploration ----------------------------------------- ---------- Prologue ---------- Officers' Deck Loot Operator's Gloves, Deck Officer's Helmet Dogmatic/Iconoclast Path Lexmechanic's Goggles Lord Captain's Quarters Heretic Path Corrupted Inferno Pistol Loot Helmet of the Devoted Protector, Theodora's Rosary Trinket, Rogue Trader's Cloak Handwritten Letter with a Seal Quest Item, Grace of the Oblivious Necklace Bridge Gloves of Endurance, Mantle of Heroism, Blade Shard Quest Item ---------- Chapter 1 ---------- Voidship Bridge Blade Shard Quest Item Lord Captain's Quarters Loot Unfinished Letter Quest Item, Cracked Data-Slate Quest Item Grim Darkness Mode Reward Amulet of the Indomitable Spirit Neckwear Shrine Missionary Oath Neckwear, Unquenchable Fury 1H Power Hammer Eurac V Loot Meteorite Chunk Quest Item, Ripper Autopistol, Mutated Flesh Sample Quest Item, Intercepted Conversation Quest Item Pontius Cipheus Gelacius Quest Item, Data-Crypt H-40-KO Quest Item, Navigator Flesh Sample Quest Item [Mars-Pattern] Sword, Data-Crypt H-41-OK Quest Item, Research Notes Part 13 Quest Item, Rough Bloody Sketch Quest Item Longlas Sniper Rifle, Warp Seer's Goggles, Data-Crypt K-04-OH Quest Item, Flesh Sample Quest Item Psy-Crystal Quest Item, Biogel Quest Item, Black Water Quest Item, Unidentified Acid Quest Item Research Notes Part 12 Quest Item, Laboratory Journal H-4045LS Quest Item, Adamantine Quest Item, Shimmering Emulsion Viscous Solution Theobald Fight Thrice Pioneer's Bracers, Staff of Orsellio Guardian Felek Fight Tactical Goggles, Dead Shot Stub Revolver, Staff of House Orsellio Void Shadows DLC Voidship Kibellah Introduction Silent Verdict 2H Sword, Spinner's Blade Sword, Light Spinner's Breastplate Light Armor, Spinner's Mask Freight Line Charred Scrap of Parchment Quest Item, Stack of Ration Cards Quest Item, Power Pick 1H Axe The Ripper 2H Rifle, Book of War Prayers Trinket, Hidden Auto-Stimulant Trinket Crumpled Scrap of Parchment Quest Item, Relished Anguish Handwear, Crimson Intoxicants, Martyr's Bone Charm Neckwear Crimson Oblivion Handwear Temple of the Bloodspun Web Blooddrinker Trinket, Crimson Intoxicants, Spinner's Ritual Vestments Light Armor, Bloody Pact Knife Spinner's Blade 1H Sword Astropathic Station Denial of Nightmares Neckwear Rykad Minoris Starport [Mezoa-Pattern] Sword, Ring of the Iron Will, Commander Cloak, Skimisher Boots, Pyromancer's Staff Holy Vestment Medium Armor, [Death World Origin] Light Flak Armor, Synskin Light Armor The Upperway Eastern Side Emergency Injector Backwear, Officer's Chainsword, [Fortress World Origin] Mesh Vest Medium Armor Sniper Gloves, Helm of Determination, Sturdy Shotgun Warehouse Warmonger Boots, Message from the Cache Quest Item, Aurora's Sermon Quest Item, Phantom Cloak Daemon Tool Neckwear Hive Sewers Blessed Cape, Hypnotising Pendant Western Side Ancient Terra Monocle Command Centre Explorators Merchant Analyst's Helmet, Reflective Shield, Psychic Bodyglove, [Mezoa-Pattern] Bolt Pistol Stabilising Bracers, Modified Bolter, Balanced Maul, First Aid Manual, Soulsiphon 1H Force Sword Needle Ring, Modified Lasgun, Metronome Trinket, Ceramite Storm Trooper Carapace Heavy Armor Neuro-Haptic Amplifier Trinket Rykad Majoris Venom Blade Sword, Blast Pistol Rykadi Philia Barracks Improved Autopistol, Prisoner's Shank Knife, Serrated Mono-Knife, Prison Guard Key Quest Item Diviner's Staff, Saturated Cape Open Pit Noble Sword, Precise Laspistol Unidentified Voidship Fellowship of the Void Merchant Camouflage Robe Cloak, [War World Origin] Fencing Bodyglove, Stalker Gloves, Noise Suppression Helmet [Mezoa-Pattern] Autogun, [Sol Pattern] Chainsword, Reaper Cape, Veilrender 1H Force Sword Skimisher Boots, [War World Origin] Flak Chestplate Medium Armor, [Retobi-Pattern] Greatsword Medal of Alacrity Trinket, Reflective Shield Rykad Minoris Electrodynamic Cenobium Pinpointing Visor, Biomancer's Staff, Charged Staff, Mysterious Sword Handguard Quest Item Avenger Gauntlets Starport Escape Hot Shot Laspistol, Stronghold Shield, Rebel's Sniper Rifle, Gem of Dark Vitality Neckwear Bringer of Terror 2H Bolter, Life-Draining Sword ---------- Chapter 2 ---------- Furibundus Imperial Navy Merchant Mars-Pattern Prow Battery, Military Ceramite Voidship Plating, Glimmer-Pattern Void Shield Array Prototype Fortis-Pattern Torpedo Tubes (Plasma), Repulsor Shield, Lathe-Pattern 2b Engine, Ryza-Pattern Plasma Battery Mark-201.b Augur Array, Flak Ammo Arsenal, Assault Ceramite Voidship Plating, Sunhammer Lance Battery Gryphonne-Pattern Torpedo Tubes, Thunderstrike Macro-Cannons, Glimmer-Pattern Void Shield Array Stygies-Pattern Macro-Battery, Jovian-Pattern Class 1 Drive, Power Shield Amplifier, Starhawk Bombers Deck Fortis-Pattern Torpedo Tubes (Melta), Stygian-Pattern Dual-Module Macro-Battery, X-470 Ultimo Array Compound Void Shield Array, Galleon Adamantine Voidship Plating, Small Plasma Macro-Cannon, R-50 Auspex Multi-Band Starfighters Fighters Deck, Voidsunder Lance Battery, Gryphonne-Pattern Torpedo Tubes (Melta) Hecutor-Pattern Plasma Battery, Mars-Pattern Class 3 "Typhoon" Engine, Triple Void Shield Array Flak Ammo Arsenal Upgrade, Archeotech Macro Battery, Meltabomb Mortar, Jovian-Pattern Class 4.5 Drive Military Adamantine Voidship Plating, Archeotech Plasma Battery Footfall Void Dock Alpha-Rho Explorators Merchant Stimm Consumable, Deflection Gloves, Target Designator Trinket, Mobile Extractium Chirurgeon's Manual Trinket, [Retobi-Pattern] Bolter, Webber, [Retobi-Pattern] Plasma Pistol, Inertia Boots Portative Manipulator Trinket, [C-Delphim Pattern] Omnissian Axe, Will to Live 1H Force Sword Precise Lasgun, Combat Manipulator Trinket, Self-Calibrating Goggles, Power Axe Invigorating Resolve Neckwear, Heavy Plasma Gun, Slick Bodyglove, Vox-Beacon Neckwear [Mezoa-Pattern] Arc Rifle, Bead of Concentration Trinket, Improved Injector Trinket Deadly Repeater Sniper Rifle, Visor of Inevitability, Force Field Emitter Trinket, Heavy Shield Heavy Emergency Cutter 2H Saw, Focus Meltagun, [Fortress World Origin] Tempestus Carapace Loot Weighty Axe, Combat Shotgun, Leaflet (1) Quest Item Interrogation Goggles, Psyker Footwear, Fireproof Cape Internal Report Quest Item, Grenadier's Cloak, Cyber-Eagle Enhanced Optics, Adeptus Arbites Helmet Leaflet (2) Quest Item, Psyber-Raven Psyconductive Frame, Strange Memo Quest Item Atrium Drusians Merchant Enforcer Helmet, Imperial Scroll Trinket, Bloodhound Staff, Elite Chainsword, Sanctified Staff Excruciator Maul, Militant's Cloak, Cloak of Retribution, Heavy Bolter, Power Claymore Camaraderie Badge Neckwear, [Death World Origin] Enforcer Light Carapace, Cloak of Hatred Armour of the Final Threshold Heavy Armor, Dark Visionary Hood, Rusty Heavy Rock Saw Reconstructed Flamer Pistol, Spinner's Breastplate Light Armor, [War World Origin] Enforcer Carapace Solid Shield Enarmes Neckwear, Death World Warboots, Radiant Gloves, Heavy Flamer, Silent Death Light Armor Martyr's Penance Trinket, Triumph of Retribution 1H Force Sword, Executioner's Gauntlets Roaring Thunder 2H Hammer, Seal of Death Trinket, Condensed Carapace Light Armor Hieronymus Doloroso Reverend Hieronymous's Teaching Quest Item Loot Unyielding Vanguard Boots, Servo-Skull Swarm Beyond Logic, Commander's Monocle Underworld Quest Area Loot Shredder Shotgun, Efficient Armoured Bodyglove, The Ripper 2H Rifle, Arsonist's Bracers [Civitas Pattern] Autogun Impersonating Fidelio Sewers Knuckle Guard Trinket, Fine Amasec Quest Item Warehouse [Orthlack-Pattern] Autogun, Stimulant Injector Trinket Liege's Palace Vladaym Tocara the Leige Adaptive Gloves Kasballica Mission Merchant [Orthlack-Pattern] Stub Revolver, Commissar Boots, Peripheral Visor, [Mezoa-Pattern] Hexrifle Bladed Boots, Telepath's Staff, Precise Bolter, Torment Bracelets, Drukhari Klaive Anatomist's Amulet, Outcast's Visor, Fusion Gun, Dark Lance Rifle, Kasrkin Gauntlets Swordsman Bodyglove, Psyker's Breastplate, Calibrated Heavy Stubber, Tactical Boots Targeting Visor, Warp Guide Staff, Storm Bolter, Ironclad Argument Neckwear, Vortex Pendant Cursebringer 1H Force Sword, Heavy Xenomesh Armor, The Roar Sniper Rifle, [Mezoa-Pattern] Sniper Rifle Bladedancer's Mantle, Bladedancer's Bracers, Bane of Sorrow Sniper Rifle, Warp Surge Brooch Red Crystal Staff Post-Ambush Loot Chainaxe, Anvers' Note from the Atrium Quest Item, Synskin Light Armor, Auspex Trinket Shadow Quarters Loot Grenadier's Gloves, Cyber-Mastiff Indomitable Rage, Fireblessed Carapace Medium Armor, Thunder Hammer Anvers' Note Left From Cinder's Crew Quest Item Cultists' Lair (Astray Quest) Cultist Hood, [Ryza-Pattern] Foehammer, Sororitas Boots Dark Hideout (Rot Quest) [Mezoa-Pattern] Hand Flamer, Anver Chainsword, Pirate's Eyepatch, Adrenaline Warboots The Martyr's Endurance Jae Conversation Pain Blocker, Sharp Shot Stimulant Loot Master-Crafted Power Maul Fellowship of the Void Merchant Navy Swashbuckler's Coat, Bayonet Knife Trinket, Serrated Great Sword, Pirate Chainmail Impulse Boots, [Mezoa-Pattern] Autopistol, Industrial Hammer, Brinkwalker Pendant, Acid Spitter Staff of Endless Flame, Apex Predator's Gloves, Needle Pistol, Old Shield, Tactical Backpack [Retobi-Pattern] Foehammer, Swashbuckler Cloak, Modified Splinter Pistol, Arch-Militant's Boots [Death World Origin] Armoured Bodyglove, [Drusus Prime Pattern] Shotgun, Breacher Boots Awakened Nightmare 1H Force Sword, Earthbreaker 1H Hammer, Swift Shadows Boots Grimoire of the Void Trinket, [LD-Pattern] Industrial Hammer, Poet's Grace Headwear Precinct Vox-Relay Trinket, Carnage 1H Axe, Ynnealith Sniper Rifle Cache Rumor Note From the Bridge Cache Quest Item Warehouse Loot Pair Holster Trinket Wanted On Footfall Quest Loot [Retobi-Pattern] Autopistol, Dynamo Boots Jae Shuriken Pistol, Splinter Pistol, Cameleoline Cloak Atrium Cache Rumor Note From the Lantern Cache Quest Item Void Dock Alpha-Rho Dreams and Stories Quest Note From the Cache by the Dock Windows Quest Item Heinrix Letter from Lord Inquisitor Xavier Calcazar Quest Item Servo-Skull Swarm Overseer Protagonist Shadow Quarters Quarantine Zone Loot Pyromaniac Boots, Toxic Knife Dreams and Stories Quest Note From the Cache in the Old Tunnel Quest Item Mutants' Lair Pack of Reagents Backwear, Imperial Pride 2H Bolter, Stimm Consumable Atrium Dreams and Stories Quest Cape of Righteous Fury, Focus Incense Neckwear Voidship Bridge A Lucrative Opportunity Quest Wandererer's Portent Sniper Rifle, Cry of Agony 2H Sword Lord Captain's Quarters Servo-Skull Swarm (Requires Servo-Skull Swarm Overseer Protagonist) Memoirs of a Rogue Trader of House von Valancius Trinket Sotto's Tomb Hostile Ships Small Pirate Ship x3 Ice World Plasteel 5 Inevitable Triumph Rumor Chartist's Monocle Aviorus Desert World Adamantine 2 Jungle World Provisions 4 Drifting Voidship Provocateur's Helmet, Servo-Skull Swarm Beyond Sanity, Augmented Gloves, Marksman Rifle Headhunter Light Carapace, Diagnostor Trinket, Dimensional Traveller Cloak Trinnitos Rocky World Plasteel 7 Hostile Ships (West) Small Aeldari Ship x2 Foulstone Colony Buildings The Hammer of Epiphany, Requiemator Neckwear, Infernical 2H Flamer Accuser of Sin Trinket || Epiphany 1H Power Sword Events Saint Cognatius's Relic Trinket || Bladedancer's Greaves || [Sol-Pattern] Power Sword || Malpian Shroud Cloak Saint Cognatius's Scriptures Trinket Hostile Ships (Southeast) Small Heretic Ship x3 Stygies-Pattern Macro-Battery Omicron Savannah World Eye of the Magnetic Storm Rumor Desert World Blessed Bolted Casing Neckwear, Ghost Sword Rocky World Plasteel 2 System Speculo Jungle World Bottomless Pit Staff of Mindsight, Leon Himmerfeld's Field Diary Quest Item Xenotech 3 Rocky World Adamantine 2 Ocean World The Hunter-Father's Armour Light Armor Hostile Ships Small Pirate Ship x4, Cargo Ship x1 Starbreaker Lance Weapon Voidship Echo of the Past Quest Battle-Psyker Boots, Warp Conductor Gloves, The Guardian Crown, Serrated Mono-Knife Telikos Epsilon Snow World Plasteel x3 Janus Governor Vyatt's Estate Exterior (Pre-Meeting) Marksman Rifle Exterior Hot Shot Lasgun, Chartist's Pendant, Psyber-Raven Warp Conductive Frame Strange Skull Quest Item, Dried Berries Quest Item Maintenence Room Dried Berries Quest Item, Disinfection Device Trinket Forests of Janus Hunting Rifle, Disciple's Boots, Cyber-Mastiff Wrath of the Meek, Meltagun Ergo Boots, [Civitas Pattern] Autogun, Data-Slate with Notes Quest Item, Wraithbone Necklace Orthlak Mark IV Autopistol, Aeldari Long Rifle, Improved Shuriken Pistol, Singing Spear Rune Armor Light Armor, Yrliet's Spirit Stone Quest Item Colony Buildings Star Blight Exotic Rifle || Seeker of the Weak Neckwear Events Heart of the Nameless Neckwear, "Audacity of Janus" Torpedos || Blessing of the Warp Spider Neckwear Spirit Drape Trinket || Strange Shard Trinket || Mysterious Silver Trinket Furibundus Footfall Shadow Quarters Quarantine Zone Loot Toxic Knife, Pyromaniac Boots Dreams and Stories Quest Note From the Cache in the Old Tunnel Quest Item Mutants' Lair Pack of Reagents Backwear, Imperial Pride 2H Bolter, Stimm Consumable Atrium Dreams and Stories Quest Cape of Righteous Fury, Focus Incense Neckwear Voidship Ablution in Blood Quest Officers' Deck Skull Puzzle The Stars That Guide Us Quest Astropathic Chapel Ice-Covered Aquila Trinket Plasma Drive Chambers Cache Note Quest Item, Improvised Webber, Servitor Replacement Request #11 Quest Item Tarnished Breacher's Aquila Neckwear, Backpack With Armour-Piercing Ammo Crypt Entrance Master Duellist's Gloves, Breacher's Armour Medium Armor, Old Key Quest Item [LD-Pattern] Power Pick, Dream's Infinity Las Rifle, Secrets of the Forerunner Trinket Main Hall Lady Theodora's Immaculacy Neckwear, Bio-Dager, Bloodburner Pistol, Rebel's Sniper Rifle Shredder Shotgun, Chainaxe, Hunting Rifle, Webber, [Mars-Pattern] Chainaxe Pulvis Platinum Gutted Voidship Loot Staff of House Cassini, Distraction Cape, Expeditionary Footwear, Aquila Pendant Neckwear Artefact Torment Bracelets Planetoid Plasteel 4 Silence of Mer-Segrit Desert World Archeotech Mechanism Fragment Quest Item Flogiston 5 Desert World Promethium 4 Planetoid Plasteel 2 Voidship A Card Inverted Quest Shrine Fiery Retribution 2H Flamer, Heavy Leather Armour, Enemy Finder Trinket Heavy Rock Saw Langrenn's Belt Shattered World Plasteel 6 Dumped Cargo Rumor Hecutor-Pattern Plasma Battery Continental World Provisions 4 Hostile Ships Small Pirate Ship x4 Ryza-Pattern Plasma Battery Plundered Void Station Ranger's Visor, Nullifying Shotgun, Splinter Pistol, Drukhari Klaive, Radiant Chestplate Heavy Armor Gunslinger's Helmet, Unstable Flamer, Hardened Chainaxe Forgotten Twins Jungle World Needle Rifle Planetoid Plasteel 2 Voidship A Card Inverted Quest Officers' Deck [LD-Pattern] Needle Rifle, Dead Shot Stub Revolver, Promise of Freedom Pistol Promise of Retribution Pistol, Relics of Unknown Saints Neckwear Haunting of Zacchary Weisz Quest Detachment From Death Staff Nameless Star Oasis V Ancient Bunker Combi-Tool Trinket, Sworn Protector Las Rifle, Worn Seal Quest Item, Officer Key Quest Item Old Valve Quest Item, Old Key Quest Item, Unknown Officer's Diary Quest Item, Decayed Scroll Quest Item Vox With the Winterscale Emblem Quest Item Planetoid Plasteel 2 Shattered World Adamantine 2 Adamantine 3 Mu-Rho 79 Unknown Ships Medium Pirate Ship x4, Small Pirate Ship x3, Fighters Deck (Fury Interceptors), Chirurgeon's Vow Neckwear Large Navy Ship, Medium Navy Ship x2, Small Navy Ship x3 Fighters Deck (Fury Interceptors), Sniper's Bravado Headwear Rocky World Plasteel 5 Latotian's Passage Arid World Unidentified Ruins Cracked Xenochest Quest Item, Cracked Vox Quest Item, Ancient Force Sword Chains of Domination Trinket Rocky World Adamantine 2 Hostile Ships Medium Pirate Ship x2, Small Pirate Ship x2 Mundus Nullius Planetoid Plasteel 2 Ice World Stimm Consumable Heartless Void Quest Captain Sargona's Fleet Medium Pirate Ship, Small Pirate Ship x3 The Heartless Crescendo Shotgun, Insulator Shield, Cyber-Eagle Steel Talons, [Civitas Pattern] Autogun Dog Tag Neckwear, Armour of Hidden Promise Light Armor, Psyber-Raven Life Emanations Overseer's Aquila Trinket, Stimm Consumable, Longlas, Gloves of Unbearable Torment Reactivator Armour Medium Armor, Modified Krak Grenade, Experimental Psy-Amplifier Trinket Pyromancer's Staff, [Mars-Pattern] Chainaxe, Silence of Sah'eil Las Rifle Voidship Stygian-Pattern Dual-Module Macro-Battery, Fireproof Ceramite Plating Mundus Valancius Rocky World Flogiston 4 Dargonus Von Valancius Palace Interior Loot Plasmashaper Gloves, Zealot Cloak, Multi-Melta, Breezecatcher Boots Classified Information Quest Data-Bank from Dargonus Quest Item Curiosity Merchant Cyber-Mastiff Domination and Elimination, Servo-Skull Swarm Inanimate Shield, Cyber-Mastiff Death Grip Psyber-Raven Synergy, Cyber-Eagle Winged Delusion, Familiar Maintenance Sation Upgrade Kit I Psyber-Raven Grave Chill, Cyber-Eagle Air Support, Familiar Maintenance Sation Upgrade Kit II Servo-Skull Swarm Analytics Module Colony Building The Ashen Breath Meltagun, Crimson Haze Consumable, Zealot Broadsides || Karkalla's Honour Power Sword Colony Event Wasteland Generator Torpedos || Death Cult Power Blade || Wasteland Twister 2H Power Sword, Psychic Ward Neckwear Administratum Dusty Note Quest Item, Chronicle of Case #68302720-LA2987-B4-126 Quest Item Departmento Exacta Report Quest Item, Addendum #32-4 to Addendum #874-BA7 to Document NXC4026-82 Quest Item Stimm Consumable, Task List for Current Work Turn Quest Item Voidship Bridge Mercatum Tabula Officiale Quest Battle-Scarred Cape Classified Information Quest Theodora von Valancius's Personal Notes Quest Item Furibundus Footfall The Martyr's Endurance Jay Heydari's Celebration Quest Mercy's Gift Backwear, Exotic Venom Blade Jay Heydari Ambush Hostile Ships Medium Pirate Ship, Small Pirate Ship x2 Hundred Dreams Crossroads Rocky World Flogiston 2 Ice World Promethium 6 Hostile Ships Large Heretic Ship, Small Heretic Ship x2 Jovian-Pattern Class 2 Drive Pillars of Viridice Ice World Inquisition Shipwreck Sentry's Key Card Quest Item, Stimm Consumable, Voidsman's Diary Quest Item Sergeant-at-Arms Seal Quest Item, Ship's Log Quest Item, Guide for the Voidsmen Quest Item Unholy Shard Neckwear, Tempestus Carapace Heavy Armor, Inferno Pistol Plasteel 3 Shattered World Plasteel 7 Heriokh's Rim Station Trade Promethium Mortar Dorsal Weapon, Saturnine-Pattern Class 3 "Battering" Engine Fight Void Lance Turret x5, Medium Pirate Ship, Small Pirate Ship x2 Promethium Mortar Dorsal Weapon, Saturnine-Pattern Class 3 "Battering" Engine Disruption Plasma Arsenal, W-240 Passive Detection Arrays Agathus Archides Voidship Remains Bridge Kiava Gamma Cache Rumor, Hot Shot Laspistol, Longlas Crew Deck Tactical Cloak Service Bay Headhunter Light Carapace, Hot Shot Laspistol, Longlas Continental World Provisions 3 Orsellio Prophecy Hostile Ships Medium Pirate Ship Arid World Promethium 5 Adermatt II Shattered World Adamantine 2 Recolligers' Plot Worn Seal Quest Item, Fractal Blade Savannah World Bizarre Ruins Assault Lasgun Promethium 7 Unidentified Voidship Trade In the Footsteps of History Rumor, Treasure in the Ocean Rumor Fight Huge Transport Ship, Medium Pirate Ship x2 Planetoid Plasteel 2 Porta Septentum Planetoid Plasteel 2 Hostile Ships Medium Heretic Ship, Small Heretic Ship x4 Galleon Ceramite Voidship Plating Tenebris Aquae Dead Man's Chest Quest Singed Cape Hostile Ships Medium Drukhari Ship, Small Drukhari Ship Planetoid Plasteel 2 Nolla Septum Ice World (East) Promethium 7 Ice World (West) Adamantine 2 Cranach Atle Plasteel 3 Hostile Ships Small Heretic Ship x5 BG-15 Assault Scanners Kiava Gamma Manufactorum "The Sixteen Universal Laws: The Mysteries" Quest Item, [Retobi-Pattern] Plasma Pistol Marksman Bracers, Procyon B Plasma Pistol, "The Sixteen Universal Laws: The Warnings" Quest Item Melta Ultima, Staff of Blood, [Mezoa-Pattern] Arc Rifle, The Glow of Dead Stars Plasma Rifle Portable Cogitator Trinket, Redemption Gauntlets, Adaptive Flak Vest Medium Armor Manual Valve Quest Item, Arch-Strategist's Mantle, Bolter, [Mars-Pattern] Lasgun, Alpha's Arc Rifle [Kiava Gamma Pattern] Omnissian Axe, Shifting Combi-Tool Trinket Cache on Kiava Gamma Rumor Flamer Digi-Weapon Trinket, Master-Crafted Power Maul Classified Information Quest Data-Bank from Kiava Gamma Quest Item Flame in the Dark Quest (Heretical Follower) Howler Cannons Broadsides Colony Building Cursed Boots, The Dark Marchesa Plasma Rifle, The Hand of Xenocide Omnissian Axe Saturnine-Pattern Class 5 Engine, "Fangs of Janus" Macro-Weapons Broadsides || Instability Detonator Trinket Colony Event Empyrean Transceiver Trinket, Vessel of Tech-Leprosy Grenade, Armour of Refraction Heavy Armor Voidship Bridge Classified Information Quest Preliminary Report N4-073 Quest Item Hundred Dreams Crossroads Ice World In the Footsteps of History Rumor Pillage Quick-Firing Laspistol, Emerald Cherub Ring Trinket Report Lathe Grav-Culverin Dorsal Cannons Weapons 5 Pelium Solitas Savannah World The Stars That Guide Us Rumor Tamer of the Empyrean Goggles, Death Cult Blade, Stolen Breath Trinket Narmer IV Arid World Flogiston 3 Plasteel 5 Ocean World Unknown Mechanism Rumor Archeotech Mechanism Fragment Quest Item Provisions 6 Hostile Ships Small Pirate Ship x3 Lex Imperialis DLC Neos Charditus Rocky World Adamantine 3 Flogiston 4 Planetoid (Center) Plasteel 1 Ice World Cyber-Mastiff Living Snare Silbannacos Desert World Xenotech 4 Hostile Ships Medium Aeldari Ship, Small Aeldari Ship x3 X-38 Auspex Multi-Band Lavella's Heart Planetoid Promethium 3 Thassera Fair Trade Quest Town Thassertium Necklace, The Chronicle of Fates Page 166 Quest Item, Ebonite Sword, Cyber-Eagle Claustrophobia The Chronicle of Fates Page 1 Quest Item, The Chronicle of Fates Page 380 Quest Item, Bloody Sacrament 1H Hammer Psyber-Raven Immaterium Shroud, The Chronicle of Fates Page 7875 Quest Item, Cyber-Mastiff Protective Instinct Assault Armour Medium Armor, Armour of Iron Will Medium Armor, Fatebringer 2H Sword, Hardened Shield, Radiant Shield Thassertium Mask || Wrathful Mask, Synth-Feed Backwear, Servo-Skull Swarm Dangerous Neighbourhood High Fortress Cruel Fate Sniper Rifle, Heavy Maul Voidship Lord Captain's Quarters Fair Trade Quest Celestial Eye Trinket Odaenathus XI Hostile Ships Small Drukhari Ship x3 Small Drukhari Ship x3 Small Drukhari Ship x3 Small Drukhari Ship x3 Godsbane Lance Weapon Desert World Plasteel 2 Ash World Unknown Mechanism Rumor Archeotech Mechanism Fragment Quest Item Planetoid Plasteel 2 Mortus Acies Hostile Ships Medium Drukhari Ship x2 Vheabos VI Loot Scorpion Sting 1H Sword, Hunter Carapace Medium Armor Battle Drukari Poisoned Hekatarii Blade, Blast Pistol, Splinter Pistol Gladiators Shredder Shotgun Colony Building Vigilance Trinket, Wrath of the Vile Rabble 1H Chain Axe Colony Event Peculiar Trinket || Equaliser Autogun, Carapace Fragment Neckwear Mundus Valancius Dargonus Fair Trade Quest Administratum Petition Quest Item, [Blank] Quest Item, Report: Capture of the Voidship Heartless Quest Item Report: Rykad Minoris Quest Item Palace of Justice Old Complaint Quest Item, Steel Triad Shield, Modified Krak Grenade Omicron Savannah World Eye of the Magnetic Storm Rumor Cryo-Vault Keepers Rumor System Speculo Jungle World The Spoils of Prudence Rumor Servo-Skull Swarm Fortification Protocol Silence of Mer-Segrit Desert World (West) Hiding from the Law Quest Focusing Lens Arsenal Attack in the Silence of Mer-Segrit Quest Hostile Ships Medium Drukhari Ship x3, Small Drukhari Ship x3 Merchant Ship [Retobi-Pattern] Shotgun Cradle of Khepri Rocky World Xenotech 4 Ash World Unknown Mechanism Rumor Archeotech Mechanism Fragment Quest Item Ice World Distress Signal Zone Shuriken Pistol, Makeshift Heavy Xenomesh, Anatomy Tome Trinket Promethium 5 Palatium Stellios Ice World Plasteel 2 Rocky World Stimm Consumable Unidentified Imperial Voidship Talk Burning Worlds Rumor and Voyage of the Kasballican Ship Rumor Fight Massive Human Ship Grantis Blades in the Void Quest Venom Blade, Reinforced Kabalite Armour, Unsleeping Eye Headwear, Embroidered Cloak, Splinter Rifle Reinforced Incubus Armour, Drukhari Klaive, Blast Pistol, Deadly Precision 1H Bolter Armour of the Undaunted Medium Armor Xenotech 2 Frozen Prince Ice World Promethium 5 Planetoid (East) Plasteel 2 Planetoid (West) Plasteel 2 Emperor's Palm Hostile Ships Medium Aeldari Ship, Small Aeldari Ship x2 Planetoid (East) Plasteel 1 Planetoid (Center) Plasteel 2 Mu-Rho 79 Showing the Way Rumor Hadd-Pattern Data-Loom Trinket Litoribum Maledicta Jesevon Wasteland Wayfarer Unknown Captain's Diary Quest Item, Stimm Consumable, Righteous Anger Autogun Lectionary of the Revelations of the Emperor-Progenitor Quest Item Provisions 2 Rocky World Plasteel 7 Planetoid Plasteel 2 Lapidus Mortus Shattered World (East) Plasteel 8 Hostile Ships Medium Aeldari Ships, Small Aeldari Ship x4 Shattered World (Center) Adamantine 2 Planetoid Plasteel 2 Ash World Charred Ruins Jae Archeotech Lasgun, Reinforced Boots Xenotech 3 Last Chance of Cyrene Snow World Promethium 4 Blades in the Void Quest Small Drukhari Ship x2 Small Drukhari Ship Small Drukhari Ship Small Drukhari Ship Medium Drukhari Ship Voidship Blades in the Void Quest Long Splinter Rifle Mundus Valancius Blades in the Void Quest Hostile Ships Medium Drukhari Ship, Small Drukhari Ship x2 Hecutor-Pattern Plasma Battery Dargonus Von Valancius Palace Exterior Hekatarii Blade, Poisoned Hekatarii Blade, Blast Pistol Protector of the Faith 2H Power Sword, Imperial Staff, Bloodthirster 2H Sword Von Valancius Palace Interior [Retobi-Pattern] Power Maul The Emperor and My Right Quest Von Valancius Palace Exterior Severed Hand 1H Sword, Coordinate Oracle Headwear Von Valancius Palace Interior [Mezoa-Pattern] Thrill of the Hunt 1H Chain Axe, Eye of Hecaton Sniper Rifle White Signet of the Inquisition || Scarlet Signet of the Inquisition || Black Signet of the Inquisition Interrogator's Dagger ---------- Chapter 3 ---------- Chasm Stimm Consumable, Incubus Blade Armor, Wear-Resistant Boots Pit Veteran's Electro Graft Quest Item, Aeldari Long Rifle, Shuriken Catapult Rifle, Righteous Anger Autogun Chasm Incubus Klaive, Spinneret Webber, Hand of Offense Trinket, Aeldari Ranger Sight Trinket Xenospasm Grenade, Bruiser Boots, Mytic Ward Trinket, Beggar's Weapon Laspistol, Stimm Consumable Mangled Sector Loot Cameleoline Skin Quest Item, Procyon A Plasma Pistol, Stella Neutrona Plasma Rifle Adherent of Mankind Power Armor, Flames of Retribution Shield, Fencing Boots, Riposte Gloves Tactical Genius Headwear, Cyber-Eagle Sky Hunter Mk I, Carapace of Sorrows Medium Armor Weakness Detector Headwear, Sage Necklace, Lawbringer 1H Power Hammer, Defensive Boots For the Defense of Cadia Neckwear, Xenospasm Grenade, Psyber-Raven Black Omen Mk I Commissar Fight Commissar's Head Quest Item, Commissar Cap, Trophy Lasgun, Elite Chainsword, Xenomesh Medium Armor Commissar Flak Breastplate Light Armor, Battle Plan Trinket, Seal of the Purifier Trinket Corruption Eradicator Helmet, Honour Insignia Neckwear Chasm Tracking Boots, Stabilising Gauntlets Pit Loot Blessing of Death Lasgun, The Exploder 1H Flamer, Litany of Exhaustion Trinket, Xenospasm Grenade Servo-Skull Swarm Computation Module FI-DR-Alpha Malice Fight Fine-Edged Hekatarii Blade, Heavy Greatsword, Trophy Lasgun Arena Heavy Greatsword, Arena Beast's Claws Quest Item Chasm Loot Reaver's Tendons Quest Item Wrack Hexrifle, Wrack's Macrosteroidal Gland Quest Item Anatomical Opera Tervantias Incompetent's Punishment Backwear, Chapter 2 Inventory Tervantias Merchant Glimmersteel Blade, Blackhaze Venom Blade, Freerunner Boots, Exoskeletal Gloves, Haemonculus's Injector Consumable Dark Swiftness ConsumableServo-Skull Swarm Self-Destruct Algorithm, Cyber-Mastiff The Smell of Fear Psyber-Raven Law of Equilibrium, Cyber-Eagle Targeted Harassment, Steel Triad Shield, Astartes Chainsword Red Wolf Skull Helmet, Skjald's Furs Backwear, Lullaby of Sha'eil Sniper Rifle Mangled Sector The Chtonos Quest Life Sunderer Exotic Rifle, Chtonos's Pain Converter Quest Item Anatomical Opera Scalpel, Needles, and Sutures Quest Gladiator Mesh Armour Heavy Armor Pit Malice Merchant Serrated Glimmersteel Blade, Sworddancer Cloak, Sharpshooter Boots, The Distortion 1H Force Sword Iron Shield, [Mars-Pattern] Shotgun Post-Fight Loot General Serrated Glimmersteel Blade, [Mars-Pattern] Shotgun, Iron Shield, Sharpshooter Boots, Sworddancer Cloak Commissar Commissar Flak Breastplate Light Armor, Battle Plan Trinket, Seal of the Purifier Trinket, Commissar Cap Corruption Eradicator Helmet, Honour Insignia Neckwear, [Ryza-Pattern] Meltagun, [Ryza-Pattern] Thunder Hammer Warp Reflex Ring, Luck Thickener Trinket Malice Lasblaster Sniper Rifle, Shard Shotgun, Splinter Cannon Rifle Execution Malice's Hide Quest Item, Commissar's Head Quest Item, Radiant Chestplate Heavy Armor Chasm Argenta Argenta's Heart Quest item Arena Hekatarii Blade of Bloodthirst, Kabalite Splinter Pistol, Kabalite Venom Blade, Bloodseeker Klaive Aebys's Neuro-Agoniser Quest Item, Marazhai's Nerve Fibres, Blaster Rifle, Deadshot Splinter Rifle Pit Marazhai Battle-Scarred Mantle Chasm Sweet Perdition Splinter Rifle, Scourge's Adrenal Glands Quest Item Anatomical Opera The Spider's Web Webber, Bead of Might Trinket, Iron Cape Trinket, Long-Range Aim Lens Trinket Haemonculus's Injector Consumable, Haemonculus's Prism Quest Item, Provocative Emitter Trinket Stinger Ring, Spiked Boots, Cyber-Mastiff Steel Predator Mk I Chasm Ambush Dark Lance Rifle Pit Shrieker's Arsenal Shard of Bloodstone Neckwear, Duelling Sword, [Retobi-Pattern] Plasma Gun, Gladiator Mesh Armour Heavy Armor Intendant Boots, Soldier Aquila Pendant Neckwear, Commander's Notes Trinket, Aeldari Flexi-Armour Light Armor Serrated Glimmersteel Blade, [Mars-Pattern] Shotgun, Iron Shield, Sharpshooter Boots, Sworddancer Cloak Arena (Non-The Worm Churns Quest) Bloodblight Hexrifle, Fine-Edged Poisoned Hekatarii Blade, Combat Pleasure Stimulant Sharpened Venom Blade, Ghostplate Armour Light Armor, Xeno Emitter Backwear Outer Spire Halls Entrance Commander's Gloves, The Last Flash Neckwear, Modified Shardcarbine Rifle, Piercing Splinter Cannon Rifle Shuriken Catapult Rifle, Blaster Terrace Armour of Despair Medium Armor, Avenger Tactical Gauntlets, Peripheral Control Monocle Xenospasm Grenade, Modified Shardcarbine Rifle Spire of the Reaving Tempest Labyrinth Research Report Quest Item, Haemonculus's Notes Quest Item, Journal of Observations Quest Item Wraithbone Woven Battlesuit Medium Armor, Assault Cloak, Webway Resonance Device Quest Item, Special Privilege Shield Recoil Warboots, Gloves of Rapid Desolation, Drukhari Game Board Quest Item, Desolation Blast Pistol Sharpshooter Rifle, Xenospasm Grenade Main Hall Loot Blooddrinker Staff, Venom Chainmail, Blitz Boots, Xenohide Gloves Tervantias Shuriken Cannon Rifle, Warp-Focusing Staff, Haemonculus's Injector Consumable Upper Level Incubus Klaive, Agonising Spinter Pistol, Djin Blade of Yremeryss, Carmine Crown Warlord's Amulet, Shadow Field Trinket, Mon-Keigh Hide Cape ---------- Chapter 4 ---------- Voidship Bridge Drusians Merchant Astartes Flamer, Laurels of Command Neckwear, Military Combi-Tool Trinket, Overcharged Plasma Gun Psy Focus Neckwear, Auto Stimulant Trinket, Elite Synth-Leather Boots, Notes on Weaknessess Trinket Scout Armour Medium Armor, [Sol-Pattern] Power Maul, Boots of Silence, Virtue of Contempt Headwear Improved Heavy Rock Saw, Void Veteran Boots, [Sol-Pattern] Meltagun, Crusade Plate Helmet Triumph of Faith 1H Power Sword, Sacrifice 1H Force Sword, Bladewings Trinket, Commander's Chrono Trinket Improved Power Pick, Mantle of Extermination, Iron Grip Handwear, Boots of Kasrkin Cadian Castellan Carapace Medium Armor, High Spinner Armor, Judex Flamer, Righteous Justice 2H Power Sword Partner in Death 2H Sword, Staff of the Righteous Pyre, Modified Artificer Armour Power Armor Cold Blooded 2H Sword, Hymn of Vehemence Bolter, Undertaker Flamer, Dragon Scale Power Armour Explorators Merchant [Sol-Pattern] Shotgun, Omnissiah Holy Symbol Neckwear, Dark Providence 1H Force Sword [Mars-Pattern] Power Axe, Gunnery Shield, Improved Lightweight Boots, Solar Staff, Metal Claw Gloves [Forge World Origin] Skitarii Ranger Armour Medium Armor, Commander's Visor, Ancient Plasma Rifle Holy Power Armor, [Mars-Pattern] Astartes Flamer, [LD-Pattern] Heavy Rock Saw Modified Breacher's Armour Medium Armor, Visor of Inevitable Retribution, Adrenaline Injector Neckwear Vivisector's Visor, Omnissiah's Providence Omnissian Axe, Elder Flow Trinket, Smiter Power Axe Bag with Stimulants Backwear, Portable Motive Force Storage Trinket, Heartbeat Scanner Trinket [Mars-Pattern] Thunder Hammer, Advanced Heavy Stubber, Portable Deflector Trinket [War World Origin] Tempestus Elite Carapace Heavy Armor, [Sol-Pattern] Longlas, [Mars-Pattern] Meltagun Litany of Empyrean Fury Trinket, Annihilating Astartes Bolter, Ghost Helm, The Pyre Flamer Kasballica Mission Merchant [Mezoa-Pattern] Astartes Bolt Pistol, Stalking Boots, Cloak of Bloodthirst, Abyssal Conduit Handwear Laughing God's Pendant Neckwear, Breath of Purgation Flamer, [Black Heart Cabal Origin] Kabalite Armour Light Armor Slayer's Delight Handwear, Inquisitor's Badge of Office Trinket, Steel Triad Shield Armour of the Dawn Shadow Light Armor, Helliarch's Gloves, Incinerator 1H Force Sword, Tyrant Needle Pistol Demolitionist's Goggles, Breacher's Bracers, Spiked Gloves, Blade of the Suffering Collector Imminent Torment Venom Blade, [Ryza-Pattern] Astartes Chainsword, Saboteur's Helmet, Death Dealer Gloves Impenetrable Shroud Trinket, Emergency Drill Rock Saw, Acrobat's Greaves, Implacable Tempest Lasgun [Fortress World Origin] Chaos Light Enforcer Carapace, Deadly Dancer Boots, Crucible of Torment Lasgun Staff of Shock and Awe, Arbites Underarm Foehammer, Shadowguide Cloak, Quickeye Splinter Rifle Armour-Piercing Ammo Trinket, Reinforced Voisman Armour Medium Armor Fellowship of the Void Merchant Bone-Shatterer Pistol, Modified Krak Grenade, Demolition Instructions Trinket, Torturer 1H Power Hammer [Reaving Tempest Kabal Origin] Incubus Armour Medium Armor, Steel Guidance Headwear, Astronomican Regalia Staff Chirurgeon's Boots, Anti-Vehicle Revolver, Onslaught Amulet Neckwear, Thought Guide Staff, Self-Calibrating Helmet Double-Barreled Shotgun, Enchanted Smuggler's Armour Heavy Armor, Emergency Vox-Casters Backwear Efficient Breacher's Armour Medium Armor, Eroding Autogun, Defender Shield, Insatiable Djin Blade Abyss Spinner Gloves, Navy Breacher Boots, Slicing Symbol Neckwear, Cultist Armour Plates Medium Armor Immaterium's Channeller 1H Force Sword, Well-Maintained Webber, Dancing on Blood Footwear Sturdy Shield Straps Trinket, Blades Clone Field Trinket, Warp Grenade, Gunnery Shield Panoply of the Assassin Light Armor, Final Chord Shotgun, Starmist Scarf, Thunder Bearer Power Armor Compensator Gloves, Improved Heavy Bolter, Bedlam Consumable Curiosity Merchant General Familiar Maintenance Upgrade Kit III, Psyber-Raven Step into the Abyss, Servo-Skull Swarm Phasing Radiation Cyber-Eagle Blood Feast, Cyber Mastiff Pack Hunting Dogmatic Cyber Eagle Undefiled Aquila, Cyber-Mastiff Concecrated Fangs, Psyber-Raven His Light Bearer Servo-Skull Swarm No Mercy for the Unclean Iconoclast ? Heretical Cyber-Eagle Maddening Winds, Cyber-Mastiff Dog of War, Psyber-Raven Feast of Suffering, Servo-Skull Swarm Unholy Idol Contracts Conqueror Insatiable Djin Blade Pyramids of Death Armour of the Dawn Shadow Light Armor Colonies Foulstone Building Caligae of Saint Keefe, Blessed Lamp of Petrakara Plasma Pistol Arbitrator Solomon Vhyr's Armour Heavy Armor || Piety's Charge 2H Power Hammer Event Voidship Tech-Chains Plating || Crucible-Born Tempest Dorsal Weapon Shadow of the Undying One Light Armor || Saint Cognatius's Ostensorium Trinket || Emperor's Will 2H Power Hammer Janus Building Chant of Stagnation Sniper Rifle, The Vial of Falstow Neckwear, Fang of Perdition Neckwear Wraithdancer Garments Light Armor || Watcher From Above 1H Sword Event Hexagrammic Grace Trinket || Lady Xue's Ritual Blade Trinket, Lilaethan's Calm Sniper Rifle Dargonus Building Eyes of Joyeuse Headwear, Familial Power Armour Loyalist Garb Light Armor || Echo of Victory Trinket || Woebringer 2H Sword Event Book of Minor Prayers Trinket, Tainted Phylactery Trinket Kiava Gamma Building Arc Rifle Mindstorm, Titanforge Lance Weapon, Memory of The Daring Voidship Shields Hungering Mind Footwear, Eye of the Omnissiah Sensors Triumph and Fury Broadsides || Sacrament of Light Engines || Ethereal Visor Event Cogni-Simulacrum EF-Ultima-Octodecimum Trinket Vheabos VI Building Wych's Last Cry Light Armor, Imminent Torment 1H Sword, Craven's Bane 2H Chain Sword Freedom and Vengeance Handwear || Voice of Paduvian 2H Power Sword Event Trampled Cult Banner Trinket, Ancient Xenomechanism Neckwear Voidship Soulless Quest Loot [Mars-Pattern] Plasma Gun, Master Surgeon Glove, Arch-Strategist's Visor Marazhai Desolation Blast Pistol, Elite Blast Pistol, Djin Blade of Yremeryss, Knuckle Guard Trinket Sinew-Weave Ring, Cape of Righteous Fury Blood Ties Quest Mundus Valancius Dargonus Exterior Blood-Stained Letter Quest Item Interior Short Note Quest Item, Traitor's Ring Condemned Quest Mortus Acies Vheabos VI Tactica Imperialis Excerpt Trinket, Shield-Bearer's Boots, Ruby Splash Neckwear Price of Humanity Quest Gartrafal's Calamity Ice World Promethium 7 Hostile Ships Large Drukhari Ship, Small Drukhari Ship x2 Phton IV Instigator's Mantle, Swiftshroud Cloak, Grimy Handwritten Notebook Quest Item Modified Krak Grenade Mundus Nullius Ice World Ruined Palace Bonebreaker Maul, Symphony of Pain 1H Sword, Warp Grenade, Enforcer Light Boots Crusade Plate Gloves, Shroud of Dauntlessness, [Fortress World Origin] Tempestus Carapace Heavy Armor Halo Device Trinket Langrenn's Belt Snow World The Haemonculus's Prism Rumor Loathsome Discovery Rumor Pirates Large Pirate Ship, Small Pirate Ship x6 Nameless Star Quetza Temer Forests Guardian Long Rifle, Modified Krak Grenade, A Monograph by Karl Emmanuel Cerubian Dho Quest Item, Elite Blast Pistol Arch-Militant's Cape, Stupor Sniper Rifle, Tempestus Carapace Elite Backpack, Bayonet Chain Knife Trinket Cloak of Mercy, Dirt-Covered Vox Quest Item, Gift of Kurnous Sniper Rifle, Suin Kaelean Sniper Rifle Aeldari Farseer Mesh Armour, Upgraded Shuriken Pistol, [Craftworld World Origin] Aeldari Guardian Mesh Armour Camo Cloak Haemonculus's Laboratory Loot Strange Notes Quest Item, Toxic Flamer, Purifying Flame Helmet, Upgraded Shuriken Pistol Sharpened Hekatarii Blade, Sanguine Judgement Power Armor, Might of Fenris Armour Power Armor Icebreaker Sabatons, Blood Ice Gauntlets, Astartes Typhoon Bolter, Laughing Wolf Helm Blood Barrier Emitter Trinket, Archmachinator's Deceit Headwear, Haemonculus's Injector Consumable Damaged Data-Slate Quest Item The Door Quest Aeldari Farseer Mesh Armour, Staff of Crudarach, Bleeder Splinter Pistol, Tiara of the Immaterium Cradle of Khepri Rocky World Smuggler Hideout Perforated Vox-Thief Quest Item, Hunter's Focus Headwear, Needle Rifle, Massive Astartes Plasma Pistol Vox Thief Quest Item, Meteorite Shard Quest Item, Disguised Vox-Thief Quest Item, Corpuscarii Oath Arc Rifle Victim's Sorrow Headwear, Gold Xeno-Idol Quest Item, Uncanny Sphere Quest Item, Broken Vox Quest Item Death and Tithes Quest Stars of Martianus Planetoid Plasteel 2 Leethus Modified Krak Grenade, Advanced Adeptus Arbites Shotgun, Death Hymn Knife, The Slow March of Death Footwear Bloody Mentor Laspistol, Captain Walz's Key Quest Item, Shield of Unfaltering Will, Old Key Quest Item Lost Vox Quest Item, Cyber-Mastiff Bloodlust, Servo-Skull Swarm Enhanced Radio Signal, Arbitrator's Signal Ring Scoped Shotgun, Warrior Armour Medium Armor, Servo-Gauntlets, Retinal Analyser Headwear, Coffinmaker's Sledge [Char Name] von Valancius: Item Description Trinket, Chipped Data-Slate Quest Item, Elastic Gloves Psyber-Raven Blessing of the Immaterium, Cyber-Eagle Scourge of the Feeble, Sensory-Motor Modulator Backwear Intimidating Growl Shield, [Mars-Pattern] Hot Shot Laspistol Orbital Station Lady Theodora's Mantle Hostile Ships Small Pirate Ship x5 Medium Pirate Ship x2, Small Pirate Ship Medium Pirate Ship x4 Nolla Septum Hostile Ships Medium Drukhari Ship x3 Santiel's Pride Exterior Crumpled Writ Quest Item, Engraved Pendant Quest Item, "Notes on Life in the Hive" by L.G. Quest Item Modified Splinter Rifle, Plasma Pistol with Cryo-Module, Cyber-Mastiff Steel Predator Mk II Venomous Splinter Pistol, Gold-Framed Data-Slate Quest Item, Unsealed Letter Quest Item, Modified Krak Grenade Elite Blast Pistol, Slithering Slaughter Knife, Gift of the Grave Lotus Medium Armor, Lost Data-Slate Quest Item Spire Recorded Sermon Quest Item, Lightweight Boots, Cyber-Eagle Sky Hunter Mk II, Sturdy Cable Quest Item Death and Tithes Quest Mundus Valancius Dargonus Palace of Justice Kinesiostatic Shield, Marshal's Armour of the Koronus Expanse Heavy Armor, Marshal's Helmet of the Koronus Expanse Meragon Shield, Meragon Ring, Meragon Boots, Meragon Helmet, Cyber-Mastiff Merciless Onslaught Servo-Skwull Swarm Thermodynamic Protocol, Cyber-Eagle Hurricane Squall Chasing the Elusive Contempt Rumor Latotian's Passage Hostile Ships Medium Pirate Ship x4 End of the Elusive Legend Rumor Silence of Mer-Segrit Hostile Ships Large Pirate Ship, Medium Pirate Ship x4 Furibundus Footfall Atrium Servo-Skull Swarm Computation Module FI-DR-Beta, Psyber-Raven Black Omen Mk II The Glow of Dead Stars Plasma Rifle The Martyr's Endurance Rat Hunting Quest Venomous Slicer Sword, Rune-Carved Shuriken Cannon Rifle, Conmilitum Badge Neckwear Elite Blast Pistol, Wych's Scorn Light Armor Loot Burning Faith Insignia Neckwear Liege Fight [Mezoa-Pattern] Greatsword Incendia Fight Auto-Striking Power Sword, Daredevil Pistol, Stalwart Boots, Phoenix Gem Neckwear, Duelist Uniform Injection Adapter Trinket, Commissar's Cloak, [Mezoa-Pattern] Inferno Pistol, [Sol-Pattern] Plasma Pistol [Ryza-Pattern] Chainsword, [Hive World Origin] Voidsmen Armour Medium Armor Voidship Void Shadows Quest Freight Line Ceremonial Blade, Bleeder Axe, [LD-Pattern] Autogun, [LD-Pattern] Well-Maintained Heavy Rocksaw [LD-Pattern] Toxic Knife, [Sol-Pattern] Laspistol, [Mezoa-Pattern] Lasgun, [Ryza-Pattern] Chainsword Temple of the Bloodspun Web Saint's Bone Charm Neckwear Freight Line Well-Maintained Heavy Rocksaw, Industrial Fyceline Grenade, Officer Key Quest Item, Improved Webber Bridge Bonecracker 2H Hammer, Needle Pistol, Improved Power Pick, Strangler Webber, [Mars-Pattern] Bolt Pistol Heavy Breacher's Boots, Rib Suit Heavy Armor, Sire's Patronage Neckwear Unholy Plunder Rumor Aviorus Jungle World Cape of Reckoning Omicron Artificial Object Unholy Relics Neckwear The Three Sorrowful Phalanges Quest Finger of Sorrow Amulet of the Ravenous Star Neckwear Agathus Archides Large Chaos Ship, Medium Chaos Ship x2 Small Chaos Ship Deceiver Shifting Shield, High Energy Focus Arsenal, Grip of the Empyrean Trinket The Price of Power Quest Smaragous Mundos Desert World Loot Elite Marksman Gloves, Chorus of Battle Sniper Rifle, Plasma Ring, Grenadier's Backpack Khaine's Revenge Light Armor, [Mezoa-Pattern] Lasgun, Staff of Orsellio Novator, Open Soul Pendant Neckwear Xenos Neuro Disruptor Pistol, Upgraded Shuriken Pistol Frozen Prince Ice World Shard of the Holy World Modified Krak Grendae, Tearing Vengeance 1H Power Axe, Boots of Decay The Siege Quest Emperor's Palm Eufrates II Hostile Ships Huge Chaos Ship Picture Book Event Unhallowed Bellow Bolter Main Tech-Sanctum "The Sixteen Universal Laws: The Warnings" Quest Item, [Retobi-Pattern] Sniper Rifle, [Sol-Pattern] Plasma Pistol [Sol-Pattern] Elite Power Sword, Warp Grenade, Untuning Combi-Tool Trinket, Data-Stick Key Quest Item Data-Stick of Valuble Information Quest Item, Great Librarian Glasses, Untainted Sacrament 1H Chainsword Invincible Onslaught Armour Power Armor, Trapper's Furs Backwear Main Generator Sanctum Data-Stick Key Quest Item, Dented Data-Crypt Quest Item, Servo-Key to Auxiliary Chamber Quest Item Fine Work Gloves, Terrorax Slayer Sniper Rifle Prayer Halls Loot Scrached Data-Crypt Quest Item, "The Sixteen Universal Laws: The Warnings" Quest Item, Omnispex Trinket Triumph of the Stalwart Flamer, Ragefire Plasma Gun The Baleful Howl Quest Hellbrute Horn Trophy Trinket, Wolf Tooth Necklace, Astartes Storm Bolter The Drill Uralon Fight Rending Chainaxe, Inherent Blasphemy Bolt Pistol, Uralon's Accursed Crozius 1H Power Axe The Call of the Edge Quest Ghost Helm, Edge of the Irrevocable 2H Force Sword The Baleful Howl Quest Voidship Grin of the Iron Wolf 1H Power Axe Let the Cycle Be Discontinued Quest System Speculo Heavy Lifters Handwear, Mark 8B3-5 Filter Gas Mask, [Mars-Pattern] Hand Flamer, Enhanced Data-Tether Mask Overcharge Gloves, Vid-Capture Relay Trinket, Voltagheist Field Emitter Backwear, [Mars-Pattern] Omnissian Axe Furibundus Footfall Questions and Answers Quest Carnivorous Blade 2H Sword, [War World Origin] Crusade Plate Armour Heavy Armor, Burden of Servitude Bolt Pistol Flashlight Emitter Neckwear, Archeotech Plasma Battery Broadsides Death Has Whispered Your Name Quest Mundus Valancius Voidborn's Pride Trinket Voidship Lingering Whisper Headwear, Bygone Sorrow Light Armor, Whispering Mercy 1H Sword, Singing Retribution 1H Sword Crimson Haze Consumable Litoribum Maledicta Hostile Ships Medium Chaos Ship Lapidus Mortus Shattered World Path of Revulsion Rumor The Haemonculus's Gift Rumor Driven Quest Raeth-Tawi Snow World Harrowing Gloves, Dashing Aquila Neckwear, Restless Absolution 2H Power Sword, Chaos Bodyglove Warp Grenade, [Mars-Pattern] Bolt Pistol, [Ryza-Pattern] Chainsword Voidship Bridge The One Star Power Armor The Haemonculus's Gift Rumor Hundred Dreams Crossroads Arid World Pain Grip Handwear Questions and Answers Quest Porta Septentum Inquisition Fleet Medium Navy Ship x3 Voidship Inquisition Boarding Party Kasrkin Armour Medium Armor, [Mars-Pattern] Flamer Uralon [Daemon World Origin] Chaos Enforcer Carapace Medium Armor ---------- Chapter 5 ---------- Voidship Loot Holy Fire Grenade Incendia Duellist Uniform Light Armor, [Mezoa-Pattern] Inferno Pistol, Soldier Aquila Pendant Neckwear Commander's Gloves Uralon Bloody Retribution Power Armor, Inherent Blasphemy Bolt Pistol, Uralon's Accursed Crozius 1H Power Axe Astartes Power Gloves Calligos Master-Crafted Power Axe, [Mars-Pattern] Hot Shot Laspistol, Doombringer Hood Backwear, Corrupted Enforcer Boots Modified Krak Grenade Debris of Battiada Ice World Distress Signal Source Tesla Ring, Cyber-Mastiff "Heel!" Protocol, Purging Fury Flamer, Phantom Killer Bodyglove Hostile Ships Medium Necron Ship x3 Archeotech Glimmer-Pattern Void Shield Array //-An#8954No01-KT// Rocky World Withering Shard Neckwear Hostile Ships Medium Necron Ship x5 Heavy Enforcer Autocannon Nephritis Dominium Savannah World Master-Crafted Hekatarii Blade, Last Stand Shield Ice World Fenrys Hjolda Quest Astartes Power Sword, Virtuous Vindication Melta Pistol, Mjodlner 1H Power Hammer Modified Krak Grenade, Bloodcraver Power Armor, Emperor's Justice Headwear Rocky World Plasteel 7 Hostile Ships Large Necron Ship, Medium Necron Ship x2 Archeotech Plasma Battery Broadsides Desert World Xenos Crypt Pacification Webber, Tormentor of the Chastened 1H Power Hammer, Insatiable Flamer The Last Confession of Magos Theseus-Delta-Praximus Quest Item, Cyber-Eagle Falconry Gaze of the Void Las Rifle, Cloaking Field Emitter Backwear Sanctum of Taaphetus Lifeless World Holo-Field Emitter Backwear Rocky World Abandoned Landing Site Gloomrifle Sniper Rifle, Inevitable Demise Handwear, Advanced Shield Fury Incarnate Neckwear, Servo-Skull Swarm Stimulation Protocol, They Shall Weep Bolter Heavy Void Suit, Ship's Vox-Log Quest Item Hostile Ships Large Necron Ship x2, Medium Necron Ship x2 Tomb World Epitaph Entrance Necrontech Hot Shot Lasgun, Last Ditch Armour Medium Armor, The Rack Shotgun Pistol The Ruin Shotgun Pistol, Astral Currents Footwear, Dynasty Notebook Quest Item Mindkiller Staff, Psyber-Raven Harbinger of Death, Full-Auto Shotgun, Blood Fury Cloak Sanguine Thirst 1H Power Axe Lower Level Bonebreaker Maul, Solar Staff, Kasrkin Armour Medium Armor, Light Carapace Scale Armour Eruption Meltagun, [Daemon World Origin] Chaos Enforcer Carapace Medium Armor Staff of Shock and Awe, [Armoury World Origin] Malleus Bodyglove, Anti-Vehicle Revolver Panoply of the Assassin Light Armor, Auto-Striking Power Sword, Exitus Longlas Relic Silencer Trinket, Incandescent Storm Plasma Gun, Cruciatum Litany Trinket Rosary of Defense Trinket, Singer of Fearsome Sagas 1H Power Axe, Rallying Boots Mind Assemble Circlet ----------------------------------------- Notable 1H Ranged Weapons ----------------------------------------- ----------------- | Basic | ----------------- // Pistol \\\ [Orthlack-Pattern] Stub Revolver (Chapter 2, Kasballica Mission Merchant) Damage: 10-14, 15%, Single || Burst RoF: 3/8, 15 Recoil Range: 4-8 Special: Overpenetration +50% [Retobi-Pattern] Autopistol (Chapter 2, Footfall Shadow Quarters Warehouse, Wanted On Footfall Quest) Damage: 4-6, 10%, Single || Burst RoF: 6/12, 15 Recoil Range: 3-7 Special: Overpenetration +50% Anti-Vehicle Revolver (Chapter 4, Fellowship of the Void Merchant Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 20-33, 45%, Single || Burst RoF: 3/6, 15 Recoil Range: 6-12 Special: Hits explodes for 20 Impact Damage on the target and all adjacent creatures, Overpenetration +50% Daredevil Pistol (Chapter 4, Footfall, The Great Judgement Quest) Damage: 9-13, 10%, Single || Burst RoF: 8/48, 15 Recoil Range: 5-10 Special: Daring Burst Attack Action (AP 0, Armor Penetration 20%, Ends turn), Overpenetration +50% Dead Shot Stub Revolver (Chapter 1, Eurac V, Felek Orsellio Chapter 2, A Card Inverted Quest, Officers' Deck) Damage: 8-16, 15%, Single RoF: 1/6 Range: 6-12 Special: Hit chance +15%, Overpenetration +50%, Strength 35 Req Improved Autopistol (Chapter 1, Rykadi Philia Barracks) Damage: 4-5, 5%, Single || Burst RoF: 6/12, 15 Recoil Range: 4-8 Special: Overpenetration +50% Orthlak Mark IV (Chapter 2, Janus, Forests of Janus) Damage: 5-8, 10%, Single || Burst RoF: 6/12, 15 Recoil Range: 5-10 Special: Overpenetration +50% Promise of Freedom (Chapter 2, A Card Inverted Quest, Officers' Deck) Damage: 5-8, 50%, Burst RoF: 4/12, 5 Recoil Range: 6-12 Special: Fatigued on Hit for 1 round (Toughness Res), Overpenetration +50% Promise of Retribution (Chapter 2, A Card Inverted Quest, Officers' Deck) Damage: 8-12, 30%, Burst RoF: 3/12, 5 Recoil Range: 6-12 Special: Damage +[BS Bonus] for each stack of Fatigued on the target, Overpenetration +50% Ripper Autopistol (Chapter 1, Eurac V) Damage: 3-5, 10%, Single || Burst RoF: 8/16, 15 Recoil Range: 5-10 Special: Overpenetration +50% /// Shotgun \\\ [Retobi-Pattern] Foehammer (Chapter 2, Fellowship of the Void Merchant) Damage: 11-21, 10%, Area RoF: 1/6 Range: 3-6 Special: Knockback targets at effective range [Ryza-Pattern] Foehammer (Chapter 2, Footfall Shadow Quarters, Astray Quest) Damage: 15-23, 15%, Area RoF: 1/6 Range: 3-6 Special: Knockback targets at effective range Arbites Underarm Foehammer (Chapter 4, Kasballica Mission Merchant) Damage: 30-40, 10%, Area RoF: 1/6 Range: 3-6 Special: Attack +1 after Melee Kill once per round, Knockback targets at effective range Bone-Shatterer (Chapter 4, Fellowship of the Void Merchant) Damage: 27-40, 15%, Area RoF: 1/8 Range: 3-7 Special: Creatures Hit suffer +33% Physical Damage from all sources for 2 rounds, Knockback targets at effective range The Rack (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 35-40, 10%, Area RoF: 1/6 Range: 3-6 Special: Free Attack if previously Attacked with The Ruin this turn, Knockback targets at effective range The Ruin (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 35-40, 10%, Area RoF: 1/6 Range: 3-6 Special: Free Attack if previously Attacked with The Rack this turn, Knockback targets at effective range ----------------- | Bolt | ----------------- [Mars-Pattern] Bolt Pistol (Chapter 4, Void Shadows Quest Chapter 4, Driven Quest) Damage: 18-27, 20%, Single || Burst RoF: 4/8, 20 Recoil Range: 6-12 [Mezoa-Pattern] Astartes Bolt Pistol (Chapter 4, Kasballica Mission Merchant) Damage: 20-30, 20%, Single || Burst RoF: 4/24, 30 Recoil Range: 10-20 Special: Adeptus Astartes Req [Mezoa-Pattern] Bolt Pistol (Chapter 1, Explorators Merchant) Damage: 8-12, 15%, Single || Burst RoF: 4/8, 20 Recoil Range: 6-12 Burden of Servitude (Chapter 4, Questions and Answers Quest) Damage: 22-32, 25%, Single || Burst RoF: 4/12, 25 Recoil Range: 7-15 Special: Hit chance +10%, Adeptus Astartes Req Deadly Precision (Chapter 2, Palatium Stellios, Blades in the Void Quest) Damage: 14-16, 10%, Single || Burst RoF: 3/6, 20 Recoil Range: 7-14 Speial Hit chance +10%, Single shots always Crit Inherent Blasphemy (Chapter 4, The Siege Quest Chapter 5, Uralon the Cruel) Damage: 24-36, 25%, Single || Burst RoF: 4/12, 15 Recoil Range: 5-10 Special: Deals Warp Damage, Heretical Zealot Req ----------------- | Exotic | ----------------- Agonising Splinter Pistol (Chapter 3, Spire of the Reaving Tempest) Damage: 8-10, 20%, Single || Burst RoF: 5/12, 10 Recoil Range: 7-14 Special: Toxic Damage x2, Toxin +1 on Hit, Toxin 8, Drukhari Req Bleeder Splinter Pistol (Chapter 4, The Door Quest) Damage: 8-12, 10%, Single || Burst RoF: 3/12, 10 Recoil Range: 7-14 Special: Bleeding 6, Drukhari Req Bloodburner (Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 13-30, 25%, Single RoF: 1/5, 10 Recoil Range: 5-10 Special: On Hit increase the DoTs suffered by the target by +5 (no stacking), Toxin 6 Improved Shuriken Pistol (Capter 2, Janus, Forests of Janus) Damage: 6-11, 15%, Single || Burst RoF: 7/18, 5 Recoil Range: 5-10 Special: Aeldari Req Kabalite Splinter Pistol (Chapter 3, Arena) Damage: 10-15, 10%, Single || Burst RoF: 4/15, 10 Recoil Range: 5-10 Special: Toxin 8, Drukhari Req Modified Splinter Pistol (Chapter 2, Fellowship of the Void Merchant) Damage: 8-12, 20%, Single || Burst RoF: 4/25, 10 Recoil Range: 7-14 Special: Toxin 6, Drukhari Req Needle Pistol (Chapter 2, Fellowship of the Void Merchant Chapter 4, Void Shadows Quest) Damage: 13-20, 30%, Single RoF: 1/5, 10 Recoil Range: 5-10 Special: Slowed and Fatigued on Hit, Toxin 6, Dodge Reduction 30 Neuro Disruptor (Chapter 4, The Price of Power Quest) Damage: 30-46, 100%, Single RoF: 1/4 Range: 11-22 Special: Deals Mental Damage, Target Willpower/Perception/Fellowship -10 and Psy Rating -1 on Hit (Intelligence Res) Dodge Reduction 10, Aeldari Req Shuriken Pistol (Chapter 2, Footfall Shadow Quarters Warehouse, Jae Chapter 2, Cradle of Khepri, Distress Signal Zone) Damage: 6-10, 15%, Single || Burst RoF: 7/18, 5 Recoil Range: 6-12 Special: Aeldari Req Splinter Pistol (Chapter 2, Various) Damage: 6-9, 25%, Single || Burst RoF: 6/12, 10 Recoil Range: 7-14 Special: Toxin 6, Drukhari Req Tyrant (Chapter 4, Kasballica Mission Merchant) Damage: 30-45, 30%, Single || Burst RoF: 1/10, 10 Recoil Range: 5-10 Special: Burning 10, Bleeding 10, Toxin 10, Dodge Reduction 30 Upgraded Shuriken Pistol (Chapter 4, Hunting Grounds Quest Chapter 4, Lair of the Haemonculus Quest Chapter 4, The Price of Power Quest) Damage: 11-15, 15%, Single || Burst RoF: 7/18, 5 Recoil Range: 6-12 Special: Aeldari Req Venomous Splinter Pistol (Chapter 4, Nolla Septum, Santiel's Pride) Damage: 9-12, 25%, Single || Burst RoF: 6/12, 10 Recoil Range: 7-14 Special: Toxin 10, Drukhari Req ----------------- | Flame | ----------------- [Mars-Pattern] Hand Flamer (Chapter 4, Let the Cycle Be Discontinued Quest) Damage: 27-40, 5%, Area RoF: 1/6 Range: 2-4 Special: Burning 15, Dodge Reduction 30 [Mezoa-Pattern] Hand Flamer (Chapter 2, Footfall Shadow Quarters, Dark Hideout) Damage: 13-21, 5%, Area RoF: 1/6 Range: 2-4 Special: Burning 10 Reconstructed Flamer Pistol (Chapter 2, Drusians Merchant) Damage: 13-19, 5%, Area RoF: 1/6 Range: 2-4 Special: On Hit Melee Attacks against the target get Crit chance +10% and Crit Damage +15% for 2 turns, Burning 10 The Exploder (Chapter 3, Pit) Damage: 19-28, 5%, Area RoF: 1/6 Range: 2-4 Special: Burning 12, On Kill deal [Enemy TGH Bonus /3] Fire Damage and Burning 9 to all creatures within 2 cells ----------------- | Las | ----------------- [Mars-Pattern] Hot Shot Laspistol (Chapter 4, Death and Tithes Quest Chapter 5, Calligos Winterscale) Damage: 15-25, 35%, Single || Burst RoF: 4/20, 5 Recoil Range: 6-12 Special: Dodge Reduction 30 [Sol-Pattern] Laspistol (Chapter 4, Void Shadows Quest) Damage: 14-20, 20%, Burst RoF: 4/20, 10 Recoil Range: 5-10 Special: Dodge Reduction 30 Beggar's Weapon (Chapter 3, Chasm) Damage: 15-30, 10%, Burst RoF: 2/20, 10 Recoil Range: 5-10 Special: Dodge Reduction 30 Blast Pistol (Chapter 1, Rykad Majoris Chapter 2, Blades in the Void Quest) Damage: 15-25, 60%, Area RoF: 1/10 Range: 6-12 Special: Dodge Reduction 30, Drukhari Req Bloody Mentor (Chapter 4, Death and Tithes Quest) Damage: 12-12, 30%, Burst RoF: 6/24, 15 Recoil Range: 5-10 Special: AP +1/MP +[FEL Bonus /2]/Crit chance +[FEL Bonus x2]% for Hit allies on their next turn (no stacking) Dodge Reduction 35 Desolation Blast Pistol (Chapter 3, Spire of the Reaving Tempest Chapter 4, Voidship, Soulless Quest) Damage: 23-35, 75%, Area RoF: 1/10 Range: 6-12 Special: Melting +1 on Hit, Dodge Reduction 30, Drukhari Req Elite Blast Pistol (Chapter 4, Various) Damage: 26-40, 70%, Area RoF: 1/10 Range: 6-12 Special: Dodge Reduction 30, Drukhari Req Hot Shot Laspistol (Chapter 1, Rykad Minoris Starport Escape Chapter 2, Agathus Archides, Voidship Remains) Damage: 8-11, 35%, Single || Burst RoF: 3/20, 5 Recoil Range: 6-12 Special: Dodge Reduction 30 Precise Laspistol (Chapter 1, Rykadi Philia Open Pit) Damage: 6-8, 10%, Single || Deadeye || Burst RoF: 4/30, 10 Recoil Range: 5-10 Special: Dodge Reduction 30 Quick-Firing Laspistol (Chapter 2, Hundred Dreams Crossroads, In the Footsteps of History Rumor) Damage: 7-10, 10%, Burst RoF: 5/30, 20 Recoil Range: 5-10 Special: Dodge Reduction 30 ----------------- | Melta | ----------------- [Mezoa-Pattern] Inferno Pistol (Chapter 4, Footfall, The Great Judgement Quest Chapter 5, Incendia Chorda) Damage: 30-40, 60%, Single || Area RoF: 1/6 Range: 4-9 Special: Hit chance +10% Corrupted Inferno Pistol (Prologue, Lord Captain's Quarters, Heretical Path) Damage: 10-16, 50%, Single || Area RoF: 1/3 Range: 4-8 Special: Coercion +10, No Proficiency Req, Heretical Follower Req Inferno Pistol (Chapter 2, Pillars of Viridice, Inquisition Shipwreck) Damage: 10-17, 50%, Single || Area RoF: 1/3 Range: 4-8 Virtuous Vindication (Chapter 5, Fenrys Hjolda Quest) Damage: 35-50, 80%, Single || Area RoF: 1/3 Range: 4-8 Special: Burning 8, Melting on Hit, Burning +16 and Stunned for 1 turn on Hit (Toughness +10 Res) ----------------- | Plasma | ----------------- [Retobi-Pattern] Plasma Pistol (Chapter 2, Explorators Merchant Chapter 2, Kiava Gamma, Manufactorum) Damage: 13-19, 40%, Single || Area RoF: 1/13 Range: 8-16 [Sol-Pattern] Plasma Pistol (Chapter 4, Footfall, The Great Judgement Quest Chapter 4, The Siege Quest) Damage: 25-35, 45%, Single || Area RoF: 1/13 Range: 8-16 Blessed Lamp of Petrakara (Chapter 4, Foulstone Colony, Holy Prey) Damage: 22-30, 45%, Single || Area RoF: 1/13 Range: 8-16 Special: Light of Petrakara (Blinded) on Hit for 1 round Hit chance +[10 + Dogmatic Rank]% and Crit chance +[5 + Dogmatic Rank]% against affected targets Massive Astartes Plasma Pistol (Chapter 4, Cradle of Khepri, Smuggler Hideout) Damage: 35-40, 45%, Single || Area RoF: 1/13 Range: 8-16 Special: Adeptus Astartes Req Plasma Pistol with Cryo-Module (Chapter 4, Nolla Septum, Santiel's Pride) Damage: 27-37, 45%, Single || Area RoF: 1/13 Range: 8-16 Special: Remove all Overheating stacks on Reload Procyon A Plasma Pistol (Chapter 3, Mangled Sector) Damage: 18-23, 40%, Single || Area RoF: 1/13 Range: 8-16 Special: Overcharge Attack AP Cost -1 if wielder is a Tech-Priest or is dual-wielding Plasma weapons Procyon B Plasma Pistol (Chapter 2, Kiava Gamma, Manufactorum) Damage: 14-20, 35%, Single || Area RoF: 1/13 Range: 8-16 Special: Overcharge Attacks cost [Overheating Stacks /2] AP more and will never cause an Explosion ----------------------------------------- Notable 2H Ranged Weapons ----------------------------------------- ----------------- | Basic | ----------------- /// Autogun \\\ [Civitas Pattern] Autogun (Chapter 2, Footfall Atrium, Underworld Quest Janus, Forest of Janus Mundus Nullius, The Heartless) Damage: 5-8, 5%, Single || Burst RoF: 7/24, 15 Recoil Range: 12-24 Special: Overpenetration +50% [LD-Pattern] Autogun (Chapter 4, Void Shadows Quest) Damage: 6-10, 10%, Single || Burst RoF: 8/24, 15 Recoil Range: 8-16 Special: Overpenetration +50% [Mezoa-Pattern] Autogun (Chapter 1, Fellowship of the Void Merchant) Damage: 3-6, 10%, Single || Burst RoF: 6/24, 15 Recoil Range: 8-16 Special: Overpenetration +50% [Orthlack-Pattern] Autogun (Chapter 2, Footfall Atrium Warehouse) Damage: 4-6, 10%, Single || Burst RoF: 8/32, 15 Recoil Range: 8-16 Special: Overpenetration +50% Advanced Heavy Stubber (Chapter 4, Explorators Merchant) Damage: 10-11, 20%, Single || Burst RoF: 10/80, 50 Recoil Range: 10-20 Special: Destory destructable Cover on Hit, Automatically Overpenetrate Cover, Overpenetration +50%, Str 55 Req Calibrated Heavy Stubber (Chapter 2, Kasballica Mission Merchant) Damage: 3-6, 5%, Single || Burst RoF: 12/156, 50 Recoil Range: 9-18 Special: Overpenetration +50%, Str 60 Req Equaliser (Chapter 2, Vheabos VI Colony, Event) Damage: 5-7, 15%, Single || Burst RoF: 10/120, 35 Recoil Range: 9-18 Special: Damage +[Target's Difficulty Tier], Overpenetration +50%, Strength 55 Req Eroding Autogun (Chapter 4, Fellowship of the Void Merchant) Damage: 10-12, 10%, Single || Burst RoF: 8/32, 15 Recoil Range: 8-16 Special: Hit targets suffer +20% Toxic Damage until the end of combat, Overpenetration +50% Heavy Enforcer Autocannon (Chapter 5, //-An#8954No01-KT//, Hostile Ships) Damage: 10-11, 20%, Single || Burst RoF: 7/100, 50 Recoil Range: 12-24 Special: Push 2 on Hit (Toughness -10 Res), Overpenetration +50%, Str 55 Req Righteous Anger (Chapter 2, Litoribum Maledicta, Wasteland Wayfarer Chapter 3, Pit) Damage: 4-7, 15%, Single || Burst RoF: 10/120, 40 Recoil Range: 9-18 Special: Strength 55 Req The Ripper (Chapter 1, Freight Line Chapter 2, Footfall Atrium, Underworld Quest) Damage: 5-7, 15%, Single || Burst RoF: 8/32, 15 Recoil Range: 8-16 Special: Overpenetration +50% /// Shotgun \\\ [Drusus Prime Pattern] Shotgun (Chapter 2, Fellowship of the Void Merchant) Damage: 21-24, 20%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range [Mars-Pattern] Shotgun (Chapter 3, Survivor's Revenge Quest) Damage: 27-35, 10%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range [Retobi-Pattern] Shotgun (Chapter 2, Attack in the Silence of Mer-Segrit Quest) Damage: 24-36, 10%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range [Sol-Pattern] Shotgun (Chapter 4, Explorators Merchant) Damage: 35-45, 10%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range Advanced Adeptus Arbites Shotgun (Chapter 4, Death and Tithes Quest) Damage: 30-40, 15%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range Combat Shotgun (Chapter 2, Footfall Void Dock Alpha-Rho) Damage: 18-22, 10%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range Crescendo (Chapter 2, Mundus Nullius, The Heartless) Damage: 20-23, 10%, Area RoF: 1/8 Range: 3-7 Special: On Parry or if 2+ enemies are Hit in a single Area Attack gain Attack +1 next turn (no stacking) Dodge Reduction 5 Double-Barreled Shotgun (Chapter 4, Fellowship of the Void Merchant) Damage: 70-100, 1%, Area RoF: 2/2 Range: 3-7 Special: Never Misses, Dodge Reduction 33, Knockback targets at effective range Final Chord (Chapter 4, Fellowship of the Void Merchant) Damage: 30-40, 10%, Area RoF: 1/4 Range: 3-7 Special: Last shell ignores Armor and Immobilises on Hit (Agility Res), Knockback targets at effective range Full-Auto Shotgun (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 45-55, 10%, Area || Burst RoF: 6/6 Range: 3-7 Special: Staggered to wielder on use of Burst Attack, Knockback targets at effective range Nullifying Shotgun (Chapter 2, Langrenn's Belt, Plundered Void Station) Damage: 24-31, 15%, Area RoF: 1/8 Range: 3-7 Special: Knockback targets at effective range Scoped Shotgun (Chapter 4, Death and Tithes Quest) Damage: 35-40, 10%, Single || Area RoF: 1/8 Range: 3-7 Special: Slug Shot Attack (Damage x2, Push 5, Range 2-12) Hit chance +5%, Dodge Reduction 10, Knockback targets at effective range Shard Shotgun (Chapter 3, Pit, Survivor's Revenge Quest) Damage: 24-34, 10%, Area RoF: 1/4 Range: 3-7 Special: Toxin 8 on Hit (Toughness Res), Knockback targets at effective range Shredder Shotgun (Chapter 2, Footfall Atrium Chapter 2, Ablution in Blood Quest, Crypt Main Hall Chapter 2, Vheabos VI, Blades in the Void Quest, Scarred Gladiator) Damage: 20-25, 5%, Area RoF: 1/8 Range: 3-7 Special: Dodge Reduction 20, Knockback targets at effective range Sturdy Shotgun (Chapter 1, Rykad Minoris Upperway East) Damage: 7-10, 10%, Area RoF: 1/6 Range: 3-7 Special: Crit chance +[Coercion /5]% and Armor Penetration +[Char Level]% against adjacent targets /// Sniper Rifle \\\ [Mezoa-Pattern] Sniper Rifle (Chapter 2, Kasballica Mission Merchant) Damage: 20-30, 20%, Single || Deadeye RoF: 1/5 Range: 18-36 Special: Hit chance +30%, Dodge Reduction 10, Overpenetration +50% [Retobi-Pattern] Sniper Rifle (Chapter 4, The Siege Quest) Damage: 26-39, 20%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Hit chance +30%, Dodge Reduction 10, Overpenetration +50% Cruel Fate (Chapter 2, Thassera, Fair Trade Quest) Damage: 25-30, 35%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: AP +1 on Crit, Dodge Reduction 10, Overpenetration +75% Gloomrifle (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) Damage: 42-65, 40%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Damage +[3 x Target's Deflection], Overpenetration Damage is not reduced Hit chance +40%, Overpenetration +50% Hunting Rifle (Chapter 2, Janus, Forests of Janus Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 20-26, 15%, Single || Deadeye RoF: 1/3 Range: 11-22 Special: Damage +5 per size category to large enemies, Hit chance +40%, Overpenetration +50% Marksman Rifle (Chapter 2, Aviorus System Drifting Voidship) Damage: 21-25, 15%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Hit chance +20%, Overpenetration +50% Rebel's Sniper Rifle (Chapter 1, Rykad Minoris Starport Escape Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 18-25, 20%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Hit chance +30%, Overpenetration +50% Sharpshooter Rifle (Chapter 3, Spire of the Reaving Tempest) Damage: 24-36, 20%, Single || Deadeye RoF: 1/3 Range: 11-22 Special: Damage +5 per size category to large enemies, Hit chance +40%, Overpenetration +50% Terrorax Slayer (Chapter 4, The Siege Quest) Damage: 30-45, 35%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: AP Cost +1 for Deadeye Shot, Damage x3 for Deadeye Shot against Large targets, Hit chance +30%, Overpenetration +50% ----------------- | Bolt | ----------------- [Retobi-Pattern] Bolter (Chapter 2, Explorators Merchant) Damage: 10-16, 15%, Single || Burst RoF: 4/16, 25 Recoil Range: 12-24 Annihilating Astartes Bolter (Chapter 4, Explorators Merchant) Damage: 30-45, 25%, Single || Burst RoF: 3/15, 25 Recoil Range: 12-24 Special: Crit Damage +10% until end of combat on Crit (stacks), Strength 55 Req, Adeptus Astartes Req Astartes Storm Bolter (Chapter 4, The Baleful Howl Quest) Damage: 20-25, 20%, Single || Burst RoF: 6/40, 35 Recoil Range: 12-24 Special: Adeptus Astartes Req Astartes Typhoon Bolter (Chapter 4, Lair of the Haemonculus Quest) Damage: 27-37, 25%, Single || Burst RoF: 3/20, 30 Recoil Range: 12-24 Special: Rate of Fire +17 with Rapid Fire, Strength 55 Req, Adeptus Astartes Req Bolter (Chapter 2, Kiava Gamma, Manufactorum) Damage: 19-27, 20%, Single || Burst RoF: 4/30, 25 Recoil Range: 10-20 Special: Heretical Votary Req, Adeptus Astartes Req Bringer of Terror (Chapter 1, Rykad Minoris Starport Escape) Damage: 6-9, 20%, Single || Burst RoF: 8/96, 40 Recoil Range: 12-24 Special: Str 60 Req, Heretical Follower Req Heavy Bolter (Chapter 2, Drusians Merchant) Damage: 6-10, 25%, Single || Burst RoF: 8/96, 40 Recoil Range: 12-24 Special: Str 60 Req Hymn of Vehemence (Chapter 4, Drusians Merchant) Damage: 20-30, 20%, Single || Burst RoF: 4/14, 30 Recoil Range: 12-24 Special: Rate of Fire increased by the number of enemies affected by War Hymn/Furious Recital Imperial Pride (Chapter 2, Footfall Shadow Quarters, Tunnels) Damage: 11-17, 15%, Single || Burst RoF: 4/16, 25 Recoil Range: 12-24 Special: Damage +4 against Xenos/Psykers/Chaos Improved Heavy Bolter (Chapter 4, Fellowship of the Void Merchant) Damage: 12-18, 25%, Single || Burst RoF: 6/60, 35 Recoil Range: 12-24 Special: Rate of Fire +1 on Kill, Str 75 Req Modified Bolter (Chapter 1, Explorators Merchant) Damage: 7-12, 15%, Single || Burst RoF: 4/14, 25 Recoil Range: 12-24 Precise Bolter (Chapter 2, Kasballica Mission Merchant) Damage: 15-21, 15%, Single || Burst RoF: 4/16, 25 Recoil Range: 12-24 Special: Hit chance +10% Storm Bolter (Chapter 2 Kasballica Mission Merchant) Damage: 10-14, 20%, Single || Burst RoF: 6/24, 25 Recoil Range: 12-24 They Shall Weep (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) Damage: 27-41, 25%, Single || Burst RoF: 4/14, 25 Recoil Range: 12-24 Special: Rending Damage +[BS Bonus x5] with 40% Armor Penetration to creatures adjacent to the target Unhallowed Bellow (Chapter 4, The Siege Quest) Damage: 10-15, 25%, Single || Burst RoF: 8/96, 40 Recoil Range: 12-24 Special: Random common Negative effect on Hit, Str 60 Req, Heretical Follower Req ----------------- | Exotic | ----------------- /// Arc Rifle \\\ [Mezoa-Pattern] Arc Rifle (Chapter 2, Explorators Merchant Chapter 2, Kiava Gamma, Manufactorum) Damage: 13-20, 30%, Single RoF: 1/4 Range: 9-18 Special: Hits affect all creatures within 2 cells of the target No Overpenetration, Crit Damage +[Intelligence /2]% Alpha's Arc Rifle (Chapter 2, Kiava Gamma, Manufactorum) Damage: 28-32, 15%, Single RoF: 1/4 Range: 9-18 Special: Hits affect all creatures within 2 cells of the target, Damage +[10 x Allies]% against Hit enemies (no stacking) No Overpenetration, Crit Damage +[Intelligence /2]% Arc Rifle Mindstorm (Chapter 4, Kiava Gamma Colony, Tools of Killing) Damage: 25-35, 30%, Single RoF: 1/4 Range: 9-18 Special: Damage +[Intelligence Bonus /2], Hits affect all creatures within 2 cells of the target No Overpenetration, Crit Damage +[Intelligence /2]% Corpuscarii Oath (Chapter 4, Cradle of Khepri, Smuggler Hideout) Damage: 30-40, 25%, Single RoF: 1/4 Range: 9-18 Special: Healing received -50% for 3 rounds on Hit, Prevents use of Reanimation Protocol for 3 rounds on Hit Hits affect all creatures within 2 cells of the target, No Overpenetration, Crit Damage +[Intelligence /2]% /// Webber \\\ Acid Spitter (Chapter 2, Fellowship of the Void Merchant) Damage: 6-7, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 5, Immobilise for 1 round on Hit (Agility Res) Immobilised targets take 10 Toxic Damage and are afflicted with 1 stack of Melting (Deflection -1, Armor -10%) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) Improved Webber (Chapter 4, Void Shadows Quest) Damage: 20-30, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility -15 Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility -15 Res) Improvised Webber (Chapter 2, Ablution in Blood Quest, Plasma Drive Chambers) Damage: 7-10, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) Pacification Webber (Chapter 5, Nephritis Dominium, Xenos Crypt) Damage: 35-40, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Weapon Skill -30 and Ballistic Skill -30 on Hit (Agility -10 Res on their turn), Dodge Reduction 10 Immobilise for 1 round on Hit (Agility Res), Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) Spinneret Webber (Chapter 3, Chasm) Damage: 10-15, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility -10 Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility -10 Res) Strangler Webber (Chapter 4, Void Shadows Quest) Damage: 30-40, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility Res) Affected targets suffer Weapon Skill -20 and inability to make Attacks of Opportunity for 2 rounds Affected targets also take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) The Spider's Web (Chapter 3, Anatomical Opera) Damage: 10-20, 0%, Single || Area RoF: 1/8 Range: 3-6 Special: Area Attacks cost 1 AP, Dodge Reduction 5, Immobilise for 1 round on Hit (Agility Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) Targets Immobilised by Single Shot Attacks Cannot Attack for 1 round (Agility +20 Res) Webber (Chapter 2, Explorators Merchant Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 6-8, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility Res) Well-Maintained Webber (Chapter 4, Fellowship of the Void Merchant) Damage: 17-25, 0%, Single || Area RoF: 1/8 Range: 5-10 Special: Dodge Reduction 10, Immobilise for 1 round on Hit (Agility -15 Res) Affected targets take [Target's AGI Bonus] Damage at the end of their turn (Agility -15 Res) /// Xenos \\\ [LD-Pattern] Needle Rifle (Chapter 2, A Card Inverted Quest, Officers' Deck) Damage: 12-17, 40%, Single || Deadeye RoF: 1/5 Range: 18-36 Special: Toxin 6, Hit chance +10% [Mezoa-Pattern] Hexrifle (Chapter 2, Kasballica Mission Merchant) Damage: 18-28, 20%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Toxin 6, Hit chance +25%, Viral Toxin on Hit for 3 rounds (Toughness Res), Drukhari Req Bloodblight Hexrifle (Chapter 3, Arena) Damage: 22-30, 15%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Bloodblight on Hit, Toxin 6, Hit chance +20%, Drukhari Req Targets inflicted with Bloodblight suffer Damage 4 and Bleeding 4 on incoming Impact/Piercing/Rending Damage Bloodblight spreads to all creatures within 2 cells of affected creature at the start of its turn Deadshot Splinter Rifle (Chapter 3, Arena) Damage: 25-35, 20%, Single || Burst || Deadeye RoF: 6/16, 7 Recoil Range: 10-20 Special: Damage +[BS Bonus x Target's Toxin Stacks] to Deadeye Shot, Toxin 8, Drukhari Req Hexrifle (Chapter 3, Chasm, Wrack) Damage: 22-25, 15%, Single || Deadeye RoF: 1/5 Range: 15-30 Special: Toxin 6, Hit chance +25%, Viral Toxin on Hit for 3 rounds (Toughness Res), Drukhari Req Life Sunderer (Chapter 3, Mangled Sector, Chtonos) Damage: 5-6, 10%, Single || Burst RoF: 9/96, 40 Recoil Range: 12-24 Special: Toxin 8, Overpenetration +50%, Strength 60 Req, Drukhari Req Long Splinter Rifle (Chapter 2, Blades in the Void Quest) Damage: 18-22, 20%, Single || Burst RoF: 2/36, 10 Recoil Range: 12-24 Special: Toxin 6, Drukhari Req Modified Shardcarbine (Chapter 3, Outer Spire Halls) Damage: 15-20, 15%, Burst RoF: 4/16, 7 Recoil Range: 10-20 Special: Toxin 10, Drukhari Req Modified Splinter Rifle (Chapter 4, Nolla Septum, Santiel's Pride) Damage: 10-13, 20%, Burst RoF: 6/36, 7 Recoil Range: 10-20 Special: Toxin 10, Drukhari Req Needle Rifle (Chapter 2, Forgotten Twins, Jungle World Chapter 4, Cradle of Khepri, Smuggler Hideout) Damage: 15-23, 40%, Single || Deadeye RoF: 1/5 Range: 18-36 Special: Toxin 6, Hit chance +10% Piercing Splinter Cannon (Chapter 3, Outer Spire Halls) Damage: 5-6, 35%, Single || Burst RoF: 7/96, 40 Recoil Range: 12-24 Special: Toxin 8, Strength 60 Req, Drukhari Req Quickeye Splinter Rifle (Chapter 4, Kasballica Mission Merchant) Damage: 28-42, 20%, Single || Burst || Deadeye RoF: 2/36, 10 Recoil Range: 12-24 Special: Hit chance +10%, Toxin 10, Drukhari Req Rune-Carved Shuriken Cannon (Chapter 4, Rat Hunting Quest) Damage: 6-7, 20%, Single || Burst RoF: 12/144, 50 Recoil Range: 18-36 Special: Strength 55 Req, Aeldari Req Shuriken Cannon (Chapter 3, Spire of the Reaving Tempest, Tervantias Fight) Damage: 4-7, 10%, Single || Burst RoF: 11/144, 40 Recoil Range: 18-36 Special: Strength 55 Req, Aeldari Req Shuriken Catapult (Chapter 2, Janus, Forests of Janus Chapter 3, Pit Chapter 3, Outer Spire Halls) Damage: 6-9, 20%, Single || Burst RoF: 8/100, 5 Recoil Range: 9-18 Special: Aeldari Req Splinter Cannon (Chapter 3, Pit, Survivor's Revenge Quest) Damage: 5-6, 10%, Single || Burst RoF: 9/96, 40 Recoil Range: 12-24 Special: Toxin 8, Strength 60 Req, Drukhari Req Splinter Rifle (Chapter 2, Blades in the Void Quest) Damage: 8-10, 25%, Burst RoF: 6/36, 7 Recoil Range: 10-20 Special: Toxin 6, Drukhari Req Star Blight (Chapter 2, Janus Colony, Forest Fortresses) Damage: 19-29, 15%, Single || Deadeye RoF: 1/4 Range: 15-30 Special: Fatigued and Slowed on Hit, Toxin 6, Drukhari Req Sweet Perdition (Chapter 3, Scourge Picture Book Event) Damage: 7-11, 15%, Burst RoF: 7/18, 7 Recoil Range: 10-20 Special: Mental Damage +[15-20] on Hit if target has Toxin Stacks (Toughness -25 Res), Toxin 8, Drukhari Req The Roar (Chapter 2, Kasballica Mission Merchant) Damage: 15-23, 40%, Single || Deadeye RoF: 1/5 Range: 18-36 Special: Push 2 on Hit, Toxin 10, Hit chance +10% ----------------- | Flame | ----------------- [Mars-Pattern] Astartes Flamer (Chapter 4, Explorators Merchant Chapter 4, The Siege Quest) Damage: 37-47, 15%, Area RoF: 1/10 Range: 3-7 Special: Burning 12, Adeptus Astartes Req [Mars-Pattern] Flamer (Chapter 4, Questions and Answers Quest) Damage: 29-44, 5%, Area RoF: 1/6 Range: 3-7 Special: Burning 15 Astartes Flamer (Chapter 4, Drusians Merchant) Damage: 32-42, 15%, Area RoF: 1/10 Range: 3-7 Special: Burning 12, Adeptus Astartes Req Breath of Purgation (Chapter 4, Kasballica Mission Merchant) Damage: 26-34, 15%, Area RoF: 1/6 Range: 3-7 Special: Burning +3 on Hit until end of combat (stacks), Burning 12, Aeldari Req Fiery Retribution (Chapter 2, Voidship Shrine, A Card Inverted Quest) Damage: 16-24, 10%, Area RoF: 1/3 Range: 5-10 Special: Burning 10, Scorching Retribution Attack (floor cells ignite for 1 round) Heavy Flamer (Chapter 2, Drusians Merchant) Damage: 18-26, 10%, Area RoF: 1/3 Range: 5-10 Special: Burning 10, Str 50 Req Infernical (Chapter 2, Foulstone Colony, Bonfires of Righteousness) Damage: 22-33, 5%, Area RoF: 1/6 Range: 5-10 Special: No Burning, Armor Penetration +4% Insatiable (Chapter 5, Nephritis Dominium, Xenos Crypt) Damage: 35-50, 5%, Single || Area RoF: 1/6 Range: 3-7 Special: Damage +[5 x Target's Burning Level]% for Melee Attacks against Burning targets, Burning 10 Counts as a Melee chain weapon, Melee Crit Damage +25% Judex (Chapter 4, Drusians Merchant) Damage: 40-44, 10%, Area RoF: 1/3 Range: 5-10 Special: Enemies still Burning at the end of their turn after being Hit Explode, Burning 12, Str 60 Req Exploded enemies inflict the same level of Burning on all enemies within 3 cells Exploded enemies fall Unconscious for 1 round (Willpower -15 Res) Purging Fury (Chapter 5, Debris of Battiada, Distress Signal Source) Damage: 45-74, 15%, Area RoF: 1/6 Range: 5-10 Special: Direct Damage [Target's Max Wounds x 0.1] to Xenos/Psykers/Daemons, Burning deals Damage +[Target's Max Wounds x 0.02] to Xenos/Psykers/Daemons Burning 12 The Pyre (Chapter 4, Explorators Merchant) Damage: 42-60, 15%, Area RoF: 1/10 Range: 3-7 Special: Burning 12 Toxic Flamer (Chapter 4, Lair of the Haemonculus Quest) Damage: 35-52, 0%, Area RoF: 1/6 Range: 3-7 Special: Burning 10, Toxin 10 Triumph of the Stalwart (Chapter 4, The Siege Quest) Damage: 32-42, 15%, Area RoF: 1/10 Range: 3-7 Special: Burning +20 against Xenos/Daemons, Burning 12, Adeptus Astartes Req Undertaker (Chapter 4, Drusians Merchant) Damage: 30-45, 5%, Single || Area RoF: 1/6 Range: 2-4 Special: Damage +30% for 1 round when creature Killed by Burning (no stacking), Burning 10 Counts as a Melee chain weapon, Melee Crit Damage +25% Unstable Flamer (Chapter 2, Langrenn's Belt, Plundered Void Station) Damage: 12-18, 5%, Area RoF: 1/6 Range: 3-7 Special: Burning 10 ----------------- | Las | ----------------- /// Blaster \\\ Blaster (Chapter 3, Arena Chapter 3, Outer Spire Halls) Damage: 20-32, 50%, Area RoF: 1/10 Range: 7-15 Special: Dodge Reduction 30, Drukhari Req Crucible of Torment (Chapter 4, Kasballica Mission Merchant) Damage: 37-47, 80%, Area RoF: 1/10 Range: 7-15 Special: Crucible of Torment Attack (Damage +50%, 2-cell Range), Dodge Reduction 30, Drukhari Req Dark Lance (Chapter 2, Kasballica Mission Merchant Chapter 3, The Chasm Quest) Damage: 20-28, 60%, Area RoF: 1/1 Range: 10-20 Special: Dodge Reduction 30, Str 50 Req, Drukhari Req Gaze of the Void (Chapter 5, Nephritis Dominium, Xenos Crypt) Damage: 45-55, 80%, Area RoF: 1/1 Range: 10-20 Special: Energy Damage 30 to 3 random enemies within 10 cells of the target on Attack Hit chance +10%, Dodge Reduction 30, Str 50 Req, Drukhari Req /// Burst Rifle \\\ [Mars-Pattern] Lasgun (Chapter 2, Kiava Gamma, Manufactorum) Damage: 10-14, 10%, Single || Burst RoF: 4/40, 10 Recoil Range: 10-20 Special: Dodge Reduction 30 [Mezoa-Pattern] Lasgun (Chapter 4, Void Shadows Quest Chapter 4, The Price of Power Quest) Damage: 14-21, 20%, Single || Burst RoF: 4/40, 10 Recoil Range: 10-20 Special: Dodge Reduction 30 Archeotech Lasgun (Chapter 2, Lapidus Mortus, Ash World) Damage: 12-17, 5%, Single || Burst RoF: 4/40, 20 Recoil Range: 9-18 Special: Dodge Reduction 30 Assault Lasgun (Chapter 2, Adermatt II, Savannah World) Damage: 10-15, 10%, Single || Burst RoF: 5/40, 10 Recoil Range: 10-20 Special: Dodge Reduction 30, Deflection -1 on Hit (max -3) Hot Shot Lasgun (Chapter 2, Janus, Governor Vyatt's Estate) Damage: 9-11, 40%, Single || Burst RoF: 4/40, 10 Recoil Range: 8-16 Special: Dodge Reduction 30 Implacable Tempest (Chapter 4, Kasballica Mission Merchant) Damage: 15-24, 15%, Single || Burst RoF: 4/40, 10 Recoil Range: 10-20 Special: Damage +[BS Bonus x4] if target Armor >60, Dodge Reduction 30 Modified Lasgun (Chapter 1, Explorators Merchant) Damage: 5-12, 10%, Single || Burst RoF: 4/40, 20 Recoil Range: 10-20 Special: Dodge Reduction 30 Necrontech Hot Shot Lasgun (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 30-35, 50%, Single || Burst RoF: 4/40, 10 Recoil Range: 8-16 Special: Dodge Reduction 30 Sworn Protector Las Rifle (Chapter 2, Nameless Star, Ancient Bunker) Damage: 10-13, 30%, Single || Burst RoF: 4/40, 10 Recoil Range: 8-16 Special: Resolve +1 for each Kill until end of combat, Dodge Reduction 30, Iconoclast Adherent Req Trophy Lasgun ( Chapter 3, Mangled Sector Chapter 3, Pit) Damage: 10-14, 20%, Single || Burst RoF: 3/30, 10 Recoil Range: 10-20 Special: Dodge Reduction 30 /// Sniper Rifle \\\ [Sol-Pattern] Longlas (Chapter 4, Explorators Merchant) Damage: 33-49, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +25%, Dodge Reduction 30 Aeldari Long Rifle (Chapter 2, Janus, Forests of Janus Chapter 3, Pit) Damage: 20-23, 20%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +20%, Dodge Reduction 30, Aeldari Req Bane of Sorrow (Chapter 2, Kasballica Mission Merchant) Damage: 27-37, 20%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Damage +33% against Drukhari, Hit chance +20%, Dodge Reduction 30, Aeldari Req Blessing of Death (Chapter 3, Pit) Damage: 30-38, 30%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Damage +[Perception /2] against targets with 100% Wounds Hit chance +20%, Dodge Reduction 30, Aeldari Req Chant of Stagnation (Chapter 4, Janus Colony, Payment in Organs) Damage: 36-46, 30%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Slowed on Hit until end of combat (Agility Res), Crit on Hit against Slowed targets Hit chance +20%, Dodge Reduction 30, Aeldari Req Chorus of Battle (Chapter 4, The Price of Power Quest) Damage: 43-55, 35%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Allies adjacent to the target make an Attack of Opportunity on Hit, Hit chance +20%, Dodge Reduction 30, Aeldari Req Deadly Repeater (Chapter 2, Explorators Merchant) Damage: 22-32, 15%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: 30% chance of Attack +1 on Kill, Hit chance +25%, Dodge Reduction 30 Dream's Infinity (Chapter 2, Ablution in Blood Quest, Crypt Entrance) Damage: 19-22, 20%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +20%, Dodge Reduction 30, Aeldari Req Exitus Longlas (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 40-60, 30%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Damage +[Momentum x 0.3] if Iconoclast Zealot, Hit chance +50%, Dodge Reduction 30 Eye of Hecaton (Chapter 2, The Emperor and My Right Quest, Calligos Winterscale) Damage: 28-32, 35%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: MP +5 on Attack, Attack +1 if Attack Hits 3+ targets, Hit chance +20%, Dodge Reduction 30 100% Overpenetration, Aeldari Req Gift of Kurnous (Chapter 4, Hunting Grounds Quest) Damage: 36-50, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Prey on Deadeye Shot, Hit chance +20%, Dodge Reduction 30, Aeldari Req Guardian Long Rifle (Chapter 4, Hunting Grounds Quest) Damage: 31-41, 35%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +20%, Dodge Reduction 30, Aeldari Req Lasblaster (Chapter 3, Pit, Survivor's Revenge Quest) Damage: 30-38, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +25%, Dodge Reduction 30, Aeldari Req Lilaethan's Calm (Chapter 4, Janus Colony, Event) Damage: 33-43, 30%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Burning 12, Hit chance +25%, Dodge Reduction 30, Aeldari Req Longlas (Chapter 1, Eurac V Chapter 2, Mundus Nullius, The Heartless Chapter 2, Agathus Archides, Voidship Remains) Damage: 14-20, 15%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +25%, Dodge Reduction 30 Lullaby of Sha'eil (Chapter 3, Anatomical Opera, Tervantias Merchant) Damage: 32-40, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Base Damage +[?PER Bonus /2?] until end of combat on Crit, Hit chance +20%, Dodge Reduction 30, Aeldari Req Precise Lasgun (Chapter 2, Explorators Merchant) Damage: 11-12, 10%, Single || Deadeye RoF: 1/40 Range: 10-20 Special: Hit chance +10%, Dodge Reduction 30 Silence of Sha'eil (Chapter 2, Mundus Nullius, The Heartless) Damage: 29-30, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Trauma on Hit for 1 round (Willpower +20 Res), Hit chance +25%, Dodge Reduction 30, Aeldari Req Stupor (Chapter 4, Hunting Grounds Quest) Damage: 30-45, 30%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Stun for 1 turn on Deadeye Crit Damage, Hit chance +25%, Dodge Reduction 30 Suin Kaelean (Chapter 4, Hunting Grounds Quest) Damage: 38-48, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Blinded for 1 round on Hit (Toughness -35 Res), Hit chance +20%, Dodge Reduction 30, Aeldari Req Wanderer's Portent (Chapter 2, A Lucrative Opportunity Quest) Damage: 22-25, 20%, Deadeye RoF: 1/10 Range: 18-36 Special: Crit Kills grant Attack +1, Hit chance +20%, Dodge Reduction 30, Aeldari Req Ynnealith (Chapter 2, Fellowship of the Void Merchant) Damage: 25-35, 25%, Single || Deadeye RoF: 1/10 Range: 18-36 Special: Hit chance +20%, Dodge Reduction 30, Dodge Reduction +40% against Drukari/Aeldari, Aeldari Req ----------------- | Melta | ----------------- [Mars-Pattern] Meltagun (Chapter 4, Explorators Merchant) Damage: 30-46, 85%, Single || Area RoF: 1/4 Range: 3-6 [Ryza-Pattern] Meltagun (Chapter 3, Survivor's Revenge Quest) Damage: 25-32, 75%, Single || Area RoF: 1/4 Range: 3-6 Eruption (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 45-60, 90%, Single || Area RoF: 1/1 Range: 4-8 Special: Energy Damage 25 to all creatures within 2 cells of targets Hit on Area Attack, Str 55 Req Focus Meltagun (Chapter 2, Explorators Merchant) Damage: 25-32, 70%, Single || Area RoF: 1/4 Range: 5-10 Special: Straight line Area Attack Fusion Gun (Chapter 2, Kasballica Mission Merchant) Damage: 20-26, 60%, Single RoF: 1/3 Range: 8-16 Special: Dodge Reduction 20, Aeldari Req Melta Ultima (Chapter 2, Kiava Gamma, Manufactorum) Damage: 20-26, 75%, Single || Area RoF: 1/3 Range: 5-10 Meltagun (Chapter 2, Janus, Forests of Janus) Damage: 18-24, 50%, Single || Area RoF: 1/4 Range: 3-6 Multi-Melta (Chapter 2, Dargonus, Von Valancius Palace) Damage: 21-28, 60%, Single || Area RoF: 1/4 Range: 4-8 Special: Str 55 Req The Ashen Breath (Chapter 2, Dargonus Colony, Kasballican Auction) Damage: 20-30, 55%, Single RoF: 1/3 Range: 8-16 Special: Dodge Reduction 20 ----------------- | Plasma | ----------------- [Mars-Pattern] Plasma Gun (Chapter 4, Soulless Quest) Damage: 37-50, 40%, Single || Area RoF: 1/16 Range: 10-20 [Retobi-Pattern] Plasma Gun (Chapter 3, Pit, Shrieker's Arsenal) Damage: 30-40, 50%, Single || Area RoF: 1/16 Range: 10-20 Ancient Plasma Rifle (Chapter 4, Explorators Merchant) Damage: 33-40, 35%, Single || Area RoF: 1/16 Range: 10-20 Special: Damage +[Intelligence Bonus x2) Heavy Plasma Gun (Chapter 2, Explorators Merchant) Damage: 20-25, 45%, Single || Area RoF: 1/16 Range: 10-20 Incandescent Storm (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 45-52, 60%, Single || Area RoF: 1/16 Range: 10-20 Special: All 3 Attack options can be used in a single turn Overcharged Plasma Gun (Chapter 4, Drusians Merchant) Damage: 40-45, 45%, Single || Area RoF: 1/16 Range: 10-20 Special: Damage +[BS Bonus x5]%, Overcharged Attacks only Ragefire Plasma Gun (Chapter 4, The Siege Quest) Damage: 34-46, 50%, Single || Area RoF: 1/16 Range: 10-20 Special: Damage +30% as Fire Damage if Overcharge 2+ Stella Neutrona (Chapter 3, Mangled Sector) Damage: 32-42, 45%, Single || Area RoF: 1/16 Range: 10-20 Special: Overpenetration +50%, No Damage penalties when Overpenetrating The Dark Marchesa (Chapter 2, Kiava Gamma Colony, Blessed Are the Weaponsmiths) Damage: 18-23, 45%, Single || Area RoF: 1/16 Range: 10-20 Special: Marchesa's Thirst +1 on Crit, Marchesa's Thirst +3 on Kill When Marchesa's Thirst reaches 5 clear all stacks and gain Attack +1 until end of turn The Glow of Dead Stars (Chapter 2, Kiava Gamma, Manufactorum Chapter 4, Footfall Atrium) Damage: 22-30, 55%, Single || Area RoF: 1/16 Range: 10-20 Special: Plasma Explosion has a 2-cell radius and deals Warp Damage to others ----------------------------------------- Notable 1H Melee Weapons ----------------------------------------- ----------------- | Basic | ----------------- /// Axe \\\ Bleeder Axe (Chapter 4, Void Shadows Quest) Damage: 14-22, 20%, Single || Area Special: Bleeding 8 Weighty Axe (Chapter 2, Footfall Void Dock Alpha-Rho) Damage: 7-11, 20%, Single || Area Special: Bleeding 4 /// Knife \\\ [LD-Pattern] Toxic Knife (Chapter 4, Void Shadows Quest) Damage: 20-25, 10%, Single Special: Toxin 6, Dodge Reduction 50 Bio-Dagger (Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 10-15, 10%, Single Special: Damage +1 for each Attack until end of combat, Toxin 6, Dodge Reduction 50 Blade of the Suffering Collector (Chapter 4, Kasballica Mission Merchant) Damage: 25-35, 25%, Single Special: Toxin +3 for each other DoT on the target, Toxin 8, Dodge Reduction 50, Drukari Req Bloody Pact (Chapter 1, Temple of the Bloodspun Web) Damage: 9-10, 10%, Single Special: Crimson Rage Ability (if above 50% Wounds sacrifice 25% max Wounds to regain 1 AP), Dodge Reduction 50 Death Hymn (Chapter 4, Death and Tithes Quest) Damage: 25-40, 15%, Single Special: War Hymn on Kill once per turn, Dodge Reduction 60 Fine-Edged Hekatarii Blade (Chapter 3, Pit) Damage: 15-25, 20%, Single Special: Bleeding 8, Dodge Reduction 50, Drukari Req Fine-Edged Poisoned Hekatarii Blade (Chapter 3, Arena) Damage: 15-25, 20%, Single Special: Toxin 8, Dodge Reduction 50, Drukari Req Glimmersteel Blade (Chapter 3, Anatomical Opera, Tervantias Merchant) Damage: 18-28, 25%, Single Special: Bleeding 8, Dodge Reduction 50, Drukari Req Hekatarii Blade (Chapter 2, Blades in the Void Quest) Damage: 10-15, 20%, Single Special: Bleeding 6, Dodge Reduction 50, Drukari Req Hekatarii Blade of Bloodthirst (Chapter 3, Arena) Damage: 18-28, 20%, Single Special: Damage +[(AGI Bonus / 2) x Target's Negative Effect Count], Bleeding 8, Dodge Reduction 50, Drukari Req Interrogator's Dagger (Chapter 2, The Emperor and My Right Quest) Damage: 16-20, 10%, Single Special: Push 4 (Willpower -[Coercion /3] Res) on Hit, Dodge Reduction 50 Master-Crafted Hekatarii Blade (Chapter 5, Nephritis Dominium, Savannah World) Damage: 32-45, 25%, Single Special: Bleeding 12, Dodge Reduction 50, Drukari Req Poisoned Hekatarii Blade (Chapter 2, Blades in the Void Quest) Damage: 10-15, 20%, Single Special: Toxin 6, Dodge Reduction 50, Drukari Req Prisoner's Shank (Chapter 1, Rykadi Philia Barracks) Damage: 1-18, 10%, Single Special: Dodge Reduction 60 Serrated Glimmersteel Blade (Chapter 3, Survivor's Revenge Quest) Damage: 20-32, 15%, Single Special: Bleeding Damage +3 on Hit, Bleeding 8, Dodge Reduction 50, Drukari Req Serrated Mono-Knife (Chapter 1, Rykadi Philia Barracks Chapter 2, Echo of the Past Quest) Damage: 6-10, 10%, Single Special: Bleeding 4, Dodge Reduction 50 Sharpened Hekatarii Blade (Chapter 4, Lair of the Haemonculus Quest) Damage: 27-37, 20%, Single Special: Bleeding 10, Dodge Reduction 50, Drukari Req Sharpened Poisoned Hekatarii Blade (Chapter 4, Nolla Septum, Santiel's Pride) Damage: 27-37, 20%, Single Special: Toxin 12, Dodge Reduction 50, Drukari Req Slithering Slaughter (Chapter 4, Nolla Septum, Santiel's Pride) Damage: 25-35, 25%, Single Special: Enemies Hit with this weapon do half their Bleeding Damage to adjacent creatures Bleeding 10, Dodge Reduction 50, Drukari Req Toxic Knife (Chapter 2, Footfall Shadow Quarters Chapter 2, Litoribum Maledicta, Blades in the Void Quest) Damage: 12-19, 10%, Single Special: Toxin 6, Dodge Reduction 50 /// Sword \\\ [Mars-Pattern] Sword (Chapter 1, Eurac V) Damage: 8-13, 15%, Single || Area Special: Dodge Reduction 5, Parry +10%, Target Weapon Skill -10 on Hit [Mezoa-Pattern] Sword (Chapter 1, Rykad Minoris Starport) Damage: 8-12, 15%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Blackhaze Venom Blade (Chapter 3, Anatomical Opera, Tervantias Merchant) Damage: 20-25, 15%, Single || Area Special: Toxin [Target's Toxin Stacks] to enemies within 2 cells of target on Hit Toxin 8, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Djin Blade of Yremeryss (Chapter 3, Spire of the Reaving Tempest Chapter 4, Voidship, Soulless Quest) Damage: 28-38, 25%, Single || Area Special: Weapon Skill/Ballistic Skill/Toughness/Strength +3 on Damage until end of combat Target Weapon Skill/Ballistic Skill/Toughness/Strength -3 on Damage until end of combat Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Duelling Sword (Chapter 3, Pit, Shrieker's Arsenal) Damage: 17-30, 15%, Single || Area Special: Attack the closest enemy with offhand weapon on Crit, Parry +10%, Target Weapon Skill -10 on Hit Exotic Venom Blade (Chapter 2, Jay Heydari's Celebration Quest) Damage: 14-21, 15%, Single || Area Special: Toxin 6, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Fractal Blade (Chapter 2, Adermatt II, Recolligers' Plot) Damage: 10-20, 40%, Single || Area Special: Parry +35%, Target Weapon Skill -10 on Hit, Aeldari Req Imminent Torment (Chapter 4, Vheabos VI Colony, Captive Xenos Chapter 4, Kasballica Mission Merchant) Damage: 32-41, 20%, Single || Area Special: Attacks cannot be Dodged/Parried by enemies suffering from Toxin Toxin 10, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Insatiable Djin Blade (Chapter 4, Conqueror Contract Chapter 4, Fellowship of the Void Merchant) Damage: 28-38, 25%, Single || Area Special: Agility/Perception/Intelligence/Willpower +3 on Damage until end of combat Target Agility/Perception/Intelligence/Willpower -3 on Damage until end of combat Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Kabalite Venom Blade (Chapter 3, Arena) Damage: 18-25, 15%, Single || Area Special: Toxin 8, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Life-Draining Sword (Chapter 1, Rykad Minoris Starport Escape) Damage: 9-12, 15%, Single || Area Special: Bleeding 6 and Veil Degradation +1 on Hit (Toughness -5 Resist), Regain Wounds equal to 25% of damage to Bleeding target Parry +10%, Target Weapon Skill -10 on Hit, Heretical Follower Req Noble Sword (Chapter 1, Rykadi Philia Open Pit) Damage: 7-12, 10%, Single || Area Special: Disturbed on Hit for 2 rounds, Damage +[WIL Bonus x2] if already Disturbed Parry +10%, Target Weapon Skill -10 on Hit Scorpion Sting (Chapter 2, Mortus Acies, Vheabos VI) Damage: 14-18, 15%, Single || Area Special: Toxin 6, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Severed Hand (Chapter 2, The Emperor and My Right Quest) Damage: 14-18, 25%, Single || Area Special: Cannot Attack for 1 round on Hit (Toughness -30 Res), Toxin 6, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Sharpened Venom Blade (Chapter 3, Arena) Damage: 31-41, 15%, Single || Area Special: Toxin 10, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Singing Retribution (Chapter 4, Death Has Whispered Your Name Quest) Damage: 30-35, 25%, Single || Area Special: Damage +[10 + (AGI Bonus x2)]% against targets with <50% Wounds Spinner's Blade (Chapter 1, Kibellah Introduction) Damage: 8-10, 5%, Single || Area Special: Target's Parry -[AGI Bonus x2], Crit chance +[AGI Bonus /2] on Attack until end of round Symphony of Pain (Chapter 4, Mundus Nullius, Ruined Palace) Damage: 30-43, 20%, Single || Area Special: Random common Negative effect on Hit (Toughness Res), Toxin 10, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Venom Blade (Chapter 1, Rykad Majoris Chapter 2, Palatium Stellios, Blades in the Void Quest) Damage: 12-18, 15%, Single || Area Special: Toxin 6, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Venomous Slicer (Chapter 4, Rat Hunting Quest) Damage: 25-35, 15%, Single || Area Special: Toxin 10, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Watcher From Above (Chapter 4, Janus Colony, Pleasure World) Damage: 20-30, 30%, Single || Area Special: Dodge +25%, Parry +35%, Target Weapon Skill -35 on Hit Whispering Mercy (Chapter 4, Death Has Whispered Your Name Quest) Damage: 30-50, 10%, Single || Area Special: Damage +[10 + (AGI Bonus x2)]% against targets with >50% Wounds ----------------- | Chain | ----------------- /// Axe \\\ [Mars-Pattern] Chainaxe (Chapter 2, Ablution in Blood Quest, Crypt Main Hall Chapter 2, Mundus Nullius, The Heartless) Damage: 14-20, 25%, Single || Area Special: Bleeding 6, Critical Damage +25% [Mezoa-Pattern] Thrill of the Hunt (Chapter 2, The Emperor and My Right Quest, Calligos Winterscale) Damage: 16-24, 30%, Single || Area Special: Bleeding 8, Critical Damage +25% Carnage (Chapter 2, Fellowship of the Void Merchant) Damage: 17-27, 40%, Single || Area Special: Crit Damage +25% on Hit until end of combat (stacks), Bleeding 6, Critical Damage +25% Chainaxe (Chapter 2, Footfall Atrium Chapter 2, Ablution in Blood Quest, Crypt Main Hall) Damage: 10-16, 25%, Single || Area Special: Bleeding 6, Critical Damage +25% Hardened Chainaxe (Chapter 2, Langrenn's Belt, Plundered Void Station) Damage: 17-25, 30%, Single || Area Special: Bleeding 10, Critical Damage +25% Rending Chainaxe (Chapter 4, The Siege Quest) Damage: 30-40, 40%, Single || Area Special: Bleeding 10, Critical Damage +25%, Heretical Votary Req, Adeptus Astartes Req Wrath of the Vile Rabble (Chapter 2, Vheabos VI Colony, Blood Sports) Damage: 14-28, 35%, Single || Area Special: Bleeding 6, Critical Damage +25% /// Sword \\\ [Ryza-Pattern] Astartes Chainsword (Chapter 4, Kasballica Mission Merchant) Damage: 25-45, 25%, Single || Area Special: Crit chance +10%, Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit, Adeptus Astartes Req [Ryza-Pattern] Chainsword (Chapter 4, Footfall, The Great Judgement Quest Chapter 4, Void Shadows Quest Chapter 4, Driven Quest) Damage: 20-30, 30%, Single || Area Special: Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit [Sol Pattern] Chainsword (Chapter 1, Fellowship of the Void Merchant) Damage: 8-12, 20%, Single || Area Special: Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit Anver Chainsword (Chapter 2, Footfall Shadow Quarters, Dark Hideout) Damage: 12-16, 20%, Single || Area Special: Armor -5% on Hit (stacks), Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on hit Astartes Chainsword (Chapter 3, Anatomical Opera, Tervantias Merchant) Damage: 19-30, 25%, Single || Area Special: Crit chance +10%, Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit, Adeptus Astartes Req Elite Chainsword (Chapter 2, Drusians Merchant Chapter 3, Mangled Sector) Damage: 14-17, 20%, Single || Area Special: Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit Officer's Chainsword (Chapter 1, Rykad Minoris Upperway East) Damage: 8-12, 15%, Single || Area Special: Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit Untainted Sacrament (Chapter 4, The Siege Quest) Damage: 26-45, 35%, Single || Area Special: Incoming Mental/Warp Damage -75%, Crit chance +10%, Critical Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit Adeptus Astartes Req ----------------- | Force | ----------------- /// Sword \\\ Ancient Force Sword (Chapter 2, Latotian's Passage, Unidentified Ruins) Damage: 14-20, 30%, Single || Area Special: Reduces incoming Energy/Fire/Power/Warp Damage by -[Psy Rating]% and increases Armor Penetration by the same on the next Attack Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Awakened Nightmare (Chapter 2, Fellowship of the Void Merchant) Damage: 13-18, 30%, Single || Area Special: Veil Degradation +[Psy Rating] and Damage +[Veil Degradation x Psy Rating]% on Area Attack Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Cursebringer (Chapter 2, Kasballica Mission Merchant) Damage: 14-20, 30%, Single || Area Special: Warp Burn [Psy Rating] on Hit (Willpower Res), Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Dark Providence (Chapter 4, Explorators Merchant) Damage: 20-28, 40%, Single || Area Special: [Willpower]% chance to re-roll failed Parry once per Attack, Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Immaterium's Channeller (Chapter 4, Fellowship of the Void Merchant) Damage: 32-40, 40%, Single || Area Special: Damage/Dodge Reduction/Armor Penetration +[Veil Degradation]% when Psy Rating >8 Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Incinerator (Chapter 4, Kasballica Mission Merchant) Damage: 28-36, 40%, Single || Area Special: Warp Burn [Psy Rating x3] on Crit, Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Sacrifice (Chapter 4, Drusians Merchant) Damage: 36-34, 40%, Single || Area Special: Veil Degradation -[Psy Rating] and Psy Rating +1 for 1 round on Kill Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Soulsiphon (Chapter 1, Explorators Merchant) Damage: 8-12, 25%, Single || Area Special: Veil Degradation -1 on Hit, Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit The Distortion (Chapter 3, Pit, Malice Merchant) Damage: 17-22, 35%, Single || Area Special: Veil Degradation +[Psy Rating] and Damage +[Veil Degradation x Psy Rating x2]% on Area Attack Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Triumph of Retribution (Chapter 2, Drusians Merchant) Damage: 12-16, 30%, Single || Area Special: Veil Degradation -[Psy Rating x2] on Kill, Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Veilrender (Chapter 1, Fellowship of the Void Merchant) Damage: 8-12, 25%, Single || Area Special: Veil Degradation +[Psy Rating] on Crit and Damage +[Veil Degradation x Psy Rating] on next Hit Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit Will to Live (Chapter 2, Explorators Merchant) Damage: 12-15, 30%, Single || Area Special: Toughness +[Psy Rating] for each adjacent enemy (adjacent enemy Toughness reduced by same amount), Damage +[Psy Rating] Parry +10%, Target Weapon Skill -10 on Hit ----------------- | Power | ----------------- /// Axe \\\ [LD-Pattern] Power Pick (Chapter 2, Ablution in Blood Quest, Crypt Entrance) Damage: 10-20, 35%, Single || Area Special: Piercing Strike Attack Action (Armor Penetration +10 on any Attacks against the target for 1 round) [Mars-Pattern] Power Axe (Chapter 4, Explorators Merchant) Damage: 21-31, 40%, Single || Area Special: Bleeding 10 Grin of the Iron Wolf (Chapter 4, The Baleful Howl Quest) Damage: 30-45, 50%, Single || Area Special: Bleeding 10, Adeptus Astartes Req Improved Power Pick (Chapter 4, Drusians Merchant Chapter 4, Void Shadows Quest) Damage: 20-40, 40%, Single || Area Special: Piercing Strike Attack Action (Armor Penetration +10 on any Attacks against the target for 1 round) Master-Crafted Power Axe (Chapter 5, Calligos Winterscale) Damage: 29-39, 50%, Single || Area Special: Bleeding 10 Power Axe (Chapter 2, Explorators Merchant) Damage: 12-19, 40%, Single || Area Special: Bleeding 6 Power Pick (Chapter 1, Freight Line) Damage: 10-16, 45%, Single || Area Special: Piercing Strike Attack Action (Armor Penetration +10 on any Attacks against the target for 1 round) Sanguine Thirst (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 31-41, 40%, Single || Area Special: Damage +[STR Bonus x3] against Bleeding targets, Attack +1 on first Attack against a Bleeding target, Bleeding 10 Singer of Fearsome Sagas (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 35-50, 65%, Single || Area Special: Damage +[Target's Max Wounds x 0.05] once per enemy per round, Bleeding 12, Adeptus Astartes Req Smiter (Chapter 4, Explorators Merchant) Damage: 30-35, 10%, Single || Area Special: Ignore Armor and Deflection, Piercing Strike Attack Action (Armor Penetration +10 on any Attacks against the target for 1 round) Tearing Vengeance (Chapter 4, Frozen Prince, Shard of the Holy World) Damage: 25-40, 40%, Single || Area Special: Damage +[1.5 x (STR Bonus + TGH Bonus)], AP +1 on attack against a Bleeding target once per round, Damage 6 to wielder every turn Bleeding 10 Uralon's Accursed Crozius (Chapter 4, The Siege Quest Chapter 5, Uralon the Cruel) Damage: 40-50, 35%, Single Special: Damage +5 against target for 1 round for all allies on Hit, Allies perform Attack of Opportunity on Damage Heretical Votary Req /// Hammer \\\ [Retobi-Pattern] Power Maul (Chapter 2, Von Valancius Palace Interior, Blades in the Void Quest) Damage: 14-16, 35%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) [Sol-Pattern] Power Maul (Chapter 4, Drusians Merchant) Damage: 27-41, 40%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Balanced Maul (Chapter 1, Explorators Merchant) Damage: 6-11, 20%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away), Harsh Shove -1 AP Shoving Strike Ability (Push multiple adjacent enemies) Bloody Sacrament (Chapter 2, Thassera, Fair Trade Quest) Damage: 15-19, 25%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away), Area Attacks create a Smoke Cloud Smoke causes Blinded (Toughness -[Demolition /2] Res), Slowed (Strength -[Demolition /2] Res), and Disturbed (Willpower -[Demolition /2] Res) for 2 rounds Bonebreaker Maul (Chapter 4, Mundus Nullius, Ruined Palace Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 25-30, 40%, Single || Area Special: Prone and random Trauma on Hit (Toughness -10 Res), Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Coffinmaker's Sledge (Chapter 4, Death and Tithes Quest) Damage: 25-40, 40%, Single || Area Special: Direct Damage +[Target's Max Wounds /20] on Single Attack, Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Earthbreaker (Chapter 2, Fellowship of the Void Merchant) Damage: 16-23, 30%, Single || Area Special: Agility/Toughness/Strength -4 on Attack, Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Excruciator Maul (Chapter 2, Drusians Merchant) Damage: 15-20, 35%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Heavy Maul (Chapter 2, Thassera, Fair Trade Quest, Commander Lucra) Damage: 14-18, 30%, Single || Area Special: Automatic Shield Bash on Hit if shield equipped, Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Stun targets Hit with automatic Shield Bash (Toughness +20 Res) Lawbringer (Chapter 3, Mangled Sector) Damage: 16-24, 20%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Lawbringer Attack Action (End turn to deal +30 Machine Damage with 50% AP) Master-Crafted Power Maul (Chapter 2, Footfall Martyr's Endurance Chapter 2, Kiava Gamma, Cache on Kiava Gamma Rumor) Damage: 10-17, 35%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Mjodlner (Chapter 5, Fenrys Hjolda Quest) Damage: 30-42, 70%, Single Special: Hits affect all enemies within 2 cells of the target (secondary targets cannot Parry0, Adeptus Astartes Req Tormentor of the Chastened (Chapter 5, Nephritis Dominium, Xenos Crypt) Damage: 30-45, 45%, Single || Area Special: Base Damage +[Negative Effects + Traumas], Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Torturer (Chapter 4, Fellowship of the Void Merchant) Damage: 23-37, 40%, Single || Area Special: Damage +30% against Stunned targets, Damage +20% against Staggered targets Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Unquenchable Fury (Chapter 1, Voidship Shrine) Damage: 9-11, 30%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away), Push max 5, Collision Damage +50% /// Sword \\\ [Sol-Pattern] Elite Power Sword (Chapter 4, The Siege Quest) Damage: 29-43, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit [Sol-Pattern] Power Sword (Chapter 2, Foulstone Colony, Event) Damage: 14-24, 30%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Astartes Power Sword (Chapter 5, Fenrys Hjolda Quest) Damage: 32-50, 45%, Area Special: AP Cost -1 for Area Attacks, Area Attacks do not Damage allies, Parry +10%, Target Weapon Skill -10 on Hit Adeptus Astartes Req Auto-Striking Power Sword (Chapter 4, Footfall, The Great Judgement Quest Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 26-39, 30%, Single || Area Special: Counterattack on Parry, Parry +40%, Target Weapon Skill -20 on Hit Epiphany (Chapter 2, Foulstone Colony, Shrine) Damage: 14-20, 25%, Single || Area Special: Kills with Charge refresh its cooldown, Parry +10%, Target Weapon Skill -10 on Hit Ghost Sword (Chapter 2, Omicron System, Desert World) Damage: 14-18, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit, Aeldari Req Karkalla's Honour (Chapter 2, Dargonus Colony, The Season of Wars) Damage: 12-21, 25%, Single || Area Special: Onslaught Attack Ability (Affects all adjacent cells, Damage +1 per target) Parry +10%, Target Weapon Skill -10 on Hit, Aeldari Req Triumph of Faith (Chapter 4, Drusians Merchant) Damage: 30-35, 50%, Single || Area Special: Ignore Deflection, Parry +10%, Target Weapon Skill -10 on Hit ----------------- | Shield | ----------------- Advanced Shield (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) - Block 50%; Deflection +2, Parry +[WS Bonus x2]% Defender (Chapter 4, Fellowship of the Void Merchant) - Block 40%; Temp Wounds +[FEL Bonus x4] at end of turn for each adjacent ally [Iconoclast Rank x10]% of Damage dealt to adjacent allies is dealt to the wielder instead Flames of Retribution (Chapter 3, Mangled Sector) - Block 35%; Burning 1 on wielder at start of combat (cannot be resisted) Burning [2 x Wielder's Burning Stacks] on all adjacent creatures at end of turn Xenos/Daemons additionally suffer [4 x Wielder's Burning Stacks] Fire Damage (5% AP) Gunnery Shield (Chapter 4, Explorators Merchant Chapter 4, Fellowship of the Void Merchant) - Block 35%; Deflection +1, AP Cost 0 for shotgun Reload Hardened Shield (Chapter 2, Thassera, Fair Trade Quest) - Block 22%; Deflection +1, Parry +[WS Bonus x2]% Heavy Shield (Chapter 2, Explorators Merchant) - Block 30%; Deflection +1, Parry +[WS Bonus x2]% Intimidating Growl (Chapter 4, Death and Tithes Quest) - Block 40%; Counterattack on Block with Crit chance +[Heretical Rank x15]%, Heretical Follower Req Insulator Shield (Chapter 2, Mundus Nullius, The Heartless) - Block 25%; Deflection +1, Parry +[WS Bonus x2]% Incoming Energy/Fire/Shock Damage reduced by -35% Iron Shield (Chapter 3, Survivor's Revenge Quest) - Block 40% Kinesiostatic Shield (Chapter 4, Death and Tithes Quest) - Block 35%; Kinesiostatic Shield stacks +[Incoming Damage] on Block Energy Damage [Kinesiostatic Shield Stacks] (50% Armor Penetration) on Attack and remove all stacks Deflection +1, Parry +[WS Bonus x2]% Last Stand (Chapter 5, Nephritis Dominium, Savannah World) - Block 40%; Wounds cannot drop below 1 if Trauma <4 and there's an adjacent ally, Lethal Damage inflicts a random Trauma Meragon Shield (Chapter 4, Death and Tithes Quest) - Block 40%; Incoming Damage reduced by -[Dogmatic Rank x10]%, Damage +[Dogmatic Rank x5]% against Xenos/Daemons Old Shield (Chapter 2, Fellowship of the Void Merchant) - Block 35% Radiant Shield (Chapter 2, Thassera, Fair Trade Quest) - Block 25%; Blinded inflicted for 1 round on attacker on Block (Agility Res) Reflective Shield (Chapter 1, Explorators Merchant) - Block 20%; Deflection +1 Shield of Unfaltering Will (Chapter 4, Death and Tithes Quest) - Block 40%; Immobilise on Hit with Attacks of Opportunity Special Privilege (Chapter 3, Spire of the Reaving Tempest) - Block 30%; Retain Combat Tactics bonuses after leaving an area until entering another area Steel Triad (Chapter 2, Dargonus Palace of Justice, Fair Trade Quest Chapter 3, Anatomical Opera, Tervantias Merchant Chapter 4, Kasballica Mission Merchant) - Block 30%; If adjecent allies also wield a Steel Triad: One Ally - Deflection +2 and Block +10% Two Allies - Incoming Area Damage reduced by -30%, Block +10%, and gains the Combat Master Talent Combat Master - Prone Immunity, Stunned/Inability to Attack/Immobilised/Psychosomatic Trauma are all reduced in severity Stronghold (Chapter 1, Rykad Minoris Starport Escape) - Block 25%; Temporary Wounds +[TGH Bonus x2] on Block ----------------------------------------- Notable 2H Melee Weapons ----------------------------------------- ----------------- | Basic | ----------------- /// Hammer \\\ [LD-Pattern] Industrial Hammer (Chapter 2, Fellowship of the Void Merchant) Damage: 11-22, 33%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Bonecracker (Chapter 4, Void Shadows Quest) Damage: 28-39, 30%, Single || Area Special: Random Trauma on Hit, Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) /// Rock Saw \\\ [LD-Pattern] Heavy Rocksaw (Chapter 4, Explorators Merchant) Damage: 7-9, 30%, Single || Area Special: Multiple Strikes 5 [LD-Pattern] Well-Maintained Heavy Rocksaw (Chapter 4, Void Shadows Quest) Damage: 12-16, 25%, Single || Area Special: Multiple Strikes 4 Emergency Drill (Chapter 4, Kasballica Mission Merchant) Damage: 20-25, 40%, Single || Area Special: Multiple Strikes 3, Drilling Strike Attack (Permanent universal Opening created on target on failed Toughness Res) Heavy Emergency Cutter (Chapter 2, Explorators Merchant) Damage: 6-7, 50%, Single Special: Multiple Strikes 4, Crit Damage +[1 + (STR Bonus /2)]% on Attack until end of combat (stacks) Heavy Rock Saw (Chapter 2, Voidship Shrine, A Card Inverted Quest) Damage: 4-6, 10%, Single || Area Special: Multiple Strikes 3 Improved Heavy Rock Saw (Chapter 4, Drusians Merchant) Damage: 6-8, 40%, Single || Area Special: Multiple Strikes 4 Rusty Heavy Rock Saw (Chapter 2, Drusians Merchant) Damage: 5-8, 10%, Single || Area Special: Multiple Strikes 3 Well-Maintained Heavy Rocksaw (Chapter 4, Void Shadows Quest) Damage: 15-25, 25%, Single || Area Special: Multiple Strikes 4 /// Sword \\\ [Mezoa-Pattern] Greatsword (Chapter 4, Footfall, The Martyr's Endurance) Damage: 30-45, 25%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit [Retobi-Pattern] Greatsword (Chapter 1, Fellowship of the Void Merchant) Damage: 14-18, 20%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Bloodseeker Klaive (Chapter 3, Arena) Damage: 24-36, 25%, Single || Area Special: Dodge +[5 x Bleeding Stacks]% on Hit against Bleeding enemy until end of next turn, Bleeding is replaced with Toxin on Hit Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Bloodthirster (Chapter 2, Von Valancius Palace Exterior, Blades in the Void Quest) Damage: 18-25, 25%, Single || Area Special: Weapon Skill/Ballistic Skill/Strength/Toughness/Perception -5 on Hit (stacks) Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Carnivorous Blade (Chapter 4, Questions and Answers Quest) Damage: 30-40, 35%, Single || Area Special: Damage +3% for every 1% of target's missing Wounds, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Ceremonial Blade (Chapter 4, Void Shadows Quest) Damage: 25-40, 45%, Single || Area Special: Ritual Cut Attack (Damage x2 and target Dodge +50%), Parry +10%, Target Weapon Skill -10 on Hit Cold Blooded (Chapter 4, Drusians Merchant) Damage: 20-40, 50%, Single || Area Special: Double-Edged Strike Attack (Damage 20 to wielder and Attacks are not reduced) Parry +10%, Target Weapon Skill -10 on Hit Cry of Agony (Chapter 2, A Lucrative Opportunity Quest) Damage: 16-25, 35%, Single || Area Special: Larger Area Attack, Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Death Cult Blade (Chapter 2, Pelium Solitas, The Stars That Guide Us Rumor) Damage: 15-22, 10%, Single || Area Special: Target's Parry -[AGI Bonus x2], Crit chance +[AGI Bonus /2] on Attack until end of round Death Cult Power Blade (Chapter 2, Dargonus Colony, Event) Damage: 14-18, 35%, Single || Area Special: Target's Parry -[AGI Bonus x2], Crit chance +[AGI Bonus /2] on Attack until end of round Drukhari Klaive (Chapter 2, Langrenn's Belt, Plundered Void Station Chapter 2, Kasballica Mission Merchant Chapter 2, Palatium Stellios, Blades in the Void Quest) Damage: 16-24, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Ebonite Sword (Chapter 2, Thassera, Fair Trade Quest) Damage: 18-23, 30%, Single || Area Special: Damage inflicts an equal number of Static Charge stacks, Parry +10%, Target Weapon Skill -10 on Hit Creatures deal [Static Charge stacks] Shock Damage to adjacent creatures on death (wielder immune) Fatebringer (Chapter 2, Thassera, Fair Trade Quest) Damage: 15-17, 100%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Heavy Greatsword (Chapter 3, Pit) Damage: 22-33, 20%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Incubus Klaive (Chapter 3, Chasm Chapter 3, Spire of the Reaving Tempest) Damage: 21-32, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req Partner in Death (Chapter 4, Drusians Merchant) Damage: 35-42, 20%, Single || Area Special: Make an Attack of Opportunity against an enemy (if possible) when an adjacent ally attacks them Parry +10%, Target Weapon Skill -10 on Hit Serrated Greatsword (Chapter 2, Fellowship of the Void Merchant) Damage: 14-20, 10%, Single || Area Special: On Crit apply 1 stack of Laceration (Damage +10% with this weapon per stack) Bleeding 6, Parry +10%, Target Weapon Skill -10 on Hit Silent Verdict (Chapter 1, Kibellah Event) Damage: 16-19, 5%, Single || Area Special: Additional 2-cell line Area Attack, Target's Parry -[AGI Bonus x2], Crit chance +[AGI Bonus /2] on Attack until end of round Woebringer (Chapter 4, Dargonus Colony, Society of Cartographers) Damage: 27-43, 35%, Single || Area Special: Woebringer Attack (Push target away with Damage +[AGI Bonus], Push self if target immune to Push) Parry +10%, Target Weapon Skill -10 on Hit, Drukhari Req ----------------- | Chain | ----------------- /// Sword \\\ Craven's Bane (Chapter 4, Vheabos VI Colony, Navy Whips) Damage: 31-41, 25%, Single || Area Special: Crit Damage +25%, Parry +10%, Target Weapon Skill -10 on Hit ----------------- | Force | ----------------- /// Sword \\\ Edge of the Irrevocable (Chapter 4, Eufrates II, The Call of the Edge Quest) Damage: 40-50, 45%, Single || Area Special: Veil Degradation +[1-5] and Warp Damage +[Veil Degradation x2] on Hit, Damage +[Veil Degradation]% for all allies Psy Rating +[Veil Degradation /5] (Min 1), Perils of the Warp on Attack if Veil Degradation =20 Damage +[Psy Rating], Parry +10%, Target Weapon Skill -10 on Hit, Heretical Fanatic Req ----------------- | Power | ----------------- /// Axe \\\ [C-Delphim Pattern] Omnissian Axe (Chapter 2, Explorators Merchant) Damage: 16-24, 40%, Single || Area Special: Attacks of Opportunity use Area Attack, Bleeding 6, Weapon Skill +15, Reject the Flesh Req [Kiava Gamma Pattern] Omnissian Axe (Chapter 2, Kiava Gamma, Manufactorum) Damage: 18-28, 40%, Single || Area Special: Bleeding 4, Weapon Skill +15, Reject the Flesh Req [Mars-Pattern] Omnissian Axe (Chapter 4, Let the Cycle Be Discontinued Quest) Damage: 34-50, 55%, Single || Area Special: Bleeding 10, Weapon Skill +15, Reject the Flesh Req Omnissiah's Providence (Chapter 4, Explorators Merchant) Damage: 30-45, 50%, Single || Area Special: Incoming Energy Damage +[Intelligence Bonus x3]% on Attack if target suffering from Expose Weakness Expose Weakness and Exploit on attack against targets not already suffering from both Bleeding 10, Weapon Skill +15, Reject the Flesh Req The Hand of Xenocide (Chapter 2, Kiava Gamma Colony, Calculating Holiness) Damage: 19-30, 40%, Single || Area Special: Damage +[Lore Xenos /4]% against Xenos, Bleeding 6, Weapon Skill +15, Reject the Flesh Req /// Hammer \\\ [Mars-Pattern] Thunder Hammer (Chapter 4, Explorators Merchant) Damage: 28-39, 30%, Single || Area Special: Always Crit with +80% Crit Damage against Stunned or Prone targets Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) [Ryza-Pattern] Thunder Hammer (Chapter 3, Survivor's Revenge Quest) Damage: 18-26, 50%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Emperor's Will (Chapter 4, Foulstone Colony, Event) Damage: 25-35, 40%, Single || Area Special: Stun on Hit (Toughness -10 Res), Attack +1 on successful Stun Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Piety's Charge (Chapter 4, Foulstone Colony, Reliquary) Damage: 28-42, 45%, Single || Area Special: Prone on Hit (Agility +10 Res), Damage +300% for Push Attack collisions Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) Roaring Thunder (Chapter 2, Drusians Merchant) Damage: 20-25, 35%, Single || Area Special: Damage +[3 x Enemy Deflection], [10 x Enemy Deflection]% chance of Stun for 1 turn on Hit, Straight Line Area Attack Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) The Hammer of Epiphany (Chapter 2, Foulstone Colony, Dominion of the Hammer) Damage: 15-20, 35%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away), Push Damage increase by 100% Thunder Hammer (Chapter 2, Footfall Shadow Quarters) Damage: 13-17, 40%, Single || Area Special: Harsh Shove Attack Action (Push enemy [STR Bonus] cells away) /// Sword \\\ Power Claymore (Chapter 2, Drusians Merchant) Damage: 15-20, 30%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Protector of the Faith (Chapter 2, Von Valancius Palace Exterior, Blades in the Void Quest) Damage: 16-23, 35%, Single || Area Special: First hit against a Daemon each combat inflicts Blinded for 1 round Parry +10%, Target Weapon Skill -10 on Hit, Dogmatic Adherant Req Restless Absolution (Chapter 4, Driven Quest) Damage: 33-49, 40%, Single || Area Special: Damage +75% if Damage not reduced by target's Armor, Parry +10%, Target Weapon Skill -10 on Hit Righteous Justice (Chapter 4, Drusians Merchant) Damage: 30-50, 20%, Single || Area Special: Xenos/Daemons/Psykers cannot Dodge Attacks from a Dogmatic Adherant Xenos/Daemons/Psykers cannot Deflect Damage from a Dogmatic Votary Attack Xenos/Daemon/Psyker is ineffective against Attacks from a Dogmatic Fanatic Parry +10%, Target Weapon Skill -10 on Hit Voice of Paduvian (Chapter 4, Vheabos VI Colony, Repentance of the Lost) Damage: 30-40, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit Wasteland Twister (Chapter 2, Dargonus Colony, Event) Damage: 12-25, 35%, Single || Area Special: Parry +10%, Target Weapon Skill -10 on Hit ----------------- | Staff | ----------------- /// Navigator \\\ Astronomican Regalia (Chapter 4, Fellowship of the Void Merchant) Damage: 16-21, 0%, Single Attributes: Willpower +15, Perception +20 Special: AP +1 on their next turn for allies targeted by a new Navigator Power this combat Infusing 10, Devastating 6 Bloodhound Staff (Chapter 2, Drusians Merchant) Damage: 4-8, 0%, Single Attributes: Willpower +10, Perception +5 Special: Devastating 6 Red Crystal Staff (Chapter 2, Kasballica Mission Merchant) Damage: 4-8, 0%, Single Attributes: Willpower +15, Perception +15 Special: AP Cost -1 for first hostile Navigator Power used each turn, Devastating 12 Staff of House Cassini (Chapter 2, Pulvis Platinum, Gutted Voidship) Damage: 4-8, 0%, Single Attributes: Willpower +5, Perception +10 Special: Allies targeted by Navigator powers gain +[PER Bonus /2] MP on thier next turn Infusing 7 Staff of House Orsellio (Chapter 1, Eurac V, Felek Orsellio) Damage: 4-8, 0%, Single Attributes: Willpower +5, Perception +5 Special: Castigating 5 Staff of Orsellio Guardian (Chapter 1, Eurac V, Theobald Orsellio) Damage: 4-8, 0%, Single Attributes: Willpower +5, Perception +5 Special: Infusing 5 Staff of Orsellio Novator (Chapter 4, The Price of Power Quest) Damage: 16-21, 0%, Single Attributes: Willpower +20, Perception +15 Special: AP Cost -1 for first Navigator Power used each turn, Castigating 10, Infusing 6 Warp Guide Staff (Chapter 2, Kasballica Mission Merchant) Damage: 4-8, 0%, Single Attributes: Willpower +10, Perception +10 Special: Infusing 9, MP +[PER Bonus] for allies on first turn Warp-Focusing Staff (Chapter 3, Spire of the Reaving Tempest, Tervantias Fight) Damage: 4-8, 0%, Single Attributes: Willpower +10, Perception +15 Special: Castigating 11 Incoming Damage +11% to enemies targeted by Navigator Powers (max [PER Bonus] stacks) /// Psyker \\\ Biomancer's Staff (Chapter 1, Rykad Minoris Electrodynamic Cenobium, Heinrix) Damage: 4-8, 0%, Single Attributes: Willpower +10 Special: Power 6, Biomancy Req Blooddrinker Staff (Chapter 3, Spire of the Reaving Tempest) Damage: 10-13, 0%, Single Attributes: Willpower +20 Special: Psy Rating +2, Bleeding [Psy Rating] on wielder, Power 13, Biomancy Req Charged Staff (Chapter 1, Rykad Minoris Electrodynamic Cenobium) Damage: 4-8, 0%, Single || Chain Attributes: Willpower +10 Special: Power 9 Detachment From Death (Chapter 2, Haunting of Zacchary Weisz Quest) Damage: 4-8, 0%, Single Attributes: Willpower +10 Special: Dodge +[WIL Bonus]% for all allies, Telepathy Req Diviner's Staff (Chapter 1, Rykadi Philia Barracks) Damage: 4-8, 0%, Single Attributes: Willpower +5, Perception +5 Special: Divination Req Imperial Staff (Chapter 2, Von Valancius Palace Exterior, Blades in the Void Quest) Damage: 4-8, 0%, Single || Area Attributes: Willpower +10, Fellowship +5 Special: Power 8, Sanctic Powers Req Mindkiller Staff (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 20-25, 0%, Single Attributes: Willpower +15, Perception +10 Special: Permanent Power +1 for all Telepathy Staves on Kill with Telepathic Psychic Power, Telepathy Req Pyromancer's Staff (Chapter 1, Rykad Minoris Starport Chapter 2, Mundus Nullius, The Heartless)) Damage: 4-8, 0%, Single || Area Attributes: Willpower +10 Special: Power 7, Pyromancy Req Sanctified Staff (Chapter 2, Drusians Merchant) Damage: 4-8, 0%, Single || Area Attributes: Willpower +15, Fellowship +10 Special: Power [5 + Resolve], Sanctic Powers Req Singing Spear (Capter 2, Janus, Forests of Janus) Damage: 4-8, 0%, Single Attributes: Willpower +15, Perception +10 Special: Divination powers have a 50% chance to not increase Veil Degradation, Divination and Unsanctioned Psyker Req Solar Staff (Chapter 4, Explorators Merchant Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 16-21, 0%, Single || Area Attributes: Willpower +15 Special: Power 10, Power +1 and Willpower +2 for every 2 Burning creatures in combat, Pyromancy Req Staff of Blood (Chapter 2, Kiava Gamma, Manufactorum) Damage: 10-13, 0%, Single Attributes: Willpower +15, Toughness +10 Special: Power 9, Biomancy Req Staff of Crudarach (Chapter 4, The Door Quest) Damage: 16-21, 0%, Single Attributes: Willpower +20, Perception +10 Special: Divination Powers that affect one target also affect the closest target of the same type (enemy or ally) Divination and Unsanctioned Psyker Req Staff of Endless Flame (Chapter 2, Fellowship of the Void Merchant) Damage: 16-21, 0%, Single || Area Attributes: Willpower +15 Special: Power 7, Power +1 for every 2 Burning creatures in combat, Pyromancy Powers Req Staff of Mindsight (Chapter 2, System Speculo, Agur's Anomaly) Damage: 4-8, 0%, Single Attributes: Willpower +15, Perception +10 Special: Power 12, -10 to Resistance tests made against Telepathy powers, Telepathy Req Staff of Shock and Awe (Chapter 4, Kasballica Mission Merchant Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) Damage: 16-21, 0%, Single || Chain Attributes: Willpower +20 Special: Power 18 Staff of the Righteous Pyre (Chapter 4, Drusians Merchant) Damage: 16-21, 0%, Single || Area Attributes: Willpower +20, Fellowship +10 Special: Power 15, Sanctic Powers heal allies instead of Damaging them, Sanctic Powers Req Telepath's Staff (Chapter 2, Kasballica Mission Merchant) Damage: 4-8, 0%, Single Attributes: Willpower +10 Special: Telepathy Req Thought Guide (Chapter 4, Fellowship of the Void Merchant) Damage: 4-8, 0%, Single Attributes: Willpower +10 Special: Resolve +[WIL Bonus /2] for 1 round to allies affected by Psychic Powers, Telepathy Req ----------------------------------------- Notable Armor ----------------------------------------- ----------------- | Light | ----------------- [Armoury World Origin] Malleus Bodyglove (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Armor 40%; Dodge +15% against Xenos, Hit chance +10% [Black Heart Kabal Origin] Kabalite Armour (Chapter 4, Kasballica Mission Merchant) - Armor 40; Immunity to Burning/Toxin/Bleeding, Dodge +15% if Agility >70, Drukhari Racial Req [Death World Origin] Armoured Bodyglove (Chapter 2, Fellowship of the Void Merchant) - Armor 40%; MP +2, Dodge +10% against Ranged Attacks [Death World Origin] Enforcer Light Carapace (Chapter 2, Drusians Merchant) - Armor 38%, Agility +10, Dodge +10% against Humans [Death World Origin] Light Flak Armour (Chapter 1, Rykad Minoris Starport) - Armor 20%; Agility +5, Parry +10% against Melee Attacks [Fortress World Origin] Chaos Light Enforcer Carapace (Chapter 4, Kasballica Mission Merchant) - Armor 45%; Toughness +15, Dodge +20% against Daemons, Heretical Follower Req [War World Origin] Fencing Bodyglove (Chapter 1, Fellowship of the Void Merchant) - Armor 25%; Parry +10%, Dodge +10% against Melee Attacks Aeldari Flexi-Armour (Chapter 3, Pit, Shrieker's Arsenal) - Armor 35%; Always in Partial Cover if Agility >69, Always in Full Cover if Agility >139, Aeldari Racial Req Aeldari Ranger Armour (Chapter 2, Janus, Forests of Janus) - Armor 30%; Dodge +10% when in Cover, Aeldari Racial Req Armour of Hidden Promise (Chapter 2, Mundus Nullius, The Heartless) - Armor 20%; Dodge +10%, On Attack gain +3 Agility for each unspent MP until end of turn (+30 max, stacks) Armour of the Dawn Shadow (Chapter 4, Pyramids of Death Contract Chapter 4, Kasballica Mission Merchant) - Armor 40%; Dodge +70%, Dodge -10% on Dodgable incoming Attack, Aeldari Racial Req Bygone Sorrow (Chapter 4, Death Has Whispered Your Name Quest) - Armor 45%; AP/Attack +1 if Bloodblessed 8+, Dodge/Parry +10% if not in Cover Chaos Bodyglove (Chapter 4, Driven Quest) - Armor 40%; Damage +15% to Psyker/Navigator Powers, Dodge +10% against non-Daemons, Heretical Follower Req Commissar Flak Breastplate (Chapter 3, Survivor's Revenge Quest) - Armor 35%; Dodge +10% if Intelligence >65, Weapon Skill +[Intelligence Bonus], Ballistic Skill +[Intelligence Bonus] Condensed Carapace (Chapter 1, Drusians Merchant) - Armor 42%; Dodge +10% against Humans, Crit chance in Melee +[AGI Bonus x2]% Duellist Uniform (Chapter 4, Footfall, The Great Judgement Quest Chapter 5, Incendia Chorda) - Armor 40%; Ballistic Skill +10 and Hit chance +10% if dual-wielding pistols, Dodge +15% if Ballistic Skill >70 Efficient Armoured Bodyglove (Chapter 2, Footfall Atrium) - Armor 35% Ghostplate Armour (Chapter 3, Arena) - Armor 35%; Deflection +[AGI Bonus /3], Dodge +15% if not in Cover, Drukhari Racial req Headhunter Light Carapace (Chapter 2, Aviorus, Drifting Voidship Chapter 2, Agathus Archides, Voidship Remains) - Armor 30%; Dodge +[Awareness /10] High Spinner Armour (Chapter 4, Drusians Merchant) - Armor 45%; Perplexed for 2 rounds on enemies who move next to the wearer (Willpower Res) Dodge +10% and Parry +10% when not in Cover Khaine's Revenge (Chapter 4, The Price of Power Quest) - 45% Armor; Counterattack on Dodge with Damage equal to [Weapon Skill /5]% (max 100%), Aeldari Racial Req Light Carapace Scale Armour (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - 40% Armor; Dodge +[Persuasion /10]%, Dodge Reduction +15% for 1 round on moving 3+ cells Light Spinner's Breastplate (Chapter 1, Kibellah Introduction) - Armor 20%; Agility +5, Dodge & Parry +[AGI Bonus]% against Melee Attacks Loyalist Garb (Chapter 4, Dargonus Colony, Schola Progenium) - Armor 50%; Cover Efficiency +20% for 1 round if unmoved, Dodge +20% for 1 round if moved 3+ cells Dodge +20% against Ranged Attacks Panoply of the Assassin (Chapter 4, Fellowship of the Void Merchant Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Armor 40%; Dodge +15% against Ranged Attacks, Dodge +10% each round, Dodge bonus reset after being Attacked Phantom Killer Bodyglove (Chapter 5, Debris of Battiada, Distress Signal Source) - Armor 45%; Immune to Attacks of Opportunity, Can move through enemies, Dodge/Parry +10% First Attack each turn does not spend MP or Attacks, Damage -50% to first Attack each turn Psychic Bodyglove (Chapter 1, Explorators Merchant) - Armor 25%; Dodge +[Psy Rating x3]% if Willpower > 40, Ignore incoming Crit once per combat Reinforced Kabalite Armour (Chapter 2, Blades in the Void Quest) - Armor 40; Dodge +15% if Agility >65, Drukhari Racial Req Rune Armour (Chapter 2, Janus, Forests of Janus) - Armor 30%; Dodge +10% if Willpower > 50, Aeldari Racial Req Shadow of the Undying One (Chapter 4, Foulstone Colony, Event) - Armor 45%; Parry +[WS Bonus]% and Dodge +[AGI Bonus] against Ranged Attacks Momentum +[3 + Dogmatic Rank] on Dodge/Parry Silent Death (Chapter 2, Drusians Merchant) - Armor 35%; Dodge +10% if Weapon Skill > 55, On Trauma regain [Medicae /4] Wounds if Wounds > 0 Slick Bodyglove (Chapter 2, Explorators Merchant) - Armor 40%; Dodge +20% against enemies with less Perception, Dodge +10% against Ranged Attacks Spinner's Breastplate (Chapter 2, Drusians Merchant) - Armor 30%; Dodge +10% if Agility >50, Toughness +15 Spinner's Ritual Vestments (Chapter 1, To Become the Flagship's Blood quest) - Armor 30%; Wounds +[STR Bonus], Dodge +10% if not in Cover Swordsman Bodyglove (Chapter 2, Kasballica Mission Merchant) - Armor 20%; Dodge +10% if Agility > 50, Dodge and Melee Crit chance +[AGI Bonus x2]% if Wounds < 50% Synskin (Chapter 1, Rykad Minoris Starport Chapter 2, Footfall Atrium) - Armor 25%; Dodge +5% if Agility > 40 The Hunter-Father's Armour (Chapter 2, System Speculo, Ocean World) - 35% Armor; MP +2, Strike of Kurnous ability (1 AP: Once per combat regain all MP and gain Attack +1), Aeldari Req Wraithdancer Garments (Chapter 4, Janus Colony, Xenovivisectory) - Armor 40%; Wraithdance +1 whenever a Psychic Power is used in combat, Deflection +[Wraithdance Stacks] Remove all stacks on suffering any non-Direct/Warp/Mental Damage, Aeldari Racial Req Wych's Last Cry (Chapter 4, Vheabos VI Colony, Earthbreaker) - 45% Armor; Serpentin (Agility/Armor/Dodge +15%, Damage -1, Armor Penetration -15%) for 3 rounds at start of combat Wych's Scorn (Chapter 4, Rat Hunting Quest) - 45% Armor; Dodge +15% against non-Drukhari, Incoming Attacks of Opportunity deal 0 Damage, Drukhari Racial Req ----------------- | Medium | ----------------- [Craftworld World Origin] Aeldari Guardian Mesh Armour (Chapter 4, Hunting Grounds Quest) - 65%; Agility +15, Armor +15% if Agility >80, Aeldari Racial Req [Daemon World Origin] Chaos Enforcer Carapace (Chapter 4, Questions and Answers Quest Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Armor 65%; Armor +20% against Daemons, Armor Penetration +10% [Forge World Origin] Skitarii Ranger Armour (Chapter 4, Explorators Merchant) - Armor 60%; Armor +[Tech-Use /10]%, AP Cost -2 for Reload (1 minimum), Reject the Flesh Req [Fortress World Origin] Mesh Vest (Chapter 1, Rykad Minoris Upperway East) - Armor 30%; Toughness +5, Armor +5% against Ranged Attacks, Heretical Follower Req [Hive World Origin] Voidsmen Armour (Chapter 4, Footfall, The Great Judgement Quest) - Armor 65%; Perception +15, Armor +15% against Humans [Reaving Tempest Kabal Origin] Incubus Armor (Chapter 4, Fellowship of the Void Merchant) - Armor 55%; Armor +15% against Ranged Attacks, MP +2, Drukhari Racial Req [War World Origin] Enforcer Carapace (Chapter 2, Drusians Merchant) - Armor 50%; Dodge +10%, Armor +10% against Humans [War World Origin] Flak Chestplate (Chapter 1, Fellowship of the Void Merchant) - Armor 35%; Parry +10%, Armor +5% if not in Cover Adaptive Flak Vest (Chapter 2, Kiava Gamma, Manufactorum) - Armor 40%; Deflection +3 and Armor +15% at start of combat, Deflection is reduced by -1 and Armor by -5% the first 3 rounds of combat Armor +10% if Intelligence > 55 Aeldari Farseer Mesh Armour (Chapter 4, Hunting Grounds Quest Chapter 4, The Door Quest) - Armor 60%; Incoming Crit chance -20%, Armor +15% if Willpower >70, Aeldari Racial req Armour of Despair (Chapter 3, Outer Spire Halls) - Armor 50%; Armor +15% against Humans, Weapon Skill and Ballistic Skill -10 to all enemies in combat Armour of Iron Will (Chapter 2, Thassera, Fair Trade Quest) - Armor 30%; Perplexed inflicted on adjacent creatures on Block (Toughness Res), Armor +10% against Ranged Attacks Armour of the Undaunted (Chapter 2, Palatium Stellios, Blades in the Void Quest) - Armor 45%; Armor +[Lore Imperium /10]%, Crit chance +20% and AP Cost +1 for all Attacks Assault Armor (Chapter 2, Thassera, Fair Trade Quest) - Armor 30%; MP +4 and immune to Attacks of Opportunity if no enemies within 3 cells at start of turn Armor +10% if any enemies within 3 cells at start of turn Breacher's Armour (Chapter 2, Ablution in Blood Quest, Crypt Entrance) - Armor 45%; Armor +[Lore Imperium /10]%, Perception +10 Cadian Castellan Carapace (Chapter 4, Drusians Merchant) - Armor 70%; Willpower and Toughness tests cannot be failed in combat, Dogmatic Zealot Req Armor +15% if Toughness >70 Carapace of Sorrows (Chapter 3, Mangled Sector) - Armor 50%; Armor +10% if Strength >65, Armor +10% for 1 round next round on incoming damage (no stacking) Cultist Armour Plates (Chapter 4, Fellowship of the Void Merchant) - Armor 70%; Take half damage from incoming Hits and Stagger the attacker (Willpower -20 Res) Armor +15% if Willpower >70, Heretical Zealot Req Efficient Breacher's Armour (Chapter 4, Fellowship of the Void Merchant) - Armor 45%; Armor +15% against Xenos, Parry +15% Fireblessed Carapace (Chapter 2, Footfall Shadow Quarters) - Armor 45%; Burning Immunity, Armor +20% and Deflection +2 against Fire Damage, Armor +10% against Melee Attacks Gift of the Grave Lotus (Chapter 4, Nolla Septum, Santiel's Pride) - Armor 55%; Grave Lotus consumable effect for 3 rounds at start of combat, Drukhari Racial Req Holy Vestment (Chapter 1, Rykad Minoris Starport, Pasqal) - Armor 20%; Armor +[Logic /10]%, Tech-Use +[Reject the Flesh x2] Hunter Carapace (Chapter 2, Vheabos VI, Blades in the Void Quest) - Armor 45%; Armor +10% if in Partial Cover Incubus Blade Armor (Chapter 3, Chasm) - Armor 60%; Deflection +3 if Agility >65, Piercing Damage 10-15 (AP 5%) to adjacent enemies on Melee Attack, Drukhari Racial Req Kasrkin Armour (Chapter 4, Questions and Answers Quest Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Armor 60%; Armor +15% if Weapon Skill >70, AP +1 on Kill once per round Last Ditch Armour (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Armor 70%; Armor +15% against Ranged Attacks, If Wounds =0 regain [TGH Bonus + WIL Bonus] Wounds and Momentum 100 Modified Breacher's Armour (Chapter 4, Explorators Merchant) - Armor 65%; Armor +[Persuasion /10]%, Temp Wounds +[(5 + Iconoclast Rank) x Undamaged Allies] at start of turn Pirate Chainmail (Chapter 2, Fellowship of the Void Merchant) - Armor 50% Reactivator Armour (Chapter 2, Mundus Nullius, Solomorne) - Armor +30%; On Reactivate use gain +[Coercion /5] Temp Wounds, Reactivate Range +2, Armor +[Coercion /10]% Reinforced Incubus Armour (Chapter 2, Palatium Stellios, Blades in the Void Quest) - Armor 55%; Armor +15% against Ranged Attacks, Drukhari Racial Req Reinforced Voidsman Armour (Chapter 4, Kasballica Mission Merchant) - Armor 70%; Armor +15% against Melee Attacks, Immunity to Crits if no allies have fallen Prone this combat, Iconoclast Zealot Req Scout Armour (Chapter 4, Drusians Merchant) - Armor 60%; Cover Efficiency +15%, Cover Efficiency +30% instead if wearer hasn't moved, Armor +15% in Full Cover Venom Chainmail (Chapter 3, Spire of the Reaving Tempest) - Armor 55%; Armor +15% against Ranged Attacks, Toxic Damage +10 for Attacks of Opportunity Toxic Damage 10 to attackers making Attacks of Opportunity against the wearer Warrior Armour (Chapter 4, Death and Tithes Quest) - Armor 60%; Armor +[Coercion /10]%, Coercion +25 and Crit Damage +25% if Damaged Wraithbone Woven Battlesuit (Chapter 3, Spire of the Reaving Tempest) - Armor 50%; Armor +10% against non-Drukhari, Restore [TGH Bonus /2] Wounds each round if suffering from Buring/Toxin/Bleeding Drukhari Racial Req ----------------- | Heavy | ----------------- [Fortress World Origin] Tempestus Carapace (Chapter 2, Explorators Merchant Chapter 4, Mundus Nullius, Ruined Palace) - Armor 65%, Deflection 4; Deflection +2 against Ranged Attacks, Toughness +10 [War World Origin] Crusade Plate Armour (Chapter 4, Questions and Answers Quest) - Armor 75%, Deflection 6; Deflection +3 against Melee Attacks, Parry +15% [War World Origin] Tempestus Elite Carapace (Chapter 4, Explorators Merchant) - Armor 80%, Deflection 3; Deflection +[Carouse /10], Dodge +30% Arbitrator Solomon Vhyr's Armour (Chapter 4, Foulstone Colony, Holy Defenders) - Armor 85%, Deflection 5; Deflection +[Coercion /15], Perplexed on Hit for 2 rounds against Humans Armour of Refraction (Chapter 2, Kiava Gamma Colony, Event) - Armor 55%, Deflection 3; Deflection +1 and Armor +10% if wearer has moved this turn Deflection +2 against Humans Armour of the Final Threshold (Chapter 2, Drusians Merchant) - Armor 40%, Deflection 1; Deflection +3 and Parry +[Coercion /4]% at 75% or higher Wounds Deflection +1 against Melee Attacks Ceramite Storm Trooper Carapace (Chapter 1, Explorators Merchant) - Armor 45%, Deflection 1; Deflection +1 against Humans Enchanted Smuggler's Armour (Chapter 4, Fellowship of the Void Merchant) - Armor 75%, Deflection 5; Incoming Warp/Mental/Direct Damage reduced by -[10 + (Heretical Rank x2)]% Deflection +5 against Humans Gladiator Mesh Armour (Chapter 3, Scalpel Needles and Sutures Quest Chapter 3, Pit, Shrieker's Arsenal) - Armor 65%, Deflection 5; Deflection +3 against Melee Attacks Heavy Leather Armour (Chapter 2, Voidship Shrine, A Card Inverted Quest) - Armor 55%, Deflection 3 Heavy Void Suit (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) - Armor 85%, Deflection 7; Incoming Damage -30% against Area/Burst Attacks, Armor +20% against Humans Heavy Xenomesh (Chapter 2, Kasballica Mission Merchant) - Armor 60%, Deflection +5; Deflection +2 against non-Human enemies Makeshift Heavy Xenomesh (Chapter 2, Cradle of Khepri, Distress Signal Zone) - Armor 60%, Deflection +4; Wounds +5, Deflection +2 against non-Human enemies Marshal's Armour of the Koronus Expanse (Chapter 4, Death and Tithes Quest) - Armor 80%, Deflection 5; Deflection +3 if Strength >70, Immobilise on Hit with Attacks of Opportunity Psyker's Breastplate (Chapter 2, Kasballica Mission Merchant) - Armor 50%, Deflection 4; Psychic Phenomena chance -10%, Psy Rating +1 until end of combat on Psychic Phenomena or Perils of the Warp Deflection +2 if Willpower > 50 Radiant Chestplate (Chapter 2, Langrenn's Belt, Plundered Void Station Chapter 3, Survivor's Revenge Quest) - Armor 55%, Deflection 5; Deflection +2 against Area Attacks, Fellowship +7, Dodge -5% Rib Suit (Chapter 4, Void Shadows Quest) - Armor 75%, Deflection 6; Deflection +3 if Toughness >75, Attacker's Crit chance -[Deflection x2]% when attacking the wearer Tempestus Carapace (Chapter 2, Pillars of Viridice, Inquisition Shipwreck) - Armor 60%, Deflection 4; Deflection +2 against Ranged Attacks ----------------- | Power | ----------------- Adherent of Mankind (Chapter 3, Mangled Sector) - Armor 85%, Deflection 10; Strength +20, All Characteristics +10 if no Xenos in party Bloodcraver (Chapter 5, Fenrys Hjolda Quest) - Armor 85%, Deflection 12; Strength +30, Regain 10% Max Wounds on Kill, Adeptus Astartes Req Bloody Retribution (Chapter 5, Uralon the Cruel) - Armor 85%, Deflection 8; Strength +25, Adeptus Astartes Req Power Damage [20-25] to adjacent creatures on suffering at least [Total Wounds /4] Damage Dragon Scale Power Armor (Chapter 4, Drusians Merchant) - Armor 80%, Deflection 5; Strength +20, AP and MP +2 on Kill once per round, Reject the Flesh Req Familial Power Armor (Chapter 4, Dargonus Colony, Call to Arms) - Armor 80%, Deflection 7; Strength +15 Holy Power Armour (Chapter 4, Explorators Merchant) - Armor 85%, Deflection 8; Strength +25, Adeptus Astartes Req Power Damage [20-25] to adjacent creatures on suffering at least [Total Wounds /4] Damage Invincible Onslaught Armour (Chapter 4, The Siege Quest) - Armor 75%, Deflection 10; Strength +15, Gain use of Charge and Invincible Onslaught, Direct Damage +[Deflection x2] on Charge Might of Fenris Armour (Chapter 4, Lair of the Haemonculus Quest) - Armor 90%, Deflection 7; Strength +25, Go For the Throat cooldown reset on Kill, Adeptus Astartes Req Modified Artificer's Armour (Chapter 4, Drusians Merchant) - Armor 85%, Deflection 10; Strength +20, AP Cost -1 for heavy weapon attacks Sanguine Judgement (Chapter 4, Lair of the Haemonculus Quest) - Armor 75%, Deflection 7; Strength +15, Damage +15% for Melee Attacks if wearer has any Temp Wounds Temp Wounds +[TGH Bonus] on Parry The One Star (Chapter 4, Driven Quest) - Armor 80%, Deflection 7; Strength +15, Damage +5% on Crit/Kill Thunder Bearer (Chapter 4, Fellowship of the Void Merchant) - Armor 80%, Deflection 8; Damage [3 +(Psy Rating x3)] to all creatures within 2 cells after taking damage once per round Strength +15, Incoming Warp Damage -50% ----------------------------------------- Accessories ----------------------------------------- ----------------- | Headwear | ----------------- Arch-Strategist's Visor (Chapter 4, Voidship, Soulless Quest) - New Stratagem: All allies in targeted area Reload after every Attack until the start of the wearer's next turn Archmachinator's Deceit (Chapter 4, Lair of the Haemonculus Quest) - Momentum +[Resolve] on using different types of consecutive Attacks Adeptus Arbites Helmet (Chapter 2, Footfall Void Dock Alpha-Rho) - Coercion +15 (+20 if an Arbitrator) Analyst's Helmet (Chapter 1, Explorators Merchant) - Lethal Single or Deadeye Shots against a target with an Exploit adds an Exploit to the nearest enemy Ancient Terra Monocle (Chapter 1, Rykad Minoris Upperway West) - Lore (Imperium) +3, Lore (Imperium) depends on Fellowship Carmine Crown (Chapter 3, Spire of the Reaving Tempest) - Armor -5% to enemy damaged by wearer's Bleeding/Burning/Toxin effect against wearer's Attacks (stacks) Crit +5% against enemy damaged by wearer's Bleeding/Burning/Toxin effect (stacks) Chartist's Monocle (Chapter 2, Sotto's Tomb, Inevitable Triumph Rumor) - Commerce +15 Commander's Monocle (Chapter 2, Footfall Atrium) - Targets of Voice of Command deal +[FEL Bonus x3]% Damage on any extra turns Commander's Visor (Chapter 4, Explorators Merchant) - Deflection +1 for each adjacent enemy to allies under the effect of the weaeer's Break Their Ranks! Commissar Cap (Chapter 3, Survivor's Revenge Quest) - Fellowship +10, Crit chance +[FEL Bonus] for wearer and all allies Coordinate Oracle (Chapter 2, The Emperor and My Right Quest) - Awareness +15 Corruption Eradicator Helmet (Chapter 3, Survivor's Revenge Quest) - Crit Damage doubled against Xenos/Daemons/Psykers, Adepta Sororitas Req Crusade Plate Helmet (Chapter 4, Drusians Merchant) - Damage +30% and Crit chance -50% with heavy weapons, Effect disabled when under the effect of Confidant Approach, Adeptus Astartes Req Cultist Hood (Chapter 2, Footfall Shadow Quarters, Astray Quest) - Regain 2 AP or take 10 Warp Damage once per turn on Psychic Attack (50%/50% chance), Heretical Adherent Req Dark Visionary Hood (Chapter 2, Drusians Merchant) - Willpower +10, Damage +15% to Psychic/Navigator powers, Weapon Skill -10, Ballistic Skill -10 Deck Officer's Helmet (Prologue, Officers' Deck) - Armor +5% Demolitionist's Goggles (Chapter 4, Kasballica Mission Merchant) - Re-roll failed Demolition tests using Agility instead of Demolition Emperor's Justice (Chapter 5, Fenrys Hjolda Quest) - Allies auto-Dodge Burst Attacks, Overpenetration +[Ballistic Skill]%, Adeptus Astartes Req Enforcer Helmet (Chapter 2, Drusians Merchant) - Targets of Taunting Scream suffer a -[(STR Bonus + TGH Bonus) x2) resistance test penalty Enhanced Data-Tether Mask (Chapter 4, Let the Cycle Be Discontinued Quest) - Intelligence +[5 x Affected Targets] until end of combat on Machine Spirit Communion use, Reject the Flesh Req Ethereal Visor (Chapter 4, Kiava Gamma Colony, Warp Revelations) - Psy Rating +1, Damage +[WIL Bonus x5]% with Psychic Powers when undamaged Eyes of Joyeuse (Chapter 4, Dargonus Colony, Holy Profit) - Psy Rating +[Dogmatic Rank], Psy Rating +1 against Daemons Foulsight Veil (Chapter 2, Latotian's Passage, Unidentified Ruins) - Perception +15, Willpower -5, Aeldari Race Req Ghost Helm (Chapter 4, Explorators Merchant Chapter 4, Eufrates II, The Call of the Edge Quest) - Dodge uses Willpower instead of Agility, Psy Rating +1 until end of next turn on Dodge (stacks) Great Librarian Glasses (Chapter 4, The Siege Quest) - Lore Skills +20 Gunslinger's Helmet (Chapter 2, Langrenn's Belt, Plundered Void Station) - Damage +[Rate of Fire x2] to Ranged Attacks Helm of Determination (Chapter 1, Rykad Minoris Upperway East) - Armor +[FEL Bonus x2]%, Fellowship +[Iconoclast Rank x2], Iconoclast Req Helmet of the Devoted Protector (Prologue, Lord Captain's Quarters) - Crit Immunity for first 3 rounds of combat, Dogmatic Follower Req Hunter's Focus (Chapter 4, Cradle of Khepri, Smuggler Hideout) - Awareness +25, Crit Damage +20% on Single Shot Attacks, Aeldari Racial Req Interrogation Goggles (Chapter 2, Footfall Void Dock Alpha-Rho) - Lore (Xenos) +5, Hit chance +10% against Xenos Laughing Wolf Helm (Chapter 4, Lair of the Haemonculus Quest) - Base Damage +[Number of Targets x2] for Melee Area Attacks, Adeptus Astartes Req Lexmechanic's Goggles (Prologue, Officers' Deck, Dogmatic/Iconoclast Path) - Logic +3 Lingering Whisper (Chapter 4, Death Has Whispered Your Name Quest) - Damage +[10 + PER Bonus] against targets with >50% Wounds Mark 8B3-5 Filter Gas Mask (Chapter 4, Let the Cycle Be Discontinued Quest) - Athletics +25, Immunity to Toxin Marshal's Helmet of the Koronus Expanse (Chapter 4, Death and Tithes Quest) - Resolve +5 until the end of combat for all allies within 3 cells on Hit with a shield (no stacking) Meragon Helmet (Chapter 4, Death and Tithes Quest) - Castigator Abilities cost 0 AP Mind Assemble Circlet (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Using Psychic Powers may trigger an additional effect: 50% chance of AP Cost and Veil Degradation -2, 25% chance of no change, 25% chance of Veil Degradation +3 and a refreshed Cooldown If Veil Degradation is 15+ this effect will trigger Perils of the Warp Noise Suppression Helmet (Chapter 1, Fellowship of the Void Merchant) - Enemies within a 1-cell radius Killed with Shots grant Resolve +1 Outcast's Visor (Chapter 2 Kasballica Mission Merchant) - Gain Attack +1 on Kill with a Single Ranged Attack once per combat, Aeldari Racial Req Peripheral Control Monocle (Chapter 3, Outer Spire Halls) - Dodge and Parry +[5 x Adjacent Enemies]% on non-hostile ability usage for 1 round (stacks) Peripheral Visor (Chapter 2, Kasballica Mission Merchant) - Resolve +1 until end of combat for every 10 stacks of Tactical Advantage spent Pinpointing Visor (Chapter 1, Rykad Minoris Electrodynamic Cenobium) - Crit chance +15% on Ranged Attacks against enemies with under 50% Wounds Pirate's Eyepatch (Chapter 2, Footfall Shadow Quarters, Dark Hideout) - Coercion +20, Awareness -5 Poet's Grace (Chapter 2, Fellowship of the Void Merchant) - Commerce +25, Persuasion +25 Provocateur's Helmet (Chapter 2, Aviorus, Drifting Voidship) - Perception -10 to all Attacks made against the wearer and all enemies within 2 cells Purifying Flame Helmet (Chapter 4, Lair of the Haemonculus Quest) - AP Cost -1 and Range +2 for melta weapons Ranger's Visor (Chapter 2, Langrenn's Belt, Plundered Void Station) - Ballistic Skill +10, Aeldari Racial Req Red Wolf Skull (Chapter 3, Anatomical Opera, Tervantias Merchant) - Immunity to Crits, Armor +10%, Adeptus Astartes Req Retinal Analyser (Chapter 4, Death and Tithes Quest) - Prone on Hit with shield (Toughness Res) Saboteur's Helmet (Chapter 4, Kasballica Mission Merchant) - Incoming Area Attack Damage -35%, Grenades do not cost an Attack once per turn, Drukhari Racial Req Self-Calibrating Goggles (Chapter 2, Explorators Merchant) - Stunned on Hit with Single Attacks (Willpower -5 Res) Self-Calibrating Helmet (Chapter 4, Fellowship of the Void Merchant) - Single Attacks inflict Stunned for 1 round (Willpower -5 Res), Attacks on Stunned enemies Stun the nearest enemy Sniper's Bravado (Chapter 2, Mu-Rho 79, Hostile Navy Ships) - Blinded || Staggered || Slowed for 1 round on Hit if Damage >24% Target's Max Wounds Spinner's Mask (Chapter 1, Kibellah Introduction) - Resolve +1 if Bloodblessed 10+ Steel Guidance (Chapter 4, Fellowship of the Void Merchant) - Coercion +25, Melee Damage +10% until end of round for allies targeted by the wearer's abilities Tactical Genius (Chapter 3, Mangled Sector) - Momentum +10 on Block/Dodge/Parry Tactical Goggles (Chapter 1, Eurac V, Felek Orsellio) - Hit chance +5%, Crit chance +3% Tamer of the Empyrean (Chapter 2, Pelium Solitas, The Stars That Guide Us Rumor) - Psy Rating +1 if Psychic Phenomena or Perils of the Warp have been triggered on the wearer's previous turn Targeting Visor (Chapter 2, Kasballica Mission Merchant) - Hit chance +20% if range 10+, Aeldari Racial Req Thassertium Mask (Chapter 2, Thassera, Fair Trade Quest, Hunt) - Psy Rating +1, Persuasion +15, Daemons summoned by Perils of the Warp (from any soujrce) target the closest non-Daemon creature The Guardian Crown (Chapter 2, Echo of the Past Quest) - Toughness +10, Wounds +[TGH Bonus x3] once per combat when Wounds <35% Tiara of the Immaterium (Chapter 4, The Door Quest) - Willpower +10, Incoming Warp Damage -50% Unsleeping Eye (Chapter 2, Palatium Stellios, Blades in the Void Quest) - Damage +20% and Orchestrated Firestorm/Last Volley ability cooldowns are reset for 1 round when an enemy is Killed by Finish the Job Victim's Sorrow (Chapter 4, Cradle of Khepri, Smuggler Hideout) - Always Crit against targets in Cover with Ranged Attacks, Drukhari Racial Req Virtue of Contempt (Chapter 4, Drusians Merchant) - Burning application from flamers is doubled, Adeptus Astartes Req Visor of Inevitable Retribution (Chapter 4, Explorators Merchant) - Inevitability +1 on Kill or inflicting a DoT effect When Inevitability =6 remove all stacks and deal [Medicae /10] Damage to all enemies suffering from DoT effects Visor of Inevitability (Chapter 2, Explorators Merchant) - Inevitability +1 on inflicting a DoT effect When Inevitability =10 remove all stacks and deal [Medicae /10] Damage to all enemies suffering from DoT effects Vivisector's Visor (Chapter 4, Explorators Merchant) - Damage +[Target's Max Wounds /5]% with Single Attacks against Openings, Damage +[30% of Target's Max Wounds]% with Deadeye Shots against Openings Warp Seer's Goggles (Chapter 1, Eurac V) - Lore (Warp) +[WIL Bonus] Weakness Detector (Chapter 3, Mangled Sector) - Lethality +5 on Crit/Kill Wrathful Mask (Chapter 2, Thassera, Fair Trade Quest, Skip Hunt) - Coercion +10, Incoming Melee Damage -[Coercion /10]% if attacker does not have Melee Superiority ----------------- | Neckwear | ----------------- Adrenaline Injector (Chapter 4, Explorators Merchant) - Temp Wounds +[Missing Wounds] when Wounds <50% once per combat Amulet of the Indomitable Spirit (Chapter 1, Lord Captain's Quarters) - Regain [Max Wounds /5] Wounds when Wounds =0 once per battle Amulet of the Ravenous Star (Chapter 4, The Three Sorrowful Phalanges Quest) - MP doubled on first round of combat, Dogmatic Follower Prohibited Ancient Xenomechanism (Chapter 4, Vheabos VI Colony, Event) - Energy Damage [Intelligence Bonus x3] with [Intelligence]% AP to all adjacent creatures at end of turn Wearer suffers Staggered if 4+ creatures are simultaneously damaged Anatomist's Amulet (Chapter 2, Kasballica Mission Merchant) - Stacks +2 to any Bleeding, Burning, or Toxin effect Aquila Pendant (Chapter 2, Pulvis Platinum, Gutted Voidship) - Willpower +10, Fellowship +5 if Dogmatic Blessed Bolted Casing (Chapter 2, Omicron System, Desert World) - Bolter Single Attacks always Hit Blessing of the Warp Spider (Chapter 2, Janus Colony, Event) - On Kill or Crit gain MP +2 on the enxt turn Burning Faith Insignia (Chapter 4, Footfall, The Martyr's Endurance) - Reload costs 0 AP with melta weapons once per round, Attack +1 after melta weapon Attack once per combat Camaraderie Badge (Chapter 2, Drusians Merchant) - On Melee Hit the wearer's nearest ally gains +[WIL Bonus + FEL Bonus] Temp Wounds (no stacking) Carapace Fragment (Chapter 2, Vheabos VI Colony, Event) - Negate all incoming Energy Damage 3 times per combat Chartist's Pendant (Chapter 2, Janus, Governor Vyatt's Estate) - Fellowship +5, Commerce +10, Lore (Imperium) +10 and dependant on Fellowship if Dogmatic Adherent Chirurgeon's Vow (Chapter 2, Mu-Rho 79, Hostile Pirate Ships) - Toughness +[Medicae /10] Conmilitum Badge (Chapter 4, Rat Hunting Quest) - Temp Wounds +[WS Bonus + FEL Bonus] to adjacent allies on Melee Hit, Adjacent allies also make an Attack of Opportunity against the target Blade Dance does not trigger this effect Daemon Tool (Chapter 1, Rykad Minoris Warehouse) - Inflict Burning 3 whenever dealing Warp Damage, Burning Effect Level +[Veil Degradation] Dashing Aquila (Chapter 4, Driven Quest) - Can use AP Cost 0 Dash Ability twice per round, Perception -30 to adjacent enemies until the start of wearer's next turn on Dash (no stacking) Denial of Nightmares (Chapter 1, Astropathic Station) - Immunity to the Horrors of the Warp effect Dog Tag (Chapter 2, Mundus Nullius, The Heartless) - All Characteristics +10 on Kill until end of round (no stacking) Fang of Perdition (Chapter 4, Janus Colony, The Lost) - Coercion +15, Lore (Xenos) +15 Flashlight Emitter (Chapter 4, Questions and Answers Quest) - Counterattack and Blinded on attacker for 1 round when targeted by an Attack of Opportunity Focus Incense (Chapter 2, Footfall Atrium, Dreams and Stories Quest) - Revel in Slaughter ability grants Perception +10 until end of combat (stacks) For the Defense of Cadia (Chapter 3, Mangled Sector) - Momentum +3 on Versatility gain Fury Incarnate (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) - Crit chance +50% and Crit Damage +50% for both incoming and outgoing Attacks while Reckless Rush is active Gem of Dark Vitality (Chapter 1, Rykad Minoris Upperway East) - Wounds +4, Toughness +10 and regain [Heretical Rank] Wounds per round when Veil Degradation > 15, Heretical Follower Req Grace of the Oblivious (Prologue, Lord Captain's Quarters) - Toughness +5 if Intelligence < 35 Heart of the Nameless (Chapter 2, Janus Colony, Event) - Lore (Xenos) +10, All Skills +10 instead if Iconoclast Adherent Honour Insignia (Chapter 3, Survivor's Revenge Quest) - Intelligence +20 and Fellowship +20 if only one of the wearer's Combat Tactics areas is active Hypnotising Pendant (Chapter 1, Rykad Minoris Hive Sewers) - Slow for 1 round on Hit with Single Shot Attack Invigorating Resolve (Chapter 2, Explorators Merchant) - Whenever the wearer or allies within 2 cells gain Momentum they also gain the same amount of Temp Wounds Ironclad Argument (Chapter 2, Kasballica Mission Merchant) - Coercion +[BS Bonus x4] Lady Theodora's Immaculacy (Chapter 2, Ablution in Blood Quest, Crypt Main Hall) - Persuasion +[Commerce /5] Laughing God's Pendant (Chapter 4, Kasballica Mission Merchant) - Gain the Assassin's Danse Macabre Ability Laurels of Command (Chapter 4, Drusians Merchant) - Gain AP Cost 0 Move Move Move! ability, On use both wearer and target gain Immunity to Slowed until end of round Martyr's Bone Charm (Chapter 1, Voidship Freight Line) - If worn by Death Cult Assassin, Toughness +10 for 2 rounds when gaining a Bloodblessed stack (does not stack) Missionary Oath (Chapter 1, Voidship Chapel) - Once per combat, if turn is ended without using an ability, all adjacent allies get a free turn with 1 AP Omnissiah Holy Symbol (Chapter 4, Explorators Merchant) - Tech-Use +20, Logic +20, Re-roll failed Tech-Use and Logic tests once per test Onslaught Amulet (Chapter 4, Fellowship of the Void Merchant) - The next Attack after using Press the Advantage will ignore Deflection/Cover/Dodge if there are more than 5/10/15 Tactical Advantage stacks remaining Press the Advantage only spends 1/4 Tactical Advantage if the wearer has Undisputed Advantage Open Soul Pendant (Chapter 4, The Price of Power Quest) - AP Cost -1 for the first use of each Navigator Power in combat Phoenix Gem (Chapter 4, Footfall, The Great Judgement Quest) - Medicae +20, Carouse +20, First Medikit or Stimulant usage per round costs 0 AP Psy Focus (Chapter 4, Drusians Merchant) - Warp Damage +[Psy Rating x5] to Melee Attacks, Dodge and Armor -30% on suffering a Crit until end of combat Psychic Ward (Chapter 2, Dargonus Colony, Event) - Psychic Power Damage +[WIL Bonus + PER Bonus] when Veil Degradation 10+ Relics of Unknown Saints (Chapter 2, A Card Inverted Quest, Officers' Deck) - When under 50% Wounds every second incoming Hit is dodged for 2 rounds Requiemator (Chapter 2, Foulstone Colony, Hallowed Railway) - On Melee Attack Kill, all enemies within 2 cells take [WIL Bonus] Mental Damage. Ruby Splash (Chapter 4, Condemned Quest) - Ranged weapons can be used in Melee, Crit chance +[PER Bonus x3]% with Ranged weapons against adjacent targets Sage Necklace (Chapter 3, Mangled Sector) - Lore (Xenos) +15, Lore (Warp) +15 Saint's Bone Charm (Chapter 4, Void Shadows Quest) - Toughness +20 for 2 rounds on Bloodblessed for Death Cult Assassins (no stacking) Seeker of the Weak (Chapter 2, Janus Colony, Xenodefence) - Dodge -30% to enemies suffering from Burning/Toxin/Bleeding Shard of Bloodstone (Chapter 3, Pit, Shrieker's Arsenal) - Bleeding +[Common Effects On Enemy] to all enemies within 3 cells at start of turn Sire's Patronage (Chapter 4, Void Shadows Quest) - Skip turn once per combat to make target ally immune to all Damage until the start of the wearer's next turn, Psyker Req Slicing Symbol (Chapter 4, Fellowship of the Void Merchant) - MP +[AGI Bonus] and Momentum +[1 + (Resolve /2)] after using Slash/Dash/Kick Soldier Aquila Pendant (Chapter 3, Pit, Shrieker's Arsenal Chapter 5, Incendia Chorda) - Perplexed on Ranged weapon Hit against adjacent target Starmist Scarf (Chapter 4, Fellowship of the Void Merchant) - Psy Rating +2, Dodge +[20 + (WIL Bonus x4)]% at start of combat if not wearing armor Tarnished Breacher's Aquila (Chapter 2, Ablution in Blood Quest, Plasma Chambers) - On Area Attack, Dodge -[Intelligence Bonus x2]% to enemies and Dodge +[Intelligence Bonus x2]% to allies within for 1 round Thassertium Necklace (Chapter 2, Lavella's Heart, Fair Trade Quest) - Temp Wounds +[WIL Bonus x5] and immunity to Attack of Opportunity when wearer triggers Perils of the Warp, Perils of the Warp from any source always summons Daemons The Last Flash (Chapter 3, Arena) - Blinded on enemies that make Attacks of Opportunity against the wearer for 1 round (Agility Res) The Vial of Falstow (Chapter 4, Janus Colony, Xenos Intoxicant) - MP +[Resolve] at start of combat, Slowed Immunity, Immune to Immobilised and Resolve +[2 x Dogmatic Rank] if Dogmatic Votary Unholy Relics (Chapter 4, Omicron, Visions in the Dark Rumor) - Coercion +20, Intelligence -5 Unholy Shard (Chapter 2, Pillars of Viridice, Inquisition Shipwreck) - Incoming Toxic Damage -50%, Heretical Votaries heal [Heretical Rank] Wounds on Toxic Damage, Heretical Follower Req Vortex Pendant (Chapter 2, Kasballica Mission Merchant) - Willpower +5 on targeting a friendly target with an ability until end of combat (stacks) Vox-Beacon (Chapter 2, Explorators Merchant) - The first Overseer ability used in a round costs 0 AP Warlord's Amulet (Chapter 3, Spire of the Reaving Tempest) - Dodge +[Intelligence Bonus]% for wearer and all allies Withering Shard (Chapter 5, //-An#8954No01-KT//, Rocky World) - Strength/Toughness/Agility -15, Heroic Acts can be used at 125 Momentum, Desperate Measures can be used at +50 Momentum (100 Max) Wearer is considered to be a Heretical Adherent Wolf Tooth Necklace (Chapter 4, The Baleful Howl Quest) - Weapon Skill and Ballistic Skill +15 when Wounds >84% Wraithbone Necklace (Chapter 2, Janus, Forests of Janus) - Agility +10, Perception +10, Aeldari/Drukhari Racial Req ----------------- | Trinket | ----------------- [Char Name] von Valancius: Item Description (Chapter 4, Death and Tithes Quest) - All Skills +[Profit Factor /10] if worn by [Char Name] Accuser of Sin (Chapter 2, Foulstone Colony, In Drusus's Footsteps) - Charge Damage +[WIL Bonus] against Daemons/Xenos Aeldari Ranger Sight (Chapter 3, Chasm) - Dead Eye Shot Crits trigger Expose Weakness Anatomy Tome (Chapter 2, Cradle of Khepri, Distress Signal Zone Bunker) - Medicae +5, Damage +[STR Bonus + Intelligence Bonus] to Single Attacks against Humans Arbitrator's Signal Ring (Chapter 4, Death and Tithes Quest) - AP +1 when Protect! used on the Rogue Trader, Apprehended attacks are also triggered by the Rogue Trader Armour-Piercing Ammo (Chapter 4, Kasballica Mission Merchant) - Deflection -[Damage] on Single Shot and Deadeye Shot Hit Auspex (Chapter 2, Footfall Atrium) - Awareness +10 Auto Stimulant (Chapter 4, Drusians Merchant) - Unyielding Beacon grants Immunity to Bleeding/Toxin/Burning at 6/9/12 stacks Battle Plan (Chapter 3, Survivor's Revenge Quest) - Resolve +2 for 2 rounds for wearer and all allies on Press the Advantage use Bayonet Chain Knife (Chapter 4, Hunting Grounds Quest) - Adds Bleeding 10 to Ranged Weapon Attacks made against adjacent targets, Target suffers incoming Crit Damage +25% Bayonet Knife (Chapter 2, Fellowship of the Void Merchant) - Adds Bleeding 4 to Ranged Weapon Attacks made against adjacent targets Bead of Concentration (Chapter 2, Explorators Merchant) - AP +1 for each consecutive turn spent unmoving (max +5) Bead of Might (Chapter 3, Anatomical Opera) - Damage +30% until end of combat if AP 8+ at start of turn Book of War Prayers (Chapter 1, Voidship Freight Line) - Damage +10% against Demons & Xenos (+20% if Dogmatic) Black Signet of the Inquisition (Chapter 2, The Emperor and My Right Quest) - Persuasion +40, Inquisitor's Tenet ability once per combat Inquisitor's Tenet: Momentum +50, Temp Wounds +[Persuasion /7] and Armor +[Persuasion /7]% for all allies until end of combat Negative effects removed from all allies, Deflection +[Persuasion /20] for all allies until end of combat Blades Clone Field (Chapter 4, Fellowship of the Void Merchant) - Re-roll failed Parry tests once per roll, Dual-wielders can re-roll failed tests twice Bladewings (Chapter 4, Drusians Merchant) - Movement spends all MP to grant Immunity to Attacks of Opportunity and trigger a Melee Area attack after moving Blood Barrier Emitter (Chapter 4, Lair of the Haemonculus Quest) - Regain [Number of Bleeding Creatures] Wounds at start of turn, Remove 1 Fresh Injury if any Wounds were recovered Blooddrinker (Chapter 1, Voidship Temple of the Bloodspun Web) - Regain 1 wound on Melee Attack Book of Minor Prayers (Chapter 4, Dargonus Colony, Event) - Wearer cannot use Psychic/Navigator Powers, [Lore Imperium]% chance to ignore Damage from Psychic/Navigator Powers Brinkwalker Pendant (Chapter 2, Fellowship of the Void Merchant) - Does not provoke Attacks of Oppotunity if Wounds < 50% Celestial Eye (Chapter 2, Voidship Lord Captain's Quarters, Fair Trade Quest) - Hit chance and Crit Damage +[Veil Degradation]%, Heretical Req Chains of Domination (Chapter 2, Latotian's Passage, Unidentified Ruins) - Willpower +5 on Kill until end of combat (stacks) Chirurgeon's Manual (Chapter 2, Explorators Merchant) - Medicae +[TGH Bonus x2], MP +[TGH Bonus] after using a Medikit Cogni-Simulacrum EF-Ultima-Octodecimum (Chapter 4, Kiava Gamma Colony, Event) - Logic +25, Solve Simulacrum Ability (Logic Test -167 to destroy this item and gain the Paradox Solved Talent) Combat Manipulator (Chapter 2, Explorators Merchant) - Use of non-hostile consumables counts as an Attack for the purposes of Versatility Combi-Tool (Chapter 2, Nameless Star, Ancient Bunker) - Tech-Use +10 Commander's Chrono (Chapter 4, Drusians Merchant) - Always have highest Initiative in combat Commander's Notes (Chapter 3, Pit, Shrieker's Arsenal) - Combat Locus Stratagem quadruples Tactics Area bonuses Cruciatum Litany (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Damage +[10 x Negative Effects]% with Single Attacks Demolition Instructions (Chapter 4, Fellowship of the Void Merchant) - Demolition +25, Damage +[Demolition /10] with weapon Area Attacks Diagnostor (Chapter 2, Aviorus, Drifting Voidship) - Medicae +15 Disinfection Device (Chapter 2, Janus, Exterior Maintenence Room) - Carouse +15 Echo of Victory (Chapter 4, Dargonus Colony, Librarium) - Damage +[10 + (Armor Penetration /3)]% with Ranged weapon Attacks against targets within 5 cells Elder Flow (Chapter 4, Explorators Merchant) - AP Cost 0 for first Attack in first round of combat, Exploit +1 if used against target with Exploits, Aeldari Racial Req Emerald Cherub Ring (Chapter 2, Hundred Dreams Crossroads, In the Footsteps of History Rumor) - Fellowship +5, Resolve +1 Empyrean Transceiver (Chapter 2, Kiava Gamma Colony, Event) - When targeted by an ally's ability gain +[Ally's FEL Bonus] Temp Wounds Enemy Finder (Chapter 2, Voidship Shrine, A Card Inverted Quest) - Exhaustion on Ranged Attack Hit (Toughness -10 Res) Experimental Psy-Amplifier (Chapter 2, Mundus Nullius, The Heartless) - Psy Rating +3 and guaranteed Psychic Phenomena trigger to first Psychic power used each non-extra turn First Aid Manual (Chapter 1, Explorators Mer/chant) - Medikits cost -1 AP Flamer Digi-Weapon Trinket (Chapter 2, Kiava Gamma, Cache on Kiava Gamma Rumor) - Flamer Shot Stream Attack once per combat Flamer Shot Stream: Fire damage 8-12, Armor Penetration 5%, Burning 4, 8x1 Line Area Force Field Emitter (Chapter 2, Explorators Merchant) - Cover Efficiency +15% for 1 round after using Run and Gun Grimoire of the Void (Chapter 2, Fellowship of the Void Merchant) - Psychic Phenomena trigger chance +15%, Warp Damage +[WIL Bonus x2] Grip of the Empyrean (Chapter 4, Agathus Archides) - Melee Crit chance and Crit Damage +[Veil Degradation]%, Heretical Fanatic Req Hadd-Pattern Data-Loom (Chapter 2, Mu-Rho 79, Showing the Way Rumor) - All Skills +10, Re-roll any failed skill test once per test Halo Device (Chapter 4, Mundus Nullius, Ruined Palace) - Strength/Toughness/Agility/Perception +25, Immunity to Injuries/Trauma, Regain [TGH Bonus /2] Wounds per turn Agility/Toughness/Strength is used in place of Intelligence/Willpower/Fellowship Damage +1% and Intelligence/Willpower/Fellowship -1 on Kill until end of combat Hand of Offense (Chapter 3, Chasm) - Melee Damage +[Psy Rating x3] Heartbeat Scanner (Chapter 4, Explorators Merchant) - Dodge Reduction +30% and Ignore Cover with Deadeye Shots Hellbrute Horn Trophy (Chapter 4, The Baleful Howl Quest) - Can use Relentless Rage once per round (stacking) Hexagrammic Grace (Chapter 4, Janus Colony, Event) - Logic +10, Coercion +10, Persuasion +10 Hidden Auto-Stimulant (Chapter 1, Freight Line, Foreman) - Temp Wounds +[Max MP] if unmoved or Immobilised/Slowed/Stunned/Prone at end of turn Temp Wounds +[Max MP] for all allies if unmoved or Immobilised/Slowed/Stunned/Prone at end of turn if Iconoclast Ice-Covered Aquila (Chapter 2, Ablution in Blood Quest) - On suffering a Crit hit retaliate with [WIL Bonus] Warp damage Impenetrable Shroud (Chapter 4, Kasballica Mission Merchant) - Hit chance -[Resolve x3]% for incoming Ranged Attacks against the wearer and their party, Iconoclast Fanatic Req Imperial Scroll (Chapter 2, Drusians Merchant) - Lore (Imperium) +15 Improved Injector (Chapter 2, Explorators Merchant) - Combat Stimulants grant Temp Wounds +[Carouse /20], Combat Stimulant AP Cost reduced to 0 once per turn Injection Adapter (Chapter 4, Footfall, The Great Judgement Quest) - Temp Wounds +[Carouse /10] on stimulant use, Combat stimulants cost 0 AP Instability Detonator (Chapter 2, Kiava Gamma Colony, Unwelcome Guests) - Tech-Use +5, Remove all Bleeding/Burning/Toxin effects from all enemies within 10 cells once per combat Deal [(Tech-Use /10) + (5 x Number of Removed Effect Stacks)] Impact Damage (20% Armor Penetration) to affected enemies Inquisitor's Badge of Office (Chapter 4, Kasballica Mission Merchant) - Coercion tests automatically succeed Iron Cape (Chapter 3, Anatomical Opera) - Agility +10, Fellowship +10, If Wounds =0 heal to 50% Wounds once per combat Knuckle Guard (Chapter 2, Footfall Sewers Chapter 4, Voidship, Soulless Quest) - Weapon Skill +5, Damage +2 and Armor Penetration +5% to Melee Attacks Lady Xue's Ritual Blade (Chapter 4, Janus Colony, Event) - Death on Melee Attack Damage (Toughness Res), Direct Damage +[AGI Bonus] if Toughnesss test passsed Enemies >Difficulty Tier V are immune, Does not work with Blade Dance Litany of Empyrean Fury (Chapter 4, Explorators Merchant) - Psychic/Navigator Powers used by allies deal [Ally's Resolve] Direct Damage to all enemies, Dogmatic Fanatic Req Litany of Exhaustion (Chapter 3, Pit) - Fatigued/Disturbed/Perplexed on Single Attack Hit for 2 rounds (Agility Res, stacks) Long-Range Aim Lens (Chapter 3, Anatomical Opera) - Ranged Attack Distance +[BS Bonus /2] Luck Thickener (Chapter 3, Survivor's Revenge Quest) - Thick Luck +1 (re-roll a failed Attack/Dodge/Parry and remove 1 stack) on ally when affected by wearer's Minor Psychic Powers Martyr's Penance (Chapter 2, Drusians Merchant) - Inferno Pistol Shot Attack once per combat Inferno Pistol Shot: Energy Damage 10-14, Armor Penetration 40%, 2x3 Rectancular Area Medal of Alacrity (Chapter 1, Fellowship of the Void Merchant) - When targeting an ally with Bring It Down! for the first time, the ally gets +1 AP Memoirs of a Rogue Trader of House von Valancius (Chapter 1, Lord Captain's Quarters, Overseer's Servo-Skull Swarm) - Coercion/Commerce/Persuasion +[Rogue Trader's Level /3] if not the Rogue Trader Meragon Ring (Chapter 4, Death and Tithes Quest) - After a Kill Arbitrator Abilities have their cooldowns reset and the next Attack automatically Hits once a round Metronome (Chapter 1, Explorators Merchant) - All Characteristics +10 on next turn if no MP spent Military Combi-Tool (Chapter 4, Drusians Merchant) - Use of non-hostile consumables counts as an Attack for the purposes of Versatility 50% chance to not spend a consumable on use Mysterious Silver (Chapter 2, Janus Colony, Event) - Psychic Power Damage +[10 + (WIL Bonus x2)]% until end of next turn on Major Power usage Mytic Ward (Chapter 3, Chasm) - Deflection +[Psy Rating] to all allies at start of combat, Effect lost on losing any non-Temp Wounds Needle Ring (Chapter 1, Explorators Merchant) - Toxic Needle Shot Attack once per combat Toxic Needle Shot: Energy damage 12-21, Armor Penetration 100%, Toxin 5 Neuro-Haptic Amplifier (Chapter 1, Explorators Merchant) - MP +5 on next turn if Stalwart Defense is used and not triggered Notes on Weaknessess (Chapter 4, Drusians Merchant) - Direct Damage +[Lethality /10], Openings double this Damage Omnispex (Chapter 4, The Siege Quest) - Armor -[INT Bonus x Enemy Count]% to targets if 3+ are targeted with a single attack Overseer's Aquila (Chapter 2, Mundus Nullius, The Heartless) - Using an Overseer Archetype ability grants +[FEL Bonus] Temp Wounds Pair Holster (Chapter 2, Footfall Shadow Quarters Warehouse) - Once per turn, on pistol Crit, the next Attack with a pistol costs 0 AP Peculiar Trinket (Chapter 2, Vheabos VI Colony, Event) - Temp Wounds +[Armor Deflection x2] at start of turn Once per round if Wounds = 0 fall Prone to gain +[10% Maximum Wounds] Temp Wounds and become a Priority Target for adjacent enemies Regain 30% Wounds on turn after falling Prone if any Temp Wounds remain If no allies have have >0 Wounds while Prone the wearer and all allies die Plasma Ring (Chapter 4, The Price of Power Quest) - Plasma Shot Attack once per combat Plasma Shot: Energy damage 25-35, Armor Penetration 60% Portable Cogitator (Chapter 2, Kiava Gamma, Manufactorum) - Logic +10 Portable Deflector (Chapter 4, Explorators Merchant) - Automatically Dodge the first hit from all attackers Portable Motive Force Storage (Chapter 4, Explorators Merchant) - Overcharge can be used once per round (no stacking bonuses) Portative Manipulator (Chapter 2, Explorators Merchant) - Reloading costs -1 AP Precinct Vox-Relay (Chapter 2, Fellowship of the Void Merchant) - Fellowship and Willpower +1 until end of combat for each different enemy Hit/targeted by an ally affected by the wearer's Bring It Down! Provocative Emitter (Chapter 3, Anatomical Opera) - Become Priority Target to attacker on Dodge until the wearer's next turn Relic Silencer (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Elusive is not lost when attacking from Cover Ring of the Iron Will (Chapter 1, Rykad Minoris Starport) - Immobilise target on Hit with Shield Bash/Double Slug/Fulminating Shot/Grisly Adjucation (-40 Coercion test) Rosary of Defense (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - [Unyielding Beacon Stacks]% chance to ignore incoming Damage Saint Cognatius's Ostensorium (Chapter 4, Foulstone Colony, Event) - Burning 8 to ajacent enemies when Hit by a Daemon or Warp Damage, Burning effects deal Damage x2 to Daemons/Psykers Saint Cognatius's Relic (Chapter 2, Foulstone Colony, Event) - +[Deflection x5]% chance of Damage Reduction 50% to incoming Warp damage Saint Cognatius's Scriptures (Chapter 2, Foulstone Colony, Event) - Lore (Imperium) +20, Armor +[Lore Imperium /10]%, Crit Damage +[Lore Imperium /10]% against Xenos/Daemons Failed tests can be re-rolled once per test Scarlet Signet of the Inquisition (Chapter 2, The Emperor and My Right Quest) - Persuasion +25, Inquisitor's Decree ability once per combat Inquisitor's Decree: Momentum +30, Temp Wounds +[Persuasion /7] and Armor +[Persuasion /10]% for all allies until end of combat Burning/Bleeding/Toxin removed from all allies Seal of Death (Chapter 2, Drusians Merchant) - On Blade Dance Kill enemies adjacent to the wearer become Staggered for 1 round Seal of the Purifier (Chapter 3, Survivor's Revenge Quest) - Momentum +[Resolve] when 2+ targets are damaged by an Area Attack Secrets of the Forerunner (Chapter 2, Ablution in Blood Quest, Crypt Entrance) - If any Characteristics > 100 all below 90 are increased by 10 Shadow Field (Chapter 3, Spire of the Reaving Tempest) - Shadow Field at combat start, Shadow Field lost on suffering Ranged Attack Damage Shadow Field: Full Cover against Ranged Attacks Shifting Combi-Tool (Chapter 2, Kiava Gamma, Manufactorum) - Tech-Use +20 Sinew-Weave Ring (Chapter 4, Voidship, Soulless Quest) - Crit chance +5%, Weapon Skill +5, Parry -5% Solid Shield Enarmes (Chapter 2, Drusians Merchant) - Shield Swing can be used against multiple enemies, Damage +[TGH Bonus] to Attacks with shields Spirit Drape (Chapter 2, Janus Colony, Event) - AP -1 for non-hostile Psychic Powers on the first turn of combat Stimulant Injector (Chapter 2, Footfall Atrium Warehouse) - Wounds -10%, Crit chance +[TGH Bonus x3] Stinger Ring (Chapter 3, Anatomical Opera) - Stinger Shot Attack once per combat Stinger Shot: Energy damage 12-21, Armor Penetration 100%, Stun for 1 round (Toughness Res) Stolen Breath (Chapter 2, Pelium Solitas, The Stars That Guide Us Rumor) - Weapon Skill +5 and Ballistic Skill +5 until end of combat on ally death (stacks) Toughness +10 until end of combat on ally death if Heretical (stacks) Strange Shard (Chapter 2, Janus Colony, Event) - Lore (Warp) +10, Lore (Xenos) +15 Sturdy Shield Straps (Chapter 4, Fellowship of the Void Merchant) - Stalwart Defense's counterattacks always Crit and have Crit Damage +25% Tactica Imperialis Excerpt (Chapter 4, Condemned Quest) - Crit Damage +[Lore Imperium /5]% with pistols if Lore (Imperium) >149 Tainted Phylactery (Chapter 4, Dargonus Colony, Event) - Crit chance +[Lore Xenos /3]% against Xenos Target Designator (Chapter 2, Explorators Merchant) - Deadeye shots inflict 1 Exploit and Deflection -1 on Hit (Deflection -3 max) Tesla Ring (Chapter 5, Debris of Battiada, Distress Signal Source) - Tesla Shot Attack once per combat Tesla Shot: Energy Damage 55-60, Armor Penetration 40% Theodora's Rosary (Prologue, Lord Captain's Quarters) - Commerce +10, Lore (Imperium) +10 Traitor's Ring (Chapter 4, Blood Ties Quest) - Liquifier Shot Attack once per combat Liquifier Shot: Toxic Damage 15-25, Armor Penetration 30%, 3-cell radius Contamination (Toxic Damage 10 and Melting every turn) Trampled Cult Banner (Chapter 4, Vheabos VI Colony, Event) - Enemies targeted by wearer's Psychic Powers suffer Bleeding 10 and Blinded (Willpower -15 Res) Untuning Combi-Tool (Chapter 4, The Siege Quest) - Tech-Use +25, Armor +[Tech-Use /10)% if wearing medium or heavy Armor Vid-Capture Relay (Chapter 4, Let the Cycle Be Discontinued Quest) - Perception +5 when an ally Hits a target affected by an Exploit while Joint Analysis is active Vigilance (Chapter 2, Vheabos VI Colony, Event) - Melta Scorching Shot Attack once per combat Melta Scorching Shot: Energy Damage 10-14, Armor Penetration 50%, 2x3 Rectancular Area Voidborn's Pride (Chapter 4, Death Has Whispered Your Name Quest) - Medicae +[Resolve x2] on Kill until end of combat (stacks) Volition Inhibitor (Chapter 4, Explorators Merchant) - Dodge Reduction 30% to the next Attack after Controlled Shot against enemies adjacent to allies Warp Reflex Ring (Chapter 3, Survivor's Revenge Quest) - MP +1 and regain [WIL Bonus x2] Wounds on Psychic Phenomenon trigger, AP +1 on Perils of the Warp trigger Warp Surge Brooch (Chapter 2, Kasballica Mission Merchant) - Attacks +[Psy Rating] on first non-extra turn White Signet of the Inquisition (Chapter 2, The Emperor and My Right Quest) - Persuasion +15, Inquisitor's Command ability once per combat Inquisitor's Command: Momentum +20, Temp Wounds +[Persuasion /7] and Burning/Bleeding/Toxin removed from all allies within 5 cells ----------------- | Handwear | ----------------- Abyss Spinner Gloves (Chapter 4, Fellowship of the Void Merchant) - Grant 20% of the wearer's Armor Penetration and 30% of their Crit Damage to allies targeted by their abilities The wearer's next attack will Crit if a targeted ally Crits before the wearer's next turn Abyssal Conduit (Chapter 4, Kasballica Mission Merchant) - Damage +[WIL Bonus x2] on every second usage of a staff's Psychic Power Adaptive Gloves (Chapter 2, Tattered Spirit Quest) - Weapon Skill +10, Parry +10% Apex Predator's Gloves (Chapter 2, Fellowship of the Void Merchant) - Hunt Down the Prey now stacks, Killed Prey apply the highest already acquired rank bonus if it is higher than theirs Arsonist's Bracers (Chapter 2, Footfall Atrium, Underworld Quest) - Tech-Use +5, Flame Weapon Damage +3 Astartes Power Gloves (Chapter 5, Uralon the Cruel) - Recoil -[STR Bonus x2], Staggered on Melee Hit (Toughness -[STR Bonus x3] Res), Adeptus Astartes Req Augmented Gloves (Chapter 2, Aviorus, Drifting Voidship) - Weapon Skill +10, Strength +5 Avenger Gauntlets (Chapter 1, Rykad Minoris Electrodynamic Cenobium) - Damage +[AGI Bonus] on Attacks of Opportunity Avenger Tactical Gauntlets (Chapter 3, Outer Spire Halls) - Vengeance +1 on incoming Attack of Opportunity Vengeance: Damage +[AGI Bonus x Vengeance Stacks] to Attacks of Opportunity Bladedancer's Bracers (Chapter 2, Kasballica Mission Merchant) - Crit chance +[WS Bonus x2]% on Blade Dance Hit until end of turn Blood Ice Gauntlets (Chapter 4, Lair of the Haemonculus Quest) - Recoil reduced to 0, Staggered on Melee Attack, Adeptus Astartes Req Breacher's Bracers (Chapter 4, Kasballica Mission Merchant) - Damage +10% on next Attack against target for 1 round when target is Pushed (stacks) Commander's Gloves (Chapter 3, Arena Chapter 5, Incendia Chorda) - Tactical Advantage +[Enemies Hit] at end of turn Compensator Gloves (Chapter 4, Fellowship of the Void Merchant) - Ranged Burst Attacks ignore Recoil, Rate of Fire +[Ballistic Skill /2]% Crimson Oblivion (Chapter 1, Voidship Freight Line) - If worn by Death Cult Assassin, Kills produce Blood Phial pools Crusade Plate Gloves (Chapter 4, Mundus Nullius, Ruined Palace) - Perplexed on Damage with a heavy weapon, Staggered for 2 rounds if target already has 3+ Perplexed stacks Elastic Gloves (Chapter 4, Death and Tithes Quest) - Attack +1 and no MP loss on Area Attack once per round if it Kills 3+ targets Executioner's Gauntlets (Chapter 2, Drusians Merchant) - Where It Hurts Damage +[Medicae /5] Exoskeletal Gloves (Chapter 3, Anatomical Opera, Tervantias Merchant) - Strength +10, Toughness +5 Death Dealer Gloves (Chapter 4, Kasballica Mission Merchant) - Damage +2% until end of combat on Crit and Kill (stacks), Drukhari Racial Req Elite Marksman GLoves (Chapter 4, The Price of Power Quest) - Ballistic Skill +15, Drukhari Racial Req Fine Work Gloves (Chapter 4, The Siege Quest) - Demolition +25, Tech-Use +25 Freedom and Vengeance (Chapter 4, Vheabos VI Colony, Raider Base) - Push 2 on non-Burst pistol Attack, Reload on pistol Kill, Crit chance +5% for pistols on Reload Gloves of Endurance (Prologue, Bridge) - On suffering Injury or Unconsciousness, all allies get Damage +1 until end of combat Gloves of Rapid Desolation (Chapter 3, Spire of the Reaving Tempest) - Weapon Rate of Fire +1, Perplexed on all enemies within 2 cells on Kill Gloves of Unbearable Torment (Chapter 2, Mundus Nullius, The Heartless) - Coercion +15, Drukhari Racial Req Grenadier's Gloves (Chapter 2, Footfall Shadow Quarters) - Grenades cost -1 AP and deal +2 Damage Harrowing Gloves (Chapter 4, Driven Quest) - Staggered for 1 round on successful use of Intimidation Ability Heavy Lifters (Chapter 4, Let the Cycle Be Discontinued Quest) - Strength +30, Damage +50% for Heavy Weapon Ranged Attacks if unmoved previous turn Helliarch's Gloves (Chapter 4, Kasballica Mission Merchant) - Ignore target Cover Efficiency, Drukhari Req Inevitable Demise (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) - Crit Damage x2 Iron Grip (Chapter 4, Drusians Merchant) - Familiar automatically passes any tests while it's adjacent to the wearer Kasrkin Gauntlets (Chapter 2, Kasballica Mission Merchant) - Crit chance +10%, Crit chance +20% instead if unmoved this turn Marksman Bracers (Chapter 2, Kiava Gamma, Manufactorum) - Ballistic Skill +10, Critical Damage +25% Master Duellist's Gloves (Chapter 2, Ablution in Blood Quest, Crypt Entrance) - After a Ranged Crit the wearer's next Attack against any target will automatically Hit Master Surgeon Gloves (Chapter 4, Soulless Quest) - Medicae +25, Temp Wounds +[INT Bonus + AGI Bonus] on Medikit use Metal Claw Gloves (Chapter 4, Explorators Merchant) - Armor -2% on Melee Attack Hit until end of combat (stacks) Noble Silk Gloves (Chapter 1, Eurac V) - Persuasion +5 Operator's Gloves (Prologue, Officers' Deck) - Tech-Use +3 Overcharge Gloves (Chapter 4, Let the Cycle Be Discontinued Quest) - Damage +[2 x (Int Bonus + BS Bonus)]% and ignore Deflection with Overcharged Plasma weapon attacks Pain Grip (Chapter 4, The Haemonculus's Gift Rumor) - Bleeding 4 on Melee Attack Hit, Inflicted Bleeding Effects +2, Drukhari Racial Req Plasmashaper Gloves (Chapter 2, Dargonus, Von Valancius Palace) - Tech-Use +10, Damage +3 for Plasma weapons Radiant Gloves (Chapter 2, Drusians Merchant) - Parry Reduction +5%, Hit chance +[10 + (Iconoclast Rank x2)]% for allies against adjacent enemies if Iconoclast Melee Attacks from allies are automatically Dodged Recoil Gloves (Chapter 2, Janus, Forests of Janus) - Automatic Weapon Recoil -50% Redemption Gauntlets (Chapter 2, Kiava Gamma, Manufactorum) - Melee Hits against enemies affected by Expose Weakness inflict Strength -10 and Agility -10 Relished Anguish (Chapter 1, Voidship Freight Line, Outcast Leader) - Temp Wounds +[Inflcited Collision Damage] at end of turn Riposte Gloves (Chapter 3, Mangled Sector) - Opening on enemy on side closest to the wearer on Dodge/Parry if an Assassin Servo-Gauntlets (Chapter 4, Death and Tithes Quest) - Armor Dodge Penalty -10%, Armor Dodge Penalty -15% instead if Agility >59 Slayer's Delight (Chapter 4, Kasballica Mission Merchant) - Damage +[STR Bonus x3] for Single Attacks with 2H Melee weapons, Drukhari Racial Req Sniper Gloves (Chapter 1, Rykad Minoris Upperway East) - Damage +5%, Crit chance +5 with Single and Deadeye shots Spiked Gloves (Chapter 4, Kasballica Mission Merchant) - Armor Penetration +15% for Melee Attacks, Bleeding 4 on Melee Attacks if Armor Penetration reduced Armor to 0% (Toughness +20 Res) Drukhari Racial Req Stabilising Bracers (Chapter 1, Explorators Merchant) - Damage +[AGI Bonus /3] on Ranged Attacks while using Run and Gun Stabilising Gauntlets (Chapter 3, Chasm) - Damage +[AGI Bonus /3] on Ranged Attack and no Winded when using Run and Run Stalker Gloves (Chapter 1, Fellowship of the Void Merchant) - Ranged Attacks get +5% Crit chance on subsequent Hits against the same enemy (no stacking) Thrice Pioneer's Bracers (Chapter 1, Eurac V, Theobald Orsellio) - Enemy Weapon Skill and Ballistic Skill -5 on Hit for 2 rounds (-30 max) Torment Bracelets (Chapter 2, Kasballica Mission Merchant Chapter 2, Pulvis Platinum, Gutted Voidship) - If Damage is dealth that forces the target to move the target takes 1-3 Warp Damage per moved cell Heretical Adherant wearers inflict 1-6 Warp Damage instead, Heretical Follower Req Warp Conductor Gloves (Chapter 2, Echo of the Past Quest) - Psy Raing +1 until end of combat on Psychic Phenomena or Perils of the Warp, Momentum and Temp Wounds +[Resolve] on Psychic Phenomena or Perils of the Warp Unsanctioned Psyker Req Xenohide Gloves (Chapter 3, Spire of the Reaving Tempest) - Parry +10%, Damage +10% for Area Attacks, Drukhari Racial Req ----------------- | Backwear | ----------------- Arch-Militant's Cape (Chapter 4, Hunting Grounds Quest) - Melee weapon Crit Damage +[STR Bonus] until end of combat on Ranged weapon Crit Arch-Strategist's Mantle (Chapter 2, Kiava Gamma, Manufactorum) - Combat Tactics area bonuses +5% for 1 round if a new Stratagem is used (no stacking) Assault Cloak (Chapter 3, Spire of the Reaving Tempest) - Dodge Reduction +5% and Parry Reduction +5% for each target Hit by a Melee Area Attack for the next Melee Attack Backpack With Armour-Piercing Ammo (Chapter 2, Ablution in Blood Quest, Plasma Drive Chambers) - Ranged Attacks inflcit Bleeding [Armor Penetration /5] Bag with Stimulants (Chapter 4, Explorators Merchant) - Restore all Wounds on Carnival of Misery use Battle-Scarred Cape (Chapter 2, Jae, Mercatum Tabula Officiale Quest) - Removes all Burning/Bleeding/Toxin effects from the wearer and adjacent allies at end of turn Temp Wounds +[TGH Bonus /2] for each effect removed this way Battle-Scarred Mantle (Chapter 3, Pit, Marazhai) - Removes all Burning/Bleeding/Toxin effects from the wearer and adjacent allies at end of turn Bleeding [10 +(Removed Burning/Bleeding/Toxin Effects x2)] to all adjacent enemies at end of turn Blessed Cape (Chapter 1, Rykad Minoris Hive Sewers) - Melee damage +2 against Daemons (+4 if Dogmatic) Bladedancer's Mantle (Chapter 2, Kasballica Mission Merchant) - Death From Above deals +[Resolve x3] Mental Damage Blood Fury Cloak (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Attack Limit removed until end of turn on Melee Kill, Attacks deal Direct Damage [Wearer's Max Wounds x 0.1] to the wearer Cameleoline Cloak (Chapter 2, Footfall Shadow Quarters Warehouse, Jae) - Dodge +10% Camo Cloak (Chapter 4, Hunting Grounds Quest) - Dodge chance ignores enemies' Perception when adjacent to Full Cover Camouflage Robe (Chapter 1, Fellowship of the Void Merchant) - Ranged Attacks inflict Dodge -5% (no stacking) Cape of Reckoning (Chapter 4, Aviorus, Unholy Plunder Rumor) - Damage +5% with Ranged Attacks against enemies who have Hit the wearer, Bonus multiplied by Dogmatic Rank against Daemons/Xenos Dogmatic Votary Req Cape of Righteous Fury (Chapter 2, Footfall Atrium, Dreams and Stories Quest Chapter 4, Voidship, Soulless Quest) - Crit chance +5% on Kill until the end of combat Cloak of Bloodthirst (Chapter 4, Kasballica Mission Merchant) - Damage +[2 x Target's AGI Bonus]% with Melee Attacks against Bleeding targets Cloak of Hatred (Chapter 2, Drusians Merchant) - Damage +3% on Area Attack Kill until end of combat Cloak of Mercy (Chapter 4, Hunting Grounds Quest) - Lidless Stare grants allies [FEL Bonus] Temp Wounds instead of Damaging them Cloak of Retribution (Chapter 2, Drusians Merchant) - Damage +15% against enemies that have damaged the wearer this round Cloaking Field Emitter (Chapter 5, Nephritis Dominium, Xenos Crypt) - The wearer's Combat Tactics area bonuses are doubled when moved by the wearer Commander Cloak (Chapter 1, Rykad Minoris Starport) - Range +1 for Officer abilities Commissar's Cloak (Chapter 4, Footfall, The Great Judgement Quest) - Gain Officer's Get Back in the Fight! Ability with AP Cost 0 Dimensional Traveller Cloak (Chapter 2, Aviorus, Drifting Voidship) - Psychic Power: Sacrifice 3-9 Wounds to Teleport 4-cells, Heretical Votary Req Distraction Cape (Chapter 2, Pulvis Platinum, Gutted Voidship) - Perception -[FEL Bonus] to all enemies within 5 cells Doombringer Hood (Chapter 5, Calligos Winterscale) - Direct Damage [Target's Deflection] on Area Attack Embroidered Cloak (Chapter 2, Palatium Stellios, Blades in the Void Quest) - Persuasion +5, Dodge +3% until end of combat when affected by an ally's ability (stacks) Emergency Injector (Chapter 1, Rykad Minoris Upperway East) - Once per combat, if wearer would fall unconscious, instead regain [TGH Bonus] Wounds. Dodge +30% and MP reduced to 0 for 1 round. Emergency Vox-Casters (Chapter 4, Fellowship of the Void Merchant) - On suffering a Trauma all allies immediately attack the nearest enemy Fireproof Cape (Chapter 2, Footfall Void Dock Alpha-Rho) - Immunity to Burning, Burning removed from adjacent allies at end of turn Grenadier's Backpack (Chapter 4, The Price of Power Quest) - Allies are immune to the wearer's Grenades, 50% chance to not expend a grenade on use once per turn Holo-Field Emitter (Chapter 5, Sanctum of Taaphetus, Lifeless World) - Holo-Field 3 at start of combat, Negate incoming Damage and remove 1 Holo-Field charge Staggered on wearer when Holo-Field =0 Incompetent's Punishment (Chapter 3, Anatomical Opera, Tervantias) - Toughness +[Unyielding Beacon Stacks x2] Instigator's Mantle (Chapter 4, Price of Humanity Quest) - Taunting Scream affects even those that pass the Willpower Resistance test Lady Theodora's Mantle (Chapter 4, Death and Tithes Quest) - Damage +20% with Melee weapons at start of turn if there are more enemies than allies in combat Malpian Shroud (Chapter 2, Foulstone Colony, Event) - Temp Wounds +[TGH Bonus + (Iconoclast Rank x3)] on Melee Attack Damage Damage +[Temp Wounds x2]% to Melee Attacks Mantle of Extermination (Chapter 4, Drusians Merchant) - Crit chance +5% for allies until the end of next turn on Area Attack Kill (stacks) Mantle of Heroism (Prologue, Bridge) - Iconoclast Follower Req; Dodge +20% until end of combat each time a Heroic Act is used (60% max) Mercy's Gift (Chapter 2, Jay Heydari's Celebration Quest) - Fellowship +15 when no enemeis within 4 cells while in combat Militant's Cloak (Chapter 2, Drusians Merchant) - First Melee Attack in combat cannot be Parried or Dodged Mon-Keigh Hide Cape (Chapter 3, Spire of the Reaving Tempest) - Incoming Damage -[1 + Versatility Stacks]% (except Direct) Navy Swashbuckler's Coat (Chapter 2, Fellowship of the Void Merchant) - Parry Reduction +10% and Armor Penetration +5% on Melee Attacks Pack of Reagents (Chapter 2, Footfall Shadow Quarters, Tunnels) - Damage +2 to all Bleeding/Burning/Toxin effects Phantom Cloak (Chapter 1, Rykad Minoris Warehouse) - Armor +15% against Warp damage Reaper Cape (Chapter 1, Fellowship of the Void Merchant) - Melee Area Attacks get Dodge Reduction 12% Rogue Trader's Cloak (Prologue, Lord Captain's Quarters) - Fellowship +5 for each enemy within 2 spaces Saturated Cape (Chapter 1, Rykadi Philia Barracks) - Using Endure also cures Burning, Toxin, or Bleeding effects (one per use) Sensory-Motor Modulator (Chapter 4, Death and Tithes Quest) - Armor Penetration and Dodge Reduction +[AGI Bonus + PER Bonus]% until end of turn on Charge/Danse Macabre/Dash/Death From Above (max 3 stacks) Shadowguide Cloak (Chapter 4, Kasballica Mission Merchant) - Become Least Priority Target if no adjacent allies or enemies Shroud of Dauntlessness (Chapter 4, Mundus Nullius, Ruined Palace) - AP +2 and MP +6 on Heroic Act or Desperate Measure use, Also gain [TGH Bonus x2] Temp Wounds Singed Cape (Chapter 2, Tenebris Aquae, Dead Man's Chest Quest) - Incoming Damage reduced by -[Veil Degradation]% Skjald's Furs (Chapter 3, Anatomical Opera, Tervantias Merchant) - Momentum +[Target's Difficulty Tier x2] on Kill, Adeptus Astartes Req Swashbuckler Cloak (Chapter 2, Fellowship of the Void Merchant) - Weapon Skill +10 and Crit Damage +15% when wielding two Melee weapons Swiftshroud Cloak (Chapter 4, Price of Humanity Quest) - Dodge +[(AGI Bonus + Psy Rating) x2]% and Swiftshroud +1 against Attacks of Opportunity MP +[(AGI Bonus + Psy Rating) /2] on being targeted by an Atack of Opportunity Remove all Swiftshroud stacks at end of turn to grant all allies Dodge +[Swiftshroud Stacks x 5]% until the wearer's next turn Sworddancer Cloak (Chapter 3, Survivor's Revenge Quest) - Crit chance +[AGI Bonus + 5]% until end of wearer's next turn after Dodging a Melee Attack (stacks) Synth-Feed (Chapter 2, Thassera, Fair Trade Quest) - Adjacent familiars regain [Familiar's TGH Bonus x2] Wounds at end of turn Tactical Backpack (Chapter 2, Fellowship of the Void Merchant) - Rate of Fire +1 and Strike Count +1 for any Burst-capable weapons Tactical Cloak (Chapter 1, Agathus Archides, Voidship Remains) - Cover Efficiency +10% and Hit chance +10% until next turn on Reload (no stacking) Tempestus Carapace Elite Backpack (Chapter 4, Hunting Grounds Quest) - Rate of Fire +[BS Bonus /4] if weapon has a RoF/Strike Count of 2-4 (Recoil doubled if Ranged weapon) Hit chance +[BS Bonus x3]% for Burst Attacks if weapon's base RoF/Strike Count is 5+ (Recoil negated for Ranged weapons) Trapper's Furs (Chapter 4, The Siege Quest) - Become Highest Priority Target until the start of next turn on dealing Ranged Damage from 5+ cells away, Adeptus Astartes Req Voltagheist Field Emitter (Chapter 4, Let the Cycle Be Discontinued Quest) - Incoming Energy/Impact Damage -[2 x (5 + Int Bonus)]%, Power Damage [5 + Int Bonus] to attackers that Damage the wearer with Energy/Impact Damage Xeno Emitter (Chapter 3, Arena) - Burning +6 to Burning effects, Psy Dampening on Hit with Burning effect until end of wearer's next turn Zealot Cloak (Chapter 2, Dargonus, Von Valancius Palace) - Area Attack Damage +10% until the end of combat on Area Attack Hit on an ally (stacks) ----------------- | Footwear | ----------------- Acrobat's Greaves (Chapter 4, Kasballica Mission Merchant) - Gain [MP] Acrobatic Trick stacks at start of combat, Missed/Dodged/Parried Attacks spend a stack to be re-rolled, Incoming Hits are avoided by spending a stack Andrenaline Warboots (Chapter 2, Footfall Shadow Quarters, Dark Hideout) - Dodge +20% at start of turn until end of round Arch-Militant's Boots (Chapter 2, Fellowship of the Void Merchant) - Inflict Prone on Melee Attack following a Ranged Attack (Toughness -15 Res) Astral Currents (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - MP +20 and Immunity to Attacks of Opportunity on first round of combat, Can freely move through enemies on first round of combat Battle-Psyker Boots (Chapter 2, Echo of the Past Quest) - Dodge +[PER Bonus]% until the start of next turn for each enemy affected by the wearer's Psychic Powers Bladed Boots (Chapter 2, Kasballica Mission Merchant) - Whenever the wearer Hits an Opening with Charge, Slash, or Danse Macabre they inflict Bleeding 10 Bladedancer's Greaves (Chapter 2, Foulstone Colony, Event) - MP -50% when moving through blood-covered tiles Blitz Boots (Chapter 3, Spire of the Reaving Tempest) - Damage +4 against enemies without adjacent allies once per Attack, Dash/Charge Range +1 Boots of Decay (Chapter 4, Frozen Prince, Shard of the Holy World) - Deflection -30% to all enemies within the wearer's line of sight until the wearer's next turn on Major Psychic Power use Boots of Kasrkin (Chapter 4, Drusians Merchant) - Cover Efficiency 100% and incoming Damage -50% against Area Attacks (they cannot be Dodged) Grenade AP Cost reduced to 0 if it Hits 3+ enemies once per combat Boots of Silence (Chapter 4, Drusians Merchant) - Doubled Cover Efficiency and Immunity to Forced Movement until end of next turn if wearer hasn't spent MP Breacher Boots (Chapter 2, Fellowship of the Void Merchant) - Gain the Kick ability until end of turn if an Area Attack damages 2+ enemies within 2 cells Breezecatcher Boots (Chapter 2, Dargonus, Von Valancius Palace) - After moving through an enemy's cell gain Dodge +15% against their Attacks until your next turn Bruiser Boots (Chapter 3, Chasm) - Area Attacks provoke Attacks of Opportunity, Temp Wounds +[TGH Bonus] for each provoked Attack Caligae of Saint Keefe (Chapter 4, Foulstone Colony, False Wonders) - AP +2 and restore all lost Wounds on Heroic Act or Desperate Measure use Chirurgeon's Boots (Chapter 4, Fellowship of the Void Merchant) - Once per combat can use free versions of the Medikit and Onslaught consumables Commissar Boots (Chapter 2, Kasballica Mission Merchant) - MP +[FEL Bonus /2] after targeting an ally with an ability, Targeted allies gain the same amount of MP Corrupted Enforcer Boots (Chapter 5, Calligos Winterscale) - Immunity to Immobilised, Slowed on Wearer, Heretical Votary Req Prone on Melee Hit (Toughness -[Heretical Rank x5] Res), Slowed for 1 round on Hit if Prone is resisted Cursed Boots (Chapter 2, Kiava Gamma Colony, Restoration) - Warp Damage +[Heretical Rank], Warp Damage [Adjacent Creatures] to wearer and adjacent creatures at end of turn Deadly Dancer Boots (Chapter 4, Kasballica Mission Merchant) - Impact Damage [Max MP] to all adjacent enemies when MP = 0 Death World Warboots (Chapter 2, Drusians Merchant) - Dodge Reduction 15% on Melee Attacks Disciple's Boots (Chapter 2, Janus, Forests of Janus) - Dodge +[PER Bonus x2]% against enemies under the effect of Expose Weakness Elite Synth-Leather Boots (Chapter 4, Drusians Merchant) - AP +2 next turn on successful Block once per round Enforcer Light Boots (Chapter 4, Mundus Nullius, Ruined Palace) - Counterattack on Parry, Kick enemies Damaged by the counterattack Ergo Boots (Chapter 2, Janus, Forests of Janus) - Agility +5, Athletics +10 Expeditionary Footwear (Chapter 2, Pulvis Platinum, Gutted Voidship) - Dodge +15% on Navigator power usage until end of round (stacks) Dancing on Blood (Chapter 4, Fellowship of the Void Merchant) - Gain 1 use of Dash once per turn after using Blood Oath or Oath of Vengeance Regain [Resolve] MP after using Dash Defensive Boots (Chapter 3, Mangled Sector) - Cover Efficiency doubled for Partial Cover until end of wearer's next turn if no MP spent Dynamo Boots (Chapter 2, Footfall Shadow Quarters Warehouse, Wanted On Footfall Quest) - MP +3 Fencing Boots (Chapter 3, Mangled Sector) - Parry +[AGI Bonus x2] when using swords, Staggered to enemy on Parry, Parry +[AGI Bonus x5] against Staggered enemies Freerunner Boots (Chapter 3, Anatomical Opera, Tervantias Merchant) - Immunity to Slowed and Immobilised Heavy Breacher's Boots (Chapter 4, Void Shadows Quest) - MP +4 on making an Area Attack, Area Attacks do not cancel movement Hungering Mind (Chapter 4, Kiava Gamma Colony, Sacrilege of Creation) - Burning +1 for Burning effects for each enemy hit by the wearer's Area Attacks until end of combat (stacks) Icebreaker Sabatons (Chapter 4, Lair of the Haemonculus Quest) - Damage +[STR Bonus x2] and AP Cost 0 for Kick, Kick cooldown reset on Ranged weapon Kill Adeptus Astartes Req Improved Lightweight Boots (Chapter 4, Explorators Merchant) - Parry +[STR Bonus x2]%, Re-roll failed Dodge tests once per test Impulse Boots (Chapter 2, Fellowship of the Void Merchant) - On Melee Area Attack, until end of round, Crit chance +[AGI Bonus x2]% and regain 2 MP (stacks) Intendant Boots (Chapter 3, Pit, Shrieker's Arsenal) - MP +2 and Dodge +20% on consumable use until the start of next turn (stacks) Lightweight Boots (Chapter 4, Nolla Septum, Santiel's Pride) - Parry +[STR Bonus]% while wearing light armor Meragon Boots (Chapter 4, Death and Tithes Quest) - Immunity to Immobilised/Prone/Slowed while Ruthless Suppression is active Navy Breacher Boots (Chapter 4, Fellowship of the Void Merchant) - On Damaging 2+ enemies with an Area Attack within 2 cells gain Attack +1 and AP +2 The wearer is Immobilised until the start of the their next turn Pneumo Boots (Chapter 1, Fellowship of the Void Merchant) - Charge costs 1 AP less Psyker's Footwear (Chapter 2, Footfall Void Dock Alpha-Rho) - On Psy Power use, Dodge +3% until end of combat (no max) Pyromaniac Boots (Chapter 2, Footfall Shadow Quarters, Quarantine Area) - Immunity to Burning floor cells, Burning +3 when standing on Burning floor cells Rallying Boots (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Allies deal +33% Damage for each ally within 2 cells of the wearer on their next Attack when using Following! Recoil Warboots (Chapter 3, Spire of the Reaving Tempest) - Recoil -15, Enemy Cover Efficiency -40% against Ranged Attacks Reinforced Boots (Chapter 2, Lapidus Mortus, Ash World) - Toughness +5, Collision Damage +[TGH Bonus /2]] Sharpshooter Boots (Chapter 3, Survivor's Revenge Quest) - Armor Penetration +[Awareness /4]% on Single Shot Ranged Attacks made from Cover Shield-Bearer's Boots (Chapter 4, Condemned Quest) - Assault Onslaught can be used twice per turn Skimisher Boots (Chapter 1, Rykad Minoris Starport) - 25% chance of MP +2 when damaging an enemy Sororitas Boots (Chapter 2, Footfall Shadow Quarters, Astray Quest) - Momentum to 175 if 5 enemies are Killed on a single turn, Non-Heretical Req Spiked Boots (Chapter 3, Anatomical Opera) - Bleeding 4 on self at start of combat, Bleeding 4 and Damage +[5 x Wearer's Bleeding Stacks] on Melee Area Attack Hit Stalking Boots (Chapter 4, Kasballica Mission Merchant) - Slash makes additional attack with off-hand weapon when dual-wielding Stalwart Boots (Chapter 4, Footfall, The Great Judgement Quest) - Immunity to Prone and forced movement effects for the wearer and all adjacent allies Swift Shadows (Chapter 2, Fellowship of the Void Merchant) - On Blood Oath or Oath of Vengeance use gain one use of Dash once per turn Tactical Boots (Chapter 2, Kasballica Mission Merchant) - On incoming Attack of Opportunity Push enemy 1 cell away instead The Slow March of Death (Chapter 4, Death and Tithes Quest) - Damage +[(AGI Bonus + PER Bonus) /2]% on Charge/Danse Macabre/Dash/Death From Above use until end of turn (max 3 stacks) Tracking Boots (Chapter 3, Chasm) - AP +1 and MP +[AGI Bonus] on extra turns granted by Hot on the Trail Unyielding Vanguard Boots (Chapter 2, Footfall Atrium) - Doubles Unyielding Beacon's Resolve bonus to allies Void Veteran's Boots (Chapter 4, Drusians Merchant) - Gain one use of AP 0 Cost Charge Ability on Melee Attack Kill Warmonger Boots (Chapter 1, Rykad Minoris Warehouse) - MP is not expended if 2+ enemies are Killed by a single Attack Wear-Resistant Boots (Chapter 3, Chasm) - Agility +5, Dodge +[4 x (AGI Bonus + Dogmatic Rank)]% against Attacks of Opportunity ----------------------------------------- Notable Consumables ----------------------------------------- /// Grenades \\\ Holy Fire (Chapter 5, Questions and Answers Quest) Damage: 10 Fire Damage, 30%, 4-cell area, Burning [10 x Dogmatic Rank], Direct Damage 5 on user Industrial Fyceline (Chapter 4, Void Shadows Quest) Damage: 40-70 Energy, 10%, 3-cell Area, Push 3 Modified Krak Grenade (Chapter 2, Mundus Nullius, Solomorne Chapter 2, Dargonus Palace of Justice, Fair Trade Quest) Chapter 4, Various) Damage: 35-70 Impact, 50%, 2-cell Area Vessel of Tech-Leprosy (Chapter 2, Kiava Gamma Colony, Event) Damage: 50-100 Shock, 30%, 3-cell Area Special: Perplexed +2 on Hit until end of combat, Perplexed +1 at the start of affected creature's turn Warp Grenade (Chapter 4, Various) Damage: 30-40 Warp, 0%, 2-cell Area Special: Heretical Zealot Req Xenospasm Grenade (Chapter 3, Various) Damage: 20-40 Piercing + 30 Mental, 45%, 2-cell Area /// Stimulants \\\ Bedlam (Chapter 4, Fellowship of the Void Merchant) - Warp Damage +[10 x (Heretical Rank + Psy Rating)] on Attacks and Psychic Powers always trigger Perils of the Warp until the end of turn Heretical Votary Req Combat Pleasure Stimulant (Chapter 3, Arena) - Perception +15 and Crit chance +10% on Damage dealt/suffered for 2 turns, Staggered afterward Crimson Haze (Chapter 2, Dargonus Colony, Hallucinatory Chem-Thermae Chapter 4, Death Has Whispered Your Name Quest) - Bleeding 6, Crit Damage +100% while Bleeding, Heretical Adherant Req Crimson Intoxicants (Chapter 1, Voidship Freight Line & Temple of the Bloodspun Web) - Lose all Temp Wounds to increase Damage by same amount for 1 round Haemonculus's Injector (Chapter 3, Various Chapter 4, Lair of the Haemonculus Quest) - Restore [15 + (Lore Xenos /2)] Wounds, Remove all Bleeding/Burning/Toxin/Melting/Injury effects and 1 Trauma Pain Blocker (Chaper 2, Footfall Martyr's Endurance, Jae) - Incoming Damage -10 until end of combat, suffer 1 random Trauma on combat end Sharp Shot Stimulant (Chaper 2, Footfall Martyr's Endurance, Jae) - Hit chance +70% and Dodge -70% for 1 round Shimmering Emulsion (Chapter 1, Eurac V Transmutation Machine) - Permanent Psy Rating +1 and Perils of the Warp chance +30% Stimm (Chapter 2, Various Chapter 3, Chasm) - MP +4 and AP +4 for 1 turn, MP -2 and AP -2 on next turn Viscous Solution (Chapter 1, Eurac V Transmutation Machine) - Permanent Deflection +1 and Agility -10 ----------------------------------------- Familiar Equipment ----------------------------------------- ///Cyber-Eagle \\\ Air Support (Chapter 2, Curiosity Merchant) - Agility +10, Perception +10, Damage +150%, Crit chance +[PER Bonus x2]% for Overseer's Ranged Attacks when Soaring Crit Damage +[AGI Bonus x2]% against Obstructed enemies, Obstructed enemies suffer Damage -[Overseer's Iconoclast Rank x5]% Blood Feast (Chapter 4, Curiosity Merchant) - Perception +20, Damage +300%, Crit Damage +25% against Bleeding targets, Attack on Obstructed enemy at end of turn Bleed [PER Bonus] if Attacked enemy had full Wounds (Toughness Res) Crit chance +50% if Attacked enemy had 50% or less Wounds Crit Damage +20% if Attacked enemy was Hit by the Overseer this round Claustrophobia (Chapter 2, Thassera, Fair Trade Quest) - Perception +10, Damage +150%, Dodge +[PER Bonus x4]% against Obstructed enemies Obstructed enemies' Dodged Melee Attacks trigger a Crit against a random adjacent enemy Enhanced Optics (Chapter 2, Footfall Void Dock Alpha-Rho) - Perception +15, Damage +150% Falconry (Chapter 5, Nephritis Dominium, Xenos Crypt) - Agility +20, Perception +20, Damage +400%, Immobilised and removal of Temp Wounds on adjacent enemies on Soaring Perception -[PER Bonus x4] until the end of the round and Crit on Obstructed enemy on Overseer Attack Hit Hurricane Squall (Chapter 4, Death and Tithes Quest) - Agility +20, Damage +300%, Prone on Crit, Prone to adjacent enemies on Soar (Toughness +20 Res) Maddening Winds (Chapter 4, Curiosity Merchant) - Perception +20, Agility +20, Damage +250%, Obstructed enemy Hits themself with Damage +100% on Dodge, Heretical Zealot Req Scourge of the Feeble (Chapter 4, Death and Tithes Quest) - Perplexed on Damage against targets suffering from Bleeding/Burning/Toxin (Willpower Res) Agility +30, Perception +30, Damage +300% Sky Hunter Mk I (Chapter 3, Mangled Sector) - Agility +25, Perception +25, Damage +200% Sky Hunter Mk II (Chapter 4, Nolla Septum, Santiel's Pride) - Agility +35, Perception +35, Damage +350% Steel Talons (Chapter 2, Mundus Nullius, The Heartless) - Agility +10, Damage +100%, on Dodge enemy Block/Dodge/Parry -10% and if Heretical Adherant all Characteristics -5 (stacks) Targeted Harassment (Chapter 3, Anatomical Opera, Tervantias Merchant) - Agility +20, Perception +20, Damage +250%, Attack Obstructed enemy when it's attacked [AGI Bonus /2] times per round Damage +100% and Staggered on Hit for these attacks Undefiled Aquila (Chapter 4, Curiosity Merchant) - Perception +20, Agility +20, Damage +250%, Always Dodge incoming attacks from Xenos/Psykers/Daemons, Dogmatic Zealot Req Winged Delusion (Chapter 2, Curiosity Merchant) - Agility +5, Perception +5, Damage +100%, ajacent enemies suffer +1 stack of Perplexed on Soaring Damage +100% against Perplexed enemies /// Cyber-Mastiff \\\ "Heel!" Protocol (Chapter 5, Debris of Battiada, Distress Signal Source) - Weapon Skill +25, Strength +25, Damage +400%, Overseer gains Heel! Ability Heel!: Regain 50% Max Wounds if Apprehending || Temp Wounds +[Str Bonus x3] to Protected ally || Automatic Crit if on Standbye Bloodlust (Chapter 4, Death and Tithes Quest) - Crit chance +[Overseer's FEL Bonus x5]% and Bleed [STR Bonus] on Hit while in Standby Mode Weapon Skill +25, Max Wounds +50%, Damage +300%, Consecrated Fangs (Chapter 4, Curiosity Merchant) - Max Wounds +50%, Damage +250%, Always Crit against Xenos/Psykers/Daemons, Dogmatic Zealot Req Death Grip (Chapter 2, Curiosity Merchant) - Strength +5, Weapon Skill +5, Damage +100%, Damage +100% until end of combat if rendered unconscious (stacks) Dog of War (Chapter 4, Curiosity Merchant) - Max Wounds +50%, Damage +250%, Damage +[(Defeated Enemies x 20) + (Defeated Allies x 200)]%, Heretical Zealot Req Domination and Elimination (Chapter 2, Curiosity Merchant) - Strength +10, Damage +100%, Overseer gains Resolve +1 if the Mastiff ends its turn adjacent to an enemy (stacks) Heretical Adherants also gain +2 to a random Characteristic Indomitable Rage (Chapter 2, Footfall, Shadow Quarters) - Weapon Skill +10, Damage +100%, Strength +[WS Bonus x2] for 1 round on Hit against an Apprehended enemy (stacks) Living Snare (Chapter 2, Neos Charditus, Ice World) - Strength +15, Weapon Skill +15, Damage +150%, Attacks of Opportunity against Apprehended targets cancel movement Crit chance +[Dogmatic Rank x3]% against Apprehended targets Merciless Onslaught (Chapter 4, Death and Tithes Quest) - Apprehended enemies cannot dodge the Cyber-Mastiff's Attacks, Prone on Crit against Apprehended enemies Damage +300%, Crit chance +[Overseer's PER Bonus x5]%, Pack Hunting (Chapter 4, Curiosity Merchant) - Weapon Skill +20, Strength +20, Damage +300%, Attack Apprehended target on non-Overseer ally Hit [STR Bonus /2] times per round Regain 20% Max Wounds on Kill once per round Protective Instinct (Chapter 2, Thassera, Fair Trade Quest) - Damage +150%, Temp Wounds +[TGH Bonus x2] and Damage +[STR Bonus x2% for 1 round on Protected ally Dodge/Parry (no stacking) Protect! can be used multiple times per turn (AP Cost +1 each use until end of turn) Steel Predator Mk I (Chapter 3, Anatomical Opera) - Weapon Skill +15, Strength +15, Maximum Wounds +25%, Damage +250% Steel Predator Mk II (Chapter 4, Nolla Septum, Santiel's Pride) - Weapon Skill +25, Strength +25, Maximum Wounds +75%, Damage +300% The Smell of Fear (Chapter 3, Anatomical Opera, Tervantias Merchant) - Weapon Skill +10, Strength +10, Damage +200% Attack Apprehended enemy with Damage +100% at the start of its turn (Toughnes -[STR Bonus] Res) Protected allied gain Combat Master (Immunity to Prone, Negative effects downgraded) Wrath of the Meek (Chapter 2, Janus, Forests of Janus) - Strength +[WS Bonus x2] and Toughness +[Iconoclast Rank x2] for 1 round on Hit against an Apprehended enemy (stacks) Weapon Skill +10, Damage +100% /// Psyber-Raven \\\ Black Omen Mk I (Chapter 3, Mangled Sector) - Willpower +30, Agility +30, Max Wounds +75% Black Omen Mk II (Chapter 4, Footfall Atrium) - Willpower +35, Agility +35, Max Wounds +100% Blessing of the Immaterium (Chapter 4, Death and Tithes Quest) - Willpower +30, Overseer is Slowed and cannot Dodge while within 4 cells of the familiar Damage +[WIL Bonus x2]% and [Max Wounds /10] Damage to Overseer for Psychic Powers relayed while under this effect Feast of Suffering (Chapter 4, Curiosity Merchant) - Willpower +25, Agility +25, Call to Harvest Ability (Set Veil Degradation to 20, Deactivate Raven to summon 4 random Daemons) Heretical Zealot Req Grave Chill (Chapter 2, Curiosity Merchant) - Willpower +30, Veil Degradation +5 at start of combat If Veil Degradation 10+ the Raven gains Damage Immunity and Relayed powers deal +[WIL Bonus x2] Warp Damage Harbinger of Death (Chapter 5, Sanctum of Taaphetus, Tomb World Epitaph) - Willpower +30, Targets automatically fail Resistance tests against the first Relayed Psychic Power AP +1 if the first Relayed Psychic Power affects 3+ creatures His Light Bearer (Chapter 4, Curiosity Merchant) - Willpower +25, Agility +25, Overseer gains Light of the Throne ability, Dogmatic Zealot Req Light of the Throne: Veil Degradation reduced to 0, Warp Burn/Soul Burn are removed from all allies with 4 cells of the famliar Immaterium Shroud (Chapter 2, Thassera, Fair Trade Quest) - Willpower +15, Relayed powers inflict Slowed on enemies (Agility Res) or Immobilised if already Slowed (Agility +20 Res) Relayed powers deal [5% of target's Maximum Wounds] Warp Damage to enemies immune to Immobilise Law of Equilibrium (Chapter 3, Anatomical Opera, Tervantias Merchant) - Willpower +15, Burning/Toxin/Bleeding -[WIL Bonus x2] for allies within 4 cells at end of turnm Burning/Toxin/Bleeding +[WIL Bonus /2] for enemies within 4 cells at end of turn Life Emanations (Chapter 2, Mundus Nullius, The Heartless) - Willpower +5 and Agility +[Dogmatic Rank x2] for 1 round when Relaying a non-hostile power (stacks) If Willpower >80 at end of turn heal to full or grant Resolve +1 to each ally within 4 cells if at full Wounds Psyconductive Frame (Chapter 2, Footfall, Void Dock Alpha-Rho) - Willpower +20, Wounds +50% Step into the Abyss (Chapter 4, Curiosity Merchant) - Willpower +25, At start of turn enemies within 4 cells move 1 cell towards the familiar and are Staggered (Willpower +20 Res) Synergy (Chapter 2, Curiosity Merchant) - Willpower +10, Psy Rating +1 to Relayed powers until end of turn if the Raven is adjacent to 2+ creatures following Relocate Iconoclast Adherents can use Relocate twice per turn Warp Conductive Frame (Chapter 2, Janus, Governor Vyatt's Estate) - Willpower +20, Wounds +50%, gain [WIL Bonus x Heretical Rank] Temp Wounds on Relay /// Servo-Skull Swarm \\\ Analytics Module (Chapter 2, Curiosity Merchant) - Intelligence +5 and Fellowship +5 until the end of the Overseer's next turn on Extrapolation (stacks) Dogmatic Adherents deal [Intelligence Bonus /3] Shock damage ([Damage]% Armor Penetration) to enemies after 5 Extrapolations Beyond Logic (Chapter 2, Footfall Atrium) - Fellowship +10, Intelligence +10, Immunity to Area Attacks Beyond Sanity (Chapter 2, Aviorus, Drifting Voidship) - Fellowship +10, Intelligence +10, Immunity to Area Attacks Retaliate with [Heretical Rank x3] Damage if Hit with a Melee Attack Computation Module FI-DR-Alpha (Chapter 3, Pit) - Fellowship +15, Intelligence +15, Incoming Damage -15% Computation Module FI-DR-Beta (Chapter 4, Footfall Atrium) - Fellowship +30, Intelligence +30, Incoming Damage -30% Dangerous Neighbourhood (Chapter 2, Thassera, Fair Trade Quest) - Fellowship +10, Adjacent enemies suffer Perplexed at start of turn (Willpower +20 Res) Deflection +1 for every Perplexed enemy within 4 cells Enhanced Radio Signal (Chapter 4, Death and Tithes Quest) - Fellowship +25, Intelligence +25, All Characteristics +30 when calculating Signal effects Fortification Protocol (Chapter 2, System Speculo, Spoils of Prudence Rumor) - Fellowship +15, Intelligence +15 Dodge +[Intelligence Bonus x3]%, Deflection +[Intelligence Bonus /3], Priority target for enemies within 4 cells On incoming Hit Armor +[Iconoclast Rank x5]% and incoming Damage is reduced by -[FEL Bonus] until end of round (stacks) Inanimate Shield (Chapter 2, Curiosity Merchant) - Fellowship +5, Intelligence +5 Counts as Partial Cover for allies, cannot be Overpenetrated, and gets Deflection +[FEL Bonus /2] when a Signal is active No Mercy for the Unclean (Chapter 4, Curiosity Merchant) - Fellowship +20, Intelligence +20, Overseer's Attacks against Under Surveillance enemies ignore Armor/Deflection/Block/Parry Dogmatic Zealot Req Phasing Radiation (Chapter 4, Curiosity Merchant) - Fellowship +20, Can activate multiple Signal effects Self-Destruct Algorithm (Chapter 3, Anatomical Opera, Tervantias Merchant) - Fellowship +10, Intelligence +10 [(INT Bonus + FEL Bonus) x3] Shock Damage (50% Armor Penetration) to all enemies within 4 cells when Wounds =0 Stimulation Protocol (Chapter 5, Sanctum of Taaphetus, Abandoned Landing Site) - Fellowship +20, Intelligence +20, Added Stimulus +1 on Extrapolation, Extra Turn for closest ally at 5 stacks and remove stacks Thermodynamic Protocol (Chapter 4, Death and Tithes Quest) - Intelligence +20, Burning/Toxin/Bleeding -[FEL Bonus] for allies within 4 cells of the Servo-Skull Swarm at start of turn Servo-Skull Swarm explodes like a Fire Grenade at end of turn Unholy Idol (Chapter 4, Curiosity Merchant) - Fellowship +20, Intelligence +20, Under Surveillance enemies automatically fail all tests against the Overseer Heretical Zealot Req ----------------------------------------- Found Ship Equipment ----------------------------------------- --------------------- | Arsenal | --------------------- /// Fighters Deck \\\ Fury Interceptors (Chapter 2, Mu-Rho 79, Unknown Ships) - 4 Craft, Heavy Laser Turret /// Passives \\\ Disruption Plasma Arsenal (Chapter 2, Pillars of Viridice, Heriokh's Rim Station) - Plasma Cannons fire Ionic Blasts: Cannot Crit, Hits remove all Shields on the ship's closest three sides Affected ships have reduced Hit and Crit chances for 1 round Focusing Lens (Chapter 2, Silence of Mer-Segrit, Hiding from the Law Quest) - Firing Range -5 and Damage +30% for Lance weapons High Energy Focus Arsenal (Chapter 4, Agathus Archides) - Prow Lance weapons have special Attack (Hit chance -15% and inflicts reduced manoeuvrability for 1 round on Hit) --------------------- | Engines | --------------------- Jovian-Pattern Class 2 Drive (Chapter 2, Hundred Dreams Crossroads, Hostile Ships) - Speed 14, Low Acceleration/Braking Sacrament of Light (Chapter 4, Kiava Gamma Colony, The Power of Plasma) - Speed 15, Average Acceleration/Braking Saturnine-Pattern Class 3 "Battering" Engine (Chapter 2, Pillars of Viridice, Heriokh's Rim Station) - Speed 12, Strong Acceleration, Low Braking, MP +3 when Ramming Saturnine-Pattern Class 5 Engine (Chapter 2, Kiava Gamma Colony, The Motive Force Is Life) - Speed 13, Strong Acceleration/Braking --------------------- | Plating | --------------------- Fireproof Ceramite Plating (Chapter 2, Mundus Nullius, Heartless Void Quest) - Damage Negation 5, Internal Fire Damage -50% Galleon Ceramite Voidship Plating (Chapter 2, Porta Septentum, Hostile Ships) - Port/Starboard Damage Negation 7, Fore/Aft Damage Negation 3 Voidship Tech-Chains (Chapter 4, Foulstone Colony, Event) - Fore Damage Negation 17, Port/Starboard/Aft Damage Negation 7 --------------------- | Sensors | --------------------- BG-15 Assault Scanners (Chapter 2, Cranach, Hostile Ships) - Hit chance 80%, Crit chance 15% Eye of the Omnissiah (Chapter 4, Kiava Gamma Colony, Archive of the Expanse) - Hit chance 92%, Crit chance 15% W-240 Passive Detection Arrays (Chapter 2, Pillars of Viridice, Heriokh's Rim Station) - Hit chance 85%, Crit chance 10%, Evasion +15% X-38 Auspex Multi-Band (Chapter 2, Silbannacos, Hostile Ships) - Hit chance 90%, Crit chance 10%, Damage +20% and Hit chance +30% for allies' Lances and Cannons --------------------- | Shields | --------------------- Archeotech Glimmer-Pattern Void Shield Array (Chapter 5, Debris of Battiada, Hostile Ships) - Strength 140 for all sectors, Doubled against Blast Attacks Deceiver Shifting Shield (Chapter 4, Agathus Archides) - Strength 130 for all sectors, Will not be spent when Ramming Memory of The Daring (Chapter 4, Kiava Gamma Colony, Archive of the Expanse) - Strength 125 for all sectors, Doubled against Kinetic Attacks --------------------- | Weapon: Broadside | --------------------- "Fangs of Janus" Macro-Weapons (Chapter 2, Kiava Gamma Colony, Armoured Rage) - Short Range Plasma, Damage 22x6 Archeotech Plasma Battery (Chapter 4, Questions and Answers Quest Chapter 5, Nephritis Dominium, Hostile Ships) - Long Range Plasma, Damage 39x3 Hecutor-Pattern Plasma Battery (Chapter 2, Langrenn's Belt, Dumped Cargo Rumor Chapter 2, Mundus Valancius, Blades in the Void Quest) - Long Range Plasma, Damage 33x3 Howler Cannons (Chapter 2, Kiava Gamma, Flame in the Dark Quest) - Long Range Plasma, Damage 26x4 Ryza-Pattern Plasma Battery (Chapter 2, Langrenn's Belt, Hostile Ships) - Long Range Plasma, Damage 21x3 Stygian-Pattern Dual-Module Macro-Battery (Chapter 2, Mundus Nullius, Heartless Void Quest) - Short Range Kinetic, Damage 21x2, usable twice per turn Stygies-Pattern Macro-Battery (Chapter 2, Trinnitos System, Iconoclast Ships) - Short Range Kinetic, Damage 21x4 Triumph and Fury (Chapter 4, Kiava Gamma Colony, Sky Barrier) - Medium Range Kinetic, Damage 30x5 Zealot (Chapter 2, Dargonus Colony, Adeptus Arbites) - Medium Range Kinetic, Damage 24x3 --------------------- | Weapon: Dorsal | --------------------- /// Lance \\\ Godsbane Lance Weapon (Chapter 2, Odaenathus XI, Hostile Ships) - Medium Range, Damage 52-60 Starbreaker Lance Weapon (Chapter 2, System Speculo, Hostile Ships) - Medium Range, Damage 32-40 /// Projectiles \\\ Crucible-Born Tempest (Chapter 4, Foulstone Colony, Event) - Long Range, Plasma Damage 26x2 Lathe Grav-Culverin (Chapter 2, Hundred Dreams Crossroads, In the Footsteps of History Rumor) - Short Range, Kinetic Damage 27x2 Promethium Mortar (Chapter 2, Pillars of Viridice, Heriokh's Rim Station) - Medium Range, Kinetic Damage 14x3, 50% chance on hull Hit to start Internal Fires for 3-4 rounds --------------------- | Weapon: Prow | --------------------- /// Lance \\\ Titanforge Lance Weapon (Chapter 4, Kiava Gamma Colony, Dark Experiments) - Long Range, Narrow, Damage 84-98 /// Torpedos \\\ "Audacity of Janus" Torpedo Launchers (Chapter 2, Janus Colony, Event) - 22x4 Damage, Aeldari Sonic Wasteland Generator (Chapter 2, Dargonus Colony, Event) - 19x5 Damage, Plasma