• Tag Archives Urban Fantasy
  • Lord El-Melloi II Case Files: {Rail Zeppelin} Grace note & Maou-sama, Retry!

    The Lord El-Melloi II Case Files series turned out to be a direct sequel to Fate/Zero that ends shortly before the beginning of Fate/Stay Night. Making it a perfect choice to watch between the two. Even better, it features two notable characters from Fate/Apocrypha and Prisma Illya (making it easier to watch those series afterward).

    Content-wise it’s something like a detective mystery series infused with some standard Fate/-style action and occasional comic relief. The first episode is not representative of the series as a whole (the stand-alone episode 0 serves that role far better), to the point that if the backstory revealed within weren’t somewhat necessary I’d suggest skipping it entirely, while the rest of the episodes are split between an early episodic focus and a plot-driven remainder. There’s also a bit of a subfocus on philosophy, which would’ve probably ended up as boring as Zero‘s couch scenes had they not decided to keep the camera moving here. Even the most dialog-heavy sequences always have something to look at.

    Maou-sama, Retry! unfortunately doesn’t compliment anything. It’s nothing but a pale imitation of Overlord with a worse protagonist and more gratuitous ecchi. Just ignore it.

    Continue reading  Post ID 8352


  • Deus Ex: M△NKIND DIVIDED & Mary Skelter: NIGHTMARES

    The sequel to Human Revolution, Mankind Divided got an extremely hostile reception upon its release. Mainly due to its monetization aspects and what at the time was considered an overly heavy-handed depiction of police vs. activists… neither of which appear to be particularly egregious in retrospect.

    Sure the existence of the Breach minigame and QR codes is immersion breaking, but it’s not like you have to play it or use them to progress. The in-game depiction of police in the face of a legitimate threat meanwhile is, if anything, too restrained when compared to the ongoing real-life police response to imagined threats. Greater issues than either of those are the general clunkiness of the character interactions/movement, and the incredibly annoying energy system. Everything needs energy and there’s apparently no way to recharge it (beyond the basic minimum ‘1-bar’ level) aside from limited consumable items.

    Unlike Dishonored 2, while you can use stealth to get past any obstacle here, you’re equally able to go in guns blazing and play it like a conventional cover-based FPS. That should be a good thing, but instead it ends up clashing a bit with the highly non-linear layout of the various maps; going from peaceful exploring to bullets flying everywhere causes enough whiplash to sort of force you into a stealth mindset in order to keep things consistent. It’s a weird combination and I didn’t end up getting very far before uninstalling out of disinterest.

    And now for something competently different:

    When I first saw Mary Skelter: Nightmares pop-up on GOG, for some reason I thought it was going to resemble the dungeon portions of Tokyo Xanadu. As it turns out, that was completely offbase. Instead it’s a dungeon-mapping game like Elminage & Labyrinth of Lost Souls with an FFT-like job/skill system and a few galge elements. There’s a lot going on here in terms of character/equipment customization, to the point that (at the start of Chapter 2) I’m really not sure learning the upgrade systems’ intricacies will be worth the effort… particularly since the character interactions are so frequently cringe-inducing.


  • LEGIⓧN & THE ALIENIST

    Based off of a Marvel Comics’ character, the 3-season television series Legion is a study in high-concept insanity. It takes guts to make something so deliberately incoherent, to essentially thread together one concept episode after another until you have a consistently inconsistent schizophrenic tapestry… that I can’t deny. Doesn’t mean it’s worth watching though.

    The Alienist is something quite a bit different. A Victorian era thriller with police procedural elements set in New York City, its first season mainly busies itself with highlighting police corruption and reminding people that prostitution is a gender-neutral profession. I’m not at all surprised that it had a middling reception (though I liked the first half or so), especially since the narrative basically falls apart once the focus shifts to ‘the west’.

    The second season, subtitled Angel of Darkness, puts a greater focus on Sara and women’s suffrage in general with the murder victims being babies this time rather than adolescents. The corruption elements here come across as excessive/overwhelming and the work as a whole almost feels less like a thriller and more like soapbox preaching. Meaning I can’t really recommend watching this series either.


  • WITCHBLADE & HOMELAND

    The turn of the century TV adaptation of the comicbook series Witchblade begins with a movie. Being almost entirely an action-drama (there’s some supernatural mystery in there as well), it suffers rather severely from the fact that the action scenes are mostly ridiculous. More than anything they bring to mind a super sentai series… making it prohibitively difficult to take the drama seriously.

    Homeland is also a TV series, one which thankfully doesn’t appear to suffer from unintentional comedy (just frontloaded gratuitous nudity). The first season is a combination of thriller and familial drama which comes across something like “Hex: The Early Years”. On the face of things that shouldn’t have been much of a problem, but the early ‘fuck people’s privacy!’ theme is taken to Stalker-ish extremes and almost ends up a deal-killer.

    The second season is a continuation of the first, following a timeskip, which slows things down with more of a focus on secret-agenty behavior and personal trauma. The third picks up shortly after and amps up the personal drama quite a bit. At this juncture the re-occurring psychiatric issues subplot (and accompanying mental institution committals) becomes actively aggravating. It also happens to be the point the series starts focusing a hell of a lot more on Saul than Carrie.

    Season 4 is something of a soft reboot which makes the odd choice to replace the adultery-related drama with childcare drama only to almost immediately drop the topic completely, while also going well out of its way to shoehorn in more psychiatric issues. Seriously… what the fuck? And if that weren’t bad enough, the 5th season (picking up two years after S4’s conclusion) goes completely off the rails.

    It’s strange… the show makes so many odd choices and sends so many conflicting signals that it’s tough to get a read on it. The early seasons are both good and bad. Regardless, if you do decide to give it a chance, you should definitely stop watching at the end of S4 (if you can make it that far). Maybe go watch Jormungand after for the Hex/Bookman parallels.


  • COP CRAFT & Kyokou Suiri: In/Spectre

    After seeing a comment that made it sound like Red Data Girl, and noticing the rather large disconnect between the early (edgy) and current (goofy) promotional imagery, I decided to finally get around to watching In/Spectre… and I’m undecided on whether it was a mistake or not. While the beginning is enjoyable, the remaining two-thirds to 50% is for the most part pretty boring and/or distractingly implausible. Rather than an engaging mystery/thriller, exciting action series, or amusing romantic comedy it just ends up something like the second coming of Kyoukai no Kanata.

    Cop Craft on the other hand I didn’t have any particularly strong desire to see, but the ‘odd couple’ relationship angle seemed like it might complement the previous series. It did not. Rather, it reminded me rather acutely of why I mostly stopped watching Anime in the first place. While the series has a lot of ideas and messages to impart, some of them even pretty good, it never manages to sell any of them. Stuff is just sort of thrown at the wall and then forgotten an episode or two later.

    What’s interesting is that both of these series (despite their source material having been written 11 and 9 years ago, respectively) seem tailor-made for current events. In the former’s case you have the central theme of using lies and ‘questions’ to obfuscate and/or distract from the truth, while in the latter you have democracy being boiled down to ‘not choosing which one is good, just which one is better’ and corrupt police. So in the end these two series did end up complimenting one another… just not in the way I had expected.

    Continue reading  Post ID 8352


  • Indexing: Reflections & Wayward Children

    The second entry in Seanan McGuire’s Indexing series does not appear to have any reason to exist. Oh sure, the foreword says something about people asking “What came next” and that this was the answer… but basically nothing is resolved here, a few additional things are now unresolved, and it ends in pretty much the exact same place the first book did. Just skip it until/unless a third entry is ever written.

    Speaking of things that should be skipped: Wayward Children.

    I know better than to buy something just because I liked some of the creator’s other works. I know better. Worse, I even have a long history of bad experiences with young adult works by authors normally known for writing standard novels. And yet, I still bought the first four of these books and forced myself through them. There are so many negative things I could list about them, ranging from their physical length to their themes to their structure, but ultimately it’s probably best to keep it as succinct as possible and just say “They are young adult novels through and through”.


  • Sparrow Hill Road & Laughter at the Academy

    The first of Seanan McGuire’s Ghost Roads novels is a collection of related stories/songs which were repurposed into four ‘books’. Book 1 is very good, the follow-up is not. Book 3 fluctuates a bit, while the conclusion is abrupt/lacking. It’s interesting… but ends up too uneven to really care about whatever the sequel might contain.

    Laughter at the Academy is somewhat similar in that it’s a collection of stories, but here they’re all quite independent and run the gamut from Wayward Children to Newsflesh. You can see shades of those series, October Daye, the above mentioned Ghost Roads, Indexing, The Deep, and even Middlegame in the large assortment of mostly chapter-sized tales arrayed here.

    Being anthology bait as many of them are, don’t expect a consistency of quality (’cause there isn’t any), but they succeed quite brilliantly in showcasing the range of topics/foci found in the author’s full-sized works. Interestingly, pretty much all of them are ‘dark’ in some manner and one of the stories (The Tolling of Pavlov’s Bells) may as well have been written specifically for the current viral crisis. My only complaint would be that the intermittent/inconsistent introductory trigger warnings lifted from the fanfic community are aggravating to read.


  • Batman & Lucifer

    The Batman prequel Gotham starts off remarkably good, basically a crime drama with some action elements and a moderate streak of eccentricity, but as it progresses events become increasingly unhinged. So while there are a few good bits in the second season (the third is garbage), ultimately I can’t recommend watching beyond the first.

    I specifically avoided watching The Dark Knight Rises when it was released mainly due to a review that said it was more a Bruce Wayne movie than a Batman movie. That review ended up being spot on. More problematic though is Bane; why does he sound like an English aristocrat? His voice is beyond disconcerting. Overall I’d say Batman vs. Superman tells this sort of ‘aging Batman’ story far more competently, with a far more believable villain, and a much bigger payoff.

    Lucifer meanwhile turned out to be a hybrid of buddy cop police procedural and urban fantasy familial drama. In quite a few ways it’s reminiscent of Castle, and so far it’s the only DC TV series I’ve seen that manages to avoid deteriorating over time: What you get in the first episode is what you get in the 40th.


  • ARROW – Seasons 4-8

    Let’s just get the remaining Arrow seasons out of the way all at once:

      Season 4 – Fantasy elements take center stage this season. Both the present and past main villains are sorcerers, there’s a couple Constantine cameos, a bit more Lazarus Pool fuckery, and a crossover special heavy with Egyptian mythology. It’s not very good… and whomever thought that airing halves of a plot-driven crossover event in different series was a good idea should’ve been fired. Also: Netspeak should never, ever be spoken aloud.

      Season 5 – This season introduces a (mostly) new team, trades the boardroom for the mayor’s office, and retreads some of the same ground the first season covered adversary-wise. The fantasy elements are gone, which is a positive, but the new team is worse than the old and once again we have orphaned cross-over episodes (two this time, one featuring a brief creepily perky Supergirl appearance).

      Season 6 – Hey, remember that annoying secret identity drama from the first season? Guess what? That just so happens to be the central focus here. The series really should’ve just ended after the first season.

      Season 7 – Events here don’t start off very Arrow-like at all. Lot of focus on the police, FBI, and prison side of things… not so much the vigilante side. If this is what you wanted to do, why not just go work on one of the quadrillion existing police procedurals floating around instead? While it does gets more Arrow-y toward the halfway point, it does so in the bad arbitrary way that’s been par for the course in recent seasons and doesn’t drop the police-side perspective until the last quarter or so.

      Season 8 – This is more like a miniseries than a proper season. With less than half the length it mainly focuses on a single extremely comicbook plotline (alongside continued flash-forwards and an episode to wrap up the Guild of Assassins subplot). It’s amazing how they could so thoroughly squander the opportunity to finally tell a concise, focused story.

    Well, that was an impressive waste of time. On the positive side of things, at least the crossover episodes cured me of any desire to check out Supergirl or Batwoman (never had any plans of watching Flash).


  • ARROW – Season 3

    Arrow’s third season starts off decent enough. Rather than unfocused it instead comes across as… unhurried? It knows what it wants to do and does it without any particular fanfare or expository explanations.

    While preferable to the ‘pick ideas out of a hat’ methodology the second season had going on, I can’t say the end result is particularly engaging since ‘what it wants to do’ is explicitly contradict its own core premise. Not only is Oliver now ‘poor’ (though functionally there’s no difference) but he was no longer trapped on a island for 5 years; the survivalism flashbacks get replaced by secret agent flashbacks. What’s even the point of this retcon? What does it add besides extreme incredulity? Then there’s the last quarter.

    The League of Assassins plotline is dumb. Real dumb. So of course the show has to focus on it 100% for the climax while tossing in some fantasy elements (which appear to become more pronounced in later seasons) and bizarre character behavior. Just because a work is inspired by a comic doesn’t mean it’s required to feature the same sort of nonsense plot developments and schizophrenic characterizations endemic to the medium.