DIABLO IV – Season 13: End

Ultimately, the DoT Sorcerer build ended up in Torment 9 at Paragon 201 with glyphs all at level 60. In theory I could make it to T10 if Fundamental Release gets fixed, find some ancestral Penitent’s Greaves, and I upgrade my gems to grand (they’re all at royal)… but any higher is probably out of the question without the new expansion content. Had to do some reworking though, as Heart of Selig does not mesh at all well with Incinerate. Not sure why I was so obsessed with it:

Harlequin Crest (LithQue), Ancestral Disobedience (CirVex), Ancestral Shivering
Iceheart Brais (Emerald, Sapphire), Penitent’s Greaves, Orsivane (Ruby), Ancestral Untarnished Blaze (Ruby)
Ancestral Elemental Constellation (Skull), Tal Rasha’s Loop (Ruby), Ancestral Elemental Fate (Amethyst)

Arc Lash (Stun, Inescapable Reach), Incinerate 15 (Healthy, Overpower, Flamethrower), Flame Shield (Duration, Scorch), Teleport (Movement Speed, Wormhole), Ice Armor (Duration, Permafrost), Frost Nova (Resource, Vulnerable), Ice Blades (Cooldown, Duration, Ice Crack), Blizzard 15 (Damage, Resource Gen, Hailstorm), Meteor (Immobilize, Overpower, Shooting Star), Firewall 15 (Damage, Weaken, Ring of Fire), Deep Freeze (Duration, Reduce Cooldown, Bonechill)

Enchantments: Blizzard, Meteor
Mercenaries: Subo, Aldkin

Note that despite what some may claim, Incinerate does not noticeably benefit from attack speed (which is why Varyana is out). It ~might~ make the damaged bar deplete slightly faster, but it doesn’t actually increase the damage. Of course, maybe it should and that’s a bug. I’ve noticed a couple like ‘Gain Life on Hit’ apparently not working and the ‘Rare Rune Undercity Tribute’ not rewarding any runes if you add one of the optional weapon, armor, or jewelry modifiers.


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